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[Contest] Map Design Contest! - Page 13

Forum Index > BW General
Post a Reply
Prev 1 11 12 13 14 15 24 Next All
dyren
Profile Joined December 2009
United States260 Posts
January 22 2010 17:47 GMT
#241
Kaappp I didn't test it but I assume you have to use a unit sprite for the mines belonging to player12. And lings might just be units belonging to player12 with a switch to be burrowed in their properties. Just a guess.
(╬ ಠ益ಠ)
Kaappp
Profile Joined January 2010
Latvia9 Posts
Last Edited: 2010-01-22 17:57:48
January 22 2010 17:56 GMT
#242
Update
(2)Right in Two

[image loading]


1.2
Units:
Minerals in the center were splited into 2 different groups.
Temple in the center was removed
Added temples at 7 and 2
Terrain:
Entrance to the center high ground is now wider
At 11 and 5 (Spawn Sites) it is now impossible to make early tank attack at the minerals and gas.

Please comment and make sudjestments

http://www.panschk.de/mappage/comments.php?mapid=3993 -> to download
Husky
Profile Blog Joined May 2009
United States3362 Posts
January 22 2010 19:00 GMT
#243
I will be updating this later today. Its awesome you guys are updating your maps constantly!
Commentaries: youtube.com/HuskyStarcraft
Impervious
Profile Blog Joined March 2009
Canada4222 Posts
January 22 2010 19:00 GMT
#244
On January 23 2010 02:47 Nightmarjoo wrote:
Show nested quote +
On January 22 2010 16:07 lMPERVlOUS wrote:
On January 22 2010 14:00 Nightmarjoo wrote:
On January 22 2010 12:07 lMPERVlOUS wrote:
On January 22 2010 08:15 Nightmarjoo wrote:
On January 22 2010 06:44 neobowman wrote:
On January 22 2010 05:09 Nightmarjoo wrote:
I wish I knew why no one ever like my maps

This is TL.

No one on bwm ever like my maps either
Or my newsposts


What are you talking about? I loved your map, I just thought I saw something that might pose an imbalance.

Also, your map "3" was awesome. I've played on that one a few times. Quite a few times.

Well I meant the tl people mostly, you already gave some nice feedback about the map. You've played 3 though? Haha, that was one of my favourite maps of mine. You should upload replays for it on bwm if you can, I'd love that :D

I'm gonna try and make another map for this competition, maybe a (3)map since there seem to be a lack of them, though I'm not good at making (3)maps.


Those are old games of mine, and they're on another computer at my home. However, I am going home this weekend, so I will see what I can find. If I find any, I'll bring them back and upload them.

Note though, they are not high quality. I might have averaged 80 apm when I was playing, and my opponents were no better.....

I liked the map due to it's BB style micromanagement, yet it had expansion opportunities. It was very unique, and worked out well.

Glad to hear it seems to play out the way I expected :D
Reps are nice whether they suck or are of progamers really.


Well, if you want reps, I'll see if I can find any old ones, and I'll play a few games over the weekend on it again. I'll make sure to save these ones. And, of course, if you want to play me on it, just let me know, but I won't be able to until at least next week.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Man.Magic
Profile Blog Joined January 2010
United States178 Posts
Last Edited: 2010-01-29 09:56:47
January 22 2010 20:58 GMT
#245
Look on page 18
Updated Map → Swarm Friendly
¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯
Husky
Profile Blog Joined May 2009
United States3362 Posts
January 22 2010 21:17 GMT
#246
wow, that map is crazy unique O.o.

One thing I want to mention overall is that I'm a huge fan of neutral buildings. Especially ones that arent used at the pro level very much. (thats why all 3 themes can easily include lots of neutral buildings).

Not saying its a final factor on which maps win the contest, just the use of buildings on some of them have been very creative.
Commentaries: youtube.com/HuskyStarcraft
Husky
Profile Blog Joined May 2009
United States3362 Posts
January 22 2010 21:27 GMT
#247
Anyone willing to download and get a screenshot for tv-dooke's map?

his post is on page 12.
Commentaries: youtube.com/HuskyStarcraft
thopol
Profile Blog Joined May 2008
Japan4560 Posts
Last Edited: 2010-01-22 21:33:39
January 22 2010 21:31 GMT
#248
On January 23 2010 05:58 Man.Magic wrote:
*img*

I am having difficulty uploading this map to panschk.de. In the meanwhile, here is an image of the map.

I cannot decide whether the name of the map should be Koopa or Space Invaders or something related to the Zerg.

I recommend something Zerg related, like maybe related to how there's no reasonable 3rd gas.

Your map looks mighty fine, but that issue is something I'd suggest you think about.

EDIT: Maybe a wide ramp on the inside of the low-ground expos at 3 and 9. It would help with the other big issue of not having much room to maneuver in the middle.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
Last Edited: 2010-01-22 21:33:20
January 22 2010 21:32 GMT
#249
[image loading]

(2)Yao Floss by tv-dooke
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
the-Undermind
Profile Blog Joined January 2010
Canada106 Posts
January 22 2010 21:33 GMT
#250
On January 23 2010 05:58 Man.Magic wrote:
[image loading]


I am having difficulty uploading this map to panschk.de. In the meanwhile, here is an image of the map.

I cannot decide whether the name of the map should be Koopa or Space Invaders or something related to the Zerg.


Please correct me if I am wrong:

(yes that is an invitation for anyone to point out my blatant stupidity if there is any)

This map looks extremely Terran favored. It looks like Terran is guaranteed 4 minerals and 3 gas with super easy defending. (Main, Natural, Mineral Only outside the Natural, Backdoor).

The backdoor cannot be accessed except from the main base, so build some missile turrets and that base is safe forever.

Now for the natural and mineral only:
Although there are two entrances to this area, it is not practical to try and push in through that tiny, tiny, opening.

Summary:
=Terran favored
=4 bases can be defended by defending ONE tiny area, the choke outside the mineral only.


Request:
=Please work to make this map more balanced. To be honest, I like the way that the map looks, but i think that 4 bases through 1 choke point is unfair.

Thanks,

-Shawn
Shawn [the-Undermind] Williams
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 22 2010 21:49 GMT
#251
On January 23 2010 06:33 the-Undermind wrote:
Show nested quote +
On January 23 2010 05:58 Man.Magic wrote:
[image loading]


I am having difficulty uploading this map to panschk.de. In the meanwhile, here is an image of the map.

I cannot decide whether the name of the map should be Koopa or Space Invaders or something related to the Zerg.


Please correct me if I am wrong:

(yes that is an invitation for anyone to point out my blatant stupidity if there is any)

This map looks extremely Terran favored. It looks like Terran is guaranteed 4 minerals and 3 gas with super easy defending. (Main, Natural, Mineral Only outside the Natural, Backdoor).

The backdoor cannot be accessed except from the main base, so build some missile turrets and that base is safe forever.

Now for the natural and mineral only:
Although there are two entrances to this area, it is not practical to try and push in through that tiny, tiny, opening.

Summary:
=Terran favored
=4 bases can be defended by defending ONE tiny area, the choke outside the mineral only.


Request:
=Please work to make this map more balanced. To be honest, I like the way that the map looks, but i think that 4 bases through 1 choke point is unfair.

Thanks,

-Shawn

You're actually completely right. The map in general is too tight.

Btw, question. Can we post the map in its own thread so we can ask for tops on improvement?
tv-dooke
Profile Joined January 2010
United States7 Posts
January 22 2010 22:13 GMT
#252
im going to make an update to my map, can someone help me out with posting previews or spoilers of the whole map. idk how to do that.. =/
the-Undermind
Profile Blog Joined January 2010
Canada106 Posts
January 22 2010 22:21 GMT
#253
On January 23 2010 06:32 Nightmarjoo wrote:
[image loading]

(2)Yao Floss by tv-dooke


Download link please, that map looks fantastic :D

Additionally:
My first map submission is almost done >8D

-Shawn
Shawn [the-Undermind] Williams
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 22 2010 22:26 GMT
#254
On January 23 2010 06:32 Nightmarjoo wrote:
[image loading]

(2)Yao Floss by tv-dooke


I loled.

Btw, you have 1337 posts. Dont' reply to this unless you want to break the count.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
January 22 2010 22:27 GMT
#255
On January 22 2010 13:38 -fj. wrote:
Montezuma's Revenge or Montezuma for short.

Theme: Lots of temple!!

1v1 map designed to be playable and balanced. It features two large temples that divide the map, and an abnormally loooooooong ramp from the main to natural. The complicated terrain in the center may provide too much cover for terran units and TvP may be very unbalanced on this map, but it could be adjusted if it was actually playtested and turned out that way. There is a backdoor from the 3rd/4th into the natural which is blocked by 5 stacked temples.

This map was made with lots of special blending and took me several days to create so I hope it is appreciated by someone.

(2)Montezuma0.9.scx >>Download<<

+ Show Spoiler [Montezuma 0.9] +
[image loading]


sexiest map in the thread. i think its SUPER terran favored though.
Nada's body is South Korea's greatest weapon.
wysley
Profile Joined November 2009
Canada204 Posts
January 23 2010 02:08 GMT
#256
Here is the balanced, tested, and playable Ancient River.

Mostly, everything is the same, except the gases are placed better, the top ramp and bottom ramp are mostly a bit more open, the chokes of natural and 2nd expo is smaller, and the trees and broodlings are gone.

[image loading]


Melee

if there's anymore problems in balancing, plz post.
the-Undermind
Profile Blog Joined January 2010
Canada106 Posts
Last Edited: 2010-01-23 02:25:03
January 23 2010 02:21 GMT
#257
On January 23 2010 11:08 wysley wrote:
Here is the balanced, tested, and playable Ancient River.

Mostly, everything is the same, except the gases are placed better, the top ramp and bottom ramp are mostly a bit more open, the chokes of natural and 2nd expo is smaller, and the trees and broodlings are gone.

[image loading]


Melee

if there's anymore problems in balancing, plz post.


IMHU:

The top-right and bottom-left expansion mineral patches should be placed farther away from the edge. Where they are now, I don't think anyone would take those bases due to far too easy harass by air units. There should be space for at least 3 missile turrets i think.

Other than that it looks great ^^

~Shawn

EDIT:

same thing with the middle expansions and the mineral only in the mains

Shawn [the-Undermind] Williams
dyren
Profile Joined December 2009
United States260 Posts
January 23 2010 05:12 GMT
#258
Just wanted to say I'm on ICCUP right now hosting test runs of Muessoloc III. If you'd like to help me test it would be greatly appreciated and I can give you a credit if you want. I didn't want to make my own thread for this.

Cheers
(╬ ಠ益ಠ)
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
January 23 2010 05:24 GMT
#259
Huskyland is one of my favorites. good job morrow
Treatin' fools since '87
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
January 23 2010 05:28 GMT
#260
I think Stylezerg wins lol
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