[Contest] Map Design Contest! - Page 11
Forum Index > BW General |
dyren
United States260 Posts
| ||
Husky
United States3362 Posts
Edit: I know 3 player maps are the hardest to make, but there have only been a couple submitted 2nd Edit: Also, the response from TL on this contest has been completely redic. I was expecting maybe 3-4 poorly made maps total, and am up to 20 maps with much better quality than I expect. On top of that, the deadline isnt even that close. Rock on. | ||
Impervious
Canada4166 Posts
However, that's fine. I seriously don't expect to win this now. I'll have an update on it for sometime next week, but I am going to be without internet for the weekend..... | ||
Husky
United States3362 Posts
Just FYI, all the maps are going to be put into a map pack and a majority of them used for the tournament regardless if you win or not. So either way, a polished map will more than likely get used | ||
Broodie
Canada832 Posts
| ||
Kenpachi
United States9908 Posts
On January 22 2010 10:12 Broodie wrote: sorry for the lame question but I havent used SCMDraft in ages, how do I make temple walls that STAY where I place them even if the map isnt on ums? UNIT sprites. and have player 12 own the UNIT sprites | ||
Husky
United States3362 Posts
Edit: Just found another map I forgot to add X_x. Make sure to tell me if I miss yours. Edit: Added the rush map for lulz. | ||
sTYleZerG-eX
Mexico473 Posts
| ||
Impervious
Canada4166 Posts
Order 227 + Show Spoiler + EDIT - Better image. | ||
neobowman
Canada3324 Posts
On January 22 2010 08:15 Nightmarjoo wrote: No one on bwm ever like my maps either Or my newsposts We all love your newsposts. It's just that people don't stop to say thanks. Your maps on the other hand... At least they aren't as bad as mine usually. | ||
Chef
10810 Posts
On January 22 2010 08:31 dyren wrote: Chef, I'll just go ahead and take that as a compliment and ignore the fact that you're being a dick. Honestly, was that necessary? Every map here was made by TL members, why not show some love for their hard work. I was joking because you didn't list my awful map ^^ No need to be offended. | ||
Impervious
Canada4166 Posts
On January 22 2010 08:15 Nightmarjoo wrote: No one on bwm ever like my maps either Or my newsposts What are you talking about? I loved your map, I just thought I saw something that might pose an imbalance. Also, your map "3" was awesome. I've played on that one a few times. Quite a few times. | ||
iLoveKT
Philippines3615 Posts
| ||
neobowman
Canada3324 Posts
On January 22 2010 12:28 iLoveKT wrote: holy shit Alomogordo looks like it could be one of those proleague maps. sweet. I hope you're being sarcastic. Edit: Sorry I'm being a bit rude but really, most of these maps are not even comparable to proleague maps. | ||
sTYleZerG-eX
Mexico473 Posts
| ||
StorrZerg
United States13910 Posts
| ||
Kenpachi
United States9908 Posts
| ||
-fj.
Samoa462 Posts
Theme: Lots of temple!! 1v1 map designed to be playable and balanced. It features two large temples that divide the map, and an abnormally loooooooong ramp from the main to natural. The complicated terrain in the center may provide too much cover for terran units and TvP may be very unbalanced on this map, but it could be adjusted if it was actually playtested and turned out that way. There is a backdoor from the 3rd/4th into the natural which is blocked by 5 stacked temples. This map was made with lots of special blending and took me several days to create so I hope it is appreciated by someone. (2)Montezuma0.9.scx >>Download<< + Show Spoiler [Montezuma 0.9] + | ||
Husky
United States3362 Posts
| ||
Impervious
Canada4166 Posts
| ||
| ||