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On September 01 2010 01:09 lololol wrote: The Immortal model is used for dragoons. The map is not yet finished.
The real question is can you make them spread blue goo when they die?
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You could reduce the movement speed of the workers, this will probably give almost the same amount of resources as BW. You could then try to put 4 workers back in your mod. If the workers are too slow for the whole game, just reduce the movement speed of each unit by a percentage, SC2 is just way too fast compared to BW.
Again, you are doing a great job, we are all trying to help you on this so we can get an even closer BW feel when we play this.
Cheers!
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or instead of reducing their speed increase the amount of time they spend pulling a chunk off the mineral pile.
Seems ok as is though, but if one wanted to really replicate BW down to the littlest things I'd try that
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adding mechanical back to structures stasis field as i read is only a 3x3 area so i dont imagine it was very large in BW either =\
and yea. i havn't fixed upgrade values. i'll do that when i can.
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*edit* false alarm. thought a unit wasn't doing splash. was probably because it wasn't doing it to allies
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just finished converting all weapon/armor/shield upgrades. that was the most tedious thing i've ever done.
also does anyone know the regen rate of protoss shields in sc1?
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On September 01 2010 07:02 On_Slaught wrote:
The real question is can you make them spread blue goo when they die? Man that most be the most famous thing from SC1 :D
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yea i use wikia+liquipedia+datedit. it's not enough tho
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hey have you implemented the devourer cause i just realized that the "swarm guardian" kinda looks like one :D
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ALLEYCAT BLUES49486 Posts
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It was me(RedKnox - Terran) vs my friend(GreenAngros - Protoss) :D
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I was working on a BW remake of my own, and i made a functioning zerg queen. I could send send you the current map, although parasite still needs to change the units UI to inform them of the detected parasite, and the stats on ensnare are not correct. The rest of the remake failed hardcore, but i think the queen might be able to help your remake.
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Did science vessels have that heal ability in BW
Edit: or rather repair ability
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On September 03 2010 02:39 Retgery wrote: Did science vessels have that heal ability in BW
Edit: or rather repair ability No, they did not.
They had irradiate, could detect and had shield ability. My beer'd mind has lost the name of it currently.
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On September 03 2010 03:50 Chaosvuistje wrote:Show nested quote +On September 03 2010 02:39 Retgery wrote: Did science vessels have that heal ability in BW
Edit: or rather repair ability No, they did not. They had irradiate, could detect and had shield ability. My beer'd mind has lost the name of it currently.
You forgot EMP :D
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They had irradiate, could detect and had shield ability. My beer'd mind has lost the name of it currently.
The one you're thinking of is Defensive matrix
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Greetings MavercK, I've been following your thread for some time and wanted to get your permission to use some of your work in my own Mod. I'm making a mod that Buffs Zerg with new units, abilities and upgrades and I'd like to use your Defiler spells and other miscellaneous changes. You would of-course be Credited on the description (and if I can learn to implement a nice one like yours, a splash page as well).
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On September 03 2010 01:52 used man wrote: I was working on a BW remake of my own, and i made a functioning zerg queen. I could send send you the current map, although parasite still needs to change the units UI to inform them of the detected parasite, and the stats on ensnare are not correct. The rest of the remake failed hardcore, but i think the queen might be able to help your remake.
yes. i certaintly wont say no
On September 03 2010 02:39 Retgery wrote: Did science vessels have that heal ability in BW
Edit: or rather repair ability
that repair ability has since been removed. i havn't updated yet.
On September 03 2010 07:00 Impaler wrote: Greetings MavercK, I've been following your thread for some time and wanted to get your permission to use some of your work in my own Mod. I'm making a mod that Buffs Zerg with new units, abilities and upgrades and I'd like to use your Defiler spells and other miscellaneous changes. You would of-course be Credited on the description (and if I can learn to implement a nice one like yours, a splash page as well).
yes. thats fine.
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