I was just proving my point to Cz who was stubornly arguing with me so sorry if my english is not that good so that someone cant understand what i was saying
Flash vs Jaedong - Page 5
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SkelA
Macedonia13017 Posts
I was just proving my point to Cz who was stubornly arguing with me so sorry if my english is not that good so that someone cant understand what i was saying | ||
EtherealDeath
United States8366 Posts
On December 27 2009 12:52 GreEny K wrote: Jeez people simmer down!!! It was a good game and if your income depended on winning you would do anything it took to get there! Minor derail, I've never heard a non canadian say simmer down until now O.O | ||
dogabutila
United States1437 Posts
re:map - anybody trying to claim that the map is not imbalanced is being ridiculous. Zerg is at a disadvantage enough even with the scout. When you only give them the option to either not scout or lose OL, that is a bad map. Old HBR T can still deny scout, but zerg won't lose OL, which is fair enough. To say that zerg must 4-6pool to counter is ridiculous also. That isn't a counter, it is a cheese build based on blind aggression. It can't possibly be a counter because it must be committed to before you can even know what the other player is doing. I have a feeling that NHBR will be cycled out rather quickly. I dont know why they felt they needed to update the map? but whatever fix they made just causes more problems. | ||
JFKWT
Singapore1442 Posts
On December 27 2009 06:20 Ver wrote: That build isn't so much a cheese as a really good build on HBR. The only way it wouldn't work at all is if Jaedong didn't send his first overlord to that spot, which he definitely isn't going to do for no reason because having the ovie untouchable above their nat is so helpful and otherwise free of risk. It's all the more impressive because HBR is such a hard map for TvZ. Also funny to note that of all the many Flash v Jaedong games only one has really been any kind of epic or close game that effectively lasted over 15 minutes (the MSL game on Loki). The rest have either been one person's prepared strategy winning, one player making a critical mistake and the other punishing it mercilessly, or Flash slumping and getting destroyed (Jaedong doesn't slump). i liked the one on RH3 too it was pretty much a battle of attrition imho | ||
gyth
657 Posts
On December 27 2009 07:38 AttackZerg wrote: I have also (in almost 350 games at the b- level) never once had a terran kill my lord so it is possible that jaedong didn't even consider its possiblity. Thanks for the insight. Its more clear why Flash's play was so devastating and special. I guess I was expecting something more like http://www.gomtv.net/videos/184 | ||
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