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[Contest] Map Design Contest! - Page 21

Forum Index > BW General
Post a Reply
Prev 1 19 20 21 22 23 24 Next All
Husky
Profile Blog Joined May 2009
United States3362 Posts
February 01 2010 22:32 GMT
#401
The OP should be updated now.

Getting some awesome last minute submissions . I like the creativity in a lot of these.
Commentaries: youtube.com/HuskyStarcraft
Husky
Profile Blog Joined May 2009
United States3362 Posts
February 01 2010 22:36 GMT
#402
On February 01 2010 19:22 32 wrote:
Husky, Wednesday, February 4th is not a real date.
either Wednesday, February 3rd,
or Thursday, February 4th.


Changed it. I meant Wednesday. Thanks
Commentaries: youtube.com/HuskyStarcraft
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
Last Edited: 2010-02-01 22:40:21
February 01 2010 22:38 GMT
#403
Up date!:
[image loading]


- Deco Is up

- Middle doodads have been placed ( There are still not done yet I will place a bit + of them on next up date )

- Moved the minerals on the 4th gas

Map is not yet done doodads on the high ground haven't been placed yet. Also I have tested all the neutrals buildings and spells, they work, but I still need to ling test all of them. [Reminder](there are no stacked buildings)
Here is link 2 map dl:
http://www.panschk.de/mappage/comments.php?mapid=4013
10%
32
Profile Joined February 2010
United States163 Posts
Last Edited: 2010-02-01 23:58:18
February 01 2010 23:57 GMT
#404
On February 02 2010 07:36 HuskyTheHusky wrote:
Show nested quote +
On February 01 2010 19:22 32 wrote:
Husky, Wednesday, February 4th is not a real date.
either Wednesday, February 3rd,
or Thursday, February 4th.


Changed it. I meant Wednesday. Thanks


Um...
Sorry to bring this up again, but now it says Thursday in the first post. Also, I am not finished with my map yet, (I still need to place minerals and fix glaring imbalances and problems since this is my first real melee map) but here is a picture for anyone who would like to see. I'm thinking about naming it "half tide". Almost any criticism is welcome.
edit: Theme will be Decimated Earth
dyren
Profile Joined December 2009
United States260 Posts
February 02 2010 01:22 GMT
#405
On February 02 2010 08:57 32 wrote:
Show nested quote +
On February 02 2010 07:36 HuskyTheHusky wrote:
On February 01 2010 19:22 32 wrote:
Husky, Wednesday, February 4th is not a real date.
either Wednesday, February 3rd,
or Thursday, February 4th.


Changed it. I meant Wednesday. Thanks


Um...
Sorry to bring this up again, but now it says Thursday in the first post. Also, I am not finished with my map yet, (I still need to place minerals and fix glaring imbalances and problems since this is my first real melee map) but here is a picture for anyone who would like to see. I'm thinking about naming it "half tide". Almost any criticism is welcome.
edit: Theme will be Decimated Earth

Shape of the mains is.. interesting (maybe awkward).. the only other crit I have at this point is avoid "straight" lines that means the ugly zig-zag you get with perfectly vertical cliffs, and the "boring" straight edge caused by aligning isoms (straight diagonal line.) Look at some more pro maps and see what sorts of "shapes" they use for cliff edges and map features. (feel free to ignore advice if you're going for something specific and non-standard)
(╬ ಠ益ಠ)
Husky
Profile Blog Joined May 2009
United States3362 Posts
February 02 2010 03:46 GMT
#406
The date on there is the one I always meant to have. I think I said it wrong in my post saying i was fixing it, but its good to go now
Commentaries: youtube.com/HuskyStarcraft
Ronald_McD
Profile Blog Joined November 2008
Canada807 Posts
February 02 2010 03:56 GMT
#407
Jesus, my map has no chance.

Maybe I can squeeze out another shitty map for you to sift through in these next 3 days
FUCKING GAY LAGS
Geeko
Profile Joined January 2010
New Zealand17 Posts
Last Edited: 2010-02-02 04:30:49
February 02 2010 04:10 GMT
#408
I wanted to put in another map before the deadline.

Cragflake
2 player map
Theme - decimated earth
[image loading]

Download - Melee

And also update 3.6.9.
[image loading]

Download - Melee

sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
February 02 2010 04:33 GMT
#409
I like the 3vmap but Imo 2 much wasted space, not good deco, and positional imbalance. what i men by that is that some expos look tankable from the other side of the neutral block and others do not. I do think you can fix all this problems. (hopefully u can manage in 3 days )
10%
splorygon
Profile Joined September 2009
18 Posts
February 02 2010 04:56 GMT
#410
I was planning on making another map with the idea of having it a bit similar to pacman where you can go off one side and come back in the other. However I wouldn't have had enough time to make and test the map to a satisfactory level. So instead I decided to make a pacman version of my current map, The Lost War.
+ Show Spoiler [Image of map] +
[image loading]

I removed the 10 and 4 o'clock expansions and replaced them with warpgates that teleport units to the other warpgate.
+ Show Spoiler [10 o'clock warpgate] +
[image loading]
+ Show Spoiler [4 o'clock warpgate] +
[image loading]

Download (2)The Lost War 1.4 (pac).scx
tRuE008
Profile Joined March 2009
United States54 Posts
February 02 2010 05:11 GMT
#411
is there any way to download these maps for my own interest? basically i want to try out these maps, just look so interesting.
the-Undermind
Profile Blog Joined January 2010
Canada106 Posts
February 02 2010 12:52 GMT
#412
On February 02 2010 14:11 tRuE008 wrote:
is there any way to download these maps for my own interest? basically i want to try out these maps, just look so interesting.


Throughout the posts in the thread, most people have included their maps with download links.

GL
Shawn [the-Undermind] Williams
Husky
Profile Blog Joined May 2009
United States3362 Posts
February 02 2010 16:28 GMT
#413
Just a reminder that the deadline for this contest is in two days.

PLEASE make sure that your map has a working download as I am going to download them all at once and put them into a mappack.

I cant necessarily get ahold of everyone individually if your download doesn't work.
Commentaries: youtube.com/HuskyStarcraft
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
Last Edited: 2010-02-02 20:00:24
February 02 2010 19:33 GMT
#414
I wonna try Sandstorm Basin! Anyone wonna play with me?

Doesn't seem like it.
화이팅
-fj.
Profile Blog Joined April 2009
Samoa462 Posts
Last Edited: 2010-02-02 22:28:37
February 02 2010 22:27 GMT
#415
Just host it with obs on iccup. People sometimes come


Edit:
!! final version of montezuma !!
Moaf_
Profile Joined September 2006
Austria76 Posts
February 02 2010 23:34 GMT
#416
(2) Space Blues
Theme: Decimated Earth

[image loading]


Link
No Risk - No Fun
MagisterMan
Profile Blog Joined December 2008
Sweden525 Posts
February 02 2010 23:58 GMT
#417
Cool contest Husky! Here's my map.

map name: (2) Y3K
theme: zerg invasion

[image loading]


http://www.panschk.de/mappage/comments.php?mapid=4022
Nachos?
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
February 03 2010 00:15 GMT
#418
On February 01 2010 21:41 the-Undermind wrote:
Show nested quote +
On February 01 2010 14:41 Urth wrote:
(2)Inverse Invasion
[image loading]

http://www.mediafire.com/?ntwjzm31y0q
First try at a map
*small main
*can wall off natural w/ supply supply rax
*backdoor min only, with 32 min patch separating bases, can glitch workers through
*short route to 4th gas/faster backdoor route to 3rd gas protected by 2 stacked overmind cocoons


This post was originally meant to criticize your map. Then I realized that I was reading your comment wrong (I just woke up, cut me some slack) and have nothing but compliments.

Easily one of the best maps submitted


I dunno about linking the 3rds, terran will slow push that vP and it's unflankable. And PvZ your probably couldn't FE.
the-Undermind
Profile Blog Joined January 2010
Canada106 Posts
February 03 2010 00:43 GMT
#419
On February 03 2010 09:15 Pyrrhuloxia wrote:
Show nested quote +
On February 01 2010 21:41 the-Undermind wrote:
On February 01 2010 14:41 Urth wrote:
(2)Inverse Invasion
[image loading]

http://www.mediafire.com/?ntwjzm31y0q
First try at a map
*small main
*can wall off natural w/ supply supply rax
*backdoor min only, with 32 min patch separating bases, can glitch workers through
*short route to 4th gas/faster backdoor route to 3rd gas protected by 2 stacked overmind cocoons


This post was originally meant to criticize your map. Then I realized that I was reading your comment wrong (I just woke up, cut me some slack) and have nothing but compliments.

Easily one of the best maps submitted


I dunno about linking the 3rds, terran will slow push that vP and it's unflankable. And PvZ your probably couldn't FE.


Fair enough about the linked thirds, that is a bit... :S

I still think that it would be really fun to play on :D
Shawn [the-Undermind] Williams
the-Undermind
Profile Blog Joined January 2010
Canada106 Posts
February 03 2010 00:44 GMT
#420
On February 03 2010 07:27 -fj. wrote:
Just host it with obs on iccup. People sometimes come


Edit:
!! final version of montezuma !!


You sir, have just stolen 1st place in this contest away from everyone else.

GG
Shawn [the-Undermind] Williams
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