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[Contest] Map Design Contest! - Page 24

Forum Index > BW General
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Prev 1 22 23 24 All
haster27
Profile Blog Joined October 2009
Taiwan809 Posts
February 07 2010 18:23 GMT
#461
Darn, I just learned about this now. How terrible.
Husky
Profile Blog Joined May 2009
United States3362 Posts
February 07 2010 18:48 GMT
#462
On February 08 2010 03:14 Chef wrote:
Show nested quote +
On February 07 2010 08:05 HuskyTheHusky wrote:
On February 07 2010 03:45 Nub4ever wrote:
I don't know if its still allowed but I made some changes to my map. The 1.0 version's still up but newest is 1.01 (I don't know how to come up with names so just increasing by random amount every time :D)To Thread


I am going to be updating the final map pack here in an hour or so since it seems like some of the obs versions were outdated. I'll toss yours in but this is really the final version

On February 07 2010 01:24 Chef wrote:
5-6 days? Common, be respectful to people who make your thread a success. Putting it to a vote is lazy enough as it is.


Yes. I am lazy. It has nothing to do with IRL stuff like, say, having to be out of town for the next 4 days. But now that I know I'm lazy I can finally confront the real problem. I'm sorry to those who I have let down by being so lazy.

It takes literally half an hour, and you've known about this in advance for about a month lol. Yes, you are being lazy, no need to be smarmy too. Your ability to browse TL is proof enough you're not that fantastically busy.


I don't know why you think me making the next thread a little later than after when the conteset ends as being 'lazy'. Like, why does it even matter?

And I dont know if you were too lazy to read the OP... but it specifically says

JUDGING: Final decisions on which 3 maps win this contest will be decided by me for originality, enjoyment, practicality, balance, and whatever else I think makes it a great map. A poll will be held to influence my decision but not to make it for me.


-_-;;
Commentaries: youtube.com/HuskyStarcraft
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
February 08 2010 08:38 GMT
#463
Hey, im the author of the map Velocity.

I currently have no access to internet at home so i can't update my map velocity. I found alot of "mistakes" i made and i can't correct them at the moment. As soon as i get my internet back i will fix the problems (mostly some un-minable minerals and the temples in-base won't show up when you play the map since they are outside of the maps borders)
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
CursOr
Profile Blog Joined January 2009
United States6335 Posts
February 08 2010 15:14 GMT
#464
Velocity is one of my favorites, depending on how voting is set up, it will probably get mine regardless.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
knf
Profile Joined May 2008
Sweden282 Posts
February 08 2010 16:51 GMT
#465
Lovely stuff and quite a few cool maps - though now that the list is finalized I'm suffering from information overload! :D

Looking forward to be watching and playing some games on the final selection - this is a very inspiring initiative, just the kind of stuff the community needs.
I was born to fast expand!
T.n.T
Profile Joined January 2010
United States20 Posts
February 10 2010 19:53 GMT
#466
[image loading]


my revised one
i hope it worked
"If you're good at anticipating the human mind, it leaves nothing to chance." -Saw V <---Therefore, all fanboys who cry build order when their favorite player loses deserve to be put in deathtraps to fight for their lives
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
February 11 2010 09:39 GMT
#467
Only played 2 maps so far, and just TvZ at that.

Abahus Kydan

14 CC can pretty much not be stopped - I'd even do it vP. Main is way too big though (the rally from rax/facts to choke is way too distant), as is the distance nat - choke. My opponent had to build a creep colony in order to expand creep so he could build sunkens at the right place. IMO redo this map making it less wide (96 x 128?). He also tried to expand but couldn't find a good spot - which, looking at the map afterwards sounds true enough. Also when I shift-tabbed the neutral buildings became red and I became some fucked up brown/black colour.

Huskyland
Spawning top right I couldn't build a scanner at my natural. Got raped by Lurkers. This pissed me off.
Moderator@TLPholon // "I need a third hand to facepalm right now"
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