(2)Ramps On 1.0
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http://www.mediafire.com/download.php?ewmmmji2nid
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SKinuh
Germany91 Posts
(2)Ramps On 1.0 ![]() http://www.mediafire.com/download.php?ewmmmji2nid | ||
CursOr
United States6335 Posts
2 player poll 3 player poll 4 player poll AKA- I just dont wanna go up against all the 2 player maps. Especially all the ones that used the MirrorEffect. Then you could just take the top 3 of each poll or whatever. | ||
Nub4ever
Canada1981 Posts
On January 30 2010 16:10 sTYleZerG-eX wrote: Nice I like the map but mains seem to small, and there is to much wasted space in map, specially on 3 o'clock and 8 o'clock Before the mains were actually too big so I made em smaller =/ looks small in the pic but they're damn large ingame... | ||
CursOr
United States6335 Posts
Congratz man... talk about bringing a lot to the SC scene. Thanks a lot ![]() | ||
Pyrrhuloxia
United States6700 Posts
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CursOr
United States6335 Posts
On January 31 2010 06:40 Pyrrhuloxia wrote: I don't think I'm gonna finish my map cuz it doesn't seem very good... LoL That didn't stop lots of people. Including myself. You never know what the taste is going to be, and you can be sure they arent going to pick 100% mirror looking maps, which would mostly be your 2 players ones. Looks too boring. I'd say give it another couple days and make a submission. It's easy enough. edit: "Velocity" looks like an excellent 4 player map. The natrual exits arent to close or too varried (usually a problem with mirror 4 players) and the places to expand look very interesting with mineral only, glitchable lines and lots of directions to choose. Well done. | ||
Kenpachi
United States9908 Posts
if anyone dled it, can they post a new link with pic and dl? my computer sucks balls. map name was willpower | ||
Husky
United States3362 Posts
Sorry about getting the names mixed up. | ||
the-Undermind
Canada106 Posts
On January 30 2010 23:08 the-Undermind wrote: http://rapidshare.com/files/343397852/_2_Ooziiki_Landing_n_.scx.html melee http://rapidshare.com/files/343398082/_2_Ooziiki_Landing_o_.scx.html obs ![]() Okay then, Theme: Zerg Invasion 2 players etc o-O | ||
the-Undermind
Canada106 Posts
On January 31 2010 02:39 huni wrote: New Map (2)Ramps On 1.0 ![]() http://www.mediafire.com/download.php?ewmmmji2nid this looks sick | ||
Superouman
France2195 Posts
Name: Greenland Theme: Decimated Earth ![]() backdoor gas has 1000 inside bottom gases have 4000 inside double gases in the island have 3000 inside buildings are "units" and have 33% hp in order to burn since the comp will be probably played with "use map settings" 2 patches in the backdoor have 750minerals ![]() EDIT: http://www.panschk.de/mappage/comments.php?mapid=4020 | ||
Nub4ever
Canada1981 Posts
Linky | ||
the-Undermind
Canada106 Posts
was just looking through the maps and i saw this: Once you have expanded to your natural, reinforcement will be slow because the ramp and minerals are positioned so that your units have to maneuver around the workers and main structure. Also, the space behind the naturals looks almost wasted.... EXCEPT FOR...... + Show Spoiler + SUPERRRRRRR PROXYYYYYYYYYYYYYY!!! | ||
the-Undermind
Canada106 Posts
On February 01 2010 12:30 the-Undermind wrote: was just looking through the maps and i saw this: Once you have expanded to your natural, reinforcement will be slow because the ramp and minerals are positioned so that your units have to maneuver around the workers and main structure. Also, the space behind the naturals looks almost wasted.... EXCEPT FOR...... + Show Spoiler + SUPERRRRRRR PROXYYYYYYYYYYYYYY!!! And the resource placement in the main is also a bit odd O.O And the gas at the naturals will be raped by mutalisks | ||
Pyrrhuloxia
United States6700 Posts
On January 31 2010 06:54 cUrsOr wrote: Show nested quote + On January 31 2010 06:40 Pyrrhuloxia wrote: I don't think I'm gonna finish my map cuz it doesn't seem very good... LoL That didn't stop lots of people. Including myself. You never know what the taste is going to be, and you can be sure they arent going to pick 100% mirror looking maps, which would mostly be your 2 players ones. Looks too boring. I'd say give it another couple days and make a submission. It's easy enough. edit: "Velocity" looks like an excellent 4 player map. The natrual exits arent to close or too varried (usually a problem with mirror 4 players) and the places to expand look very interesting with mineral only, glitchable lines and lots of directions to choose. Well done. Thanks for the encouragement. I thought about posting screenshots of my WIPs and asking for input, but the concepts for each really fell apart. You're right about my previous two player maps being too mirror-like. At the time, they looked fine to me but my sense of map aesthetics has progressed since then. I'm also understanding how maps work a bit more, both from my own playing and watching Day 9. This makes it too hard to post either of my WIPs when the problems are so obvious to me. I'm pretty disappointed because I want to be a part of this awesome contest but I am behind on my thesis work so I really don't have time to hack out a decent map. I think what I will do is make a set of maps that I can like, once I have time, put together some prizes, and see if I can attract some players to play a tournament on my maps. It'll be a long time, though, before I can put together five good ones. | ||
Urth
United States1247 Posts
![]() http://www.mediafire.com/?ntwjzm31y0q First try at a map *small main *can wall off natural w/ supply supply rax *backdoor min only, with 32 min patch separating bases, can glitch workers through *short route to 4th gas/faster backdoor route to 3rd gas protected by 2 stacked overmind cocoons | ||
splorygon
18 Posts
+ Show Spoiler + ![]() Quick description:
The map takes place after a PvP battle where both forces are almost completely wiped out. The top left and bottom right expansions are their former main bases with a few neutral buildings being the remains of their bases. Version 1.4 changes:
+ Show Spoiler [Version 1.3] + + Show Spoiler [Version 1.2] + ![]() Version 1.2 changes:
+ Show Spoiler [Version 1.1] + + Show Spoiler [Version 1.0] + | ||
Superouman
France2195 Posts
i also edited my previous post http://www.panschk.de/mappage/comments.php?mapid=4020 | ||
32
United States163 Posts
either Wednesday, February 3rd, or Thursday, February 4th. | ||
the-Undermind
Canada106 Posts
On February 01 2010 14:41 Urth wrote: (2)Inverse Invasion ![]() http://www.mediafire.com/?ntwjzm31y0q First try at a map *small main *can wall off natural w/ supply supply rax *backdoor min only, with 32 min patch separating bases, can glitch workers through *short route to 4th gas/faster backdoor route to 3rd gas protected by 2 stacked overmind cocoons This post was originally meant to criticize your map. Then I realized that I was reading your comment wrong (I just woke up, cut me some slack) and have nothing but compliments. Easily one of the best maps submitted | ||
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