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Active: 763 users

iCCup Konicki Map Thread

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 5 Next All
Channel56k
Profile Joined June 2010
United States413 Posts
Last Edited: 2010-10-12 23:27:28
July 29 2010 18:28 GMT
#1
[image loading]
+ Show Spoiler +
In game iD = kinki.946


^^^EU Server Map List^^^
(simply search keyword "iccup")
+ Show Spoiler +
iCCup Sanshorn Mist
iCCup Orbital Divide
iCCup Sungsu Heights
iCCup Violet Heights
iCCup River Point

Special Thanks to Clément aka: TeToNN for uploading maps.


vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

Welcome to the iCCup Konicki map thread.

All comments, suggestions, and criticisms are appreciated. A lot of you have put time into balancing these maps so I can only hope the community benefits from them as a whole.

Remember to keep up to date with the iCCup map-team releases here:

- iCCup Mapmaking Team & Map Pool -

All releases will be searchable under keyword "iccup" in Battle.net 2.0 custom search function. iCCup maps are in collaboration with map-makers:

ProdiG – http://www.teamliquid.net/forum/viewmessage.php?topic_id=129970
Protoss4Ever – http://www.teamliquid.net/forum/viewmessage.php?topic_id=134131

Thanks again to the community and a special thanks to iCCup for their continued support.

----------------------------------------------------------------------
Also be sure to check out the maps during the iCCup Map Series!!
----------------------------------------------------------------------



iCCup 1.0 Releases
(Check lists above for availability on Bnet and regions)

*featured* Endon *featured*
Jungle Texture
+ Show Spoiler +
[image loading]

Char Texture
+ Show Spoiler +
[image loading]


iCCup Sanshorn Mist NEW (v2.1 current) <--Included in iCCup OCT pool!
+ Show Spoiler +
[image loading]


iCCup Sanshorn Mist OLD
+ Show Spoiler +
[image loading]


iCCup Neo Orbital Divide NEW (Updated / Balanced)
+ Show Spoiler +
[image loading]

iCCup Orbital Divide OLD (Updated / Balanced)
+ Show Spoiler +
[image loading]


iCCup Neo River Point NEW OLD
+ Show Spoiler +
[image loading]


iCCup River Point 2.0 OLD
+ Show Spoiler +
[image loading]


iCCup Sungsu Crossing v1.0 <--Included in iCCup OCT pool!
+ Show Spoiler +
[image loading]


iCCup Lebasse Pass V1.2
+ Show Spoiler +
[image loading]


iCCup Sanshorn Sands <----- REMOVED FROM iCCup Map Pool
+ Show Spoiler +
[image loading]


iCCup Violet Heights 1.2
+ Show Spoiler +
[image loading]



Current Projects

Space Rap v1.0
+ Show Spoiler +
[image loading]


Black Omen ... and yes I played a lot of Chrono Trigger in the good 'ol days.
+ Show Spoiler +
[image loading]


Black Omen 1.1
+ Show Spoiler +
[image loading]



*All published maps are published under the default variant of 1v1 melee*

Thanks again for all the support over the weeks and Thank You on behalf of iCCup.
"Do yourself a favor, and don't listen to me."
Diamond
Profile Blog Joined May 2009
United States10796 Posts
July 29 2010 18:41 GMT
#2
Awesome! It's so nice being able to find your maps so easily now !
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Skee
Profile Joined March 2010
Canada702 Posts
July 29 2010 18:41 GMT
#3
Really great maps, all of them.
aurum510
Profile Joined July 2010
United States229 Posts
July 29 2010 18:43 GMT
#4
I'm not really a big fan of melee-based custom maps, but these look incredible. I'd trade many of the current map pool maps for some of these.
Channel56k
Profile Joined June 2010
United States413 Posts
July 29 2010 20:00 GMT
#5
On July 30 2010 03:43 aurum510 wrote:
I'm not really a big fan of melee-based custom maps, but these look incredible. I'd trade many of the current map pool maps for some of these.



thanks!

It is unfortunate that we can only publish 5 maps at a time, however, all of the maps that become iCCup 1.0 releases will be published, 5+ and so on. Remember that if you get a chance to play on one of the current projects available on Bnet, im interested in your feedback!
"Do yourself a favor, and don't listen to me."
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
Last Edited: 2010-07-29 20:07:12
July 29 2010 20:06 GMT
#6
Sanshorn Valley > all Blizzard 1v1 ladder maps except Lost Temple, really nice maps dude

Can't wait to see more from you, but the maps further down your list gets a bit stale (Refering to Uros Island and Liberty Isle mostly) but the rest seems fun/good looking/playable. Good job
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
Channel56k
Profile Joined June 2010
United States413 Posts
July 29 2010 20:09 GMT
#7
On July 30 2010 05:06 KinosJourney2 wrote:
Sanshorn Valley > all Blizzard 1v1 ladder maps except Lost Temple, really nice maps dude

Can't wait to see more from you, but the maps further down your list gets a bit stale (Refering to Uros Island and Liberty Isle mostly) but the rest seems fun/good looking/playable. Good job


lol Uros Island is indeed stale ;]

If something ever comes of that, itll get an overhaul! Right now my main focus are the "Sanshorn" series maps, Sanshorn Valley being worked right now and Sanshorn Sands in the background.
"Do yourself a favor, and don't listen to me."
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
July 29 2010 21:02 GMT
#8
will they be published on all servers?
"Mudkip"
Channel56k
Profile Joined June 2010
United States413 Posts
July 29 2010 21:29 GMT
#9
On July 30 2010 06:02 Madkipz wrote:
will they be published on all servers?


Yes, that is on the table for discussion tonight actually. Unfortunately because of the 5 map limit and server separation, we need others to publish them in every region. iCCup fortunately has many players in many regions. I will update with the server availability information soon.
"Do yourself a favor, and don't listen to me."
Anon06
Profile Blog Joined June 2010
United States203 Posts
Last Edited: 2010-07-30 04:00:17
July 29 2010 21:57 GMT
#10
"lol Uros Island is indeed stale ;] "

I think uros islands looks good if that's sand behind it, if its water then prolly not. all the maps look great to me expect river point (don't like the way it looks balance wise or visual), lowtown (l i think streets (or something else) instead of the empty space would look better and add uniqueness), and sandshorn sands(my mistake thought it was one of your early maps, not current project). you're also quite good at naming them.

edited: to be more constructive.
Channel56k
Profile Joined June 2010
United States413 Posts
July 29 2010 22:44 GMT
#11
Yea sands is pretty far from finished.
"Do yourself a favor, and don't listen to me."
Channel56k
Profile Joined June 2010
United States413 Posts
Last Edited: 2010-08-05 17:45:21
August 05 2010 17:42 GMT
#12
Sanshorn Mist has been updated after commentary from the iCCup Map Series.

- gold is not scoutable from the corner towers, only the 4rth.
- islands are no longer seigeable from land.
- minerals in main rotated to provide more protection from units coming up the "patio"
- a little more space added behind the minerals in main for turrets, zerg tech, cannons
- corner towers shifter slightly more towards 4th
"Do yourself a favor, and don't listen to me."
FlashIsHigh
Profile Blog Joined December 2009
United States474 Posts
August 05 2010 18:44 GMT
#13
Damn alot of them look good, keep up the good work and maybe we will start to see these maps used in tournaments
KT Flash// WhiteRa/Scarlett/Naniwa/MC/Huk/Nony
Channel56k
Profile Joined June 2010
United States413 Posts
Last Edited: 2010-08-05 19:10:59
August 05 2010 19:05 GMT
#14
Other changes:

- Violet Heights added to current projects.

- Orbital Divide updated
Terrain added behind nat minerals
Doodads improved


- Sanshorn Valley updated
High ground expansions changed to gold
7 and 2 o'clock expansions moved forward to provide terrain for turrets/cannons/crawlers
"Do yourself a favor, and don't listen to me."
Channel56k
Profile Joined June 2010
United States413 Posts
August 08 2010 15:31 GMT
#15
Frostbite has been updated and a map thread made.

changes:

- Choke in the middle widened to address accessability
- Textures added\
- high ground paths leading away from the destructible rocks in the middle were widened by a 1/2 width.

Considerations:

Still trying to think of something to do with the 11 and 5 oclock cliffs behind the gold and open space above the 930 and 330 expos.
"Do yourself a favor, and don't listen to me."
coko
Profile Joined November 2002
United Kingdom570 Posts
August 12 2010 13:16 GMT
#16
Orbital Divide:

Was watching an iCCup stream where Queens and Roaches were able to walk around the destructible rock to gain access to the gold patch.

Otherwise, really good looking maps, any update when we will get them on the EU servers?
Channel56k
Profile Joined June 2010
United States413 Posts
August 12 2010 15:31 GMT
#17
On August 12 2010 22:16 coko wrote:
Orbital Divide:

Was watching an iCCup stream where Queens and Roaches were able to walk around the destructible rock to gain access to the gold patch.

Otherwise, really good looking maps, any update when we will get them on the EU servers?


yea i as a little dumbfounded when i saw that... im only hapy it didnt particularly effect that specific game. A fix is now up along with a remake of the center area.
"Do yourself a favor, and don't listen to me."
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
August 12 2010 16:02 GMT
#18
wow mayday just made me think of N64 007 not the map but the name, sick maps cant wait to have the game or w.e want to play these so i can school some scrubs.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Retgery
Profile Joined August 2010
Canada1229 Posts
August 12 2010 17:46 GMT
#19
the only one i didn't like was hellion ridge, the rest are made just like brood war maps, and tha's what sc2 really needs. Are any of these on B.net yet?
Fall down 7 times, stand up 8.
dimfish
Profile Blog Joined February 2010
United States663 Posts
August 12 2010 18:37 GMT
#20
konicki, Violet Heights is delicious! Visually distinctive, center is pretty interesting. Are the chokes just outside of natural unbuildable (there are little thingies in line there)?
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