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[Contest] Map Design Contest! - Page 22
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Nub4ever
Canada1981 Posts
All updates will be posted here. | ||
Pyrrhuloxia
United States6700 Posts
On February 03 2010 07:27 -fj. wrote: Just host it with obs on iccup. People sometimes come Edit: !! final version of montezuma !! omg that's some mc escher shit right there | ||
Husky
United States3362 Posts
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neobowman
Canada3324 Posts
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Superouman
France2195 Posts
I think this is awesome, and it would be more awesome if the middle was larger | ||
32
United States163 Posts
Here is a picture of the final copy for anyone that would like to see. http://img707.imageshack.us/img707/3926/halftide.jpg | ||
sTYleZerG-eX
Mexico473 Posts
Up date - Removed the mineral block on the bridge - Added a mineral only at the 12 and 6 o'clock expos. This way players have a easer, closer expo 2 take. - Added a gas to the previous mineral only at 5 and 2 o'clock expos. Gas has 3000(not regular amount). - All neutral buildings are ling proof and work fine. - The swarm also works (Doesn't crash game) - And all doodad are now in place -Deco is also 100% done link to dl is here: http://www.panschk.de/mappage/comments.php?mapid=4013 | ||
Nub4ever
Canada1981 Posts
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neobowman
Canada3324 Posts
Map for Husky's competition. Found Temples (well, it's one but the HERO DTs are guarding the khaydarin crystals needed to access the temple. Crappy plot, I know) I've done testing, fixed tank spots and such, though since it was made by me, deco isn't that good. Backdoor to natural is blocked by the natural's mineral line. One patch has 100 minerals to mine out quickly. The khaydarin crystals are the second blockade, and can be taken out by workers. Middle one has to be taken out for hydras to get through. Taking out one side crystal can let lings through. Last blockade are neutral DTs. Both need to be taken out for hydras to get through, one for lings. I made the natural's choke a bit small to compensate for any possible tricks using the backdoor. The main has 9 minerals (Top right and bottem left have them stacked so horizontal isn't as bad) and the nats have 7, though one has 100 minerals so it's probably more like 6, kinda balancing out the small nat choke, forcing you to expand more and helping Zerg a bit. The stasis cells are ling tight. That's about it. Only problem I've found is the pathing issue that may or may not still exist for the top left and bottom right mains when you move units from there to start locations clockwise to them. Isn't too big of a problem if you just rally to the edge of or outside the natural, though I'm planning to fix it when I have time. Suggestions are welcome. Melee Obs | ||
32
United States163 Posts
Half Tide Decimated Terran + Show Spoiler + With Observers http://www.mediafire.com/?hzowoofjm1m Without Observers http://www.mediafire.com/?znwyo2myzzy Also both mains are completely walloffable, though they may not seem like it. | ||
Superouman
France2195 Posts
Added unbuildable space below island minerals The top highground path is a bit larger Download map from here: http://www.panschk.de/mappage/comments.php?mapid=4020 | ||
sTYleZerG-eX
Mexico473 Posts
-Here is link: http://www.panschk.de/mappage/comments.php?mapid=4013 | ||
Tegual
Australia1 Post
Name: Temple Terror 2 player map Theme: C) Found Temples Link: http://www.nibbits.com/sc/maps/view/131307/ pic: http://www.nibbits.com/sc/maps/view/131307/preview/ | ||
T.n.T
United States20 Posts
(4) No Telling (OB) made changes, natural closer, path to back expo unpylonable | ||
Nub4ever
Canada1981 Posts
(Warning Big Picture) + Show Spoiler + Infos Mains Expansions. 9x 1500 Minerals 1x 5000 Vespene Gas 6/12 O'Clock Expansions 8x 1500 Minerals 2x 2500 Vespene Gas 3/9 O'Clock Expansions and Naturals 8x 1500 Minerals 1x 5000 Vespene Gas Mineral Only Expansions 8x 1500 Minerals Center Expansion 24x 300 Minerals 4x 1200 Vespene Gas 10x Stacked 0 Minerals - Mining allows small amounts of units through. 3x Ion Cannon 2000 HP - Destroying allows large amounts of units through. OBs [Version. 1.0] Melee [Version. 1.0] Finally done, if you have any suggestions I think I still got time to edit em in! | ||
TriniMasta
United States1323 Posts
Theme: Found Temples Players: 2 (11, 1) 128x128 Space by N2Lucky-X or TriniMasta[wD] http://www.mediafire.com/?hlt5jj0odj2 (OBS) http://www.mediafire.com/?zjd0wejylmm (MELEE 1v1) Version Changes: 1.1 Island expansion was added while fixing mineral placements in main 1.2 Gas placements were fixed and the terrain was made to play better Neo- Mineral only with Xel NaGa temples added in main (6 patches) - Minerals (16) blocking first ramp to cut rush distance in this 2 player map. p.s. I think you should make a 9 min vid going through all the map (using pictures) briefly, giving your opinion, critisizism, etc. That would be nice! (and is this the only space map? Sorry i didn't wait for all images to load) | ||
neobowman
Canada3324 Posts
On February 04 2010 16:46 TriniMasta[wD] wrote: I think you should make a 9 min vid going through all the map (using pictures) briefly, giving your opinion, critisizism, etc. That would be nice! Good idea, though your map picture sucks. Take it from scmdraft2. | ||
Husky
United States3362 Posts
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sTYleZerG-eX
Mexico473 Posts
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Husky
United States3362 Posts
On February 05 2010 03:23 sTYleZerG-eX wrote: Husky make sure 2 dl the latest version of my maps both Spider Monkey and Pixys Wish, because There has been some small but important modifications. I will make sure to, I havent actually downloaded any of the maps yet, going to go through the post in reverse order and make sure I get people's newest posts. In a week or so I should have a map pack ready for everyone to download and try out. | ||
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