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On the third day of Christmas, Blizzard gave to me,
Free expands, + Show Spoiler +Gameplay wise the Terran have always been adapt at expanding to new mineral fields. In Starcraft 1 Terrans could lift off and float a Command Center to a new mineral field. The Command Center has also gained the ability to transport 4 SCVs while lifted off. Combined with a faster lift off speed the SC2 Terrans have superior expansion capabilities.
A Remote Mining MULE could transform the Terrans knack for expanding into a racially unique playstyle. Like Zerg's larva managment, remote expansion mining would give Terran commanders a new level of resource management. Playing Terran would mean maximizing mineral intake by maintaining map control. Command Center and Lift-off then allow Terran players to easily upgrade remote MULE expansions to permanent expansions.
A tool turtlers love, + Show Spoiler +Many new players turtle. Much of this is that they are afraid to leave the base. The fog of war makes the enemy seem everywhere. Something as simple as expanding just outside your doorway seems dangerous. This becomes a self fulfilling prophecy as an uncontested enemy expands and contains the new player.
A Remote Mining MULE can help new players overcome this psychological hurdle by showing them that expanding is usually not as hard or dangerous as they think it is. It allows them to put their foot out the door without risking a whole Command Center. As an example they may put a MULE down at a nearby expansion. After a while they learn it is safe to advance their forces to this uncontested area. Finally, seeing that they have secured the area they can begin establishing a new base.
A Remove Mining MULE also serves as an asset for “legitimate” Tutling. These are the great plays that skillfully use timing pushes, chokes, siege tank lines and bunkers to secure victory. Terran are the Turtling race and while this role may be slightly toned down for Starcraft 2 it remains a powerful strategic playstyle. Remote Mining MULEs would allow Turtling players to resist enemy containment by gathering additional resource outside of the base. This provides additional resource flow while the Terran builds up to break out. Additionally, calling down MULE’s on distant parts of the map may force the enemy to divert forces from containment to scouting.
And a brand new M.U.L.E.! + Show Spoiler +Mineral Uptake and Launch Engine (M.U.L.E.)
Step 1: Drop Pod could be called down anywhere the player has vision. This allows MULEs to remotely mine from unoccupied high yield mineral expansions.
Step 2: Drop Pod would tranform into a MULE which would begin mining. It would collect minerals constantly instead of making many mineral trips. If needed player could manually order mineral deposit at a Command Center. MULEs could harvest from the same minerals patches as friendly units but would block mining for enemy workers.
Step 3: After 30 seconds the MULE would transform into an Atmospheric Escape Pod and rocket back into space carrying all the minerals it had gathered. The player would then receive the mineral bounty.
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On December 15 2009 02:41 [UoN]Sentinel wrote:Show nested quote +On December 13 2009 11:10 Synwave wrote:On December 13 2009 10:20 kerr0r wrote:On December 13 2009 08:31 m3rciless wrote: Good thing you're making or a song, or i would have thought this was just another MULE thread that can't die until christmas. Oh wait. On the second day of Christmas Blizzard gave to me Two raging nerds And a brand new M.U.L.E. So true. On the third day of Christmas TL Forums gave to me... Three debating geeks Two raging nerds And a brand new M.U.L.E. On the fourth day of Christmas TL Forums gave to me... Four flaming buttholes Three debating geeks Two raging nerds And a brand new M.U.L.E.
hah
On the fifth day of Christmas TL Forums gave to me Fiiiiiiiive golden probes Four flaming buttholes Three debating geeks Two raging nerds And a braaaand new M.U.L.E.
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Oh come on at least make it rhyme with the song noobs.
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hush your making my globe warmer
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It took me a few moments to realize that to sing it requires you to say "M.U.L.E" as "emm you ell eee" but once I did I found singing it to be quite fun! Nice work, subscribed
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On December 15 2009 13:46 Synwave wrote:Show nested quote +On December 15 2009 02:41 [UoN]Sentinel wrote:On December 13 2009 11:10 Synwave wrote:On December 13 2009 10:20 kerr0r wrote:On December 13 2009 08:31 m3rciless wrote: Good thing you're making or a song, or i would have thought this was just another MULE thread that can't die until christmas. Oh wait. On the second day of Christmas Blizzard gave to me Two raging nerds And a brand new M.U.L.E. So true. On the third day of Christmas TL Forums gave to me... Three debating geeks Two raging nerds And a brand new M.U.L.E. On the fourth day of Christmas TL Forums gave to me... Four flaming buttholes Three debating geeks Two raging nerds And a brand new M.U.L.E. hah On the fifth day of Christmas TL Forums gave to me Fiiiiiiiive golden probes Four flaming buttholes Three debating geeks Two raging nerds And a braaaand new M.U.L.E.
lol
On the sixth day of Christmas TL Forums gave to me
Six mods a-closin' Fiiiiiiive golden probes Four flaming buttholes Three debating geeks Two raging nerds And a braaaaand new M.U.L.E.
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On the fourth day of Christmas, Blizzard gave to me,
More falling birds, + Show Spoiler +Wings of Liberty is an appropriately title for the Terran campaign. The Terrans are birds of war, a highly nomadic race adapt at colonizing, harvesting and departing a planet rapidly. This is represented in one of the major Terran themes: Orbital Support. Where ever there is a major conflict you can be sure there is a Terran armada in high orbit above the planet. Some of the in-game representations include buildings that can lift off, nukes that fall from high orbit and satellite scanner sweeps. Starcraft 2 adds to this with the ability to calldown supplies and mining robots from orbital assets.
If you’ve played Halo Wars or Dawn of War you know how cool it feels to visualize troops and supplies dropping from space. One of my favorite things about Halo Wars was seeing supply ships come down to your base, drop off supplies and fly back up to the orbiting cruiser. It really reinforced the feeling that your buildings and war machines weren’t just appearing out of nowhere. They were being deployed to the planet. Your base was a front line outpost. Remember that first scene in Brood Wars where the marine yells “WHERE IS THE AIR SUPPORT?” That is how playing Terran should feel. You should have the impression that you always have orbital support at your back. That you are part of a larger military operation.
Remote Mining MULEs can help reinforce this Terran theme by portraying planet wide strip mining operations. Like the humans in Deadspace, the Terrans are stripping the planet of its resources from above. Thousands of mining droids are descending to remote parts of the planet to survery and extract valuable ores. These are mining droids originally designed for harvesting deep space asteroids and junk metal from derelict vessels. Having gathered their payload they ascend to the orbiting ship they came from.
Free expands, + Show Spoiler +Gameplay wise the Terran have always been adapt at expanding to new mineral fields. In Starcraft 1 Terrans could lift-off and float a Command Center to a new mineral field. In SC2 the Command Center has gained the ability to transport 4 SCVs during lift-off. Combined with a faster lift-off speed the SC2 Terrans have superior expansion capabilities.
A Remote Mining MULE could transform the Terrans knack for expanding into a racially unique playstyle. Like Zerg's larva managment, remote expansion mining would give Terran commanders a new level of resource management. Playing Terran would mean maximizing mineral intake by maintaining map control. Lift-off and SCV ferrying would then allow Terran players to easily upgrade remote MULE expansions to permanent expansions.
A tool turtlers love, + Show Spoiler +Many new players turtle. Much of this is that they are afraid to leave the base. The fog of war makes the enemy seem everywhere. Something as simple as expanding just outside your doorway seems dangerous. This becomes a self fulfilling prophecy as an uncontested enemy expands and contains the new player.
A Remote Mining MULE can help new players overcome this psychological hurdle by showing them that expanding is usually not as hard or dangerous as they think it is. It allows them to put their foot out the door without risking a whole Command Center. As an example they may put a MULE down at a nearby expansion. After a while they learn it is safe to advance their forces to this uncontested area. Finally, seeing that they have secured the area they can begin establishing a new base.
A Remove Mining MULE also serves as an asset for “legitimate” Tutling. These are the great plays that skillfully use timing pushes, chokes, siege tank lines and bunkers to secure victory. Terran are the Turtling race and while this role may be slightly toned down for Starcraft 2 it remains a powerful strategic playstyle. Remote Mining MULEs would allow Turtling players to resist enemy containment by gathering additional resource outside of the base. This provides additional resource flow while the Terran builds up to break out. Additionally, calling down MULE’s on distant parts of the map may force the enemy to divert forces from containment to scouting.
And a brand new M.U.L.E.! + Show Spoiler +Mineral Uptake and Launch Engine (M.U.L.E.)
Step 1: Drop Pod could be called down anywhere the player has vision. This allows MULEs to remotely mine from unoccupied high yield mineral expansions.
Step 2: Drop Pod would tranform into a MULE which would begin mining. It would collect minerals constantly instead of making many mineral trips. If needed player could manually order mineral deposit at a Command Center. Friendly units could mine from the same mineral patch at the same time but enemy units would be blocked.
Step 3: After 30 seconds the MULE would transform into an Atmospheric Escape Pod and rocket back into space carrying all the minerals it had gathered. The player would then receive the mineral bounty.
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So far, I love this thread. Keep it up!
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By the way If you like the idea of a Remote Mining MULE please post what you like about it. See if you can figure out one of the benefits before I get to that day
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On the sixth day of Christmas TL Forums gave to me
Seven cheats a-busin' Six mods a-closin' Fiiiiiiive golden probes Four flaming buttholes Three debating geeks Two raging nerds And a braaaaand new M.U.L.E.
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lol here is a freebee for all the compeeting "poets"
Four trolling nerds
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On December 16 2009 05:44 Aim Here wrote: On the sixth day of Christmas TL Forums gave to me
Seven cheats a-busin' Six mods a-closin' Fiiiiiiive golden probes Four flaming buttholes Three debating geeks Two raging nerds And a braaaaand new M.U.L.E.
On the seventh day of Christmas TL Forums gave to me,
Eight pointless topics Seven cheats a-busin' Six mods a-closin' Fiiiiiiive golden probes Four flaming trolls Three debating geeks Two raging nerds And a braaaaand new M.U.L.E.
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http://www.teamliquid.net/forum/viewmessage.php?topic_id=107948
So far, despite Archers best efforts to the contrary, i would call this thread a fail.
Dont you realize that blizzard may be reading this? Instead of posting your own silly lines, please respond to the idea being presented. I hate it when people dont take legitimate ideas seriously.
Your last point about the terrans having orbital support makes a lot of sense, but I wonder if this specific trait should be more geared towards protoss, who have historically relied on their fleets for support?
Although if you want to talk about remote mining, protoss should get a mineral warp and zerg could do some cool nydus worm thingy where they dig a tunnel to the minerals or something.
And if they have macro mechanics, why dont they bring back anti-macro mechanics? Like the overlord mineral block that they had earlier in which the overlord would drop something on a mineral chunk that would prevent it from being mined.
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On December 16 2009 08:28 Knee_of_Justice wrote:http://www.teamliquid.net/forum/viewmessage.php?topic_id=107948And if they have macro mechanics, why dont they bring back anti-macro mechanics? Like the overlord mineral block that they had earlier in which the overlord would drop something on a mineral chunk that would prevent it from being mined.
Muwahahaha I think youll like day 7
Do me a favor. Go back and read day one.
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Ok... if you get a herd of these guys they can take out... what? 4 mineral patches?
(Assuming 50 energy per MULE, 200 energy in an OC....)
And if youre suggesting calling these down in someone else's mineral line, prepare to lose 200 energy worth of MULES
The overlord mechanic was permanent and had to be destroyed before you could mine there.
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On December 16 2009 08:28 Knee_of_Justice wrote: Your last point about the terrans having orbital support makes a lot of sense, but I wonder if this specific trait should be more geared towards protoss, who have historically relied on their fleets for support?
Although if you want to talk about remote mining, protoss should get a mineral warp and zerg could do some cool nydus worm thingy where they dig a tunnel to the minerals or something.
This point has been brought up before and I think I see it slightly different. I would rather make the expanding race really good at expanding than give all the races a different way to expand. I like the idea of Protoss being the race thats hard to expand with and terran being much more mobile and dynamic with expansions. I feel its is good racial diverisity. Additionally I feel it makes the ability to remotely expand feel more special, powerful and fun.
On December 16 2009 08:39 Knee_of_Justice wrote: Ok... if you get a herd of these guys they can take out... what? 4 mineral patches?
(Assuming 50 energy per MULE, 200 energy in an OC....)
And if youre suggesting calling these down in someone else's mineral line, prepare to lose 200 energy worth of MULES
The overlord mechanic was permanent and had to be destroyed before you could mine there.
In the right circumstances it is a very powerful ability. Especially if your opponent is almost mined out of his avalible bases and you can afford to sacrifice the minerals. It can also be used to pull your enemy back to his base and if the MULE is allowed to harvest the enemys mineral uninterpurted then you get the minerals. Not even overlord creep patches did that :p
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On December 16 2009 06:10 Qwertify wrote:Show nested quote +On December 16 2009 05:44 Aim Here wrote: On the sixth day of Christmas TL Forums gave to me
Seven cheats a-busin' Six mods a-closin' Fiiiiiiive golden probes Four flaming buttholes Three debating geeks Two raging nerds And a braaaaand new M.U.L.E. On the seventh day of Christmas TL Forums gave to me, Eight pointless topics Seven cheats a-busin' Six mods a-closin' Fiiiiiiive golden probes Four flaming trolls Three debating geeks Two raging nerds And a braaaaand new M.U.L.E.
Okay I'ma contribute both a line for the fansong and the discussion
On the ninth day of Christmas TL Forums gave to me,
Nine theories craftin' Eight pointless topics Seven cheats a-busin' Six mods a-closin' Fiiiiiiiive golden probes Four flaming trolls Three debating geeks Two raging nerds And a braaaaaaaand new M.U.L.E.
And the MULE, could it be used as a more durable scout?
Bear with me here.
Right now we send SCVs or whatever you have to scout and see what's up with the other dude. Could the MULE guarantee us a limited view of what the enemy is making based on how many people he has on minerals and gas?
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dont get me wrong Archer, you contribute and in general i like your posts/ideas
But you got it too over to your head after that blue post Dont think you are more than you really is. Remember humility is essential too.
Having said that, keep having ideas.
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I like Arche's idea of a remote MULE, expecially with the gathering process. This means the enemy has a big advantage at trying to snipe the over-confident MULE. This would add some thrilling action to shoutcasts.
MUUUUUUUUle!!! X_X
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On December 16 2009 22:14 danieldrsa wrote: dont get me wrong Archer, you contribute and in general i like your posts/ideas
But you got it too over to your head after that blue post Dont think you are more than you really is. Remember humility is essential too.
Having said that, keep having ideas.
Hey thanks for posting. Could you elaborate because I really think people are missinterpreting all that I am about.
For instance i started a thread about protoss gas mechanics and referenced that blizzard was interested in the thread. But I think people took that to mean I thought Blizzard was putting my ideas in the game and I was rubbing it in people faces. I am confused how people could arrive at that thought line.
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