|
On December 27 2009 06:52 SkelA wrote: zulu_nation8 is right you got no understaning (or really low) of the game at all.
A well-thought out post that explains what part of my reasoning is wrong and why, rather than the expected personal attack. Well done.
Oh wait.
|
On December 27 2009 06:50 cz wrote:Show nested quote +On December 27 2009 06:49 SkelA wrote: Geez Im saying that that strategy cant be countered by JD IN THAT GAME because was the first time ever executed in a tv game and JD couldnt counter because of the lost ovi.
In my other post i say sending ovi to other place meaning ovi will survive and you can defend it like any normal game.
You clearly have some problems understanding simple issues Ok, I didn't understand that, mostly because you never stated it.
Hey cz stop posting. You obviously don't know anything and are choosing the wrong people to argue your crap with.
Stop it you are being a rude ignorant little prick.
|
lol cz has to be trolling here
|
On December 27 2009 06:54 AttackZerg wrote:Show nested quote +On December 27 2009 06:50 cz wrote:On December 27 2009 06:49 SkelA wrote: Geez Im saying that that strategy cant be countered by JD IN THAT GAME because was the first time ever executed in a tv game and JD couldnt counter because of the lost ovi.
In my other post i say sending ovi to other place meaning ovi will survive and you can defend it like any normal game.
You clearly have some problems understanding simple issues Ok, I didn't understand that, mostly because you never stated it. Hey cz stop posting. You obviously don't know anything and are choosing the wrong people to argue your crap with. Stop it you are being a rude ignorant little prick.
I can say whatever I want: I haven't attacked anyone any worse than people have done to me, nor did I start anything. Re-read my posts please rather than just siding with your friend because he's your friend.
But yes, there is very little to get out of this discussion now.
If you want to actually critique what I am saying and explain why it is wrong rather than just calling me names, go for it.
|
There no need for insults we are just having some debate about that game.
|
On December 27 2009 06:49 SkelA wrote: Geez Im saying that that strategy cant be countered by JD IN THAT GAME because was the first time ever executed in a tv game and JD couldnt counter because of the lost ovi.
In my other post i say sending ovi to other place meaning ovi will survive and you can defend it like any normal game.
You clearly have some problems understanding simple issues
Zergs sending their overlord to scout for a proxy outside their nat and then sending their second OL to the T's nat has been a common scouting pattern for a long time. Jaedong could just as easily have done it that game, even if he hasn't seen this strat on a TV game. Even I had this rush used against me on the old heartbreak (your overlord is still guaranteed to die however the ledge that use to be there usually stalled enough time to nullify the actual marine pressure) multiple times and I would be really surprised if JD wasn't aware of the risk of sending his OL on such a path.\
However it was still an incredibly well thought out rush without any real risks except for a slight disadvantage on the small chance that JD countered it perfectly.
|
On December 27 2009 07:00 Monkeyz_Rule wrote:Show nested quote +On December 27 2009 06:49 SkelA wrote: Geez Im saying that that strategy cant be countered by JD IN THAT GAME because was the first time ever executed in a tv game and JD couldnt counter because of the lost ovi.
In my other post i say sending ovi to other place meaning ovi will survive and you can defend it like any normal game.
You clearly have some problems understanding simple issues Zergs sending their overlord to scout for a proxy outside their nat and then sending their second OL to the T's nat has been a common scouting pattern for a long time. Jaedong could just as easily have done it that game, even if he hasn't seen this strat on a TV game. Even I had this rush used against me on the old heartbreak (your overlord is still guaranteed to die however the ledge that use to be there usually stalled enough time to nullify the actual marine pressure) multiple times and I would be really surprised if JD wasn't aware of the risk of sending his OL on such a path.
Sending the ovie outside your nat to scout for proxy is ok and you can save your ovie 100% because of the cliff nearby.
If this strategy was done on old HBR JD can save his ovi on the middle cliff and im sure it cant be killed by marines there.
Just as i said Flash won because of a briliant bo combined with this map which makes it nearly unstopable if you lose your ovi
|
I'm really glad someone decided to post a blog about this subject. I think it's outrageous to belittle a players skill or character based on a cheese. It's part of the game, it always has been and always will be. Boxer bunker rushed Yellow 3 times in a row during EVER 04. Fantasy rushed Jaedong to win the 08-09 proleague. These guys play to win and its so difficult for fanboys to appreciate that when their favorite player loses.
|
On December 27 2009 07:04 SkelA wrote:Show nested quote +On December 27 2009 07:00 Monkeyz_Rule wrote:On December 27 2009 06:49 SkelA wrote: Geez Im saying that that strategy cant be countered by JD IN THAT GAME because was the first time ever executed in a tv game and JD couldnt counter because of the lost ovi.
In my other post i say sending ovi to other place meaning ovi will survive and you can defend it like any normal game.
You clearly have some problems understanding simple issues Zergs sending their overlord to scout for a proxy outside their nat and then sending their second OL to the T's nat has been a common scouting pattern for a long time. Jaedong could just as easily have done it that game, even if he hasn't seen this strat on a TV game. Even I had this rush used against me on the old heartbreak (your overlord is still guaranteed to die however the ledge that use to be there usually stalled enough time to nullify the actual marine pressure) multiple times and I would be really surprised if JD wasn't aware of the risk of sending his OL on such a path. Sending the ovie outside your nat to scout for proxy is ok and you can save your ovie 100% because of the cliff nearby. If this strategy was done on old HBR JD can save his ovi on the middle cliff and im sure it cant be killed by marines there. Just as i said Flash won because of a briliant bo combined with this map which makes it nearly unstopable if you lose your ovi
On the old HBR the ovie can be hit on that ledge if you just have marines attempting to kill it from more than 1 side. That or I just fail horribly when it comes to finding the sweet spot on it.
I'm simply saying that "can't" is too strong of a word.
|
On December 27 2009 06:55 cz wrote:Show nested quote +On December 27 2009 06:54 AttackZerg wrote:On December 27 2009 06:50 cz wrote:On December 27 2009 06:49 SkelA wrote: Geez Im saying that that strategy cant be countered by JD IN THAT GAME because was the first time ever executed in a tv game and JD couldnt counter because of the lost ovi.
In my other post i say sending ovi to other place meaning ovi will survive and you can defend it like any normal game.
You clearly have some problems understanding simple issues Ok, I didn't understand that, mostly because you never stated it. Hey cz stop posting. You obviously don't know anything and are choosing the wrong people to argue your crap with. Stop it you are being a rude ignorant little prick. . Re-read my posts please rather than just siding with your friend because he's your friend.
nobody in this thread is my friend.
but you are arguing with the only a-/a level player in this thread about strategy ...
|
On December 27 2009 07:12 AttackZerg wrote:Show nested quote +On December 27 2009 06:55 cz wrote:On December 27 2009 06:54 AttackZerg wrote:On December 27 2009 06:50 cz wrote:On December 27 2009 06:49 SkelA wrote: Geez Im saying that that strategy cant be countered by JD IN THAT GAME because was the first time ever executed in a tv game and JD couldnt counter because of the lost ovi.
In my other post i say sending ovi to other place meaning ovi will survive and you can defend it like any normal game.
You clearly have some problems understanding simple issues Ok, I didn't understand that, mostly because you never stated it. Hey cz stop posting. You obviously don't know anything and are choosing the wrong people to argue your crap with. Stop it you are being a rude ignorant little prick. . Re-read my posts please rather than just siding with your friend because he's your friend. nobody in this thread is my friend. but you are arguing with the only a-/a level player in this thread about strategy ...
There's nothing wrong with arguing about strategy. As per my character, however, I don't just say "well that person is high ranked, he doesn't need to explain why he is right and I am wrong." If I'm wrong, correct me and specifically explain why. That goes for anyone, any rank, but rank itself doesn't matter to me: if it produces explanations of why I am wrong, however, that is a good thing. If it leads to just "lol you are dumb", it isn't.
|
Im not A-/A rank player lol ! ^^ MAybe B/B+
But i consider my theorycrafting and game understanding at A-/A just my poor mechanics always betray me in games ^^
|
On December 27 2009 07:11 Monkeyz_Rule wrote:Show nested quote +On December 27 2009 07:04 SkelA wrote:On December 27 2009 07:00 Monkeyz_Rule wrote:On December 27 2009 06:49 SkelA wrote: Geez Im saying that that strategy cant be countered by JD IN THAT GAME because was the first time ever executed in a tv game and JD couldnt counter because of the lost ovi.
In my other post i say sending ovi to other place meaning ovi will survive and you can defend it like any normal game.
You clearly have some problems understanding simple issues Zergs sending their overlord to scout for a proxy outside their nat and then sending their second OL to the T's nat has been a common scouting pattern for a long time. Jaedong could just as easily have done it that game, even if he hasn't seen this strat on a TV game. Even I had this rush used against me on the old heartbreak (your overlord is still guaranteed to die however the ledge that use to be there usually stalled enough time to nullify the actual marine pressure) multiple times and I would be really surprised if JD wasn't aware of the risk of sending his OL on such a path. Sending the ovie outside your nat to scout for proxy is ok and you can save your ovie 100% because of the cliff nearby. If this strategy was done on old HBR JD can save his ovi on the middle cliff and im sure it cant be killed by marines there. Just as i said Flash won because of a briliant bo combined with this map which makes it nearly unstopable if you lose your ovi On the old HBR the ovie can be hit on that ledge if you just have marines attempting to kill it from more than 1 side. That or I just fail horribly when it comes to finding the sweet spot on it. I'm simply saying that "can't" is too strong of a word.
Im not that sure about that but even if this is true losing like 1-2 min killing an ovi while you are proxy rushing is not really smart thing to do so you are puting yourself at one big disadvantage as terran ^^
|
On December 27 2009 07:15 SkelA wrote:Show nested quote +On December 27 2009 07:11 Monkeyz_Rule wrote:On December 27 2009 07:04 SkelA wrote:On December 27 2009 07:00 Monkeyz_Rule wrote:On December 27 2009 06:49 SkelA wrote: Geez Im saying that that strategy cant be countered by JD IN THAT GAME because was the first time ever executed in a tv game and JD couldnt counter because of the lost ovi.
In my other post i say sending ovi to other place meaning ovi will survive and you can defend it like any normal game.
You clearly have some problems understanding simple issues Zergs sending their overlord to scout for a proxy outside their nat and then sending their second OL to the T's nat has been a common scouting pattern for a long time. Jaedong could just as easily have done it that game, even if he hasn't seen this strat on a TV game. Even I had this rush used against me on the old heartbreak (your overlord is still guaranteed to die however the ledge that use to be there usually stalled enough time to nullify the actual marine pressure) multiple times and I would be really surprised if JD wasn't aware of the risk of sending his OL on such a path. Sending the ovie outside your nat to scout for proxy is ok and you can save your ovie 100% because of the cliff nearby. If this strategy was done on old HBR JD can save his ovi on the middle cliff and im sure it cant be killed by marines there. Just as i said Flash won because of a briliant bo combined with this map which makes it nearly unstopable if you lose your ovi On the old HBR the ovie can be hit on that ledge if you just have marines attempting to kill it from more than 1 side. That or I just fail horribly when it comes to finding the sweet spot on it. I'm simply saying that "can't" is too strong of a word. Im not that sure about that but even if this is true losing like 1-2 min killing an ovi while you are proxy rushing is not really smart thing to do so you are puting yourself at one big disadvantage as terran ^^
I just tested it. Apparently there was a sweet spot on the bottom left because a tree was blocking part of the path around the cliff, but on the top right there is no tree and so there is no sweet spot (map flaw?). It depends how exactly T did it. When I played against it for the first time T went 10 rax, 10 depot so his economy was pretty much untouched. Meanwhile I 9 drone scouted it and 12 pooled as a result and also had to pull 2 drones to make sure he didn't depot my choke. In that situation the T comes out ahead simply by killing the ovie. It is a really weird example but it is there.
The same thing also happened against a normal 1 rax expo build (if i sent my 2nd ovie to his nat while scouting for a proxy with the first) and I went 3 hatch before pool because I saw him scout too late to respond with an scv rush.
|
On December 27 2009 07:14 cz wrote:Show nested quote +On December 27 2009 07:12 AttackZerg wrote:On December 27 2009 06:55 cz wrote:On December 27 2009 06:54 AttackZerg wrote:On December 27 2009 06:50 cz wrote:On December 27 2009 06:49 SkelA wrote: Geez Im saying that that strategy cant be countered by JD IN THAT GAME because was the first time ever executed in a tv game and JD couldnt counter because of the lost ovi.
In my other post i say sending ovi to other place meaning ovi will survive and you can defend it like any normal game.
You clearly have some problems understanding simple issues Ok, I didn't understand that, mostly because you never stated it. Hey cz stop posting. You obviously don't know anything and are choosing the wrong people to argue your crap with. Stop it you are being a rude ignorant little prick. . Re-read my posts please rather than just siding with your friend because he's your friend. nobody in this thread is my friend. but you are arguing with the only a-/a level player in this thread about strategy ... There's nothing wrong with arguing about strategy. As per my character, however, I don't just say "well that person is high ranked, he doesn't need to explain why he is right and I am wrong." If I'm wrong, correct me and specifically explain why. That goes for anyone, any rank, but rank itself doesn't matter to me: if it produces explanations of why I am wrong, however, that is a good thing. If it leads to just "lol you are dumb", it isn't.
when you suggested a 4-6 pool or maybe 8 pool counter, you immediately lost all privilege to be reasoned with. You should learn to accept the fact that there are certain things in starcraft you won't understand if you don't play the game.
Also don't cry when someone points out you have no understanding of the game. No ones gonna caress your balls first then politely point out your ignorance.
|
6-8 pool aren't even real viable builds since they don't achieve anything that a 9pool or a 5 pool don't and they are not a counter they are a blind aggression. Also any pool before 9 on hbr is blocked by a simple depot and those builds also have incorrect larva timings to be effective and that is simple zerg macro mechanics ....
I stated all of the reasons this build was so strong and why current trends and meta-game make it so powerfull already in my posts.
I have also (in almost 350 games at the b- level) never once had a terran kill my lord so it is possible that jaedong didn't even consider its possiblity.
|
Cz drama. I kind of want to try race picking now Use this strategy when zerg scum (insert irrelevant verb)!
|
lol @ blaming the map for JD losing an ovie. Proxy rax is so common on HBR. He should have just sucked it up and 9 drone scouted. Dont blame the map on that at all. Flash just came out with a really solid plan and the assumption that JD would scout the way he did. Thats all there is to it really.
|
I actually thought set two was much better than set one... [But the series was a complete disappointment compared to Flash vs Zero]
|
United States10774 Posts
how did a good OP degenerate into this shitpile
oh god go me i beat an A rank player last season
|
|
|
|