But gg.
Good luck town.
Forum Index > TL Mafia |
tree.hugger
Philadelphia, PA10406 Posts
April 24 2010 04:55 GMT
#1421
But gg. Good luck town. | ||
Ace
United States16096 Posts
April 24 2010 04:56 GMT
#1422
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Korynne
Canada990 Posts
April 24 2010 04:59 GMT
#1423
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Ace
United States16096 Posts
April 24 2010 05:02 GMT
#1424
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meeple
Canada10211 Posts
April 24 2010 05:08 GMT
#1425
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IntoTheWow
is awesome32266 Posts
April 24 2010 05:08 GMT
#1426
On April 24 2010 13:52 Ace wrote: Show nested quote + On April 24 2010 13:48 IntoTheWow wrote: If there's a Vigilante left, he might have been roleblocked. If there's a Vigilante left and he/she was Roleblocked that just means he/she gets to shoot someone else tonight. Once again that's going to be the scummiest/most useless player we have. And that my friends will be revealed before this day is over. Don't worry I already have 2 players in mind. I can't wait till the game is over to see what happened on the first days in terms of rolechecks / medic / vigi hits. I feel I'm going to be dissapointed. | ||
Ace
United States16096 Posts
April 24 2010 05:16 GMT
#1427
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Korynne
Canada990 Posts
April 24 2010 05:16 GMT
#1428
We have 2 more to use, I don't see the harm in speeding things up... | ||
Ace
United States16096 Posts
April 24 2010 05:20 GMT
#1429
On April 24 2010 14:16 Korynne wrote: I didn't do a detailed analysis, but I was thinking being 7 up is pretty close given kill power tonight will be 3. Though if we get 2 mafia today it won't be so bad. We have 2 more to use, I don't see the harm in speeding things up... And...who are we going to double lynch? Whats the point of using it when we don't have enough suspects that are scummy? We'll end up hitting only town. BUT after tonight's round there WILL be a double lynch. Because whether I get role blocked tonight or killed the last Vigilante is going to have to shoot. And then there will be a mass role claim tomorrow. ^_^ Yea scum get your fake claims ready ahead of time. I'm hoping you fake claim because with 2 dbl lynches that means clashing Vigi/Medic claims are instantly resolved. None of you can fake claim Mad Hatter either. choo choo rape train incoming! | ||
Ace
United States16096 Posts
April 24 2010 05:41 GMT
#1430
With 7 Mafia currently after these 2 are scraped off that leaves 5 scum in a 19 player game. That's pretty decent odds if we had enough useful players. Alas, we must do things the hard way. Jpak's voting list: The first 12 (remember jpak needed 20 to die) BloodyC0bbler Fishball Radfield KF91 CynanMachae d3_crescentia Osmoses [NyC]HoBbes Abenson RebirthOfLeGend meeple Zona The bandwagon was started by a scummy player with ridiculous logic all game. Next set of votes: Incognito Scamp madnessman Foolishness iNfuNdiBuLuM DarthThienAn TheLardyGooser Jugan So let's just step back and think for a second. We've got scum starting the wagon assuming RoL was right about his RC (and I think he is because BCs reaction was so scummy) and 2 confirmed Mafia at the end. Ok now lets combine both lists in order taking out dead players and replacing in subs. Keep in mind that the real meat of this is the votes coming after after RoL because the 3 votes before him were all non-scum. Don't worry about the guys in the beginning just yet. I'll take of that because I know most people are lazy so I'll collectively give everyone else one simple task. New list: BloodyC0bbler Fishball KF91 CynanMachae d3_crescentia Osmoses meeple BrownBear Incognito Scamp madnessman iNfuNdiBuLuM Looks so much simpler now huh? 10 players! With 2 about to be gone! So now we're down to these 8: Fishball KF91 CynanMachae d3_crescentia Osmoses meeple BrownBear Incognito Scamp madnessman ^_^. Sooo how does this all work? Simple. I want the town to go back and check out the posts->votes of Incognito, Scamp and madnessman right before the train on jpak was started by BC. Check all their posts around that time and then slightly right after the lynch. If you find anything scummy point it out. This is not meant to accuse them of being scum right off the bat. This is meant for tomorrow when the role claims come out . As for the people in the beginning of that list I'll take care of it for now. If I don't die tonight I'll illustrate how we break that list apart even easier. | ||
Ace
United States16096 Posts
April 24 2010 05:48 GMT
#1431
And we all know that's impossible. | ||
Ace
United States16096 Posts
April 24 2010 05:54 GMT
#1432
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L
Canada4732 Posts
April 24 2010 05:58 GMT
#1433
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Korynne
Canada990 Posts
April 24 2010 06:01 GMT
#1434
Seems like it's only beneficial for town, since we get to decide who to kill, so it's another chance of getting a mafia, whereas not using it just means another night passes and mafia gets to kill more townies. So other than the fact that using it 1st or 2nd day doesn't make much sense, it seems like we should just constantly vote double lynch until we use them up no? | ||
Ace
United States16096 Posts
April 24 2010 06:03 GMT
#1435
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Ace
United States16096 Posts
April 24 2010 06:06 GMT
#1436
On April 24 2010 15:01 Korynne wrote: I can't seem to find anything online about this, but can someone explain to me the pros and cons of double lynching? Seems like it's only beneficial for town, since we get to decide who to kill, so it's another chance of getting a mafia, whereas not using it just means another night passes and mafia gets to kill more townies. So other than the fact that using it 1st or 2nd day doesn't make much sense, it seems like we should just constantly vote double lynch until we use them up no? It depends on what the objective is and your school of thought. Imo there are only 2 times you have to use a double lynch: 1.) You have 2 scum caught and both will be revealed from a dbl lynch 2.) You have clashing role claims where it won't hurt that badly for the pro-town player to die and you have vigilantes left. This way you save a night kill for another scummy target while resolving the claim in one shot. Most people have this misinformed idea that we should double lynch just because we can when that is just as bad as lynching just because we can. Lynches are for SCUM, not the entire playing population. | ||
meeple
Canada10211 Posts
April 24 2010 06:08 GMT
#1437
On April 24 2010 15:01 Korynne wrote: I can't seem to find anything online about this, but can someone explain to me the pros and cons of double lynching? Seems like it's only beneficial for town, since we get to decide who to kill, so it's another chance of getting a mafia, whereas not using it just means another night passes and mafia gets to kill more townies. So other than the fact that using it 1st or 2nd day doesn't make much sense, it seems like we should just constantly vote double lynch until we use them up no? Often when we're not completely sure of two reds, a double lynch only serves to speed up town death. Just because we're the ones using it doesn't mean that it necessarily will be a great chance of hitting red. The best times to use a double lynch is when we're almost sure of two reds... then we have a good chance of offing two in one night. | ||
Falcynn
United States3597 Posts
April 24 2010 06:08 GMT
#1438
http://www.teamliquid.net/forum/viewmessage.php?topic_id=119497¤tpage=67 AcrossFiveJulys basically admitted to being assassin/vig (although we know now that he was assassin), however what I found interesting was how incognito seemed to lure AcrossFiveJulys into admitting that, and AFJ died shortly after (my assumption being that incognito could've thought that AFJ was a vig). After that back and forth I was certain that if AcrossFiveJulys died then it'd give me some small evidence towards accusing incognito (although I do realize that it's a bit of a stretch to make an accusation based purely on that). However, looking through his archives, I didn't find anything particularly scummy. Although I'll admit I am pretty bad at analysis, but after seeing that Ace has some suspicions, I figured I'd bring this up seeing how I had been saving that page. Then again, I'm sure incognito or anyone else could easily claim that I'm mafia and had AcrossFiveJulys killed to save myself from getting killed (just wondering, if a mafia were to hit an assassin, and that assassin were to target a mafia, would the mafia hit take priority? Or would both targets die?) so I don't know what else to say until I find something else. | ||
Fishball
Canada4788 Posts
April 24 2010 06:10 GMT
#1439
At least I'm free! | ||
meeple
Canada10211 Posts
April 24 2010 06:23 GMT
#1440
+ Show Spoiler + On April 19 2010 12:32 Scamp wrote: I'll warn you right now LardyGooser, if you continue to mention your own noobiness whenever you make a point then I'm going to get you lynched. Even if you really don't know what you're doing, you can't be allowed to shirk responsibility of your opinions or defend yourself by way of inexperience. Anyway, I agree with you and Radfield, if people are still inactive with 6 hours to go or so then we don't really need to worry about them. Even if they just post/vote at the last minute we can just pressure or kill them the next day. No townie that actually wants to win would use this strategy to lurk, so that's that. Also, it isn't really that hard to go after/find people that are both largely inactive and suspicious too. Fun note: Tree.Hugger didn't read the rules! His mention of theLardyGooser seemed genuine, and although it isn't true in all cases especially not with experienced players, mafia tend to avoid each other a bit. + Show Spoiler + On April 21 2010 20:58 Scamp wrote: Alrighty, I've been asked to take a look at Abenson since he's directly below me on the list. This is a horrible person to try and analyze because not only has a lot of people already done it for me, but he hasn't posted anything since those people spoke on him. It is interesting to note that he did propose to keep Caller around noting: "If he's not mafia he'll benefit us." He also thinks BM's assassin plan is dumb but in his final post he's willing to discuss it. So, there really isn't much to go on with him this game IMO. He's either confused town or confused scum. Honestly, I'd actually consider him being an assassin based on what he's said so far. Not liking the last five pages or so at all. Just a lot of people bickering at each other and the same names popping up over and over. It's all a major distraction, and I have no idea what it's supposed to be distracting from. Shame on every townie that's willingly a part of it, what the hell do you think you're doing? I also wonder why Bill Murray seems to have dropped his plan so suddenly and willingly. I have to confess that it didn't make sense to me, so maybe I missed something, but I don't think that anything that has happened so far should have derailed the plan as he proposed it. And now for the centerpiece: Ace and Caller. I actually really like Caller's defense but as he noted there really isn't any defending him now. If Ace is mafia trying to BS us then I'll happily take one mislynch now for a dead mafia the next day, whether by lynch or by vig shot. And if Ace is a townie or assassin or whatever trying to BS us, then I'll seriously have to think about playing with him ever again. This also seemed genuine... he could've taken the opportunity to put some suspicion on Abenson but he didn't, although his analysis wasn't helpful it also wasn't incriminating. + Show Spoiler + On April 22 2010 05:52 Scamp wrote: I agree with Korynne. Tree.Hugger's logic is suspect and looks like a distraction. Why would any mafia call Ace a liar when he didn't target one of their own? Even WIFOM doesn't really work here. Tree.hugger turned out assasin... so he wasn't exactly with town interests... and that's what Scamp picks up here. So... I can't see anything pointing to Scamp as scum. If he was red, he could have been trying to support a tree.hugger FoS in that last quote but tree.hugger wasn't really a popular candidate and there seems little reason for him to do that. I'm thinking he's green for now... | ||
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