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[A] Starcraft 2 Brood War - Page 17

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 15 16 17 18 19 246 Next
MavercK
Profile Joined March 2010
Australia2181 Posts
August 29 2010 14:38 GMT
#321
On August 29 2010 23:37 Oconomist wrote:
Played last night, noticed these things (might be out of date since I downloaded the map 2 days ago or so)

HT still has feedback
Spider mines don't require research, they are available immediately


yea i havn't removed feedback yet.
spider mines require research in my unreleased build
i forgot to add the requirement onto the new ability
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Dizmaul
Profile Joined March 2010
United States831 Posts
August 29 2010 14:51 GMT
#322
you really don't have to try and make a perfectly balanced remake of sc1 this is just a really cool and fun project. When me and Retgery where testing it was a great setting mines, doing mine drags, battles with lurkers ect. Also i hate when people say the words "waste of time" when talking about video games... you realize all video games are a "waste of time" but there fun so who cares.
It is what it is
RedKnox
Profile Blog Joined June 2010
Denmark48 Posts
August 29 2010 15:17 GMT
#323
On August 29 2010 23:51 Dizmaul wrote:
Also i hate when people say the words "waste of time" when talking about video games... you realize all video games are a "waste of time" but there fun so who cares.

Agree

And if any1 wanna play with me, please add me

RedKnox.512
In Life you Gaming, In Death you Dating. SliverDust: SCV with Stim? Mine Mine, use stim, I MOST MINE MOREEE!!!
Retgery
Profile Joined August 2010
Canada1229 Posts
August 29 2010 15:33 GMT
#324
I really hope this becomes the #1 UMS you really deserve it.
Can't till it's 100% done, i think i might play zerg from now on.
Fall down 7 times, stand up 8.
Tien
Profile Joined January 2003
Russian Federation4447 Posts
August 29 2010 15:59 GMT
#325
LONG LIVE BROODWAR
We decide our own destiny
simme123
Profile Blog Joined February 2010
Sweden810 Posts
August 29 2010 16:20 GMT
#326
Would be so awesome with an exact replica of sc:bw on like python Just to see which races gains the most from the new enigine
yaataa
Profile Joined April 2009
United States8 Posts
August 29 2010 16:38 GMT
#327
hey i cant seem to find the map on us can someone help really eager to try this out :D
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
Last Edited: 2010-08-29 17:09:54
August 29 2010 17:02 GMT
#328
On August 30 2010 01:20 simme123 wrote:
Would be so awesome with an exact replica of sc:bw on like python Just to see which races gains the most from the new enigine

Python you say?

[image loading]

[image loading]
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-08-29 17:31:02
August 29 2010 17:19 GMT
#329
lol. you actually spent the time to port it? nice.

latest fixes i've done
sieged tanks no longer do direct damage against units under dark swarm. only splash.
all units that do reduced damage against unit types (concussive/explosive) now do full damage to shields
Mines can be targeted and killed while unburrowed
muta stacking
some changes to hydras/vultures/mutas to make them more responsive.
orbital command requires ghost academy
goliath requires armory
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
August 29 2010 17:27 GMT
#330
just going for that authentic flavor Can send it your way or whatever. Not published of course
MavercK
Profile Joined March 2010
Australia2181 Posts
August 29 2010 17:30 GMT
#331
nah it's ok. i really need to sort out making this into a mod so i can port it to any map i want. wish i knew why it doesn't let me publish...
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
Last Edited: 2010-08-29 17:34:47
August 29 2010 17:34 GMT
#332
that would be ideal of course. In the meantime it's pretty easy to put it on another map. Rather than copying the data changes you've made, I copied the Python terrain, pathing, units and doodads into Delta Quadrant If anyone wants to try a map before you get your stuff turned into a mod, that's the easiest way to go

ps: pathing can't really be copied and pasted in the editor. Did that with an MPQeditor. Could probably do all of it that way. Not time consuming at all
Retgery
Profile Joined August 2010
Canada1229 Posts
Last Edited: 2010-08-30 14:53:58
August 29 2010 19:36 GMT
#333
What you should do is ask Konicki if you could use some of his his Iccup maps.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=139703

I believe some one as already said this but, could you try putting the 12 units a time thing back in, just for shits and giggles, and then change it back if no one likes it
Fall down 7 times, stand up 8.
EvilMaishidon
Profile Joined May 2010
United States125 Posts
August 29 2010 20:27 GMT
#334
hey man, I'd love to make a couple maps for the Data settings. How could i get a hold of the map?
yaataa
Profile Joined April 2009
United States8 Posts
August 29 2010 20:49 GMT
#335
some of the issues i found with zerg
- spawn 6 drones at beginning (not sure if it is intentional or what :D)
- mines only 5 minerals at once which makes gas intake ridiculously high while i am starving on minerals
- you can plague mineral patches ^^
- also queen can be made after you upgrade to lair
- ultras need speed

this mod is so amazing really looking forward to full release :D thx
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-08-30 06:02:10
August 30 2010 03:30 GMT
#336
On August 30 2010 05:49 yaataa wrote:
some of the issues i found with zerg
- spawn 6 drones at beginning (not sure if it is intentional or what :D)
- mines only 5 minerals at once which makes gas intake ridiculously high while i am starving on minerals
- you can plague mineral patches ^^
- also queen can be made after you upgrade to lair
- ultras need speed

this mod is so amazing really looking forward to full release :D thx


minerals and gas i tested this last night.
you only get 5 minerals per trip because worker pathfinding is amazingly better in starcraft 2. it had to be reduced to keep mid/late game income the same.
you start with 6 workers to keep early game income the same'ish.
i did a simple. 11 rax, 11 gas and had enough minerals/gas to build a factory the instant the rax finished. so i think mineral/gas income is spot on for now.

mineral patch plague i'll fix.
queen after lair should be fixed
giving ultras the speed upgrade again is giving me trouble. but i'll try it again.

*EDIT*
yea you guys were right about the hotkeys and the queens being buildable. i swear i fixed it. must of been one of those changes i lost when the editor crashed. fixed now.

*EDIT 2*
http://www.sc2mapster.com/maps/brood-war-1-5/files/4-brood-war-fighting-spirit/
new version. on fighting spirit map.
sent to US/EU publishers. should be up eventually.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
Last Edited: 2010-08-30 13:02:33
August 30 2010 13:00 GMT
#337
On August 30 2010 12:30 MavercK wrote:
http://www.sc2mapster.com/maps/brood-war-1-5/files/4-brood-war-fighting-spirit/
new version. on fighting spirit map.
sent to US/EU publishers. should be up eventually.


w0w

TY SO MUCH ..

i still despise the ball of units ..

i miss 1a2a3a4a5a with micro in between .. and leaving your macro, with mins reaching 1.3k ..

D- player FTW
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
Dizmaul
Profile Joined March 2010
United States831 Posts
August 30 2010 17:06 GMT
#338
i privately published the new version on US, if anyone wants to test msg me.

Arcobaleno.115
It is what it is
The_Voidless
Profile Joined March 2010
United States184 Posts
August 30 2010 17:57 GMT
#339
Do you have to make the whole reaver model, I don't remember if it was in the protoss campaign.
Also corsair attack looks too cool I might get distracted. Keep going man.
If you're not first you're last.
RedKnox
Profile Blog Joined June 2010
Denmark48 Posts
August 30 2010 18:21 GMT
#340
On August 31 2010 02:06 Dizmaul wrote:
i privately published the new version on US, if anyone wants to test msg me.

Arcobaleno.115


I have also pubilshed privately on the EU server, so if you want to test it then add me:
RedKnox.512
In Life you Gaming, In Death you Dating. SliverDust: SCV with Stim? Mine Mine, use stim, I MOST MINE MOREEE!!!
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