• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:56
CET 13:56
KST 21:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement4BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains16Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series21
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains GSL CK - New online series BGE Stara Zagora 2026 cancelled BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT
Tourneys
[GSL CK] #2: Team Classic vs. Team Solar [GSL CK] #1: Team Maru vs. Team herO 2026 KongFu Cup Announcement RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 517 Distant Threat The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea ASL21 General Discussion BSL 22 Map Contest — Submissions OPEN to March 10 Are you ready for ASL 21? Hype VIDEO
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Path of Exile Nintendo Switch Thread PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
Tokyo Olympics 2021 Thread 2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2324 users

Flash vs Jaedong

Blogs > Hot_Bid
Post a Reply
1 2 3 4 5 Next All
Hot_Bid
Profile Blog Joined October 2003
Braavos36390 Posts
Last Edited: 2009-12-26 20:59:50
December 26 2009 20:56 GMT
#1
On December 26 2009 22:10 KristianJS wrote:
The desire to see the top players in a long, intense game is of course highly understandable, but these kind of epic games can only result from a situation where both players are trying everything in their power to destroy their opponent but end up constantly blocking each other.

This guy speaks the truth. Sure its disappointing to have a 5 minute bunker rush game, but what makes Pro SC so great is that the players are doing everything in their power to win. That's what makes great competition great, and epic moments epic. You can't hold back or script it even a little or the effect is completely lost.

For instance, for TSL qualifiers there are many groups which are stronger than others. If we just had a vote for the Top 16 players that might get us a "better" Top 16, but we instantly lose that special feeling of not knowing what's going to happen or who's going to qualify.

This feeling of uncertainty is absolutely vital to having a legitimate sport. The viewers / fans need to KNOW that both players can and will do everything possible to win. We don't know what's goin to happen, so when big, intense games occur, they are amplified and genuine. The best sporting moments happen because of this quality, not in spite of it.

So yes, the Flash / Jaedong Game 2 was a disappointment, but every single OSL Finals Game 5 could not have happened without a competitive structure that produces such games.

****
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
mikeymoo
Profile Blog Joined October 2006
Canada7170 Posts
December 26 2009 21:02 GMT
#2
ffs spoiler alert
+ Show Spoiler +
jk
o_x | Ow. | 1003 ESPORTS dollars | If you have any questions about bans please PM Kennigit
Shengster
Profile Blog Joined December 2008
United States167 Posts
December 26 2009 21:02 GMT
#3
I agree completely. The people who are complaining about this are pansies. Winning is winning.
GGQ
Profile Blog Joined July 2008
Canada2653 Posts
December 26 2009 21:04 GMT
#4
Hot_Bid is so wise.
cz
Profile Blog Joined August 2007
United States3249 Posts
December 26 2009 21:06 GMT
#5
I think it's just a starcraft experience and maturity thing.

- Players who are completely new are fascinated by simply watching nukes go off
- Then you gain more experience and realize that that's boring. But you are excited and pumped and think its "the most epic game ever omg guyz" when someone nukes in an actual game, ie Savior v Flash from that special proleague thing or w/e it was.
- Then you learn more and find that boring as it's essentially just playing around, and you learn more about the game and become interested in watching players play long games with big armies, back and forth battles, etc.
- Then you learn more and appreciate the lead-up to those situations, the mind-games and builds that set up the big battles, and you become more interested in the maneuvering, mentally and within the game, that makes for long games.
- Then you learn more and are able to enjoy the meta-game, the mind games and the out-thinking of one player of another.

When you are at the last point, the Flash v Jaedong game 2 is very exciting. It's about preparing a build to counter an opponent's expected build, to play against your own image and exploit your opponent's likely tendencies, less so than the actual action itself.
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
December 26 2009 21:07 GMT
#6
I wasn't dissapointed at all I thought both games were amazing. =p
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
December 26 2009 21:09 GMT
#7
It was just hilarious that the fans thought they were owed something. Like they were entitled to an epic game. And the hate... what insanity.
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
cz
Profile Blog Joined August 2007
United States3249 Posts
December 26 2009 21:12 GMT
#8
Also, form the original quote "...where both players are trying everything in their power to destroy their opponent but end up constantly blocking each other.".

The last couple of words, "end up constantly block each other" is key to those suddenly hating Flash and saying he ruined the series for them. Flash brought it; Jaedong was unable to block it. Don't blame Flash for dismantling Jaedong so quickly and cleanly, and thus ending the series, blame Jaedong for not being able to properly counter the build.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
December 26 2009 21:12 GMT
#9
On December 27 2009 06:09 MYM.Testie wrote:
It was just hilarious that the fans thought they were owed something. Like they were entitled to an epic game. And the hate... what insanity.


Exactly. Spoiled brats.
Lim Yo Hwan forever!
SkelA
Profile Blog Joined January 2007
Macedonia13069 Posts
December 26 2009 21:13 GMT
#10
2nd game flash used invisinble strategy... there was 0% chance of JD defending/wining .

For once i blame the map.
Stork and KHAN fan till 2012 ...
cz
Profile Blog Joined August 2007
United States3249 Posts
December 26 2009 21:14 GMT
#11
On December 27 2009 06:13 SkelA wrote:
2nd game flash used invisinble strategy... there was 0% chance of JD defending/wining .

For once i blame the map.


Except that his build can be hard-countered, so it's not invincible at all.
OneOther
Profile Blog Joined August 2004
United States10774 Posts
December 26 2009 21:14 GMT
#12
On December 27 2009 06:06 cz wrote:
- Then you learn more and are able to enjoy the meta-game, the mind games and the out-thinking of one player of another.

When you are at the last point, the Flash v Jaedong game 2 is very exciting. It's about preparing a build to counter an opponent's expected build, to play against your own image and exploit your opponent's likely tendencies, less so than the actual action itself.

i agree, well said
SkelA
Profile Blog Joined January 2007
Macedonia13069 Posts
December 26 2009 21:16 GMT
#13
On December 27 2009 06:14 cz wrote:
Show nested quote +
On December 27 2009 06:13 SkelA wrote:
2nd game flash used invisinble strategy... there was 0% chance of JD defending/wining .

For once i blame the map.


Except that his build can be hard-countered, so it's not invincible at all.



No i cant be countered thats why i said invisible ...losing first ovi its so painfull in zvt even if JD would 9 pool he would still lose that game.
Stork and KHAN fan till 2012 ...
cz
Profile Blog Joined August 2007
United States3249 Posts
Last Edited: 2009-12-26 21:20:10
December 26 2009 21:17 GMT
#14
On December 27 2009 06:16 SkelA wrote:
Show nested quote +
On December 27 2009 06:14 cz wrote:
On December 27 2009 06:13 SkelA wrote:
2nd game flash used invisinble strategy... there was 0% chance of JD defending/wining .

For once i blame the map.


Except that his build can be hard-countered, so it's not invincible at all.



No i cant be countered thats why i said invisible ...losing first ovi its so painfull in zvt even if JD would 9 pool he would still lose that game.


Yeah but you can 4-6 pool and you pretty much auto-win versus that build. The build has a hard counter that cleanly beats it. Thus if a player is using that build, you need to incorporate builds that beat it or at least do decently against it (ie overpool) rather than just keep 12 hatching.

In poker terms, what Flash did is called "balancing his range". It makes him a more difficult player to play against. This is a fundamental concept in poker: anybody on LP would immediately understand what Flash did from a decision-making perspective and why it is very good, not only for this game, but for all his games.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
December 26 2009 21:18 GMT
#15
On December 27 2009 06:16 SkelA wrote:
Show nested quote +
On December 27 2009 06:14 cz wrote:
On December 27 2009 06:13 SkelA wrote:
2nd game flash used invisinble strategy... there was 0% chance of JD defending/wining .

For once i blame the map.


Except that his build can be hard-countered, so it's not invincible at all.



No i cant be countered thats why i said invisible ...losing first ovi its so painfull in zvt even if JD would 9 pool he would still lose that game.

so tvz on HBR is solved right? theres absolutely nothing a zerg could do other then just alt q q if terran goes 7 rax right?
genius
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
SkelA
Profile Blog Joined January 2007
Macedonia13069 Posts
December 26 2009 21:18 GMT
#16
On December 27 2009 06:17 cz wrote:
Show nested quote +
On December 27 2009 06:16 SkelA wrote:
On December 27 2009 06:14 cz wrote:
On December 27 2009 06:13 SkelA wrote:
2nd game flash used invisinble strategy... there was 0% chance of JD defending/wining .

For once i blame the map.


Except that his build can be hard-countered, so it's not invincible at all.



No i cant be countered thats why i said invisible ...losing first ovi its so painfull in zvt even if JD would 9 pool he would still lose that game.


Yeah but you can 4-6 pool and you pretty much auto-win versus that build. The build has a hard counter that cleanly beats it.


4-6 pool fails horibly vs 8 rax he have enough time to make bunk into his base and get at least 1-2 marines in his base and still win. We can go all night about this ^^
Stork and KHAN fan till 2012 ...
Southlight
Profile Blog Joined August 2007
United States11768 Posts
Last Edited: 2009-12-26 21:21:23
December 26 2009 21:20 GMT
#17
I don't think the build was even really designed to win outright, as it seemed more to throw Jaedong off balance via the overlord kill -> 12 hatch cancel, for a slight economic advantage. Except Jaedong didn't cancel -> died -> much rage ensued.

But yes, it reminds me of Flash bunker rushing Stork on Katrina in the GOM finals some time ago, when everyone expected Flash to whip out The Flash Build. And Stork was clearly antsying to counter that build. Absolutely wonderful, but you wouldn't understand the beauty of it without understanding all the history that'd built up to that game.
oraoraoraoraoraoraoraora
Ver
Profile Joined October 2008
United States2186 Posts
December 26 2009 21:20 GMT
#18
That build isn't so much a cheese as a really good build on HBR. The only way it wouldn't work at all is if Jaedong didn't send his first overlord to that spot, which he definitely isn't going to do for no reason because having the ovie untouchable above their nat is so helpful and otherwise free of risk. It's all the more impressive because HBR is such a hard map for TvZ.

Also funny to note that of all the many Flash v Jaedong games only one has really been any kind of epic or close game that effectively lasted over 15 minutes (the MSL game on Loki). The rest have either been one person's prepared strategy winning, one player making a critical mistake and the other punishing it mercilessly, or Flash slumping and getting destroyed (Jaedong doesn't slump).
Liquipedia
SkelA
Profile Blog Joined January 2007
Macedonia13069 Posts
December 26 2009 21:21 GMT
#19
Ok the build is either win fast or throw zerg into really big disadvantage so this is flash we are talking about he wont mess up in in either way.
Stork and KHAN fan till 2012 ...
cz
Profile Blog Joined August 2007
United States3249 Posts
December 26 2009 21:23 GMT
#20
On December 27 2009 06:21 SkelA wrote:
Ok the build is either win fast or throw zerg into really big disadvantage so this is flash we are talking about he wont mess up in in either way.


So, as AntZ said, there is no possible counter to this build? TvZ on Neo HBR is a completely solved game, and Terrans should now have a 100% or near 100% winrate on it?
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#78
WardiTV537
OGKoka 295
Rex116
IntoTheiNu 6
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko330
OGKoka 295
Rex 116
herO (Afreeca) 54
StarCraft: Brood War
Sea 2734
GuemChi 1705
Soma 820
EffOrt 799
Mini 594
Horang2 576
Light 410
Stork 406
Snow 308
ZerO 287
[ Show more ]
BeSt 247
Killer 210
ggaemo 177
hero 147
Rush 143
Pusan 112
PianO 79
Aegong 76
Shinee 73
Mind 60
Sea.KH 51
Barracks 41
sorry 38
sSak 37
NotJumperer 35
[sc1f]eonzerg 25
IntoTheRainbow 22
Noble 14
soO 14
scan(afreeca) 14
GoRush 13
SilentControl 11
Terrorterran 5
Britney 1
Dota 2
qojqva304
League of Legends
JimRising 1
Counter-Strike
x6flipin481
allub262
markeloff164
Super Smash Bros
Mew2King136
Other Games
singsing2401
B2W.Neo915
shoxiejesuss481
hiko306
Fuzer 260
Pyrionflax219
XaKoH 164
crisheroes153
QueenE49
ZerO(Twitch)14
Organizations
Dota 2
PGL Dota 2 - Main Stream647
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 89
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1185
• Stunt425
• TFBlade399
Upcoming Events
Monday Night Weeklies
4h 4m
WardiTV Team League
23h 4m
PiGosaur Cup
1d 11h
Kung Fu Cup
1d 22h
OSC
2 days
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Team League
2 days
Replay Cast
3 days
KCM Race Survival
3 days
[ Show More ]
WardiTV Team League
3 days
Korean StarCraft League
4 days
RSL Revival
4 days
Maru vs Zoun
Cure vs ByuN
uThermal 2v2 Circuit
5 days
BSL
5 days
RSL Revival
5 days
herO vs MaxPax
Rogue vs TriGGeR
BSL
6 days
Replay Cast
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Sharp vs Scan
Rain vs Mong
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-03-15
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.