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[Contest] Map Design Contest! - Page 10

Forum Index > BW General
Post a Reply
Prev 1 8 9 10 11 12 24 Next All
Smace
Profile Joined June 2009
Australia24 Posts
Last Edited: 2010-01-21 10:12:14
January 21 2010 10:06 GMT
#181
Gardens of Aiur
+ Show Spoiler +
[image loading]

Size: 128x128
Players: 2
Theme: Found Temples, Decimated Aiur
Description: Two deserted Protoss outposts lie burning after the Zerg's destruction of Aiur. The map is your typical standard macro fare, at first glance. In order to mix things up a little, I've added a second gas to the main, though it is already nearly depleted. The top left and bottom right expo's are blocked by a single temple, and although there is buildable ground underneath, no other part of the plateau is. The two outposts can be destroyed for a sixth (albeit very low yield) base.
Also, the Protoss outposts will not show up unless it is played on UMS.

On another note, this is my second map ever!

Edit: Whoops, forgot download link.
http://www.repdepot.net/replay.php?id=29437&key=d035fe
obs soon to come!
Terror Australis :: [TA] ::
mmp
Profile Blog Joined April 2009
United States2130 Posts
Last Edited: 2010-01-21 16:02:48
January 21 2010 15:15 GMT
#182
Just finished Alomogordo, the home of the first nuke test.

+ Show Spoiler +

[image loading]



4 Player 128x128, Devastated Earth.

Features
- Main and natural are closely spaced and can be defended from a single choke.
- Similar resource layout as Python, except 3 and 9 have a double gas, impeded by a Norad II.
- Shacks, saloons, sheds, and other doodads litter the open desert center.
- At 6 and 12 players will find the "island" expansion ground-accessible after blasting away the Power Generator.
- The key late-game expansions are made intentionally "accessible" to tiny terran units with lasers. Note the crevices surrounding the 3 and 9 bases, and the vulnerability of the 6 and 12 bases to all kinds of harass that bypass the bridge entrance.

Download Melee
Download Obs

Hope folks like it! Those backwards ramps were a bitch to make, and mine hug the cliffs.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
Ogawa
Profile Joined January 2010
Brazil40 Posts
January 21 2010 15:59 GMT
#183
These are a lot of really good-looking maps
I really like huskyland lol
Plissken_2097
Profile Blog Joined December 2008
Spain628 Posts
Last Edited: 2010-01-21 16:11:42
January 21 2010 16:10 GMT
#184
After a lot of fixing it appears to have reached the final stage, or so i think. It's been frustating since I intended do a lot of different things on the map, but due to size limitation, and pathing issues i had to scratch them. Now it ended with a simple 2-way path. Nonetheless i've learned some things, such as planification it's a good way to start when it's about map-making ; ) .Here it goes:
+ Show Spoiler +
Blood Red Skies
[image loading]

Download here

Perhaps (if i'm not lacking enough motivation) i'll update it with an ums version, featuring some atmosphere effects for an epic environment.
Formerly Golondrin
Zeburial
Profile Blog Joined May 2009
Sweden1126 Posts
January 21 2010 16:52 GMT
#185
Huskyland & Colosseum III looks really great tbh. ^_^
Empires are not brought down by outside forces - they are destroyed by weaknesses from within
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
January 21 2010 20:09 GMT
#186
I wish I knew why no one ever like my maps
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Husky
Profile Blog Joined May 2009
United States3362 Posts
January 21 2010 20:31 GMT
#187
Updated it once again.

Got confirmation for the prize being given out.

Also, just reached 20 maps.

As always, please let me know if I missed a map or a newer version of your map.
Commentaries: youtube.com/HuskyStarcraft
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2010-01-21 20:46:47
January 21 2010 20:40 GMT
#188
Alomogordo is freakin SWEET.
Probably the best 4 player in here. Smooth work.

edit: You COULD actually create a good pool of tourny maps with these. Being that there are a couple 3 player that are really strong. Col III and and 3.6.9 and such a wealth of 2 player selections.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
ragnasaur
Profile Blog Joined April 2006
United States804 Posts
January 21 2010 20:45 GMT
#189
Map name: Rush Me
Theme: Zerg invasion
[image loading]
| (• ◡•)| (❍ᴥ❍ʋ) George Forman doesnt have any fingerprints
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2010-01-21 20:47:45
January 21 2010 20:47 GMT
#190
Ragnasaur.... do you work for Blizzard?
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
frontliner2
Profile Blog Joined October 2009
Netherlands844 Posts
January 21 2010 20:51 GMT
#191
minor updates to layout and functionality

more info: http://www.panschk.de/mappage/comments.php?mapid=3989

[image loading]
I had a bad dream. Don't be afraid, bad dreams are only dreams. What a time you chose to be born in...
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 21 2010 21:44 GMT
#192
On January 22 2010 05:09 Nightmarjoo wrote:
I wish I knew why no one ever like my maps

This is TL.
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
January 21 2010 22:00 GMT
#193
On January 22 2010 05:45 ragnasaur wrote:
Map name: Rush Me
Theme: Zerg invasion
[image loading]

I'd love to see a T get to 200/200 siege tanKS :d
Dota 3hard5me
dyren
Profile Joined December 2009
United States260 Posts
January 21 2010 22:04 GMT
#194
On January 21 2010 11:55 TriniMasta[wD] wrote:
Colosseum III imba, 3rd expo too easy to secure

Colosseum II has easy 3rd expo.. that's what makes it colosseum.
(╬ ಠ益ಠ)
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
January 21 2010 22:07 GMT
#195
On January 21 2010 19:06 Smace wrote:
Gardens of Aiur
+ Show Spoiler +
[image loading]

Size: 128x128
Players: 2
Theme: Found Temples, Decimated Aiur
Description: Two deserted Protoss outposts lie burning after the Zerg's destruction of Aiur. The map is your typical standard macro fare, at first glance. In order to mix things up a little, I've added a second gas to the main, though it is already nearly depleted. The top left and bottom right expo's are blocked by a single temple, and although there is buildable ground underneath, no other part of the plateau is. The two outposts can be destroyed for a sixth (albeit very low yield) base.
Also, the Protoss outposts will not show up unless it is played on UMS.

On another note, this is my second map ever!

Edit: Whoops, forgot download link.
http://www.repdepot.net/replay.php?id=29437&key=d035fe
obs soon to come!

You
can
not
build on temple grounds.
Nada's body is South Korea's greatest weapon.
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2010-01-21 22:16:11
January 21 2010 22:10 GMT
#196
On January 22 2010 05:45 ragnasaur wrote:
Map name: Rush Me
Theme: Zerg invasion
+ Show Spoiler +
[image loading]

The irony is that you were trying to make a zerg favoured map... but basically terran just rushes with scvs and wins, or if he somehow fails he lifts his CC and puts it in the corner of the map and ties because spore colonies don't have infinite range.

On January 22 2010 07:07 Kenpachi wrote:
Show nested quote +
On January 21 2010 19:06 Smace wrote:
Gardens of Aiur
+ Show Spoiler +
[image loading]

Size: 128x128
Players: 2
Theme: Found Temples, Decimated Aiur
Description: Two deserted Protoss outposts lie burning after the Zerg's destruction of Aiur. The map is your typical standard macro fare, at first glance. In order to mix things up a little, I've added a second gas to the main, though it is already nearly depleted. The top left and bottom right expo's are blocked by a single temple, and although there is buildable ground underneath, no other part of the plateau is. The two outposts can be destroyed for a sixth (albeit very low yield) base.
Also, the Protoss outposts will not show up unless it is played on UMS.

On another note, this is my second map ever!

Edit: Whoops, forgot download link.
http://www.repdepot.net/replay.php?id=29437&key=d035fe
obs soon to come!

You
can
not
build on temple grounds.

Relax yo. He's probably got some super ugly dirt tiles underneath those temples, or found a random buildable tile for temple and abused it. Kinda like badlands has a buildable tile for that metal structure.

Actually he even says it lol
The top left and bottom right expo's are blocked by a single temple, and although there is buildable ground underneath, no other part of the plateau is.
LEGEND!! LEGEND!!
dyren
Profile Joined December 2009
United States260 Posts
January 21 2010 22:15 GMT
#197
I've been super impressed throughout this contest at the quality of maps being made!! Here are my favorites and why so far.

Sandstorm Basin (I like the ingenuity and execution)
3.6.9 (way to tackle a 3player map!)
Rhine (really sweet, love the pathing)
Huskyland (pretty sweet but are the bottom right and top left mains the same size as the other two? they look smaller)
Stone Hill (this map is pretty cool)
Gardens of Auir (I like the execution and concepts)
Alomogordo (good 4player map but where's the accessible 3rd geyser? you have to go to another nat or main or take the double gas which is kind of far from the mains)

Colo III will be updated at least once if not more than once in the coming week ~
(╬ ಠ益ಠ)
Chef
Profile Blog Joined August 2005
10810 Posts
January 21 2010 22:21 GMT
#198
You have bad taste in maps dyren
LEGEND!! LEGEND!!
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
January 21 2010 22:58 GMT
#199
What the fuck making a 3 player map is hard. BUT I WILL COME WITH ONE.
Nada's body is South Korea's greatest weapon.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
Last Edited: 2010-01-21 23:15:30
January 21 2010 23:15 GMT
#200
On January 22 2010 06:44 neobowman wrote:
Show nested quote +
On January 22 2010 05:09 Nightmarjoo wrote:
I wish I knew why no one ever like my maps

This is TL.

No one on bwm ever like my maps either
Or my newsposts
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
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