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iCCup Konicki Map Thread - Page 2

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 3 4 5 Next All
AyJay
Profile Joined April 2010
1515 Posts
August 12 2010 18:43 GMT
#21
It's nice to see big maps on a list. It would be cool if players started to use maps with 8 or more expansions
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 12 2010 18:55 GMT
#22
Blizz really needs to fix the 5 published maps limit.
Channel56k
Profile Joined June 2010
United States413 Posts
August 23 2010 22:46 GMT
#23
Thread updated with tomorrow IMS map. Official map pool will be decided on after tomorrows event!
"Do yourself a favor, and don't listen to me."
Dystisis
Profile Joined May 2010
Norway713 Posts
August 23 2010 23:27 GMT
#24
As far as I can see, these looks like high quality maps.

I especially like Sanshorn Mist and River Point. Solid yet with interesting paths.
Channel56k
Profile Joined June 2010
United States413 Posts
August 24 2010 02:26 GMT
#25
On August 24 2010 08:27 Dystisis wrote:
As far as I can see, these looks like high quality maps.

I especially like Sanshorn Mist and River Point. Solid yet with interesting paths.


Yea a few of the others have been hit or miss. Size is an issue. SC2 has a specific size limitation to a map for proper balance. Sanshorn Sands is a quality map, but has been criticized due to its sheer size. Maps that big may come into pay later, but for the time being it seems not.

One of the main issues is that many players have let Blizzard set the standard for maps and although some of the Blizzard maps are quality, their ability to design a game has not been reflected in the map pool. The maps are all generally small except for a few 4 player maps. The problem with a big 4 player map is there are certain spawn conditions that will automatically favor a certain player. Metalopolis is a nice Zerg map, however if you get a Terran opponent and a 6 and 3 o'clock spawn, your sol.

Big 2 player maps, such as Mist, Sands, Heights, Point, etc aim to alleviate this and give a rush distance just large enough that a failed early push is not as punishable.
"Do yourself a favor, and don't listen to me."
Antares777
Profile Joined June 2010
United States1971 Posts
August 26 2010 21:01 GMT
#26
Uros Island should replace Scrap Station in the map pool - less chokes, so Z will not get rolled over.

River Point is an amazing remake/version of Match Point. I like this title set more than the one Match Point is currently on.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
August 26 2010 22:53 GMT
#27
I checked a couple of these maps out today, and I do like them. I especially liked Sanshorn Mists.

Do you have any intention of adding elements to the maps that are additional to Blizzards standards? That's something that I'd like to see more of, or at least toyed around with, if it's possible to do in the map editor.

For example, on a map like River Point, if the river water in the middle were turned into some sort of difficult terrain that lowered ground movement speed by 10-20%. I think things like that would be neat and could potentially add to the strategy and variance of different maps.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Channel56k
Profile Joined June 2010
United States413 Posts
August 27 2010 15:21 GMT
#28
*Sanshorn Mist* updated:

- 3rd made slightly larger to increase pathing and make it slightly easier to defend. There is not room for static defense behind the mineral line as well.
- lighting changed to static "dawn" for the time being
- some doodads around ramps removed to reduce clutter
"Do yourself a favor, and don't listen to me."
Channel56k
Profile Joined June 2010
United States413 Posts
August 27 2010 15:25 GMT
#29
On August 27 2010 06:01 Antares777 wrote:
Uros Island should replace Scrap Station in the map pool - less chokes, so Z will not get rolled over.

River Point is an amazing remake/version of Match Point. I like this title set more than the one Match Point is currently on.


Thank you i appreciate the comment. Uros Island needs some work, however, there may be something there if i put some time into it.

As far as river point goes, i believe it to be one of the most solid maps to date that I have published. I love Match Point from SC1, however, I dont think a direct port, as well as some have been made to be, fit well with SC2 gameplay. This map is meant to be a SC2 rendition that offers the style of play Match Point presents, but in a form SC2 plays on.

One example is the gold high ground. Originally it is level ground, but because units in sc2 can shoot over and in the case of un-animated projectiles, through thin walls, the gold is raised in RP. The high ground mechanic is also something i believe we are becoming more accustomed to in SC2.
"Do yourself a favor, and don't listen to me."
Channel56k
Profile Joined June 2010
United States413 Posts
August 27 2010 15:26 GMT
#30
On August 27 2010 07:53 Ketara wrote:
I checked a couple of these maps out today, and I do like them. I especially liked Sanshorn Mists.

Do you have any intention of adding elements to the maps that are additional to Blizzards standards? That's something that I'd like to see more of, or at least toyed around with, if it's possible to do in the map editor.

For example, on a map like River Point, if the river water in the middle were turned into some sort of difficult terrain that lowered ground movement speed by 10-20%. I think things like that would be neat and could potentially add to the strategy and variance of different maps.


I like your idea and this has been considered, but for the time being there would need to be 2 seperate versions. Competition at hihg levels is already based on so many factors of gameplay, there are certain lines which a map-maker cannot, fortunately or unfortunately, cross. Speed reduction of units in certain zones happens to be one of those lines.
"Do yourself a favor, and don't listen to me."
Ketara
Profile Blog Joined August 2010
United States15065 Posts
August 27 2010 15:50 GMT
#31
I wouldn't be suggesting implementing something new like that and throwing it straight into a tournament, but it would be nice to give it a try and throw it out on Bnet, perhaps get a couple top rated players do a few games on it just to test the feature and see if they like it.

2 versions seems to be a good idea. I think it's completely ridiculous that you're only allowed to publish 5 maps per account.

I have no intention of publishing maps on my account, so if you need a patsy, throw me a PM.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Superouman
Profile Blog Joined August 2007
France2195 Posts
August 27 2010 16:18 GMT
#32
On August 27 2010 07:53 Ketara wrote:
For example, on a map like River Point, if the river water in the middle were turned into some sort of difficult terrain that lowered ground movement speed by 10-20%. I think things like that would be neat and could potentially add to the strategy and variance of different maps.

i would be so happy if this kind of thing would be possible in melee and not having to use "custom" mode to have these features.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Channel56k
Profile Joined June 2010
United States413 Posts
August 28 2010 22:23 GMT
#33
On August 28 2010 01:18 ProTosS4EveR wrote:
Show nested quote +
On August 27 2010 07:53 Ketara wrote:
For example, on a map like River Point, if the river water in the middle were turned into some sort of difficult terrain that lowered ground movement speed by 10-20%. I think things like that would be neat and could potentially add to the strategy and variance of different maps.

i would be so happy if this kind of thing would be possible in melee and not having to use "custom" mode to have these features.


Thats another interesting point...

Maps with any sort of triggers are automatically identified as "custom" maps in the system and organized as such. This is, of course, another thing wrong with Blizzard's custom game system.
"Do yourself a favor, and don't listen to me."
Ketara
Profile Blog Joined August 2010
United States15065 Posts
August 28 2010 22:43 GMT
#34
Couldn't you set up a "custom" game so that it would work identically to a Melee game? I guess I'm not sure what the problem there is, other than not being able to get Melee achievements on the map.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
dArK.1
Profile Joined August 2010
8 Posts
August 29 2010 22:20 GMT
#35
I think this is a bit off topic.. but I don't find a better place to post this and I'm a bit desperated.... What I am supposed to do to start laddering on Iccup? I've dled latest map pool but when I click on "Ladder" it says i dont have installed any leagues?

Sorry and thanks for your time
United_Strafes
Profile Joined August 2010
United States10 Posts
August 30 2010 10:50 GMT
#36
Map article featuring the iCCup maps here.
http://www.gamereplays.org/portals.php?show=news&news_id=660721&home

Good work looking foreward to playing Violet Heights!
Meta
Profile Blog Joined June 2003
United States6225 Posts
August 31 2010 06:57 GMT
#37
River point is beautiful, I hope it gets popular. I'll definitely play a few games on it with friends.
good vibes only
0neder
Profile Joined July 2009
United States3733 Posts
September 02 2010 05:40 GMT
#38
River point is awesome. Any VODs of Match Point or Sanshorn Mists or any others? Thanks!

I love the trees you use in River point. They seem much more realistic. I also like how they are placed near the cliffs.
Superouman
Profile Blog Joined August 2007
France2195 Posts
September 02 2010 10:21 GMT
#39
You definetly have to change the lightings on sanshorn sands and river point. too many people are complaining about it.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
hazelynut
Profile Blog Joined December 2008
United States2196 Posts
September 03 2010 04:37 GMT
#40
Hi Konicki - we've been testing more of your maps. River point looks good, but the colors make it hard to see your own units D:
Zerg | life of lively to live to life of full life thx to shield battery | www.cstarleague.com <3
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