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Flash vs Jaedong - Page 2

Blogs > Hot_Bid
Post a Reply
Prev 1 2 3 4 5 Next All
FragKrag
Profile Blog Joined September 2007
United States11539 Posts
December 26 2009 21:23 GMT
#21
I agree, both of the games were really fun, and it's kind of like the situation when Flash cheesed out Bisu on Monty Hall LOL
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
SkelA
Profile Blog Joined January 2007
Macedonia13017 Posts
December 26 2009 21:25 GMT
#22
On December 27 2009 06:23 cz wrote:
Show nested quote +
On December 27 2009 06:21 SkelA wrote:
Ok the build is either win fast or throw zerg into really big disadvantage so this is flash we are talking about he wont mess up in in either way.


So, as AntZ said, there is no possible counter to this build? TvZ on Neo HBR is a completely solved game, and Terrans should now have a 100% or near 100% winrate on it?


You can decide not to send ovi to the normal scouting path ... but yea its really good build on new HBR. Leaving out the cliff in middle map is really bad for zerg.
Stork and KHAN fan till 2012 ...
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
December 26 2009 21:25 GMT
#23
Hotbid speaks the truth. Players will play to win not to entertain people or whatever
OneOther
Profile Blog Joined August 2004
United States10774 Posts
Last Edited: 2009-12-26 21:26:51
December 26 2009 21:26 GMT
#24
On December 27 2009 06:23 FragKrag wrote:
I agree, both of the games were really fun, and it's kind of like the situation when Flash cheesed out Bisu on Monty Hall LOL

yeah, but the only difference is that flash hasn't proven himself yet back then. now everybody knows he's the elite, the top of the crop, and the ultimate terran. (it makes me appreciate his cheesy plays instead of thinking that he's just another cheese ball)
cz
Profile Blog Joined August 2007
United States3249 Posts
December 26 2009 21:27 GMT
#25
On December 27 2009 06:25 SkelA wrote:
Show nested quote +
On December 27 2009 06:23 cz wrote:
On December 27 2009 06:21 SkelA wrote:
Ok the build is either win fast or throw zerg into really big disadvantage so this is flash we are talking about he wont mess up in in either way.


So, as AntZ said, there is no possible counter to this build? TvZ on Neo HBR is a completely solved game, and Terrans should now have a 100% or near 100% winrate on it?


You can decide not to send ovi to the normal scouting path ... but yea its really good build on new HBR. Leaving out the cliff in middle map is really bad for zerg.


I am still certain a 4-6 pool, maybe up to 8 pool, hard-counters this build and gets a very strong position for zerg, even if the terran lifts and floats back to his main with his rax. The 4-6 pool especially, as it protects the OL, and kills the marines.
SkelA
Profile Blog Joined January 2007
Macedonia13017 Posts
December 26 2009 21:28 GMT
#26
I really like cheese games but that was just showing flash genious mind + abusing new map to the max.

Im mad cuz JD had no chance at all defend this perfect strategy execution by flash
Stork and KHAN fan till 2012 ...
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
December 26 2009 21:28 GMT
#27
Hot_Bid, I couldnt be more appreciative of you making this thread after seeing all the BS from various posters about that game.

It was an epic game, just like every game between these two are. I dont care how lopsided ones victory is, I just love seeing the title Jaedong vs Flash.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
Severedevil
Profile Blog Joined April 2009
United States4822 Posts
December 26 2009 21:28 GMT
#28
The obvious way to prevent that sort of snipe is not to send the overlord out early at all. (Or send it partway, to a safe location, and bring it the rest of the way when Zerglings are out and Terran is contained.) That sucks for Zerg, as they're accustomed to good overlord positions at no cost and still tend to be disadvantaged vs. Terran, but it's hardly an automatic defeat.
My strategy is to fork people.
KvkG
Profile Blog Joined December 2009
United States65 Posts
December 26 2009 21:30 GMT
#29
I agree completely. People should go watch WWE if they always want matches to "deliver" the hype.
Victory goes to the player who makes the next-to-last mistake - Chessmaster Savielly Grigorievitch Tartakower
SkelA
Profile Blog Joined January 2007
Macedonia13017 Posts
December 26 2009 21:31 GMT
#30
On December 27 2009 06:27 cz wrote:
Show nested quote +
On December 27 2009 06:25 SkelA wrote:
On December 27 2009 06:23 cz wrote:
On December 27 2009 06:21 SkelA wrote:
Ok the build is either win fast or throw zerg into really big disadvantage so this is flash we are talking about he wont mess up in in either way.


So, as AntZ said, there is no possible counter to this build? TvZ on Neo HBR is a completely solved game, and Terrans should now have a 100% or near 100% winrate on it?


You can decide not to send ovi to the normal scouting path ... but yea its really good build on new HBR. Leaving out the cliff in middle map is really bad for zerg.


I am still certain a 4-6 pool, maybe up to 8 pool, hard-counters this build and gets a very strong position for zerg, even if the terran lifts and floats back to his main with his rax. The 4-6 pool especially, as it protects the OL, and kills the marines.


Forcing zerg to 4-6 pool and you defending it without losses still puts terran into really favored position he have more scvs and zerg is left with no economy at all
.
I think you can pick off ovi on time with 2 marines but even if you dont its still cool and you can block choke with a supply which is ling proof is still good enough setup for mid game.
Stork and KHAN fan till 2012 ...
AttackZerg
Profile Blog Joined January 2003
United States7453 Posts
December 26 2009 21:33 GMT
#31
I agree. I am one of the bigger jaedong fans on this website and I can't help but feel that in that series he was miles behind flash.

That build/play on hbr was fucking brilliant. It isn't the maps fault that all zergs are scouting in the exact same area/path or that pro zergs rarely 9 drone scout or that overpool is a safe but sometimes economically unviable build on their level level. I think the predictablity of zergs on hbr deserves punishment and flash choose the perfect stage to exploit it AND change his strategy.

Nobody even talks about the risk flash ran with that build and how an overpool or 9pool was an almost automatical lose against the strongest zerg or the danger is having to face jaedong with a one to one score in the r08.... I think flashes play showed everything from heroics to strategic mastery .... what more can you ask of the worlds best terran?
cz
Profile Blog Joined August 2007
United States3249 Posts
Last Edited: 2009-12-26 21:40:08
December 26 2009 21:35 GMT
#32
On December 27 2009 06:31 SkelA wrote:
Show nested quote +
On December 27 2009 06:27 cz wrote:
On December 27 2009 06:25 SkelA wrote:
On December 27 2009 06:23 cz wrote:
On December 27 2009 06:21 SkelA wrote:
Ok the build is either win fast or throw zerg into really big disadvantage so this is flash we are talking about he wont mess up in in either way.


So, as AntZ said, there is no possible counter to this build? TvZ on Neo HBR is a completely solved game, and Terrans should now have a 100% or near 100% winrate on it?


You can decide not to send ovi to the normal scouting path ... but yea its really good build on new HBR. Leaving out the cliff in middle map is really bad for zerg.


I am still certain a 4-6 pool, maybe up to 8 pool, hard-counters this build and gets a very strong position for zerg, even if the terran lifts and floats back to his main with his rax. The 4-6 pool especially, as it protects the OL, and kills the marines.


Forcing zerg to 4-6 pool and you defending it without losses still puts terran into really favored position he have more scvs and zerg is left with no economy at all
.
I think you can pick off ovi on time with 2 marines but even if you dont its still cool and you can block choke with a supply which is ling proof is still good enough setup for mid game.


Well, this will be decided shortly. According to you TvZ on new HBR should be close to 100% winrate for Terran and terrans should always go for the 7 rax build.

- If they don't go for the 7 rax build 100% of the time, then you are wrong that it's unbeatable, as why would a progamer not go for what he believes to be an unbeatable build (or an uncounterable build that gives him a sizeable advantage in all scenarios)?
- If they go for it and lose with it, then you are likewise wrong that it's unbeatable.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
December 26 2009 21:40 GMT
#33
yes lets talk to the people in live report threads like they are human beings
SkelA
Profile Blog Joined January 2007
Macedonia13017 Posts
December 26 2009 21:41 GMT
#34
On December 27 2009 06:35 cz wrote:
Show nested quote +
On December 27 2009 06:31 SkelA wrote:
On December 27 2009 06:27 cz wrote:
On December 27 2009 06:25 SkelA wrote:
On December 27 2009 06:23 cz wrote:
On December 27 2009 06:21 SkelA wrote:
Ok the build is either win fast or throw zerg into really big disadvantage so this is flash we are talking about he wont mess up in in either way.


So, as AntZ said, there is no possible counter to this build? TvZ on Neo HBR is a completely solved game, and Terrans should now have a 100% or near 100% winrate on it?


You can decide not to send ovi to the normal scouting path ... but yea its really good build on new HBR. Leaving out the cliff in middle map is really bad for zerg.


I am still certain a 4-6 pool, maybe up to 8 pool, hard-counters this build and gets a very strong position for zerg, even if the terran lifts and floats back to his main with his rax. The 4-6 pool especially, as it protects the OL, and kills the marines.


Forcing zerg to 4-6 pool and you defending it without losses still puts terran into really favored position he have more scvs and zerg is left with no economy at all
.
I think you can pick off ovi on time with 2 marines but even if you dont its still cool and you can block choke with a supply which is ling proof is still good enough setup for mid game.


Well, this will be decided shortly. According to you TvZ on new HBR should be close to 100% winrate for Terran and terrans should always go for the 7 rax build. If they don't go for the 7 rax build 100% of the time, then you are wrong that it's unbeatable, as why would a progamer not go for what he believes to be an unbeatable build? If they go for it and lose with it, then you are likewise wrong that it's unbeatable.



Dude... we are talking especialy about Flash vs JD game. Every strategy can be countered and this is no exception you can counter this by going 9pool/overpool and sending scouting ovi into different location.

Flash plan was to kill first ovi ( which is really a BIG deal ) and just take the game with the bunker rush because lings would be really late. Stop talking about 100% tvz winrate already. There is a reason why maps got updates all the time to fix map imbalances.
Stork and KHAN fan till 2012 ...
cz
Profile Blog Joined August 2007
United States3249 Posts
Last Edited: 2009-12-26 21:45:58
December 26 2009 21:44 GMT
#35
On December 27 2009 06:41 SkelA wrote:
Show nested quote +
On December 27 2009 06:35 cz wrote:
On December 27 2009 06:31 SkelA wrote:
On December 27 2009 06:27 cz wrote:
On December 27 2009 06:25 SkelA wrote:
On December 27 2009 06:23 cz wrote:
On December 27 2009 06:21 SkelA wrote:
Ok the build is either win fast or throw zerg into really big disadvantage so this is flash we are talking about he wont mess up in in either way.


So, as AntZ said, there is no possible counter to this build? TvZ on Neo HBR is a completely solved game, and Terrans should now have a 100% or near 100% winrate on it?


You can decide not to send ovi to the normal scouting path ... but yea its really good build on new HBR. Leaving out the cliff in middle map is really bad for zerg.


I am still certain a 4-6 pool, maybe up to 8 pool, hard-counters this build and gets a very strong position for zerg, even if the terran lifts and floats back to his main with his rax. The 4-6 pool especially, as it protects the OL, and kills the marines.


Forcing zerg to 4-6 pool and you defending it without losses still puts terran into really favored position he have more scvs and zerg is left with no economy at all
.
I think you can pick off ovi on time with 2 marines but even if you dont its still cool and you can block choke with a supply which is ling proof is still good enough setup for mid game.


Well, this will be decided shortly. According to you TvZ on new HBR should be close to 100% winrate for Terran and terrans should always go for the 7 rax build. If they don't go for the 7 rax build 100% of the time, then you are wrong that it's unbeatable, as why would a progamer not go for what he believes to be an unbeatable build? If they go for it and lose with it, then you are likewise wrong that it's unbeatable.



Dude... we are talking especialy about Flash vs JD game. Every strategy can be countered and this is no exception you can counter this by going 9pool/overpool and sending scouting ovi into different location.

Flash plan was to kill first ovi ( which is really a BIG deal ) and just take the game with the bunker rush because lings would be really late. Stop talking about 100% tvz winrate already. There is a reason why maps got updates all the time to fix map imbalances.


On December 27 2009 06:13 SkelA wrote:
No i cant be countered thats why i said invisible ...losing first ovi its so painfull in zvt even if JD would 9 pool he would still lose that game.


On December 27 2009 06:21 SkelA wrote:

Forcing zerg to 4-6 pool and you defending it without losses still puts terran into really favored position he have more scvs and zerg is left with no economy at all
.
I think you can pick off ovi on time with 2 marines but even if you dont its still cool and you can block choke with a supply which is ling proof is still good enough setup for mid game.



You are contradicting yourself. You stated that it couldn't be countered, and in a few more posts said that it's even fine against a 4-6 pool, and now you are saying that a 9 pool counters it?

Make up your mind please.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
December 26 2009 21:47 GMT
#36
cz from your posts it sounds like you've never played starcraft before, is this true?
SkelA
Profile Blog Joined January 2007
Macedonia13017 Posts
December 26 2009 21:49 GMT
#37
Geez Im saying that that strategy cant be countered by JD IN THAT GAME because was the first time ever executed in a tv game and JD couldnt counter because of the lost ovi.

In my other post i say sending ovi to other place meaning ovi will survive and you can defend it like any normal game.

You clearly have some problems understanding simple issues
Stork and KHAN fan till 2012 ...
cz
Profile Blog Joined August 2007
United States3249 Posts
December 26 2009 21:49 GMT
#38
On December 27 2009 06:47 zulu_nation8 wrote:
cz from your posts it sounds like you've never played starcraft before, is this true?


From your post it sounds like you are a douche who has a hard time getting along with people, is this true?
cz
Profile Blog Joined August 2007
United States3249 Posts
December 26 2009 21:50 GMT
#39
On December 27 2009 06:49 SkelA wrote:
Geez Im saying that that strategy cant be countered by JD IN THAT GAME because was the first time ever executed in a tv game and JD couldnt counter because of the lost ovi.

In my other post i say sending ovi to other place meaning ovi will survive and you can defend it like any normal game.

You clearly have some problems understanding simple issues


Ok, I didn't understand that, mostly because you never stated it.
SkelA
Profile Blog Joined January 2007
Macedonia13017 Posts
December 26 2009 21:52 GMT
#40
zulu_nation8 is right you got no understaning (or really low) of the game at all.
Stork and KHAN fan till 2012 ...
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