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Name: Blood Red Skies
Theme: Decimated earth (with a subtle zerg invasion)
Heres my entry, though not completely finished. Gotta work on final deco details, and some balance twitching aswel. After a lot of work, I wanted to show you the results, and ask you for feedback. Also, now i'm stuck with the editor, so i wanted too for requesting about sprites and how they work, if it is possible to modify their hitpoints.
On a final point, i wanted to note the added features on the map: -Creep in main, allowing zerg to tech hide from a 2 hatch bo, or just having a 4th spot to place the tech on a 3 hatch. -Expansion with neutral CC and Silo, for promove some of the more unused units on BW.
Feedback is all welcome, mostly about balance. It's my first melee map, so i'm a bit clueless.
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husky u going to answer my pm i sent u? im disced? .t many ppl here edited and posted old bwml maps
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Map - Ancient River Theme - Zerg Invasion, Found Temple, (maybe Decimated Earth) Map Description - Protoss world (temples) that was once invaded by the terrans but were defeated soon after, now the zergs turn to try as they have set up nydus canals and are ready to attack. Size - 96x128 Players - 2
Melee
Map Notes: Minerals only in base with 2 other expansions (with gas) very close and easy to defend. There's an expansion that can only be reach by drop. 4 bridges to get to the other side, which allows flanks and also strong tank and stasis (bundle up) play. The choke to your natural is pretty open. The middle expansions near the river are hard to keep but it is possible to put a hidden expansion at the top or bottom if your opponent doesn't scout a lot. The map is short distance, easy for rushes. There are broodlings near the nydus canals plus bengalaas' in some places. Most of the nydus canals are on high ground so it doesn't effect play much. You can drop tanks and lurkers on the raised ground and easily harass the drop and second expo. I can predict that if the game ever goes into late game, the map will be divided right down the river. One more thing (I don't know if this does anything) but it's easy to hide burrowed units in the trees near your second expo.
plz tell me how to improve/balance the map
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On January 20 2010 17:11 MorroW wrote: husky u going to answer my pm i sent u? im disced? .t many ppl here edited and posted old bwml maps You just need to post a new map. I'm not sure about other people's maps though.
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I replied to it now, sorry.
And man, still weeks away from the deadline and we're already atl ike 16 submissions. Am definitely going to need help in choosing the top 3 as this is way more submissions than I expected.
Keep it up everyone . I'll be updating the OP probably tomorrow, super tired right now.
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Map: "Attero Impact" Theme: Decimated Earth Description: Post Asteroid-Impact volcanic Earth. Lifeless, shattered heavily cratered crust. Size: 128 X 128 Players: 4 starts, designed for 1v1 play Features: + Show Spoiler +-Nearly level, Rampless surface -24 Mineral "backdoor" to natrual expansions -Slightly wider than "ramp" entrances to main, and natural area -Short rush distance for 128X128, caused by slightly indented starts and centered exits
Download: + Show Spoiler +Free RapidShareOnly 10 downloads so please go easy, and PM if link is down. Thanks.
BTW: My vote would be for Ancient River. ^.^ Easy on the theme, but thats a smooth looking map.
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updated my original post will update once more when I have the checked that the Observers are working properly.
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Abahus Kymon 0.93
update; i got some constructive critisism on 0.92 from JungleTerrain and decided to update again; - Added Islands to corners - changed layout of expoes next to bridge, added gas. Added mineral 'jump' for workers, 5x defiler mound stack hinders ground combat units from entering - Improved pathing. - Mountain expoes are now min only. - nearest min only (next to nats) are now defendable. -added more deco -changed layout of nats
more info here: http://www.panschk.de/mappage/comments.php?mapid=3989
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Thanks for making a new post when you update, it makes it a lot easier for me to update the OP instead of having to dig around through 9 pages of stuff.
I will update it as much as I can but dont worry if it isnt updated right away, it will get there .
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Hey, I'm the creator of the map Ancient River and I've ran into a problem. When I try to play on Ancient River, my starcraft shuts down (this doesn't happen on other maps). Idk if this happens to you guys on my map. I had it working before I added in the fancy doodads and zerg buildings. Is it my computer, the map, or my editor and how do I fix it. THX!
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On January 21 2010 09:24 wysley wrote: Hey, I'm the creator of the map Ancient River and I've ran into a problem. When I try to play on Ancient River, my starcraft shuts down (this doesn't happen on other maps). Idk if this happens to you guys on my map. I had it working before I added in the fancy doodads and zerg buildings. Is it my computer, the map, or my editor and how do I fix it. THX!
usually your map.
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On January 21 2010 09:27 Kenpachi wrote:Show nested quote +On January 21 2010 09:24 wysley wrote: Hey, I'm the creator of the map Ancient River and I've ran into a problem. When I try to play on Ancient River, my starcraft shuts down (this doesn't happen on other maps). Idk if this happens to you guys on my map. I had it working before I added in the fancy doodads and zerg buildings. Is it my computer, the map, or my editor and how do I fix it. THX! usually your map.
how do I fix it?
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pfft I don't agree.. a lot of those maps don't support theme, you can't just add a temple on the map and call it Lost/Found Temple. Colosseum III imba, 3rd expo too easy to secure
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If I were to vote, I'd go with Huskyland and maybe Spider Monkey. Others just don't look as polished.
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Same here :} except I wouldn't maybe SpiderMonkey (When My up date comes its going 2 blow ur minds =)
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K, I think I got them all updated again, if I missed yours please let me know
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Husky, what/where is this OP you speak of? Where are the updates you keep track off?
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OP means 'original post' , so its the first post in this thread. i'm adding all the maps at the bottom of the post in a list with spoilers.
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On January 21 2010 10:22 wysley wrote:Show nested quote +On January 21 2010 09:27 Kenpachi wrote:On January 21 2010 09:24 wysley wrote: Hey, I'm the creator of the map Ancient River and I've ran into a problem. When I try to play on Ancient River, my starcraft shuts down (this doesn't happen on other maps). Idk if this happens to you guys on my map. I had it working before I added in the fancy doodads and zerg buildings. Is it my computer, the map, or my editor and how do I fix it. THX! usually your map. how do I fix it? I opened your map, deleted the sprites and it stopped crashing. Sprites can make a map crash, so be careful when using them. I don't really know what was the point of the ones you added anyway.
As for balance, you need to make sure the main base ramps are balanced. The top base has the ramp way out in front, and the bottom base's ramp is tucked in a corner. I think you need to make the natural choke smaller as well. Also the main's gas needs to be balanced, read this.
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