• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:41
CEST 14:41
KST 21:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call7[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!18Weekly Cups (August 17-23): Zerg dominate the week1Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
Weekly Cups (August 17-23): Zerg dominate the week SC4ALL II: SC2 Player Announcement 6/8 - Maru PhD study /w SC2 - help with a survey! How would you feel about frequent/monthly balance patches for SC2? Geoff 'iNcontroL' Robinson has passed away
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
Looking 4 Yaroslav: Enemy, Korchagin, WCG, Ukraine 25 Years Since Brood War Patch 1.08 Pros React To: First 'Fastest' Map in ASL History New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion
Tourneys
[ASL22] Ro24 Group E Escore Tournament - Season 3 [ASL22] Ro24 Group D [ASL22] Ro24 Group B
Strategy
Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4545 users

Flash vs Jaedong

Blogs > Hot_Bid
Post a Reply
1 2 3 4 5 Next All
Hot_Bid
Profile Blog Joined October 2003
Braavos36402 Posts
Last Edited: 2009-12-26 20:59:50
December 26 2009 20:56 GMT
#1
On December 26 2009 22:10 KristianJS wrote:
The desire to see the top players in a long, intense game is of course highly understandable, but these kind of epic games can only result from a situation where both players are trying everything in their power to destroy their opponent but end up constantly blocking each other.

This guy speaks the truth. Sure its disappointing to have a 5 minute bunker rush game, but what makes Pro SC so great is that the players are doing everything in their power to win. That's what makes great competition great, and epic moments epic. You can't hold back or script it even a little or the effect is completely lost.

For instance, for TSL qualifiers there are many groups which are stronger than others. If we just had a vote for the Top 16 players that might get us a "better" Top 16, but we instantly lose that special feeling of not knowing what's going to happen or who's going to qualify.

This feeling of uncertainty is absolutely vital to having a legitimate sport. The viewers / fans need to KNOW that both players can and will do everything possible to win. We don't know what's goin to happen, so when big, intense games occur, they are amplified and genuine. The best sporting moments happen because of this quality, not in spite of it.

So yes, the Flash / Jaedong Game 2 was a disappointment, but every single OSL Finals Game 5 could not have happened without a competitive structure that produces such games.

****
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
mikeymoo
Profile Blog Joined October 2006
Canada7170 Posts
December 26 2009 21:02 GMT
#2
ffs spoiler alert
+ Show Spoiler +
jk
o_x | Ow. | 1003 ESPORTS dollars | If you have any questions about bans please PM Kennigit
Shengster
Profile Blog Joined December 2008
United States167 Posts
December 26 2009 21:02 GMT
#3
I agree completely. The people who are complaining about this are pansies. Winning is winning.
GGQ
Profile Blog Joined July 2008
Canada2653 Posts
December 26 2009 21:04 GMT
#4
Hot_Bid is so wise.
cz
Profile Blog Joined August 2007
United States3249 Posts
December 26 2009 21:06 GMT
#5
I think it's just a starcraft experience and maturity thing.

- Players who are completely new are fascinated by simply watching nukes go off
- Then you gain more experience and realize that that's boring. But you are excited and pumped and think its "the most epic game ever omg guyz" when someone nukes in an actual game, ie Savior v Flash from that special proleague thing or w/e it was.
- Then you learn more and find that boring as it's essentially just playing around, and you learn more about the game and become interested in watching players play long games with big armies, back and forth battles, etc.
- Then you learn more and appreciate the lead-up to those situations, the mind-games and builds that set up the big battles, and you become more interested in the maneuvering, mentally and within the game, that makes for long games.
- Then you learn more and are able to enjoy the meta-game, the mind games and the out-thinking of one player of another.

When you are at the last point, the Flash v Jaedong game 2 is very exciting. It's about preparing a build to counter an opponent's expected build, to play against your own image and exploit your opponent's likely tendencies, less so than the actual action itself.
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
December 26 2009 21:07 GMT
#6
I wasn't dissapointed at all I thought both games were amazing. =p
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
December 26 2009 21:09 GMT
#7
It was just hilarious that the fans thought they were owed something. Like they were entitled to an epic game. And the hate... what insanity.
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
cz
Profile Blog Joined August 2007
United States3249 Posts
December 26 2009 21:12 GMT
#8
Also, form the original quote "...where both players are trying everything in their power to destroy their opponent but end up constantly blocking each other.".

The last couple of words, "end up constantly block each other" is key to those suddenly hating Flash and saying he ruined the series for them. Flash brought it; Jaedong was unable to block it. Don't blame Flash for dismantling Jaedong so quickly and cleanly, and thus ending the series, blame Jaedong for not being able to properly counter the build.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
December 26 2009 21:12 GMT
#9
On December 27 2009 06:09 MYM.Testie wrote:
It was just hilarious that the fans thought they were owed something. Like they were entitled to an epic game. And the hate... what insanity.


Exactly. Spoiled brats.
Lim Yo Hwan forever!
SkelA
Profile Blog Joined January 2007
Macedonia13081 Posts
December 26 2009 21:13 GMT
#10
2nd game flash used invisinble strategy... there was 0% chance of JD defending/wining .

For once i blame the map.
Stork and KHAN fan till 2012 ...
cz
Profile Blog Joined August 2007
United States3249 Posts
December 26 2009 21:14 GMT
#11
On December 27 2009 06:13 SkelA wrote:
2nd game flash used invisinble strategy... there was 0% chance of JD defending/wining .

For once i blame the map.


Except that his build can be hard-countered, so it's not invincible at all.
OneOther
Profile Blog Joined August 2004
United States10774 Posts
December 26 2009 21:14 GMT
#12
On December 27 2009 06:06 cz wrote:
- Then you learn more and are able to enjoy the meta-game, the mind games and the out-thinking of one player of another.

When you are at the last point, the Flash v Jaedong game 2 is very exciting. It's about preparing a build to counter an opponent's expected build, to play against your own image and exploit your opponent's likely tendencies, less so than the actual action itself.

i agree, well said
SkelA
Profile Blog Joined January 2007
Macedonia13081 Posts
December 26 2009 21:16 GMT
#13
On December 27 2009 06:14 cz wrote:
Show nested quote +
On December 27 2009 06:13 SkelA wrote:
2nd game flash used invisinble strategy... there was 0% chance of JD defending/wining .

For once i blame the map.


Except that his build can be hard-countered, so it's not invincible at all.



No i cant be countered thats why i said invisible ...losing first ovi its so painfull in zvt even if JD would 9 pool he would still lose that game.
Stork and KHAN fan till 2012 ...
cz
Profile Blog Joined August 2007
United States3249 Posts
Last Edited: 2009-12-26 21:20:10
December 26 2009 21:17 GMT
#14
On December 27 2009 06:16 SkelA wrote:
Show nested quote +
On December 27 2009 06:14 cz wrote:
On December 27 2009 06:13 SkelA wrote:
2nd game flash used invisinble strategy... there was 0% chance of JD defending/wining .

For once i blame the map.


Except that his build can be hard-countered, so it's not invincible at all.



No i cant be countered thats why i said invisible ...losing first ovi its so painfull in zvt even if JD would 9 pool he would still lose that game.


Yeah but you can 4-6 pool and you pretty much auto-win versus that build. The build has a hard counter that cleanly beats it. Thus if a player is using that build, you need to incorporate builds that beat it or at least do decently against it (ie overpool) rather than just keep 12 hatching.

In poker terms, what Flash did is called "balancing his range". It makes him a more difficult player to play against. This is a fundamental concept in poker: anybody on LP would immediately understand what Flash did from a decision-making perspective and why it is very good, not only for this game, but for all his games.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
December 26 2009 21:18 GMT
#15
On December 27 2009 06:16 SkelA wrote:
Show nested quote +
On December 27 2009 06:14 cz wrote:
On December 27 2009 06:13 SkelA wrote:
2nd game flash used invisinble strategy... there was 0% chance of JD defending/wining .

For once i blame the map.


Except that his build can be hard-countered, so it's not invincible at all.



No i cant be countered thats why i said invisible ...losing first ovi its so painfull in zvt even if JD would 9 pool he would still lose that game.

so tvz on HBR is solved right? theres absolutely nothing a zerg could do other then just alt q q if terran goes 7 rax right?
genius
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
SkelA
Profile Blog Joined January 2007
Macedonia13081 Posts
December 26 2009 21:18 GMT
#16
On December 27 2009 06:17 cz wrote:
Show nested quote +
On December 27 2009 06:16 SkelA wrote:
On December 27 2009 06:14 cz wrote:
On December 27 2009 06:13 SkelA wrote:
2nd game flash used invisinble strategy... there was 0% chance of JD defending/wining .

For once i blame the map.


Except that his build can be hard-countered, so it's not invincible at all.



No i cant be countered thats why i said invisible ...losing first ovi its so painfull in zvt even if JD would 9 pool he would still lose that game.


Yeah but you can 4-6 pool and you pretty much auto-win versus that build. The build has a hard counter that cleanly beats it.


4-6 pool fails horibly vs 8 rax he have enough time to make bunk into his base and get at least 1-2 marines in his base and still win. We can go all night about this ^^
Stork and KHAN fan till 2012 ...
Southlight
Profile Blog Joined August 2007
United States11768 Posts
Last Edited: 2009-12-26 21:21:23
December 26 2009 21:20 GMT
#17
I don't think the build was even really designed to win outright, as it seemed more to throw Jaedong off balance via the overlord kill -> 12 hatch cancel, for a slight economic advantage. Except Jaedong didn't cancel -> died -> much rage ensued.

But yes, it reminds me of Flash bunker rushing Stork on Katrina in the GOM finals some time ago, when everyone expected Flash to whip out The Flash Build. And Stork was clearly antsying to counter that build. Absolutely wonderful, but you wouldn't understand the beauty of it without understanding all the history that'd built up to that game.
oraoraoraoraoraoraoraora
Ver
Profile Joined October 2008
United States2186 Posts
December 26 2009 21:20 GMT
#18
That build isn't so much a cheese as a really good build on HBR. The only way it wouldn't work at all is if Jaedong didn't send his first overlord to that spot, which he definitely isn't going to do for no reason because having the ovie untouchable above their nat is so helpful and otherwise free of risk. It's all the more impressive because HBR is such a hard map for TvZ.

Also funny to note that of all the many Flash v Jaedong games only one has really been any kind of epic or close game that effectively lasted over 15 minutes (the MSL game on Loki). The rest have either been one person's prepared strategy winning, one player making a critical mistake and the other punishing it mercilessly, or Flash slumping and getting destroyed (Jaedong doesn't slump).
Liquipedia
SkelA
Profile Blog Joined January 2007
Macedonia13081 Posts
December 26 2009 21:21 GMT
#19
Ok the build is either win fast or throw zerg into really big disadvantage so this is flash we are talking about he wont mess up in in either way.
Stork and KHAN fan till 2012 ...
cz
Profile Blog Joined August 2007
United States3249 Posts
December 26 2009 21:23 GMT
#20
On December 27 2009 06:21 SkelA wrote:
Ok the build is either win fast or throw zerg into really big disadvantage so this is flash we are talking about he wont mess up in in either way.


So, as AntZ said, there is no possible counter to this build? TvZ on Neo HBR is a completely solved game, and Terrans should now have a 100% or near 100% winrate on it?
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
GSL
11:00
2026 GSTL: Main Stage Day 2
IntoTheiNu 534
CranKy Ducklings SOOP169
Solar (SOOP)74
Rex41
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Solar (SOOP) 74
Rex 41
StarCraft: Brood War
Bisu 3529
Shuttle 2198
Jaedong 1981
Soulkey 1660
Light 667
BeSt 660
Killer 532
ggaemo 379
Stork 196
Pusan 178
[ Show more ]
Rush 158
Soma 125
Snow 87
Mind 84
Larva 84
Hm[arnc] 84
Sharp 82
Hyun 62
Sea.KH 52
Aegong 45
hero 44
Barracks 42
910 32
[sc1f]eonzerg 28
zelot 20
soO 18
Terrorterran 15
Free 12
SilentControl 11
ajuk12(nOOB) 11
Shine 10
Icarus 8
yabsab 7
Dota 2
qojqva2100
Dendi1427
Counter-Strike
olofmeister1663
x6flipin185
kRYSTAL_64
edward63
Super Smash Bros
Mew2King74
Other Games
Gorgc2479
B2W.Neo716
hiko469
crisheroes358
Lowko340
byalli259
ToD189
Pyrionflax98
ArmadaUGS35
Chillindude9
Organizations
StarCraft: Brood War
Afreeca ASL 2804
StarCastTV_EN84
UltimateBattle 53
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH409
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1790
• TFBlade454
Upcoming Events
PiGosaur Cup
11h 19m
Afreeca Starleague
21h 19m
Mini vs Calm
Queen vs EffOrt
Replay Cast
1d 11h
The PondCast
1d 21h
Replay Cast
2 days
Escore
2 days
IntoTheTV X SOOP
2 days
Korean StarCraft League
3 days
GSL
3 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
WardiTV Weekly
4 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-08-24
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.