• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:41
CET 09:41
KST 17:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book13Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)1Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker7PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)11Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book Nexon's StarCraft game could be FPS, led by UMS maker Terran Scanner Sweep How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) LiuLi Cup: 2025 Grand Finals (Feb 10-16) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April WardiTV Mondays
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Gypsy to Korea [ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Nintendo Switch Thread Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
YouTube Thread US Politics Mega-thread Sex and weight loss Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1748 users

iCCup Konicki Map Thread - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 Next All
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 03 2010 10:09 GMT
#41
So far my favourite completely new Map I've seen (favourite Map overall would be fighting spirit) ^^'

I really like how far the bases are apart, so you can't abuse early rushes that easily, with the Map being only 2-player and all...

I have some Problems with the Map though:

- The biggest Issue I have with this Map is the destructable rock near the Natural. Those are so easily abusable by VoidRays, who can just charge up on them and then attack the Natural. There shouldn't be a Destructable rock near any expansion and certainly not near the Main or Natural.
---> I'd recommend putting Minerals there which could be mined out by the opponent to create a new path into the main, like on Destination in Broodwar.

- Another thing that's kinda imbalanced is the great distance between Main and Natural: it's gonna be pretty hard for Zerg to connect the bases with creep. This fact and the destructable rocks make this Map a paradise for Voidrays.

- I also think the Natural is a bit too wide open - maybe reduce the space above/beneath the Geysir's a bit?

But besides that, I really like this Map! Good Job!
https://soundcloud.com/thesamplethief
Channel56k
Profile Joined June 2010
United States413 Posts
September 06 2010 16:11 GMT
#42
On September 03 2010 19:09 kickinhead wrote:
So far my favourite completely new Map I've seen (favourite Map overall would be fighting spirit) ^^'

I really like how far the bases are apart, so you can't abuse early rushes that easily, with the Map being only 2-player and all...

I have some Problems with the Map though:

- The biggest Issue I have with this Map is the destructable rock near the Natural. Those are so easily abusable by VoidRays, who can just charge up on them and then attack the Natural. There shouldn't be a Destructable rock near any expansion and certainly not near the Main or Natural.
---> I'd recommend putting Minerals there which could be mined out by the opponent to create a new path into the main, like on Destination in Broodwar.

- Another thing that's kinda imbalanced is the great distance between Main and Natural: it's gonna be pretty hard for Zerg to connect the bases with creep. This fact and the destructable rocks make this Map a paradise for Voidrays.

- I also think the Natural is a bit too wide open - maybe reduce the space above/beneath the Geysir's a bit?

But besides that, I really like this Map! Good Job!


Hey, i suspect your talking about River Point?

In any case, your point about the rocks next to the nat is indeed valid. I too would like a blocker there that does not necessarily allow for void ray charging.

As far as the distance from main to nat, i have thought about moving the main up a tile set, however, the close 3rd is a significant component in favor of zerg play.

Also, i like the mineral blocking idea, in order for an enemy to break it they would need to ull workers off their lines... interesting idea.
"Do yourself a favor, and don't listen to me."
Antares777
Profile Joined June 2010
United States1971 Posts
September 06 2010 18:39 GMT
#43
With the day/night cycle, will that cause lagging issues? I cannot play on Devotion because of lag even on lowest settings because of its fancy lighting effects.
Superouman
Profile Blog Joined August 2007
France2195 Posts
September 06 2010 18:42 GMT
#44
devotion is from prodig, not konicki
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Antares777
Profile Joined June 2010
United States1971 Posts
September 06 2010 19:30 GMT
#45
On September 07 2010 03:42 Superouman wrote:
devotion is from prodig, not konicki


I know, but my comp is shit and lags when playing on that map as well and was wondering if the day/night cycle would cause the same problem.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
September 06 2010 19:45 GMT
#46
On September 07 2010 04:30 Antares777 wrote:
Show nested quote +
On September 07 2010 03:42 Superouman wrote:
devotion is from prodig, not konicki


I know, but my comp is shit and lags when playing on that map as well and was wondering if the day/night cycle would cause the same problem.

There's no day/night cycle on devotion and the lighting effects are about as minimal as I can get them on a night setting. I'm still trying to determine the reason why the map performs so badly for people with slower machines but I'm not getting very far :/
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Channel56k
Profile Joined June 2010
United States413 Posts
September 06 2010 20:59 GMT
#47
I am getting the feeling that trees are culpable.. im still at a loss for this however as well.
"Do yourself a favor, and don't listen to me."
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
September 06 2010 22:00 GMT
#48
On September 07 2010 05:59 konicki wrote:
I am getting the feeling that trees are culpable.. im still at a loss for this however as well.

I'd agree, but there are more trees and foliage in general on Valhalla and it doesn't perform this bad. I've tried eliminating all sorts of things and I still haven't been able to isolate it :<
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
September 06 2010 23:05 GMT
#49
On July 30 2010 03:28 konicki wrote:
Uros Island
+ Show Spoiler +
[image loading]



Zerg favored to the extreme.
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
Antares777
Profile Joined June 2010
United States1971 Posts
September 07 2010 00:02 GMT
#50
I just played on River Point vs my bro.

LAG.

:'(
I need a better computer.
Channel56k
Profile Joined June 2010
United States413 Posts
September 07 2010 02:13 GMT
#51
On September 07 2010 08:05 RoieTRS wrote:
Show nested quote +
On July 30 2010 03:28 konicki wrote:
Uros Island
+ Show Spoiler +
[image loading]



Zerg favored to the extreme.


Your certainly welcome to say that, but if you are going to, id ask that you at least offer some explanation as to why you think so.
"Do yourself a favor, and don't listen to me."
Channel56k
Profile Joined June 2010
United States413 Posts
September 07 2010 02:18 GMT
#52
On September 07 2010 09:02 Antares777 wrote:
I just played on River Point vs my bro.

LAG.

:'(
I need a better computer.


Well.. it seems this is happening with a lot of custom melee maps. It seems odd, but there are certain doodads that are simply not usable at this point and though it may be unusual, blizzard seems to have been drawing from a doodad pool similiar to the pre-launch pool. Many of the added doodads on launch do not appear in blizz maps.
"Do yourself a favor, and don't listen to me."
DannyJ
Profile Joined March 2010
United States5110 Posts
September 08 2010 05:48 GMT
#53
Alot of these maps look cool, but honestly there is too much crap in them. My computer averages like 12-15 less FPS on these maps than normal Blizz maps.
Channel56k
Profile Joined June 2010
United States413 Posts
September 08 2010 14:06 GMT
#54
On September 08 2010 14:48 DannyJ wrote:
Alot of these maps look cool, but honestly there is too much crap in them. My computer averages like 12-15 less FPS on these maps than normal Blizz maps.


I agree, a middle ground needs to be found.

This week, I am going through eliminating un-needed doodads that might be culpable for increased pressure peoples computers causing the slowdown.
"Do yourself a favor, and don't listen to me."
Dice17
Profile Blog Joined May 2010
United States520 Posts
September 08 2010 15:43 GMT
#55
Konicki the new day and night cycles on river point look amazing!!!

We really got to play on that map again sometime
GamaBear #1 Fan! Sen fighting~
Antares777
Profile Joined June 2010
United States1971 Posts
September 08 2010 20:02 GMT
#56
On September 08 2010 23:06 konicki wrote:
Show nested quote +
On September 08 2010 14:48 DannyJ wrote:
Alot of these maps look cool, but honestly there is too much crap in them. My computer averages like 12-15 less FPS on these maps than normal Blizz maps.


I agree, a middle ground needs to be found.

This week, I am going through eliminating un-needed doodads that might be culpable for increased pressure peoples computers causing the slowdown.


Thanks.
Channel56k
Profile Joined June 2010
United States413 Posts
September 10 2010 18:44 GMT
#57
Map Added to "Current Projects"

[m] Sungsu Crossing
"Do yourself a favor, and don't listen to me."
Antares777
Profile Joined June 2010
United States1971 Posts
September 10 2010 18:56 GMT
#58
I like the idea of having the naturals on a high ground ridge that is a straight path to each other on Sungsu Crossing. I also like where the XWTs are placed and how the island expansions are not very close to the mains so that Terran cannot fe there.

Nice job!
mrd33ds
Profile Joined August 2010
Djibouti30 Posts
September 10 2010 19:25 GMT
#59
Anyone know how to get these maps to play in SC2ALLin1?
mind control
WarChimp
Profile Blog Joined March 2010
Australia943 Posts
September 10 2010 20:22 GMT
#60
These maps are fantastic :D Can we please get some of them on the SEA region!
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 174
ProTech118
FoxeR 86
StarCraft: Brood War
Horang2 1640
GuemChi 472
Shuttle 450
actioN 358
Leta 195
Mong 146
PianO 99
Mini 70
ToSsGirL 40
NaDa 25
[ Show more ]
Sharp 19
soO 15
Noble 14
Sacsri 13
HiyA 12
zelot 11
ajuk12(nOOB) 9
Dota 2
XaKoH 404
League of Legends
C9.Mang0227
Counter-Strike
shoxiejesuss71
kRYSTAL_24
Super Smash Bros
Mew2King151
Other Games
summit1g8966
Liquid`RaSZi689
ceh9344
Tasteless232
KnowMe29
Organizations
Other Games
gamesdonequick579
StarCraft: Brood War
UltimateBattle 88
lovetv 19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1376
• Stunt556
Upcoming Events
Replay Cast
19m
LiuLi Cup
2h 19m
Clem vs Rogue
SHIN vs Cyan
Replay Cast
15h 19m
The PondCast
1d 1h
KCM Race Survival
1d 1h
LiuLi Cup
1d 2h
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
1d 15h
Online Event
2 days
LiuLi Cup
2 days
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
2 days
Serral vs TBD
[ Show More ]
RSL Revival
2 days
RSL Revival
3 days
LiuLi Cup
3 days
uThermal 2v2 Circuit
3 days
RSL Revival
3 days
Replay Cast
3 days
Sparkling Tuna Cup
4 days
LiuLi Cup
4 days
Replay Cast
4 days
Replay Cast
5 days
LiuLi Cup
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

Proleague 2026-02-09
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.