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Gardens of Aiur + Show Spoiler + Size: 128x128 Players: 2 Theme: Found Temples, Decimated Aiur Description: Two deserted Protoss outposts lie burning after the Zerg's destruction of Aiur. The map is your typical standard macro fare, at first glance. In order to mix things up a little, I've added a second gas to the main, though it is already nearly depleted. The top left and bottom right expo's are blocked by a single temple, and although there is buildable ground underneath, no other part of the plateau is. The two outposts can be destroyed for a sixth (albeit very low yield) base. Also, the Protoss outposts will not show up unless it is played on UMS.
On another note, this is my second map ever!
Edit: Whoops, forgot download link. http://www.repdepot.net/replay.php?id=29437&key=d035fe obs soon to come!
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Just finished Alomogordo, the home of the first nuke test.
+ Show Spoiler +
4 Player 128x128, Devastated Earth.
Features - Main and natural are closely spaced and can be defended from a single choke. - Similar resource layout as Python, except 3 and 9 have a double gas, impeded by a Norad II. - Shacks, saloons, sheds, and other doodads litter the open desert center. - At 6 and 12 players will find the "island" expansion ground-accessible after blasting away the Power Generator. - The key late-game expansions are made intentionally "accessible" to tiny terran units with lasers. Note the crevices surrounding the 3 and 9 bases, and the vulnerability of the 6 and 12 bases to all kinds of harass that bypass the bridge entrance.
Download Melee Download Obs
Hope folks like it! Those backwards ramps were a bitch to make, and mine hug the cliffs.
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These are a lot of really good-looking maps I really like huskyland lol
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After a lot of fixing it appears to have reached the final stage, or so i think. It's been frustating since I intended do a lot of different things on the map, but due to size limitation, and pathing issues i had to scratch them. Now it ended with a simple 2-way path. Nonetheless i've learned some things, such as planification it's a good way to start when it's about map-making ; ) .Here it goes: + Show Spoiler + Download here
Perhaps (if i'm not lacking enough motivation) i'll update it with an ums version, featuring some atmosphere effects for an epic environment.
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Huskyland & Colosseum III looks really great tbh. ^_^
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I wish I knew why no one ever like my maps
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Updated it once again.
Got confirmation for the prize being given out.
Also, just reached 20 maps.
As always, please let me know if I missed a map or a newer version of your map.
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Alomogordo is freakin SWEET. Probably the best 4 player in here. Smooth work.
edit: You COULD actually create a good pool of tourny maps with these. Being that there are a couple 3 player that are really strong. Col III and and 3.6.9 and such a wealth of 2 player selections.
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Map name: Rush Me Theme: Zerg invasion
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Ragnasaur.... do you work for Blizzard?
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On January 22 2010 05:09 Nightmarjoo wrote:I wish I knew why no one ever like my maps This is TL.
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On January 22 2010 05:45 ragnasaur wrote:Map name: Rush Me Theme: Zerg invasion I'd love to see a T get to 200/200 siege tanKS :d
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On January 21 2010 11:55 TriniMasta[wD] wrote: Colosseum III imba, 3rd expo too easy to secure Colosseum II has easy 3rd expo.. that's what makes it colosseum.
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On January 21 2010 19:06 Smace wrote:Gardens of Aiur+ Show Spoiler +Size: 128x128 Players: 2 Theme: Found Temples, Decimated Aiur Description: Two deserted Protoss outposts lie burning after the Zerg's destruction of Aiur. The map is your typical standard macro fare, at first glance. In order to mix things up a little, I've added a second gas to the main, though it is already nearly depleted. The top left and bottom right expo's are blocked by a single temple, and although there is buildable ground underneath, no other part of the plateau is. The two outposts can be destroyed for a sixth (albeit very low yield) base. Also, the Protoss outposts will not show up unless it is played on UMS. On another note, this is my second map ever! Edit: Whoops, forgot download link. http://www.repdepot.net/replay.php?id=29437&key=d035feobs soon to come! You can not build on temple grounds.
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On January 22 2010 05:45 ragnasaur wrote:Map name: Rush Me Theme: Zerg invasion + Show Spoiler + The irony is that you were trying to make a zerg favoured map... but basically terran just rushes with scvs and wins, or if he somehow fails he lifts his CC and puts it in the corner of the map and ties because spore colonies don't have infinite range.
On January 22 2010 07:07 Kenpachi wrote:Show nested quote +On January 21 2010 19:06 Smace wrote:Gardens of Aiur+ Show Spoiler +Size: 128x128 Players: 2 Theme: Found Temples, Decimated Aiur Description: Two deserted Protoss outposts lie burning after the Zerg's destruction of Aiur. The map is your typical standard macro fare, at first glance. In order to mix things up a little, I've added a second gas to the main, though it is already nearly depleted. The top left and bottom right expo's are blocked by a single temple, and although there is buildable ground underneath, no other part of the plateau is. The two outposts can be destroyed for a sixth (albeit very low yield) base. Also, the Protoss outposts will not show up unless it is played on UMS. On another note, this is my second map ever! Edit: Whoops, forgot download link. http://www.repdepot.net/replay.php?id=29437&key=d035feobs soon to come! You can not build on temple grounds. Relax yo. He's probably got some super ugly dirt tiles underneath those temples, or found a random buildable tile for temple and abused it. Kinda like badlands has a buildable tile for that metal structure.
Actually he even says it lol
The top left and bottom right expo's are blocked by a single temple, and although there is buildable ground underneath, no other part of the plateau is.
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I've been super impressed throughout this contest at the quality of maps being made!! Here are my favorites and why so far.
Sandstorm Basin (I like the ingenuity and execution) 3.6.9 (way to tackle a 3player map!) Rhine (really sweet, love the pathing) Huskyland (pretty sweet but are the bottom right and top left mains the same size as the other two? they look smaller) Stone Hill (this map is pretty cool) Gardens of Auir (I like the execution and concepts) Alomogordo (good 4player map but where's the accessible 3rd geyser? you have to go to another nat or main or take the double gas which is kind of far from the mains)
Colo III will be updated at least once if not more than once in the coming week ~
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You have bad taste in maps dyren
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What the fuck making a 3 player map is hard. BUT I WILL COME WITH ONE.
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On January 22 2010 06:44 neobowman wrote:Show nested quote +On January 22 2010 05:09 Nightmarjoo wrote:I wish I knew why no one ever like my maps This is TL. No one on bwm ever like my maps either Or my newsposts
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