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Flash vs Jaedong

Blogs > Hot_Bid
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Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
Last Edited: 2009-12-26 20:59:50
December 26 2009 20:56 GMT
#1
On December 26 2009 22:10 KristianJS wrote:
The desire to see the top players in a long, intense game is of course highly understandable, but these kind of epic games can only result from a situation where both players are trying everything in their power to destroy their opponent but end up constantly blocking each other.

This guy speaks the truth. Sure its disappointing to have a 5 minute bunker rush game, but what makes Pro SC so great is that the players are doing everything in their power to win. That's what makes great competition great, and epic moments epic. You can't hold back or script it even a little or the effect is completely lost.

For instance, for TSL qualifiers there are many groups which are stronger than others. If we just had a vote for the Top 16 players that might get us a "better" Top 16, but we instantly lose that special feeling of not knowing what's going to happen or who's going to qualify.

This feeling of uncertainty is absolutely vital to having a legitimate sport. The viewers / fans need to KNOW that both players can and will do everything possible to win. We don't know what's goin to happen, so when big, intense games occur, they are amplified and genuine. The best sporting moments happen because of this quality, not in spite of it.

So yes, the Flash / Jaedong Game 2 was a disappointment, but every single OSL Finals Game 5 could not have happened without a competitive structure that produces such games.

****
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
mikeymoo
Profile Blog Joined October 2006
Canada7170 Posts
December 26 2009 21:02 GMT
#2
ffs spoiler alert
+ Show Spoiler +
jk
o_x | Ow. | 1003 ESPORTS dollars | If you have any questions about bans please PM Kennigit
Shengster
Profile Blog Joined December 2008
United States167 Posts
December 26 2009 21:02 GMT
#3
I agree completely. The people who are complaining about this are pansies. Winning is winning.
GGQ
Profile Blog Joined July 2008
Canada2653 Posts
December 26 2009 21:04 GMT
#4
Hot_Bid is so wise.
cz
Profile Blog Joined August 2007
United States3249 Posts
December 26 2009 21:06 GMT
#5
I think it's just a starcraft experience and maturity thing.

- Players who are completely new are fascinated by simply watching nukes go off
- Then you gain more experience and realize that that's boring. But you are excited and pumped and think its "the most epic game ever omg guyz" when someone nukes in an actual game, ie Savior v Flash from that special proleague thing or w/e it was.
- Then you learn more and find that boring as it's essentially just playing around, and you learn more about the game and become interested in watching players play long games with big armies, back and forth battles, etc.
- Then you learn more and appreciate the lead-up to those situations, the mind-games and builds that set up the big battles, and you become more interested in the maneuvering, mentally and within the game, that makes for long games.
- Then you learn more and are able to enjoy the meta-game, the mind games and the out-thinking of one player of another.

When you are at the last point, the Flash v Jaedong game 2 is very exciting. It's about preparing a build to counter an opponent's expected build, to play against your own image and exploit your opponent's likely tendencies, less so than the actual action itself.
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
December 26 2009 21:07 GMT
#6
I wasn't dissapointed at all I thought both games were amazing. =p
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
December 26 2009 21:09 GMT
#7
It was just hilarious that the fans thought they were owed something. Like they were entitled to an epic game. And the hate... what insanity.
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
cz
Profile Blog Joined August 2007
United States3249 Posts
December 26 2009 21:12 GMT
#8
Also, form the original quote "...where both players are trying everything in their power to destroy their opponent but end up constantly blocking each other.".

The last couple of words, "end up constantly block each other" is key to those suddenly hating Flash and saying he ruined the series for them. Flash brought it; Jaedong was unable to block it. Don't blame Flash for dismantling Jaedong so quickly and cleanly, and thus ending the series, blame Jaedong for not being able to properly counter the build.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
December 26 2009 21:12 GMT
#9
On December 27 2009 06:09 MYM.Testie wrote:
It was just hilarious that the fans thought they were owed something. Like they were entitled to an epic game. And the hate... what insanity.


Exactly. Spoiled brats.
Lim Yo Hwan forever!
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
December 26 2009 21:13 GMT
#10
2nd game flash used invisinble strategy... there was 0% chance of JD defending/wining .

For once i blame the map.
Stork and KHAN fan till 2012 ...
cz
Profile Blog Joined August 2007
United States3249 Posts
December 26 2009 21:14 GMT
#11
On December 27 2009 06:13 SkelA wrote:
2nd game flash used invisinble strategy... there was 0% chance of JD defending/wining .

For once i blame the map.


Except that his build can be hard-countered, so it's not invincible at all.
OneOther
Profile Blog Joined August 2004
United States10774 Posts
December 26 2009 21:14 GMT
#12
On December 27 2009 06:06 cz wrote:
- Then you learn more and are able to enjoy the meta-game, the mind games and the out-thinking of one player of another.

When you are at the last point, the Flash v Jaedong game 2 is very exciting. It's about preparing a build to counter an opponent's expected build, to play against your own image and exploit your opponent's likely tendencies, less so than the actual action itself.

i agree, well said
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
December 26 2009 21:16 GMT
#13
On December 27 2009 06:14 cz wrote:
Show nested quote +
On December 27 2009 06:13 SkelA wrote:
2nd game flash used invisinble strategy... there was 0% chance of JD defending/wining .

For once i blame the map.


Except that his build can be hard-countered, so it's not invincible at all.



No i cant be countered thats why i said invisible ...losing first ovi its so painfull in zvt even if JD would 9 pool he would still lose that game.
Stork and KHAN fan till 2012 ...
cz
Profile Blog Joined August 2007
United States3249 Posts
Last Edited: 2009-12-26 21:20:10
December 26 2009 21:17 GMT
#14
On December 27 2009 06:16 SkelA wrote:
Show nested quote +
On December 27 2009 06:14 cz wrote:
On December 27 2009 06:13 SkelA wrote:
2nd game flash used invisinble strategy... there was 0% chance of JD defending/wining .

For once i blame the map.


Except that his build can be hard-countered, so it's not invincible at all.



No i cant be countered thats why i said invisible ...losing first ovi its so painfull in zvt even if JD would 9 pool he would still lose that game.


Yeah but you can 4-6 pool and you pretty much auto-win versus that build. The build has a hard counter that cleanly beats it. Thus if a player is using that build, you need to incorporate builds that beat it or at least do decently against it (ie overpool) rather than just keep 12 hatching.

In poker terms, what Flash did is called "balancing his range". It makes him a more difficult player to play against. This is a fundamental concept in poker: anybody on LP would immediately understand what Flash did from a decision-making perspective and why it is very good, not only for this game, but for all his games.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
December 26 2009 21:18 GMT
#15
On December 27 2009 06:16 SkelA wrote:
Show nested quote +
On December 27 2009 06:14 cz wrote:
On December 27 2009 06:13 SkelA wrote:
2nd game flash used invisinble strategy... there was 0% chance of JD defending/wining .

For once i blame the map.


Except that his build can be hard-countered, so it's not invincible at all.



No i cant be countered thats why i said invisible ...losing first ovi its so painfull in zvt even if JD would 9 pool he would still lose that game.

so tvz on HBR is solved right? theres absolutely nothing a zerg could do other then just alt q q if terran goes 7 rax right?
genius
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
December 26 2009 21:18 GMT
#16
On December 27 2009 06:17 cz wrote:
Show nested quote +
On December 27 2009 06:16 SkelA wrote:
On December 27 2009 06:14 cz wrote:
On December 27 2009 06:13 SkelA wrote:
2nd game flash used invisinble strategy... there was 0% chance of JD defending/wining .

For once i blame the map.


Except that his build can be hard-countered, so it's not invincible at all.



No i cant be countered thats why i said invisible ...losing first ovi its so painfull in zvt even if JD would 9 pool he would still lose that game.


Yeah but you can 4-6 pool and you pretty much auto-win versus that build. The build has a hard counter that cleanly beats it.


4-6 pool fails horibly vs 8 rax he have enough time to make bunk into his base and get at least 1-2 marines in his base and still win. We can go all night about this ^^
Stork and KHAN fan till 2012 ...
Southlight
Profile Blog Joined August 2007
United States11766 Posts
Last Edited: 2009-12-26 21:21:23
December 26 2009 21:20 GMT
#17
I don't think the build was even really designed to win outright, as it seemed more to throw Jaedong off balance via the overlord kill -> 12 hatch cancel, for a slight economic advantage. Except Jaedong didn't cancel -> died -> much rage ensued.

But yes, it reminds me of Flash bunker rushing Stork on Katrina in the GOM finals some time ago, when everyone expected Flash to whip out The Flash Build. And Stork was clearly antsying to counter that build. Absolutely wonderful, but you wouldn't understand the beauty of it without understanding all the history that'd built up to that game.
oraoraoraoraoraoraoraora
Ver
Profile Joined October 2008
United States2186 Posts
December 26 2009 21:20 GMT
#18
That build isn't so much a cheese as a really good build on HBR. The only way it wouldn't work at all is if Jaedong didn't send his first overlord to that spot, which he definitely isn't going to do for no reason because having the ovie untouchable above their nat is so helpful and otherwise free of risk. It's all the more impressive because HBR is such a hard map for TvZ.

Also funny to note that of all the many Flash v Jaedong games only one has really been any kind of epic or close game that effectively lasted over 15 minutes (the MSL game on Loki). The rest have either been one person's prepared strategy winning, one player making a critical mistake and the other punishing it mercilessly, or Flash slumping and getting destroyed (Jaedong doesn't slump).
Liquipedia
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
December 26 2009 21:21 GMT
#19
Ok the build is either win fast or throw zerg into really big disadvantage so this is flash we are talking about he wont mess up in in either way.
Stork and KHAN fan till 2012 ...
cz
Profile Blog Joined August 2007
United States3249 Posts
December 26 2009 21:23 GMT
#20
On December 27 2009 06:21 SkelA wrote:
Ok the build is either win fast or throw zerg into really big disadvantage so this is flash we are talking about he wont mess up in in either way.


So, as AntZ said, there is no possible counter to this build? TvZ on Neo HBR is a completely solved game, and Terrans should now have a 100% or near 100% winrate on it?
FragKrag
Profile Blog Joined September 2007
United States11549 Posts
December 26 2009 21:23 GMT
#21
I agree, both of the games were really fun, and it's kind of like the situation when Flash cheesed out Bisu on Monty Hall LOL
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
December 26 2009 21:25 GMT
#22
On December 27 2009 06:23 cz wrote:
Show nested quote +
On December 27 2009 06:21 SkelA wrote:
Ok the build is either win fast or throw zerg into really big disadvantage so this is flash we are talking about he wont mess up in in either way.


So, as AntZ said, there is no possible counter to this build? TvZ on Neo HBR is a completely solved game, and Terrans should now have a 100% or near 100% winrate on it?


You can decide not to send ovi to the normal scouting path ... but yea its really good build on new HBR. Leaving out the cliff in middle map is really bad for zerg.
Stork and KHAN fan till 2012 ...
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
December 26 2009 21:25 GMT
#23
Hotbid speaks the truth. Players will play to win not to entertain people or whatever
OneOther
Profile Blog Joined August 2004
United States10774 Posts
Last Edited: 2009-12-26 21:26:51
December 26 2009 21:26 GMT
#24
On December 27 2009 06:23 FragKrag wrote:
I agree, both of the games were really fun, and it's kind of like the situation when Flash cheesed out Bisu on Monty Hall LOL

yeah, but the only difference is that flash hasn't proven himself yet back then. now everybody knows he's the elite, the top of the crop, and the ultimate terran. (it makes me appreciate his cheesy plays instead of thinking that he's just another cheese ball)
cz
Profile Blog Joined August 2007
United States3249 Posts
December 26 2009 21:27 GMT
#25
On December 27 2009 06:25 SkelA wrote:
Show nested quote +
On December 27 2009 06:23 cz wrote:
On December 27 2009 06:21 SkelA wrote:
Ok the build is either win fast or throw zerg into really big disadvantage so this is flash we are talking about he wont mess up in in either way.


So, as AntZ said, there is no possible counter to this build? TvZ on Neo HBR is a completely solved game, and Terrans should now have a 100% or near 100% winrate on it?


You can decide not to send ovi to the normal scouting path ... but yea its really good build on new HBR. Leaving out the cliff in middle map is really bad for zerg.


I am still certain a 4-6 pool, maybe up to 8 pool, hard-counters this build and gets a very strong position for zerg, even if the terran lifts and floats back to his main with his rax. The 4-6 pool especially, as it protects the OL, and kills the marines.
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
December 26 2009 21:28 GMT
#26
I really like cheese games but that was just showing flash genious mind + abusing new map to the max.

Im mad cuz JD had no chance at all defend this perfect strategy execution by flash
Stork and KHAN fan till 2012 ...
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
December 26 2009 21:28 GMT
#27
Hot_Bid, I couldnt be more appreciative of you making this thread after seeing all the BS from various posters about that game.

It was an epic game, just like every game between these two are. I dont care how lopsided ones victory is, I just love seeing the title Jaedong vs Flash.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
Severedevil
Profile Blog Joined April 2009
United States4835 Posts
December 26 2009 21:28 GMT
#28
The obvious way to prevent that sort of snipe is not to send the overlord out early at all. (Or send it partway, to a safe location, and bring it the rest of the way when Zerglings are out and Terran is contained.) That sucks for Zerg, as they're accustomed to good overlord positions at no cost and still tend to be disadvantaged vs. Terran, but it's hardly an automatic defeat.
My strategy is to fork people.
KvkG
Profile Blog Joined December 2009
United States65 Posts
December 26 2009 21:30 GMT
#29
I agree completely. People should go watch WWE if they always want matches to "deliver" the hype.
Victory goes to the player who makes the next-to-last mistake - Chessmaster Savielly Grigorievitch Tartakower
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
December 26 2009 21:31 GMT
#30
On December 27 2009 06:27 cz wrote:
Show nested quote +
On December 27 2009 06:25 SkelA wrote:
On December 27 2009 06:23 cz wrote:
On December 27 2009 06:21 SkelA wrote:
Ok the build is either win fast or throw zerg into really big disadvantage so this is flash we are talking about he wont mess up in in either way.


So, as AntZ said, there is no possible counter to this build? TvZ on Neo HBR is a completely solved game, and Terrans should now have a 100% or near 100% winrate on it?


You can decide not to send ovi to the normal scouting path ... but yea its really good build on new HBR. Leaving out the cliff in middle map is really bad for zerg.


I am still certain a 4-6 pool, maybe up to 8 pool, hard-counters this build and gets a very strong position for zerg, even if the terran lifts and floats back to his main with his rax. The 4-6 pool especially, as it protects the OL, and kills the marines.


Forcing zerg to 4-6 pool and you defending it without losses still puts terran into really favored position he have more scvs and zerg is left with no economy at all
.
I think you can pick off ovi on time with 2 marines but even if you dont its still cool and you can block choke with a supply which is ling proof is still good enough setup for mid game.
Stork and KHAN fan till 2012 ...
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
December 26 2009 21:33 GMT
#31
I agree. I am one of the bigger jaedong fans on this website and I can't help but feel that in that series he was miles behind flash.

That build/play on hbr was fucking brilliant. It isn't the maps fault that all zergs are scouting in the exact same area/path or that pro zergs rarely 9 drone scout or that overpool is a safe but sometimes economically unviable build on their level level. I think the predictablity of zergs on hbr deserves punishment and flash choose the perfect stage to exploit it AND change his strategy.

Nobody even talks about the risk flash ran with that build and how an overpool or 9pool was an almost automatical lose against the strongest zerg or the danger is having to face jaedong with a one to one score in the r08.... I think flashes play showed everything from heroics to strategic mastery .... what more can you ask of the worlds best terran?
cz
Profile Blog Joined August 2007
United States3249 Posts
Last Edited: 2009-12-26 21:40:08
December 26 2009 21:35 GMT
#32
On December 27 2009 06:31 SkelA wrote:
Show nested quote +
On December 27 2009 06:27 cz wrote:
On December 27 2009 06:25 SkelA wrote:
On December 27 2009 06:23 cz wrote:
On December 27 2009 06:21 SkelA wrote:
Ok the build is either win fast or throw zerg into really big disadvantage so this is flash we are talking about he wont mess up in in either way.


So, as AntZ said, there is no possible counter to this build? TvZ on Neo HBR is a completely solved game, and Terrans should now have a 100% or near 100% winrate on it?


You can decide not to send ovi to the normal scouting path ... but yea its really good build on new HBR. Leaving out the cliff in middle map is really bad for zerg.


I am still certain a 4-6 pool, maybe up to 8 pool, hard-counters this build and gets a very strong position for zerg, even if the terran lifts and floats back to his main with his rax. The 4-6 pool especially, as it protects the OL, and kills the marines.


Forcing zerg to 4-6 pool and you defending it without losses still puts terran into really favored position he have more scvs and zerg is left with no economy at all
.
I think you can pick off ovi on time with 2 marines but even if you dont its still cool and you can block choke with a supply which is ling proof is still good enough setup for mid game.


Well, this will be decided shortly. According to you TvZ on new HBR should be close to 100% winrate for Terran and terrans should always go for the 7 rax build.

- If they don't go for the 7 rax build 100% of the time, then you are wrong that it's unbeatable, as why would a progamer not go for what he believes to be an unbeatable build (or an uncounterable build that gives him a sizeable advantage in all scenarios)?
- If they go for it and lose with it, then you are likewise wrong that it's unbeatable.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
December 26 2009 21:40 GMT
#33
yes lets talk to the people in live report threads like they are human beings
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
December 26 2009 21:41 GMT
#34
On December 27 2009 06:35 cz wrote:
Show nested quote +
On December 27 2009 06:31 SkelA wrote:
On December 27 2009 06:27 cz wrote:
On December 27 2009 06:25 SkelA wrote:
On December 27 2009 06:23 cz wrote:
On December 27 2009 06:21 SkelA wrote:
Ok the build is either win fast or throw zerg into really big disadvantage so this is flash we are talking about he wont mess up in in either way.


So, as AntZ said, there is no possible counter to this build? TvZ on Neo HBR is a completely solved game, and Terrans should now have a 100% or near 100% winrate on it?


You can decide not to send ovi to the normal scouting path ... but yea its really good build on new HBR. Leaving out the cliff in middle map is really bad for zerg.


I am still certain a 4-6 pool, maybe up to 8 pool, hard-counters this build and gets a very strong position for zerg, even if the terran lifts and floats back to his main with his rax. The 4-6 pool especially, as it protects the OL, and kills the marines.


Forcing zerg to 4-6 pool and you defending it without losses still puts terran into really favored position he have more scvs and zerg is left with no economy at all
.
I think you can pick off ovi on time with 2 marines but even if you dont its still cool and you can block choke with a supply which is ling proof is still good enough setup for mid game.


Well, this will be decided shortly. According to you TvZ on new HBR should be close to 100% winrate for Terran and terrans should always go for the 7 rax build. If they don't go for the 7 rax build 100% of the time, then you are wrong that it's unbeatable, as why would a progamer not go for what he believes to be an unbeatable build? If they go for it and lose with it, then you are likewise wrong that it's unbeatable.



Dude... we are talking especialy about Flash vs JD game. Every strategy can be countered and this is no exception you can counter this by going 9pool/overpool and sending scouting ovi into different location.

Flash plan was to kill first ovi ( which is really a BIG deal ) and just take the game with the bunker rush because lings would be really late. Stop talking about 100% tvz winrate already. There is a reason why maps got updates all the time to fix map imbalances.
Stork and KHAN fan till 2012 ...
cz
Profile Blog Joined August 2007
United States3249 Posts
Last Edited: 2009-12-26 21:45:58
December 26 2009 21:44 GMT
#35
On December 27 2009 06:41 SkelA wrote:
Show nested quote +
On December 27 2009 06:35 cz wrote:
On December 27 2009 06:31 SkelA wrote:
On December 27 2009 06:27 cz wrote:
On December 27 2009 06:25 SkelA wrote:
On December 27 2009 06:23 cz wrote:
On December 27 2009 06:21 SkelA wrote:
Ok the build is either win fast or throw zerg into really big disadvantage so this is flash we are talking about he wont mess up in in either way.


So, as AntZ said, there is no possible counter to this build? TvZ on Neo HBR is a completely solved game, and Terrans should now have a 100% or near 100% winrate on it?


You can decide not to send ovi to the normal scouting path ... but yea its really good build on new HBR. Leaving out the cliff in middle map is really bad for zerg.


I am still certain a 4-6 pool, maybe up to 8 pool, hard-counters this build and gets a very strong position for zerg, even if the terran lifts and floats back to his main with his rax. The 4-6 pool especially, as it protects the OL, and kills the marines.


Forcing zerg to 4-6 pool and you defending it without losses still puts terran into really favored position he have more scvs and zerg is left with no economy at all
.
I think you can pick off ovi on time with 2 marines but even if you dont its still cool and you can block choke with a supply which is ling proof is still good enough setup for mid game.


Well, this will be decided shortly. According to you TvZ on new HBR should be close to 100% winrate for Terran and terrans should always go for the 7 rax build. If they don't go for the 7 rax build 100% of the time, then you are wrong that it's unbeatable, as why would a progamer not go for what he believes to be an unbeatable build? If they go for it and lose with it, then you are likewise wrong that it's unbeatable.



Dude... we are talking especialy about Flash vs JD game. Every strategy can be countered and this is no exception you can counter this by going 9pool/overpool and sending scouting ovi into different location.

Flash plan was to kill first ovi ( which is really a BIG deal ) and just take the game with the bunker rush because lings would be really late. Stop talking about 100% tvz winrate already. There is a reason why maps got updates all the time to fix map imbalances.


On December 27 2009 06:13 SkelA wrote:
No i cant be countered thats why i said invisible ...losing first ovi its so painfull in zvt even if JD would 9 pool he would still lose that game.


On December 27 2009 06:21 SkelA wrote:

Forcing zerg to 4-6 pool and you defending it without losses still puts terran into really favored position he have more scvs and zerg is left with no economy at all
.
I think you can pick off ovi on time with 2 marines but even if you dont its still cool and you can block choke with a supply which is ling proof is still good enough setup for mid game.



You are contradicting yourself. You stated that it couldn't be countered, and in a few more posts said that it's even fine against a 4-6 pool, and now you are saying that a 9 pool counters it?

Make up your mind please.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
December 26 2009 21:47 GMT
#36
cz from your posts it sounds like you've never played starcraft before, is this true?
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
December 26 2009 21:49 GMT
#37
Geez Im saying that that strategy cant be countered by JD IN THAT GAME because was the first time ever executed in a tv game and JD couldnt counter because of the lost ovi.

In my other post i say sending ovi to other place meaning ovi will survive and you can defend it like any normal game.

You clearly have some problems understanding simple issues
Stork and KHAN fan till 2012 ...
cz
Profile Blog Joined August 2007
United States3249 Posts
December 26 2009 21:49 GMT
#38
On December 27 2009 06:47 zulu_nation8 wrote:
cz from your posts it sounds like you've never played starcraft before, is this true?


From your post it sounds like you are a douche who has a hard time getting along with people, is this true?
cz
Profile Blog Joined August 2007
United States3249 Posts
December 26 2009 21:50 GMT
#39
On December 27 2009 06:49 SkelA wrote:
Geez Im saying that that strategy cant be countered by JD IN THAT GAME because was the first time ever executed in a tv game and JD couldnt counter because of the lost ovi.

In my other post i say sending ovi to other place meaning ovi will survive and you can defend it like any normal game.

You clearly have some problems understanding simple issues


Ok, I didn't understand that, mostly because you never stated it.
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
December 26 2009 21:52 GMT
#40
zulu_nation8 is right you got no understaning (or really low) of the game at all.
Stork and KHAN fan till 2012 ...
cz
Profile Blog Joined August 2007
United States3249 Posts
December 26 2009 21:53 GMT
#41
On December 27 2009 06:52 SkelA wrote:
zulu_nation8 is right you got no understaning (or really low) of the game at all.


A well-thought out post that explains what part of my reasoning is wrong and why, rather than the expected personal attack. Well done.

Oh wait.
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
December 26 2009 21:54 GMT
#42
On December 27 2009 06:50 cz wrote:
Show nested quote +
On December 27 2009 06:49 SkelA wrote:
Geez Im saying that that strategy cant be countered by JD IN THAT GAME because was the first time ever executed in a tv game and JD couldnt counter because of the lost ovi.

In my other post i say sending ovi to other place meaning ovi will survive and you can defend it like any normal game.

You clearly have some problems understanding simple issues


Ok, I didn't understand that, mostly because you never stated it.


Hey cz stop posting. You obviously don't know anything and are choosing the wrong people to argue your crap with.

Stop it you are being a rude ignorant little prick.
KvkG
Profile Blog Joined December 2009
United States65 Posts
December 26 2009 21:55 GMT
#43
lol cz has to be trolling here
Victory goes to the player who makes the next-to-last mistake - Chessmaster Savielly Grigorievitch Tartakower
cz
Profile Blog Joined August 2007
United States3249 Posts
Last Edited: 2009-12-26 21:59:05
December 26 2009 21:55 GMT
#44
On December 27 2009 06:54 AttackZerg wrote:
Show nested quote +
On December 27 2009 06:50 cz wrote:
On December 27 2009 06:49 SkelA wrote:
Geez Im saying that that strategy cant be countered by JD IN THAT GAME because was the first time ever executed in a tv game and JD couldnt counter because of the lost ovi.

In my other post i say sending ovi to other place meaning ovi will survive and you can defend it like any normal game.

You clearly have some problems understanding simple issues


Ok, I didn't understand that, mostly because you never stated it.


Hey cz stop posting. You obviously don't know anything and are choosing the wrong people to argue your crap with.

Stop it you are being a rude ignorant little prick.


I can say whatever I want: I haven't attacked anyone any worse than people have done to me, nor did I start anything. Re-read my posts please rather than just siding with your friend because he's your friend.

But yes, there is very little to get out of this discussion now.

If you want to actually critique what I am saying and explain why it is wrong rather than just calling me names, go for it.
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
December 26 2009 21:57 GMT
#45
There no need for insults we are just having some debate about that game.
Stork and KHAN fan till 2012 ...
Neon_Monkey
Profile Joined February 2008
United States270 Posts
Last Edited: 2009-12-26 22:02:30
December 26 2009 22:00 GMT
#46
On December 27 2009 06:49 SkelA wrote:
Geez Im saying that that strategy cant be countered by JD IN THAT GAME because was the first time ever executed in a tv game and JD couldnt counter because of the lost ovi.

In my other post i say sending ovi to other place meaning ovi will survive and you can defend it like any normal game.

You clearly have some problems understanding simple issues


Zergs sending their overlord to scout for a proxy outside their nat and then sending their second OL to the T's nat has been a common scouting pattern for a long time. Jaedong could just as easily have done it that game, even if he hasn't seen this strat on a TV game. Even I had this rush used against me on the old heartbreak (your overlord is still guaranteed to die however the ledge that use to be there usually stalled enough time to nullify the actual marine pressure) multiple times and I would be really surprised if JD wasn't aware of the risk of sending his OL on such a path.\

However it was still an incredibly well thought out rush without any real risks except for a slight disadvantage on the small chance that JD countered it perfectly.
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
December 26 2009 22:04 GMT
#47
On December 27 2009 07:00 Monkeyz_Rule wrote:
Show nested quote +
On December 27 2009 06:49 SkelA wrote:
Geez Im saying that that strategy cant be countered by JD IN THAT GAME because was the first time ever executed in a tv game and JD couldnt counter because of the lost ovi.

In my other post i say sending ovi to other place meaning ovi will survive and you can defend it like any normal game.

You clearly have some problems understanding simple issues


Zergs sending their overlord to scout for a proxy outside their nat and then sending their second OL to the T's nat has been a common scouting pattern for a long time. Jaedong could just as easily have done it that game, even if he hasn't seen this strat on a TV game. Even I had this rush used against me on the old heartbreak (your overlord is still guaranteed to die however the ledge that use to be there usually stalled enough time to nullify the actual marine pressure) multiple times and I would be really surprised if JD wasn't aware of the risk of sending his OL on such a path.


Sending the ovie outside your nat to scout for proxy is ok and you can save your ovie 100% because of the cliff nearby.

If this strategy was done on old HBR JD can save his ovi on the middle cliff and im sure it cant be killed by marines there.

Just as i said Flash won because of a briliant bo combined with this map which makes it nearly unstopable if you lose your ovi
Stork and KHAN fan till 2012 ...
Charlee
Profile Joined August 2009
United States60 Posts
December 26 2009 22:06 GMT
#48
I'm really glad someone decided to post a blog about this subject. I think it's outrageous to belittle a players skill or character based on a cheese. It's part of the game, it always has been and always will be. Boxer bunker rushed Yellow 3 times in a row during EVER 04. Fantasy rushed Jaedong to win the 08-09 proleague. These guys play to win and its so difficult for fanboys to appreciate that when their favorite player loses.

RIP KTF/KT MagicNs
Neon_Monkey
Profile Joined February 2008
United States270 Posts
December 26 2009 22:11 GMT
#49
On December 27 2009 07:04 SkelA wrote:
Show nested quote +
On December 27 2009 07:00 Monkeyz_Rule wrote:
On December 27 2009 06:49 SkelA wrote:
Geez Im saying that that strategy cant be countered by JD IN THAT GAME because was the first time ever executed in a tv game and JD couldnt counter because of the lost ovi.

In my other post i say sending ovi to other place meaning ovi will survive and you can defend it like any normal game.

You clearly have some problems understanding simple issues


Zergs sending their overlord to scout for a proxy outside their nat and then sending their second OL to the T's nat has been a common scouting pattern for a long time. Jaedong could just as easily have done it that game, even if he hasn't seen this strat on a TV game. Even I had this rush used against me on the old heartbreak (your overlord is still guaranteed to die however the ledge that use to be there usually stalled enough time to nullify the actual marine pressure) multiple times and I would be really surprised if JD wasn't aware of the risk of sending his OL on such a path.


Sending the ovie outside your nat to scout for proxy is ok and you can save your ovie 100% because of the cliff nearby.

If this strategy was done on old HBR JD can save his ovi on the middle cliff and im sure it cant be killed by marines there.

Just as i said Flash won because of a briliant bo combined with this map which makes it nearly unstopable if you lose your ovi


On the old HBR the ovie can be hit on that ledge if you just have marines attempting to kill it from more than 1 side. That or I just fail horribly when it comes to finding the sweet spot on it.

I'm simply saying that "can't" is too strong of a word.
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
December 26 2009 22:12 GMT
#50
On December 27 2009 06:55 cz wrote:
Show nested quote +
On December 27 2009 06:54 AttackZerg wrote:
On December 27 2009 06:50 cz wrote:
On December 27 2009 06:49 SkelA wrote:
Geez Im saying that that strategy cant be countered by JD IN THAT GAME because was the first time ever executed in a tv game and JD couldnt counter because of the lost ovi.

In my other post i say sending ovi to other place meaning ovi will survive and you can defend it like any normal game.

You clearly have some problems understanding simple issues


Ok, I didn't understand that, mostly because you never stated it.


Hey cz stop posting. You obviously don't know anything and are choosing the wrong people to argue your crap with.

Stop it you are being a rude ignorant little prick.


. Re-read my posts please rather than just siding with your friend because he's your friend.


nobody in this thread is my friend.

but you are arguing with the only a-/a level player in this thread about strategy ...
cz
Profile Blog Joined August 2007
United States3249 Posts
Last Edited: 2009-12-26 22:16:04
December 26 2009 22:14 GMT
#51
On December 27 2009 07:12 AttackZerg wrote:
Show nested quote +
On December 27 2009 06:55 cz wrote:
On December 27 2009 06:54 AttackZerg wrote:
On December 27 2009 06:50 cz wrote:
On December 27 2009 06:49 SkelA wrote:
Geez Im saying that that strategy cant be countered by JD IN THAT GAME because was the first time ever executed in a tv game and JD couldnt counter because of the lost ovi.

In my other post i say sending ovi to other place meaning ovi will survive and you can defend it like any normal game.

You clearly have some problems understanding simple issues


Ok, I didn't understand that, mostly because you never stated it.


Hey cz stop posting. You obviously don't know anything and are choosing the wrong people to argue your crap with.

Stop it you are being a rude ignorant little prick.


. Re-read my posts please rather than just siding with your friend because he's your friend.


nobody in this thread is my friend.

but you are arguing with the only a-/a level player in this thread about strategy ...


There's nothing wrong with arguing about strategy. As per my character, however, I don't just say "well that person is high ranked, he doesn't need to explain why he is right and I am wrong." If I'm wrong, correct me and specifically explain why. That goes for anyone, any rank, but rank itself doesn't matter to me: if it produces explanations of why I am wrong, however, that is a good thing. If it leads to just "lol you are dumb", it isn't.
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
Last Edited: 2009-12-26 22:18:51
December 26 2009 22:15 GMT
#52
Im not A-/A rank player lol ! ^^ MAybe B/B+

But i consider my theorycrafting and game understanding at A-/A just my poor mechanics always betray me in games ^^
Stork and KHAN fan till 2012 ...
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
December 26 2009 22:15 GMT
#53
On December 27 2009 07:11 Monkeyz_Rule wrote:
Show nested quote +
On December 27 2009 07:04 SkelA wrote:
On December 27 2009 07:00 Monkeyz_Rule wrote:
On December 27 2009 06:49 SkelA wrote:
Geez Im saying that that strategy cant be countered by JD IN THAT GAME because was the first time ever executed in a tv game and JD couldnt counter because of the lost ovi.

In my other post i say sending ovi to other place meaning ovi will survive and you can defend it like any normal game.

You clearly have some problems understanding simple issues


Zergs sending their overlord to scout for a proxy outside their nat and then sending their second OL to the T's nat has been a common scouting pattern for a long time. Jaedong could just as easily have done it that game, even if he hasn't seen this strat on a TV game. Even I had this rush used against me on the old heartbreak (your overlord is still guaranteed to die however the ledge that use to be there usually stalled enough time to nullify the actual marine pressure) multiple times and I would be really surprised if JD wasn't aware of the risk of sending his OL on such a path.


Sending the ovie outside your nat to scout for proxy is ok and you can save your ovie 100% because of the cliff nearby.

If this strategy was done on old HBR JD can save his ovi on the middle cliff and im sure it cant be killed by marines there.



Just as i said Flash won because of a briliant bo combined with this map which makes it nearly unstopable if you lose your ovi


On the old HBR the ovie can be hit on that ledge if you just have marines attempting to kill it from more than 1 side. That or I just fail horribly when it comes to finding the sweet spot on it.

I'm simply saying that "can't" is too strong of a word.



Im not that sure about that but even if this is true losing like 1-2 min killing an ovi while you are proxy rushing is not really smart thing to do so you are puting yourself at one big disadvantage as terran ^^
Stork and KHAN fan till 2012 ...
Neon_Monkey
Profile Joined February 2008
United States270 Posts
December 26 2009 22:24 GMT
#54
On December 27 2009 07:15 SkelA wrote:
Show nested quote +
On December 27 2009 07:11 Monkeyz_Rule wrote:
On December 27 2009 07:04 SkelA wrote:
On December 27 2009 07:00 Monkeyz_Rule wrote:
On December 27 2009 06:49 SkelA wrote:
Geez Im saying that that strategy cant be countered by JD IN THAT GAME because was the first time ever executed in a tv game and JD couldnt counter because of the lost ovi.

In my other post i say sending ovi to other place meaning ovi will survive and you can defend it like any normal game.

You clearly have some problems understanding simple issues


Zergs sending their overlord to scout for a proxy outside their nat and then sending their second OL to the T's nat has been a common scouting pattern for a long time. Jaedong could just as easily have done it that game, even if he hasn't seen this strat on a TV game. Even I had this rush used against me on the old heartbreak (your overlord is still guaranteed to die however the ledge that use to be there usually stalled enough time to nullify the actual marine pressure) multiple times and I would be really surprised if JD wasn't aware of the risk of sending his OL on such a path.


Sending the ovie outside your nat to scout for proxy is ok and you can save your ovie 100% because of the cliff nearby.

If this strategy was done on old HBR JD can save his ovi on the middle cliff and im sure it cant be killed by marines there.



Just as i said Flash won because of a briliant bo combined with this map which makes it nearly unstopable if you lose your ovi


On the old HBR the ovie can be hit on that ledge if you just have marines attempting to kill it from more than 1 side. That or I just fail horribly when it comes to finding the sweet spot on it.

I'm simply saying that "can't" is too strong of a word.



Im not that sure about that but even if this is true losing like 1-2 min killing an ovi while you are proxy rushing is not really smart thing to do so you are puting yourself at one big disadvantage as terran ^^


I just tested it. Apparently there was a sweet spot on the bottom left because a tree was blocking part of the path around the cliff, but on the top right there is no tree and so there is no sweet spot (map flaw?). It depends how exactly T did it. When I played against it for the first time T went 10 rax, 10 depot so his economy was pretty much untouched. Meanwhile I 9 drone scouted it and 12 pooled as a result and also had to pull 2 drones to make sure he didn't depot my choke. In that situation the T comes out ahead simply by killing the ovie. It is a really weird example but it is there.

The same thing also happened against a normal 1 rax expo build (if i sent my 2nd ovie to his nat while scouting for a proxy with the first) and I went 3 hatch before pool because I saw him scout too late to respond with an scv rush.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
December 26 2009 22:28 GMT
#55
On December 27 2009 07:14 cz wrote:
Show nested quote +
On December 27 2009 07:12 AttackZerg wrote:
On December 27 2009 06:55 cz wrote:
On December 27 2009 06:54 AttackZerg wrote:
On December 27 2009 06:50 cz wrote:
On December 27 2009 06:49 SkelA wrote:
Geez Im saying that that strategy cant be countered by JD IN THAT GAME because was the first time ever executed in a tv game and JD couldnt counter because of the lost ovi.

In my other post i say sending ovi to other place meaning ovi will survive and you can defend it like any normal game.

You clearly have some problems understanding simple issues


Ok, I didn't understand that, mostly because you never stated it.


Hey cz stop posting. You obviously don't know anything and are choosing the wrong people to argue your crap with.

Stop it you are being a rude ignorant little prick.


. Re-read my posts please rather than just siding with your friend because he's your friend.


nobody in this thread is my friend.

but you are arguing with the only a-/a level player in this thread about strategy ...


There's nothing wrong with arguing about strategy. As per my character, however, I don't just say "well that person is high ranked, he doesn't need to explain why he is right and I am wrong." If I'm wrong, correct me and specifically explain why. That goes for anyone, any rank, but rank itself doesn't matter to me: if it produces explanations of why I am wrong, however, that is a good thing. If it leads to just "lol you are dumb", it isn't.


when you suggested a 4-6 pool or maybe 8 pool counter, you immediately lost all privilege to be reasoned with. You should learn to accept the fact that there are certain things in starcraft you won't understand if you don't play the game.

Also don't cry when someone points out you have no understanding of the game. No ones gonna caress your balls first then politely point out your ignorance.
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
December 26 2009 22:38 GMT
#56
6-8 pool aren't even real viable builds since they don't achieve anything that a 9pool or a 5 pool don't and they are not a counter they are a blind aggression. Also any pool before 9 on hbr is blocked by a simple depot and those builds also have incorrect larva timings to be effective and that is simple zerg macro mechanics ....

I stated all of the reasons this build was so strong and why current trends and meta-game make it so powerfull already in my posts.

I have also (in almost 350 games at the b- level) never once had a terran kill my lord so it is possible that jaedong didn't even consider its possiblity.
love1another
Profile Blog Joined December 2009
United States1844 Posts
December 26 2009 23:13 GMT
#57
Cz drama. I kind of want to try race picking now Use this strategy when zerg scum (insert irrelevant verb)!
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
Sadist
Profile Blog Joined October 2002
United States7206 Posts
December 26 2009 23:19 GMT
#58
lol @ blaming the map for JD losing an ovie. Proxy rax is so common on HBR. He should have just sucked it up and 9 drone scouted. Dont blame the map on that at all. Flash just came out with a really solid plan and the assumption that JD would scout the way he did. Thats all there is to it really.
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
MountainDewJunkie
Profile Blog Joined June 2009
United States10341 Posts
Last Edited: 2009-12-26 23:36:10
December 26 2009 23:34 GMT
#59
I actually thought set two was much better than set one...
[But the series was a complete disappointment compared to Flash vs Zero]
[21:07] <Shock710> whats wrong with her face [20:50] <dAPhREAk> i beat it the day after it came out | <BLinD-RawR> esports is a giant vagina
OneOther
Profile Blog Joined August 2004
United States10774 Posts
December 26 2009 23:35 GMT
#60
how did a good OP degenerate into this shitpile

oh god go me i beat an A rank player last season
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
December 26 2009 23:47 GMT
#61
On December 27 2009 07:15 SkelA wrote:
Im not A-/A rank player lol ! ^^ MAybe B/B+

But i consider my theorycrafting and game understanding at A-/A just my poor mechanics always betray me in games ^^


I was just going off of highest achieved rank without abuse ....
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
December 27 2009 00:16 GMT
#62
Jaedong is my favorite player ever since he began playing and I STILL don't understand the hate that everyone was/is spewing. So what he got knocked out of this OSL by really good cheese by the best terran in the world..he has three of those trophies and IMO Flash deserves another one.
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
PanN
Profile Blog Joined December 2008
United States2828 Posts
December 27 2009 00:34 GMT
#63
"So yes, the Flash / Jaedong Game 2 was a disappointment"

Nope, I liked it a lot, and it lived up to my expectations.
We have multiple brackets generated in advance. Relax . (Kennigit) I just simply do not understand how it can be the time to play can be 22nd at 9:30 pm PST / midnight the 23rd at the same time. (GGzerg)
hugitout
Profile Blog Joined September 2008
United States379 Posts
December 27 2009 00:44 GMT
#64
On December 27 2009 06:13 SkelA wrote:
derp derp derp derp derp derp imbalanced derp derp derp




flash does this for a living and you want him to play straight up and possibly lose just to entertain you, yeah thats reasonable
ProbeSaturation
Profile Blog Joined March 2009
Canada292 Posts
December 27 2009 00:56 GMT
#65
jaedong can't handle cheeses. Maybe he should work on that part of his game.
he lost his chance at a proleague championship last season in a similar fashion, you'd think he'd learn his lesson right now. but too bad. the better player advances. flash>jaedong easily
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
December 27 2009 01:00 GMT
#66
On December 27 2009 09:44 hugitout wrote:
Show nested quote +
On December 27 2009 06:13 SkelA wrote:
derp derp derp derp derp derp imbalanced derp derp derp




flash does this for a living and you want him to play straight up and possibly lose just to entertain you, yeah thats reasonable



..... I said Flash planned briliant strategy and executed it perfectly and i like more cheese tense games than epic macrofests. Im disapointed because Flash just didnt give JD even a chance because he is so fucking good using his genious mind together with using the map to the fullest.

Your stupid post makes no sense at all.
Stork and KHAN fan till 2012 ...
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
Last Edited: 2009-12-27 01:08:53
December 27 2009 01:05 GMT
#67
On December 27 2009 09:56 ProbeSaturation wrote:
jaedong can't handle cheeses. Maybe he should work on that part of his game.
he lost his chance at a proleague championship last season in a similar fashion, you'd think he'd learn his lesson right now. but too bad. the better player advances. flash>jaedong easily

He can't handle it the first time, but he's good to go after one time.
The thing you have to realize is, all the good cheeses are used first on Jaedong, because he's that good.

I mean, you have Fantsy @ Medusa, Skyhigh @ Destination, and Flash @ HBR, all who have come out with a build that basically kills zerg the first time it's used. How many other zergs do you see being rushed so often?
Jaedong
darktreb
Profile Joined May 2007
United States3016 Posts
December 27 2009 01:17 GMT
#68
On December 27 2009 10:05 Avidkeystamper wrote:
Show nested quote +
On December 27 2009 09:56 ProbeSaturation wrote:
jaedong can't handle cheeses. Maybe he should work on that part of his game.
he lost his chance at a proleague championship last season in a similar fashion, you'd think he'd learn his lesson right now. but too bad. the better player advances. flash>jaedong easily

He can't handle it the first time, but he's good to go after one time.
The thing you have to realize is, all the good cheeses are used first on Jaedong, because he's that good.

I mean, you have Fantsy @ Medusa, Skyhigh @ Destination, and Flash @ HBR, all who have come out with a build that basically kills zerg the first time it's used. How many other zergs do you see being rushed so often?


This is definitely true.

Though Savior did have a knack for stopping EVERYTHING non-standard back in the day. But that was a different age (and Savior was really on a different level mentally - it was ridiculous).
Fzero
Profile Blog Joined October 2007
United States1503 Posts
December 27 2009 02:04 GMT
#69
It feels like Jaedong has a little Idra in him. Or maybe Idra has a little Jaedong in him... either way - extremely confident but ultimately reliant on masterful mechanics rather than game intelligence. Not saying Jaedong doesn't have ANY, but he doesn't seem to be able to adapt as well as other players. He's either winning big or losing horribly in most of his games, not sure what that says about him to be honest.
Never give up on something that you can't go a day without thinking about.
Zozma
Profile Blog Joined November 2008
United States1626 Posts
Last Edited: 2009-12-27 02:28:20
December 27 2009 02:27 GMT
#70
On December 27 2009 11:04 Fzero wrote:
It feels like Jaedong has a little Idra in him. Or maybe Idra has a little Jaedong in him... either way - extremely confident but ultimately reliant on masterful mechanics rather than game intelligence. Not saying Jaedong doesn't have ANY, but he doesn't seem to be able to adapt as well as other players. He's either winning big or losing horribly in most of his games, not sure what that says about him to be honest.
No... that's not true.

Whether you're talking about Jaedong OR Idra, they both have great knowledge of the game.
oxidized
Profile Blog Joined January 2009
United States324 Posts
December 27 2009 02:42 GMT
#71
On December 27 2009 08:19 Sadist wrote:
lol @ blaming the map for JD losing an ovie. Proxy rax is so common on HBR. He should have just sucked it up and 9 drone scouted. Dont blame the map on that at all. Flash just came out with a really solid plan and the assumption that JD would scout the way he did. Thats all there is to it really.
Erm....

It seems you missed something really important in that game. Map was everything. Notice that this was Neo HBR as opposed to vanilla HBR. In old HBR, it is possible to send the ovie scout in that same path jaedong took, and use the little cliff there to hide in case of a 7 rax or something. Neo HBR replaces this cliff with walkable terrain, so there is absolutely no place for the overlord to hide. In fact, there is no way to send an overlord scout across neo hbr without risking a snipe from a 7 rax.

Flash realized this and centered his strategy on sniping that first overlord on its map transit. The only way to not loose that overlord is to not send it at all. Flash thought (correctly) that Jaedong would send the overlord out of habit without realizing the new strategy formed by the map change to neo HBR. This was the brilliance of Flash's strategy in that game.
BanZu
Profile Blog Joined June 2008
United States3329 Posts
December 27 2009 03:00 GMT
#72
OK reading the first/second page really pisses me off.

1. cz's posts were perfectly fine, he's arguing against SkelA's stupid post about how the build is "invisible" (trying to spell invincible) and that there was nothing to stop it. He never clarified that he was referring to the Flash vs JD game PARTICULARLY.
2. zulu, I have no idea why you would want to call out cz when SkelA made such a stupid post. SkelA sounded like such an ignorant JD fan in his posts whereas cz actually had some substance to his posts.

On December 27 2009 06:49 SkelA wrote:
Geez Im saying that that strategy cant be countered by JD IN THAT GAME because was the first time ever executed in a tv game and JD couldnt counter because of the lost ovi.

No matter what a build can still be countered lmfao. Just because JD had no knowledge of the build doesn't mean that the build couldn't be countered.
Sun Tzu once said, "Defiler becomes useless at the presences of a vessel."
deL
Profile Blog Joined March 2009
Australia5540 Posts
December 27 2009 03:17 GMT
#73
Sorry CZ is right skela should have been clearer it was obvious what cz was thinking but not what skela was trying to say. No need to get angry at him for arguing what in his mind was a valid point.

About the OP I agree fully - the fact that two great SC minds are meeting is enough hype, it doesn't have to be a 45 minute back-and-forth game with queens and valkyries to live up to expectations.
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
QuakerOats
Profile Joined April 2009
United States1024 Posts
December 27 2009 03:31 GMT
#74
Yeah but the thing is SkelA explained his point (by mentioning that Z would be OK if they didn't scout the opponent with their first overlord) a few posts later and for some reason cz kept arguing. Oh and then he suggested "up to 8pool" lol.
KvkG
Profile Blog Joined December 2009
United States65 Posts
December 27 2009 03:33 GMT
#75
Let's face it, terrans have the most options @ high level starcraft play. I mean, it's kinda balanced that way because terran is so hard to learn and master but you kinda deserve a reward for your effort, so they give you a race that's extremely adaptable on the maps and can fuck around with the most openings. Seems reasonable to me.
Victory goes to the player who makes the next-to-last mistake - Chessmaster Savielly Grigorievitch Tartakower
GreEny K
Profile Joined February 2008
Germany7312 Posts
December 27 2009 03:43 GMT
#76
On December 27 2009 06:02 mikeymoo wrote:
ffs spoiler alert
+ Show Spoiler +
jk



I'm gonna go cry now.
Why would you ever choose failure, when success is an option.
GreEny K
Profile Joined February 2008
Germany7312 Posts
December 27 2009 03:52 GMT
#77
Jeez people simmer down!!! It was a good game and if your income depended on winning you would do anything it took to get there!
Why would you ever choose failure, when success is an option.
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
December 27 2009 04:41 GMT
#78
4 pages of discution? JD will do 9 Scout in this map im sure about it
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
Loser777
Profile Blog Joined January 2008
1931 Posts
December 27 2009 05:32 GMT
#79
I was going to make a "ro8 OSL Cheese pisses Hitler off" to add some satire to the situation, but I actually ran out of things to complain about halfway through subbing the video.

No joke
6581
meegrean
Profile Joined May 2008
Thailand7699 Posts
December 27 2009 06:32 GMT
#80
Sure, I was pissed that Jaedong lost to Flash in such a gay way, but after a few hours, I just accepted it. Starcraft is meant to be merciless and that's why it's such a perfect game for e-sports.
Brood War loyalist
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
December 27 2009 09:42 GMT
#81
Im more of a Stork fan but so as Flash and JD fan so im not angry at all that JD lost...

I was just proving my point to Cz who was stubornly arguing with me so sorry if my english is not that good so that someone cant understand what i was saying
Stork and KHAN fan till 2012 ...
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
December 27 2009 10:28 GMT
#82
On December 27 2009 12:52 GreEny K wrote:
Jeez people simmer down!!! It was a good game and if your income depended on winning you would do anything it took to get there!


Minor derail, I've never heard a non canadian say simmer down until now O.O
dogabutila
Profile Blog Joined December 2009
United States1437 Posts
December 27 2009 12:14 GMT
#83
My old english teacher used to say simmer down all the time. I want to say she was from virginia.

re:map - anybody trying to claim that the map is not imbalanced is being ridiculous. Zerg is at a disadvantage enough even with the scout. When you only give them the option to either not scout or lose OL, that is a bad map. Old HBR T can still deny scout, but zerg won't lose OL, which is fair enough. To say that zerg must 4-6pool to counter is ridiculous also. That isn't a counter, it is a cheese build based on blind aggression. It can't possibly be a counter because it must be committed to before you can even know what the other player is doing.

I have a feeling that NHBR will be cycled out rather quickly. I dont know why they felt they needed to update the map? but whatever fix they made just causes more problems.
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
JFKWT
Profile Blog Joined December 2008
Singapore1442 Posts
December 27 2009 12:35 GMT
#84
On December 27 2009 06:20 Ver wrote:
That build isn't so much a cheese as a really good build on HBR. The only way it wouldn't work at all is if Jaedong didn't send his first overlord to that spot, which he definitely isn't going to do for no reason because having the ovie untouchable above their nat is so helpful and otherwise free of risk. It's all the more impressive because HBR is such a hard map for TvZ.

Also funny to note that of all the many Flash v Jaedong games only one has really been any kind of epic or close game that effectively lasted over 15 minutes (the MSL game on Loki). The rest have either been one person's prepared strategy winning, one player making a critical mistake and the other punishing it mercilessly, or Flash slumping and getting destroyed (Jaedong doesn't slump).

i liked the one on RH3 too it was pretty much a battle of attrition imho
The calm before the storm / "loli is not a crime, but meganekko is the way to go!"
gyth
Profile Blog Joined September 2009
657 Posts
December 27 2009 15:45 GMT
#85
On December 27 2009 07:38 AttackZerg wrote:
I have also (in almost 350 games at the b- level) never once had a terran kill my lord so it is possible that jaedong didn't even consider its possiblity.

Thanks for the insight.
Its more clear why Flash's play was so devastating and special.

I guess I was expecting something more like
http://www.gomtv.net/videos/184
The plural of anecdote is not data.
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