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[Contest] Map Design Contest! - Page 7

Forum Index > BW General
Post a Reply
Prev 1 5 6 7 8 9 24 Next All
Kaappp
Profile Joined January 2010
Latvia9 Posts
January 18 2010 19:34 GMT
#121
heh, thanks guys for help! , appreciated : )
coV
Profile Joined January 2010
United States31 Posts
January 18 2010 19:55 GMT
#122
so the buidling power generator can be 'Decimated Earth'?
Husky
Profile Blog Joined May 2009
United States3362 Posts
January 18 2010 21:27 GMT
#123
Holy crap guys, you are keeping this thread amazing. I'm going to read through every post and response where appropriate when i get home, but I am really impressed with the effort you guys are putting into this, it is awesome!

Commentaries: youtube.com/HuskyStarcraft
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 18 2010 21:32 GMT
#124
On January 18 2010 21:51 MorroW wrote:
Show nested quote +

Name: Huskyland
Scenario: Twilight
Map size: 128x128
Players: 4
Description: Standard map with 8 temples on the map (each one stacked 10 times). Behind the second temple on the right side of the ramp is unbuildable ground. 9 Minerals in main, 7 at natural, 5 at mineral only and 6 minerals at the 3rd gas.
Each position can be walled off with 1rax1fac or in TvP by 1rax1supply (just like byzantium3)
Overlord spots by the side of the bridges on the high ground.
[image loading]


Map made by MorroW

gl gg everyone )

ill try get some of my friends to play a couple of games at it, btw i hope u can get higher prices on this thing~~

Aren't you only allowed maps that you made after the contest announcement?
frontliner2
Profile Blog Joined October 2009
Netherlands844 Posts
January 18 2010 22:00 GMT
#125
Tell him neobowman ;p
I had a bad dream. Don't be afraid, bad dreams are only dreams. What a time you chose to be born in...
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
January 18 2010 22:19 GMT
#126
I have a question, can you enter + than one map in the competition ?
10%
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
January 18 2010 22:32 GMT
#127
Yeah he said you can
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Kaappp
Profile Joined January 2010
Latvia9 Posts
January 18 2010 22:39 GMT
#128
Map name: Right in Two
Map theme: Found Temples

[image loading]


http://www.panschk.de/mappage/comments.php?mapid=3993 -> to download
ranzo77333
Profile Joined January 2010
United States27 Posts
January 19 2010 01:00 GMT
#129
i just want to make sure can u use more than one theme in the map or does it have to be one theme only
I love Dark Templars
dyren
Profile Joined December 2009
United States260 Posts
January 19 2010 01:04 GMT
#130
Reread the first post ranzo, Husky edited it to include an answer to the very same question you asked. The answer is you must use One OR More themes in your map(s.) But AT LEAST one...
(╬ ಠ益ಠ)
Husky
Profile Blog Joined May 2009
United States3362 Posts
January 19 2010 02:25 GMT
#131
Actually, it looks like most the questions have been answered already.

If anyone has a specific question that I missed feel free to post it here or send me a tell. I just got back from a 4 day LAN party and am getting caught up on everything.

These maps are blowing me away so far, I think the tournament map pool is going to be able to have different sets of maps for the brackets. Sweet
Commentaries: youtube.com/HuskyStarcraft
Geeko
Profile Joined January 2010
New Zealand17 Posts
January 19 2010 04:42 GMT
#132
Map - 3.6.9
Theme - decimated Earth
Details - 128x128 space tileset

[image loading]


Download - Melee
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
January 19 2010 05:12 GMT
#133
Man with all these new ones I really gotta finish my map xD and morrows has a pandabearguy in the center ^^
Dota 3hard5me
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
Last Edited: 2010-01-19 05:33:39
January 19 2010 05:31 GMT
#134
Map Name: Willpower
Theme: Founded Temples

[image loading]

Media fire fails with pictures.
Bigger Picture


Ill edit this tomorrrow with info. im too sleepy to type it all down.


Download links:
Melee
Obs
Nada's body is South Korea's greatest weapon.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 19 2010 06:03 GMT
#135
Wow, mine's taking longer than I thought X_X. Least there's plenty of time to do it.
MorroW
Profile Joined August 2008
Sweden3522 Posts
January 19 2010 07:01 GMT
#136
On January 19 2010 06:32 neobowman wrote:
Show nested quote +
On January 18 2010 21:51 MorroW wrote:

Name: Huskyland
Scenario: Twilight
Map size: 128x128
Players: 4
Description: Standard map with 8 temples on the map (each one stacked 10 times). Behind the second temple on the right side of the ramp is unbuildable ground. 9 Minerals in main, 7 at natural, 5 at mineral only and 6 minerals at the 3rd gas.
Each position can be walled off with 1rax1fac or in TvP by 1rax1supply (just like byzantium3)
Overlord spots by the side of the bridges on the high ground.
[image loading]


Map made by MorroW

gl gg everyone )

ill try get some of my friends to play a couple of games at it, btw i hope u can get higher prices on this thing~~

Aren't you only allowed maps that you made after the contest announcement?

i have no idea
besides i made this map about 1 week before this event and it i never tested it never gave it a name or deco or anything, just a simple scratch, it wasnt even possible to play the map in obs ver or in real melee ver.
now when i saw this competition i updated and fixed everything including many new features. and even if i didnt do it last week i could just throw it together atm and create it, so i dont see ur point
Progamerpls no copy pasterino
Vlanitak
Profile Joined November 2009
Norway3045 Posts
January 19 2010 08:43 GMT
#137

3) The map must be 100% your creation from scratch specifically for this contest. While I cant verify every single map, if it is found to be somewhere else previous to the time of this post you will be disqualified.

so... I think that would be up to Husky to decide then
washed
ejac
Profile Blog Joined January 2009
United States1195 Posts
Last Edited: 2010-01-19 23:04:33
January 19 2010 09:09 GMT
#138
[image loading]


Map Name: Sandstorm Basin
I know there is no basin, but when I originally came up with the name I considered for about 2 seconds of having dark swarms randomly appearing in a sunken middle.

Map Specs: 2 players, 4 obs, decimated earth, ums, 128x96, desert

Features:

Xel'naga watch towers: Can't wait for sc2? Well now you have all the pleasure of xel'naga watch towers in starcraft 1, enjoy.

Map artifacts burn down after 15 minutes. Can be destroyed as well.

Main wall off aids can be repaired at the same rate and cost of a supply depot
+ Show Spoiler +
[image loading]

[image loading]


Changelog:
+ Show Spoiler +
1.1
Changed temples to psi disrupters. Burn down after 15 minutes

Many small cosmetic changes/fixes

Xel'naga tower vision made more circular

Game starts explored, black out due to fog of war

Changed placement of a couple mineral patches

Added a map artifact to aid in walling off




Download
esq>n
Husky
Profile Blog Joined May 2009
United States3362 Posts
January 19 2010 09:36 GMT
#139
I cant test atm but does this map use triggers (for sc2 style watch towers?) and stuff like that?

If so, AWESOME! Cant wait to try it if thats the case.
Commentaries: youtube.com/HuskyStarcraft
Impervious
Profile Blog Joined March 2009
Canada4217 Posts
January 19 2010 16:24 GMT
#140
On January 19 2010 18:36 HuskyTheHusky wrote:
I cant test atm but does this map use triggers (for sc2 style watch towers?) and stuff like that?

If so, AWESOME! Cant wait to try it if thats the case.


Fuck. That was an idea I had for a second entry..... I'm currently at 1400 lines of code for the triggers..... Although, I'm making it a little fancier than just SC2 watch towers.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
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