[Contest] Map Design Contest! - Page 7
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Kaappp
Latvia9 Posts
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coV
United States31 Posts
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Husky
United States3362 Posts
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neobowman
Canada3324 Posts
On January 18 2010 21:51 MorroW wrote: gl gg everyone ) ill try get some of my friends to play a couple of games at it, btw i hope u can get higher prices on this thing~~ Aren't you only allowed maps that you made after the contest announcement? | ||
frontliner2
Netherlands844 Posts
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sTYleZerG-eX
Mexico473 Posts
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Nightmarjoo
United States3359 Posts
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Kaappp
Latvia9 Posts
Map theme: Found Temples http://www.panschk.de/mappage/comments.php?mapid=3993 -> to download | ||
ranzo77333
United States27 Posts
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dyren
United States260 Posts
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Husky
United States3362 Posts
If anyone has a specific question that I missed feel free to post it here or send me a tell. I just got back from a 4 day LAN party and am getting caught up on everything. These maps are blowing me away so far, I think the tournament map pool is going to be able to have different sets of maps for the brackets. Sweet | ||
Geeko
New Zealand17 Posts
Theme - decimated Earth Details - 128x128 space tileset Download - Melee | ||
Nub4ever
Canada1981 Posts
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Kenpachi
United States9908 Posts
Theme: Founded Temples Media fire fails with pictures. Bigger Picture Ill edit this tomorrrow with info. im too sleepy to type it all down. Download links: Melee Obs | ||
neobowman
Canada3324 Posts
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MorroW
Sweden3522 Posts
On January 19 2010 06:32 neobowman wrote: Aren't you only allowed maps that you made after the contest announcement? i have no idea besides i made this map about 1 week before this event and it i never tested it never gave it a name or deco or anything, just a simple scratch, it wasnt even possible to play the map in obs ver or in real melee ver. now when i saw this competition i updated and fixed everything including many new features. and even if i didnt do it last week i could just throw it together atm and create it, so i dont see ur point | ||
Vlanitak
Norway3045 Posts
3) The map must be 100% your creation from scratch specifically for this contest. While I cant verify every single map, if it is found to be somewhere else previous to the time of this post you will be disqualified. so... I think that would be up to Husky to decide then | ||
ejac
United States1195 Posts
Map Name: Sandstorm Basin I know there is no basin, but when I originally came up with the name I considered for about 2 seconds of having dark swarms randomly appearing in a sunken middle. Map Specs: 2 players, 4 obs, decimated earth, ums, 128x96, desert Features: Xel'naga watch towers: Can't wait for sc2? Well now you have all the pleasure of xel'naga watch towers in starcraft 1, enjoy. Map artifacts burn down after 15 minutes. Can be destroyed as well. Main wall off aids can be repaired at the same rate and cost of a supply depot + Show Spoiler + Changelog: + Show Spoiler + 1.1 Changed temples to psi disrupters. Burn down after 15 minutes Many small cosmetic changes/fixes Xel'naga tower vision made more circular Game starts explored, black out due to fog of war Changed placement of a couple mineral patches Added a map artifact to aid in walling off Download | ||
Husky
United States3362 Posts
If so, AWESOME! Cant wait to try it if thats the case. | ||
Impervious
Canada4166 Posts
On January 19 2010 18:36 HuskyTheHusky wrote: I cant test atm but does this map use triggers (for sc2 style watch towers?) and stuff like that? If so, AWESOME! Cant wait to try it if thats the case. Fuck. That was an idea I had for a second entry..... I'm currently at 1400 lines of code for the triggers..... Although, I'm making it a little fancier than just SC2 watch towers..... | ||
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