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[Contest] Map Design Contest! - Page 11

Forum Index > BW General
Post a Reply
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dyren
Profile Joined December 2009
United States260 Posts
Last Edited: 2010-01-21 23:32:03
January 21 2010 23:31 GMT
#201
Chef, I'll just go ahead and take that as a compliment and ignore the fact that you're being a dick. Honestly, was that necessary? Every map here was made by TL members, why not show some love for their hard work.
(╬ ಠ益ಠ)
Husky
Profile Blog Joined May 2009
United States3362 Posts
Last Edited: 2010-01-21 23:48:56
January 21 2010 23:32 GMT
#202
Please more 3 player maps!

Edit: I know 3 player maps are the hardest to make, but there have only been a couple submitted

2nd Edit: Also, the response from TL on this contest has been completely redic. I was expecting maybe 3-4 poorly made maps total, and am up to 20 maps with much better quality than I expect. On top of that, the deadline isnt even that close.

Rock on.
Commentaries: youtube.com/HuskyStarcraft
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
January 22 2010 00:57 GMT
#203
You missed my map

However, that's fine. I seriously don't expect to win this now. I'll have an update on it for sometime next week, but I am going to be without internet for the weekend.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Husky
Profile Blog Joined May 2009
United States3362 Posts
January 22 2010 01:04 GMT
#204
added it, thanks for the heads up.

Just FYI, all the maps are going to be put into a map pack and a majority of them used for the tournament regardless if you win or not. So either way, a polished map will more than likely get used
Commentaries: youtube.com/HuskyStarcraft
Broodie
Profile Blog Joined May 2008
Canada832 Posts
January 22 2010 01:12 GMT
#205
sorry for the lame question but I havent used SCMDraft in ages, how do I make temple walls that STAY where I place them even if the map isnt on ums?
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
January 22 2010 01:13 GMT
#206
On January 22 2010 10:12 Broodie wrote:
sorry for the lame question but I havent used SCMDraft in ages, how do I make temple walls that STAY where I place them even if the map isnt on ums?

UNIT sprites. and have player 12 own the UNIT sprites
Nada's body is South Korea's greatest weapon.
Husky
Profile Blog Joined May 2009
United States3362 Posts
Last Edited: 2010-01-22 01:38:04
January 22 2010 01:17 GMT
#207
I added your map lMPERVlOUS, sorry for missing it the first time around

Edit: Just found another map I forgot to add X_x. Make sure to tell me if I miss yours.
Edit: Added the rush map for lulz.
Commentaries: youtube.com/HuskyStarcraft
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
January 22 2010 01:53 GMT
#208
Il finish may map and will enter a second 1.
10%
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
Last Edited: 2010-01-22 04:52:04
January 22 2010 02:57 GMT
#209
Update on mine - I will probably still work on it some more however.

Order 227 + Show Spoiler +
[image loading]


EDIT - Better image.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 22 2010 02:59 GMT
#210
On January 22 2010 08:15 Nightmarjoo wrote:
Show nested quote +
On January 22 2010 06:44 neobowman wrote:
On January 22 2010 05:09 Nightmarjoo wrote:
I wish I knew why no one ever like my maps

This is TL.

No one on bwm ever like my maps either
Or my newsposts


We all love your newsposts. It's just that people don't stop to say thanks.

Your maps on the other hand... At least they aren't as bad as mine usually.
Chef
Profile Blog Joined August 2005
10810 Posts
January 22 2010 03:00 GMT
#211
On January 22 2010 08:31 dyren wrote:
Chef, I'll just go ahead and take that as a compliment and ignore the fact that you're being a dick. Honestly, was that necessary? Every map here was made by TL members, why not show some love for their hard work.

I was joking because you didn't list my awful map ^^ No need to be offended.
LEGEND!! LEGEND!!
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
Last Edited: 2010-01-22 03:07:24
January 22 2010 03:07 GMT
#212
On January 22 2010 08:15 Nightmarjoo wrote:
Show nested quote +
On January 22 2010 06:44 neobowman wrote:
On January 22 2010 05:09 Nightmarjoo wrote:
I wish I knew why no one ever like my maps

This is TL.

No one on bwm ever like my maps either
Or my newsposts


What are you talking about? I loved your map, I just thought I saw something that might pose an imbalance.

Also, your map "3" was awesome. I've played on that one a few times. Quite a few times.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
iLoveKT
Profile Blog Joined October 2008
Philippines3615 Posts
January 22 2010 03:28 GMT
#213
holy shit Alomogordo looks like it could be one of those proleague maps. sweet.
Woo Jung Ho
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2010-01-22 03:42:51
January 22 2010 03:41 GMT
#214
On January 22 2010 12:28 iLoveKT wrote:
holy shit Alomogordo looks like it could be one of those proleague maps. sweet.

I hope you're being sarcastic.

Edit: Sorry I'm being a bit rude but really, most of these maps are not even comparable to proleague maps.
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
January 22 2010 03:44 GMT
#215
lol ur joking right?
10%
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
January 22 2010 03:49 GMT
#216
hes not sadly
Hwaseung Oz fan for life. Swing out, always swing out.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
January 22 2010 03:50 GMT
#217
Alomogordo looks like it was made in an hour tops... still i like the ramps and neo andromeda ish style
Nada's body is South Korea's greatest weapon.
-fj.
Profile Blog Joined April 2009
Samoa462 Posts
January 22 2010 04:38 GMT
#218
Montezuma's Revenge or Montezuma for short.

Theme: Lots of temple!!

1v1 map designed to be playable and balanced. It features two large temples that divide the map, and an abnormally loooooooong ramp from the main to natural. The complicated terrain in the center may provide too much cover for terran units and TvP may be very unbalanced on this map, but it could be adjusted if it was actually playtested and turned out that way. There is a backdoor from the 3rd/4th into the natural which is blocked by 5 stacked temples.

This map was made with lots of special blending and took me several days to create so I hope it is appreciated by someone.

(2)Montezuma0.9.scx >>Download<<

+ Show Spoiler [Montezuma 0.9] +
[image loading]
Husky
Profile Blog Joined May 2009
United States3362 Posts
January 22 2010 04:40 GMT
#219
That map kind of reminds me of act 3 from Diablo 2
Commentaries: youtube.com/HuskyStarcraft
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
January 22 2010 04:53 GMT
#220
Dude. I know how difficult some of those terrain blending techniques are. That is fucking awesome, and an insane amount of work. Nice!
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
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