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[Contest] Map Design Contest! - Page 12

Forum Index > BW General
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Prev 1 10 11 12 13 14 24 Next All
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
January 22 2010 05:00 GMT
#221
On January 22 2010 12:07 lMPERVlOUS wrote:
Show nested quote +
On January 22 2010 08:15 Nightmarjoo wrote:
On January 22 2010 06:44 neobowman wrote:
On January 22 2010 05:09 Nightmarjoo wrote:
I wish I knew why no one ever like my maps

This is TL.

No one on bwm ever like my maps either
Or my newsposts


What are you talking about? I loved your map, I just thought I saw something that might pose an imbalance.

Also, your map "3" was awesome. I've played on that one a few times. Quite a few times.

Well I meant the tl people mostly, you already gave some nice feedback about the map. You've played 3 though? Haha, that was one of my favourite maps of mine. You should upload replays for it on bwm if you can, I'd love that :D

I'm gonna try and make another map for this competition, maybe a (3)map since there seem to be a lack of them, though I'm not good at making (3)maps.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
tv-dooke
Profile Joined January 2010
United States7 Posts
January 22 2010 05:37 GMT
#222
hey husky im a noob. how do i get my map to you??? or post it here
MrMoose
Profile Joined June 2009
Canada176 Posts
Last Edited: 2010-01-22 06:52:17
January 22 2010 05:47 GMT
#223
I've been working on a pair of decimated earth-themed 4 player maps... I think I'll try and make a 3 player one based on the demand.

edit: here's one of them - that I deem ready for feedback...

Map: Cairo 2428
Players: 4
Creator: MrMoose
Theme: Decimated Earth

+ Show Spoiler +
[image loading]


download

Features:

* Difficult to secure third bases encourage 2-base play
* Neo Moon Glaive-esque lanes around the center allow oppurtunities for early agression and late-game harrass
* Large, open center makes pushing cross-map difficult
* Large amounts of terran wreckage contribute to the decimated earth theme

All constructive feedback welcome Especially if you can suggest a better name - I'm not too happy with the one I came up with.
When in doubt, lubricate!
pioneer8
Profile Joined January 2010
United States143 Posts
Last Edited: 2010-01-22 07:06:33
January 22 2010 06:03 GMT
#224
Hello, i'm entering my map "Beaches of San Grias" into the competition. It's in beta stage and is definately unique, playable, and fun, but perhaps lacking in small details and perfected. This is not to say that aesthetically it hasn't been worked on, it has to a great deal, but not to my standards of perfection i suppose ^^

I enter it under the "Found Temples" category, though it was inspired and created before this contest.


+ Show Spoiler [Beaches of San Grias] +
[image loading]


The beaches of pristine San Grias lie untouched. These peaceful sands may hold the key to victory for your people, and many treasures to explore.

Features :
- Two player map with spawns at 12 and 6
- The entirety of the main island (which both players spawn on) is on flat level ground, the only exception being the two main bases. This brings interesting strategy into account.
- The ramp to each main base is very wide.
- Natural expansion behind main base with a very small choke (3 square)
- The combination of the wide front door of the main and the very small choke at the natural bring interesting strategic choices, where lacking adequate defense at your main in order to secure your easily protected natural could end in defeat. One base builds are very viable, additionally with 10 mineral patches in each main.
- 6 bases on the main island, including both players main, in addition to the "Found Temples" two ruined temples each with 10 mineral patches and double gas. These island expos make the map even more interesting.


All in all, a really interesting map that is very different, both in terraining and map design. A map also with alot of strategic depth (imho ^^).

Thanks alot, i hope you guys check it out and have fun.

Download :
http://www.nibbits.com/sc/maps/download/131284/
http://www.nibbits.com/sc/maps/download/131286/ (with obs) fixed link
-fj.
Profile Blog Joined April 2009
Samoa462 Posts
Last Edited: 2010-01-22 06:09:19
January 22 2010 06:05 GMT
#225
On January 22 2010 14:37 tv-dooke wrote:
hey husky im a noob. how do i get my map to you??? or post it here


I have a server that I use to quickly host things: http://yogware.bluegillstudios.com/shpib/

Feel free to use it. After uploading your map, you can right click on the download link, select copy link target, and then paste it into a bbcode url in this thread.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
January 22 2010 06:14 GMT
#226
On January 22 2010 15:03 pioneer8 wrote:
Hello, i'm entering my map "Beaches of San Grias" into the competition. It's in beta stage and is definately unique, playable, and fun, but perhaps lacking in small details and perfected. This is not to say that aesthetically it hasn't been worked on, it has to a great deal, but not to my standards of perfection i suppose ^^

I enter it under the "Found Temples" category, though it was inspired and created before this contest.


+ Show Spoiler [Beaches of San Grias] +
[image loading]


The beaches of pristine San Grias lie untouched. These peaceful sands may hold the key to victory for your people, and many treasures to explore.

Features :
- Two player map with spawns at 12 and 6
- The entirety of the main island (which both players spawn on) is on flat level ground, the only exception being the two main bases. This brings interesting strategy into account.
- The ramp to each main base is very wide.
- Natural expansion behind main base with a very small choke (3 square)
- The combination of the wide front door of the main and the very small choke at the natural bring interesting strategic choices, where lacking adequate defense at your main in order to secure your easily protected natural could end in defeat. One base builds are very viable, additionally with 10 mineral patches in each main.
- 6 bases on the main island, including both players main, in addition to the "Found Temples" two ruined temples each with 10 mineral patches and double gas. These island expos make the map even more interesting.


All in all, a really interesting map that is very different, both in terraining and map design. A map also with alot of strategic depth (imho ^^).

Thanks alot, i hope you guys check it out and have fun.

Download :
http://www.nibbits.com/sc/maps/download/131284/
http://www.nibbits.com/sc/maps/download/131285/ (with obs)

that map is not right.. your not gonna use tileset and this is just to show right?
Nada's body is South Korea's greatest weapon.
tv-dooke
Profile Joined January 2010
United States7 Posts
Last Edited: 2010-01-22 07:12:22
January 22 2010 07:03 GMT
#227
OK heres a little something I made today. The map title is a spoof of Tau Cross. It made me LOL when I was brainstorming, so I went with it. The jagged rockwall dividing the bases is just mere thread of floss to Yao Ming, so the name Yao Floss was born. TBH, I'm a noob, but husky's commentaries are definitely baller status, so I had to make a map. IDK if this follows a theme for 1,2, or 3. Also, this was my first time using a map editor, and there are some things I still want to adjust or add to this map such as a UMS obs version(no idea how to do that).

The 2 spawn points( 3 and 9) on Yao Floss are closer than the average map I would say. This map features a stack of 20 temples inbetween a relatively short route from both bases. There are another 2 temples at the upper entrance of both mains. All mineral patches are set to 1500 and 5000 for gas.

http://yogware.bluegillstudios.com/shpib/?l=534


edit- one thing I cant believe I forgot to mention. It took me like an hour to figure out how to make those ramps work LOL so I better win this!
Impervious
Profile Blog Joined March 2009
Canada4222 Posts
Last Edited: 2010-01-22 07:08:36
January 22 2010 07:07 GMT
#228
On January 22 2010 14:00 Nightmarjoo wrote:
Show nested quote +
On January 22 2010 12:07 lMPERVlOUS wrote:
On January 22 2010 08:15 Nightmarjoo wrote:
On January 22 2010 06:44 neobowman wrote:
On January 22 2010 05:09 Nightmarjoo wrote:
I wish I knew why no one ever like my maps

This is TL.

No one on bwm ever like my maps either
Or my newsposts


What are you talking about? I loved your map, I just thought I saw something that might pose an imbalance.

Also, your map "3" was awesome. I've played on that one a few times. Quite a few times.

Well I meant the tl people mostly, you already gave some nice feedback about the map. You've played 3 though? Haha, that was one of my favourite maps of mine. You should upload replays for it on bwm if you can, I'd love that :D

I'm gonna try and make another map for this competition, maybe a (3)map since there seem to be a lack of them, though I'm not good at making (3)maps.


Those are old games of mine, and they're on another computer at my home. However, I am going home this weekend, so I will see what I can find. If I find any, I'll bring them back and upload them.

Note though, they are not high quality. I might have averaged 80 apm when I was playing, and my opponents were no better.....

I liked the map due to it's BB style micromanagement, yet it had expansion opportunities. It was very unique, and worked out well.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
dyren
Profile Joined December 2009
United States260 Posts
Last Edited: 2010-01-22 13:22:54
January 22 2010 10:13 GMT
#229
Map: Muessoloc III (beta)
Players: 3
Theme: Zerg Invasion
Author: dyren

On to playtesting... any volunteers? PM or AIM: dyrenh or e-mail: j4ckflsh@gmail.com

+ Show Spoiler [Muessoloc III] +

+ Show Spoiler [Alpha] +

Alpha
[image loading]

Beta
[image loading]

Changes include increasing the size of the mains, shifting 12 and 6 o clock expos and balancing the three min-only's. The center was re-done. Added more terrain and doodad decoration. Added a bit of space behind the minerals in the mains. If you don't like the checkerboard nats fight me.



Link to thread on Brood War Maps

Obs
Melee

edit: 2mb GIF >.>
+ Show Spoiler [56k=no] +
[image loading]
(╬ ಠ益ಠ)
dyren
Profile Joined December 2009
United States260 Posts
Last Edited: 2010-01-22 13:50:42
January 22 2010 10:34 GMT
#230
tv-dooke, I thought your post was funny and wanted to say that I appreciate your entry for whatever that's worth.. I feel like you and I are coming from the same place and hey we're both relative noobs on TL. I downloaded your map and well it's probably not very balanced but it's a great effort! The main2nat distances are imba and theres a funny useless ramp above the 5:30 base. Also you say the bases are 3 and 9, I would say they are 5:30 and 8 and they are very close. Also, the main2main distances are incredibly incredibly long since the temples will take time to clear. Also what's up with that geyser in P1's main that's off to the side? Cheers mate.
(╬ ಠ益ಠ)
frontliner2
Profile Blog Joined October 2009
Netherlands844 Posts
January 22 2010 13:40 GMT
#231
Abahus Kydan 0.95 is here

[image loading]


- Reworked all minerals and geyser layouts
- changed expoes layouts
- minor changes to terrain

more info and download here; http://www.panschk.de/mappage/comments.php?mapid=3989
I had a bad dream. Don't be afraid, bad dreams are only dreams. What a time you chose to be born in...
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
Last Edited: 2010-01-22 14:48:39
January 22 2010 14:47 GMT
#232
Up date!
[image loading]

Finished most of the deco (Still not done tho but I wanted to give you guys an idea)
I placed a few doodads but I'm still far from done.
Changed the neutral buildings at the 3rd gas: 1 Toss temple and 2 stacked power generators.
I also added an inverted temple ramp leading to the expo at 11 o'clock, and that ramp Is blocked by a Xel naga. This way will encourage the usage of the top left part of the map. People had complained that there was no 4th gas reachable by land, now there is. I also re arranged yellows main mineral formation, for LastCurse's petition.

Finally check this part of the map, int it sexy?
[image loading]


Ok and here Is where you can download the map:
http://www.panschk.de/mappage/comments.php?mapid=3997
10%
Ricjames
Profile Blog Joined April 2009
Czech Republic1047 Posts
January 22 2010 14:55 GMT
#233
wow some of these maps look really great, too bad i don't have much time to try playing on them now
Brood War is the best RTS that has ever been created.
Impervious
Profile Blog Joined March 2009
Canada4222 Posts
January 22 2010 15:03 GMT
#234
dryen - you did a fantastic job with the 3 player Colosseum-style map. I know it may look like there is wasted space due to the tar, however, I can see why this is unavoidable, without doing something outsider-ish, or medusa-ish.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
dyren
Profile Joined December 2009
United States260 Posts
January 22 2010 15:21 GMT
#235
True, and if you look at Medusa it has a ton of dead space as well! I was actually surprised. Mine is very similar to Medusa in expo layout and overall used space vs. unused space. Thanks for the compliment!
(╬ ಠ益ಠ)
frontliner2
Profile Blog Joined October 2009
Netherlands844 Posts
January 22 2010 15:43 GMT
#236
hey styles, i like the vegetation between the stairs xD

very arty

now say something nice about my entry
I had a bad dream. Don't be afraid, bad dreams are only dreams. What a time you chose to be born in...
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2010-01-22 15:57:56
January 22 2010 15:49 GMT
#237
ugh, I had to update mine for a natural that had 1 too few Mineral patches.


Once I noticed it, I just couldnt leave it like that. Links and Picture in original post will also be updated. Thank you.

Map: "Attero Impact"
Theme: Decimated Earth
Size: 128 X 128
Players: 4

[image loading]


Download:
+ Show Spoiler +
Free RapidShare
Only 10 downloads so please go easy, and PM if link is down. Thanks.


edit: Sorry for they extra leg work Husky, Thanks.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Kaappp
Profile Joined January 2010
Latvia9 Posts
January 22 2010 16:07 GMT
#238
hey guys , how do you place mines ? burrowed zerg units ?
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
January 22 2010 17:42 GMT
#239
frontliner2 IMO your map is pretty Terran favored all expos except 4 the main are tankable.
10%
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
January 22 2010 17:47 GMT
#240
On January 22 2010 16:07 lMPERVlOUS wrote:
Show nested quote +
On January 22 2010 14:00 Nightmarjoo wrote:
On January 22 2010 12:07 lMPERVlOUS wrote:
On January 22 2010 08:15 Nightmarjoo wrote:
On January 22 2010 06:44 neobowman wrote:
On January 22 2010 05:09 Nightmarjoo wrote:
I wish I knew why no one ever like my maps

This is TL.

No one on bwm ever like my maps either
Or my newsposts


What are you talking about? I loved your map, I just thought I saw something that might pose an imbalance.

Also, your map "3" was awesome. I've played on that one a few times. Quite a few times.

Well I meant the tl people mostly, you already gave some nice feedback about the map. You've played 3 though? Haha, that was one of my favourite maps of mine. You should upload replays for it on bwm if you can, I'd love that :D

I'm gonna try and make another map for this competition, maybe a (3)map since there seem to be a lack of them, though I'm not good at making (3)maps.


Those are old games of mine, and they're on another computer at my home. However, I am going home this weekend, so I will see what I can find. If I find any, I'll bring them back and upload them.

Note though, they are not high quality. I might have averaged 80 apm when I was playing, and my opponents were no better.....

I liked the map due to it's BB style micromanagement, yet it had expansion opportunities. It was very unique, and worked out well.

Glad to hear it seems to play out the way I expected :D
Reps are nice whether they suck or are of progamers really.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
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