iCCup Konicki Map Thread - Page 2
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AyJay
1515 Posts
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neobowman
Canada3324 Posts
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Channel56k
United States413 Posts
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Dystisis
Norway713 Posts
I especially like Sanshorn Mist and River Point. Solid yet with interesting paths. | ||
Channel56k
United States413 Posts
On August 24 2010 08:27 Dystisis wrote: As far as I can see, these looks like high quality maps. I especially like Sanshorn Mist and River Point. Solid yet with interesting paths. Yea a few of the others have been hit or miss. Size is an issue. SC2 has a specific size limitation to a map for proper balance. Sanshorn Sands is a quality map, but has been criticized due to its sheer size. Maps that big may come into pay later, but for the time being it seems not. One of the main issues is that many players have let Blizzard set the standard for maps and although some of the Blizzard maps are quality, their ability to design a game has not been reflected in the map pool. The maps are all generally small except for a few 4 player maps. The problem with a big 4 player map is there are certain spawn conditions that will automatically favor a certain player. Metalopolis is a nice Zerg map, however if you get a Terran opponent and a 6 and 3 o'clock spawn, your sol. Big 2 player maps, such as Mist, Sands, Heights, Point, etc aim to alleviate this and give a rush distance just large enough that a failed early push is not as punishable. | ||
Antares777
United States1971 Posts
River Point is an amazing remake/version of Match Point. I like this title set more than the one Match Point is currently on. | ||
Ketara
United States15065 Posts
Do you have any intention of adding elements to the maps that are additional to Blizzards standards? That's something that I'd like to see more of, or at least toyed around with, if it's possible to do in the map editor. For example, on a map like River Point, if the river water in the middle were turned into some sort of difficult terrain that lowered ground movement speed by 10-20%. I think things like that would be neat and could potentially add to the strategy and variance of different maps. | ||
Channel56k
United States413 Posts
- 3rd made slightly larger to increase pathing and make it slightly easier to defend. There is not room for static defense behind the mineral line as well. - lighting changed to static "dawn" for the time being - some doodads around ramps removed to reduce clutter | ||
Channel56k
United States413 Posts
On August 27 2010 06:01 Antares777 wrote: Uros Island should replace Scrap Station in the map pool - less chokes, so Z will not get rolled over. River Point is an amazing remake/version of Match Point. I like this title set more than the one Match Point is currently on. Thank you i appreciate the comment. Uros Island needs some work, however, there may be something there if i put some time into it. As far as river point goes, i believe it to be one of the most solid maps to date that I have published. I love Match Point from SC1, however, I dont think a direct port, as well as some have been made to be, fit well with SC2 gameplay. This map is meant to be a SC2 rendition that offers the style of play Match Point presents, but in a form SC2 plays on. One example is the gold high ground. Originally it is level ground, but because units in sc2 can shoot over and in the case of un-animated projectiles, through thin walls, the gold is raised in RP. The high ground mechanic is also something i believe we are becoming more accustomed to in SC2. | ||
Channel56k
United States413 Posts
On August 27 2010 07:53 Ketara wrote: I checked a couple of these maps out today, and I do like them. I especially liked Sanshorn Mists. Do you have any intention of adding elements to the maps that are additional to Blizzards standards? That's something that I'd like to see more of, or at least toyed around with, if it's possible to do in the map editor. For example, on a map like River Point, if the river water in the middle were turned into some sort of difficult terrain that lowered ground movement speed by 10-20%. I think things like that would be neat and could potentially add to the strategy and variance of different maps. I like your idea and this has been considered, but for the time being there would need to be 2 seperate versions. Competition at hihg levels is already based on so many factors of gameplay, there are certain lines which a map-maker cannot, fortunately or unfortunately, cross. Speed reduction of units in certain zones happens to be one of those lines. | ||
Ketara
United States15065 Posts
2 versions seems to be a good idea. I think it's completely ridiculous that you're only allowed to publish 5 maps per account. I have no intention of publishing maps on my account, so if you need a patsy, throw me a PM. | ||
Superouman
France2195 Posts
On August 27 2010 07:53 Ketara wrote: For example, on a map like River Point, if the river water in the middle were turned into some sort of difficult terrain that lowered ground movement speed by 10-20%. I think things like that would be neat and could potentially add to the strategy and variance of different maps. i would be so happy if this kind of thing would be possible in melee and not having to use "custom" mode to have these features. | ||
Channel56k
United States413 Posts
On August 28 2010 01:18 ProTosS4EveR wrote: i would be so happy if this kind of thing would be possible in melee and not having to use "custom" mode to have these features. Thats another interesting point... Maps with any sort of triggers are automatically identified as "custom" maps in the system and organized as such. This is, of course, another thing wrong with Blizzard's custom game system. | ||
Ketara
United States15065 Posts
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dArK.1
8 Posts
Sorry and thanks for your time | ||
United_Strafes
United States10 Posts
http://www.gamereplays.org/portals.php?show=news&news_id=660721&home Good work looking foreward to playing Violet Heights! | ||
Meta
United States6225 Posts
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0neder
United States3733 Posts
I love the trees you use in River point. They seem much more realistic. I also like how they are placed near the cliffs. | ||
Superouman
France2195 Posts
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hazelynut
United States2195 Posts
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