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Blizzard is reading Macro Threads (and other info)

Forum Index > SC2 General
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1 2 3 Next All
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-12-15 23:17:21
December 15 2009 16:52 GMT
#1
WARNING: This thread contains shameless self promotion!

From this BNet Thread.
http://forums.battle.net/thread.html?topicId=21730686318&sid=3000
Also the Macro thread he is refering too can be found here.
http://forums.battle.net/thread.html?topicId=21730644558&sid=3000






If I have a group of siege tanks selected, say 8, and I want to put them into siege mode, will i have to press the hotkey 8 times or once?


As already mentioned in this thread, you’ll have to press the key only once and all the siege tanks will go in siege mode.
Some other examples, just to clarify things up:

Stalker’s Blink, Zerg’s Burrow, Battle cruiser’s Defensive Matrix, Baneling’s Explode, Viking’s switching from air-mode to ground-mode: you’ll only have to press the key once to trigger the ability for all the selected units at once (be careful with those Banelings!)

High Templar’s Psi Storm, Disruptor’s Force Field, Zerg’s mutations (Zerglings to Banelings, etc.): smart casting will kick in here and you’ll have to press the key for every selected unit.




What kind of damage + bonus does the baneling do now? Is it still primarily anti-infantry or does it have an anti-building focus too? Does it have friendly fire? If I hit explode does it explode immediately rather than I hit explode and then target an area/unit? I assuming the former since it's on mass cast rather than smart cast.

BTW have you been reading our Macro threads (Archer's threads), what do you think about our proposed Protoss mechanics? You realize this is an attempt to get you to spill some beans about what Blizz is developing

I know you give us a tidbit of info and we always want more


@Crazy_dave
At the moment there's no friendly fire associated to the Explode ability.
The baneling explode exactly when you press the key, no targeting needed, no delay.

Yes, we've been following the thread you're referring to and we're quite interested in the discussion going on there.
I suggest you to continue posting your suggestions because your opinion matters to us, even if we don't always reply to every single thread.




Looks like psi storm will be a lot easier to cast. I don't really see the need of smartcasting for zerg's mutations though.


@Phase_tn
Here's one occasion where I think you might need smart casting. Let's assume you have 20 Zerglings currently selected, you don't have a lot of vespene gas and you feel the need for 5 or so Banelings. Without smart casting you'll have to manually select 5 of these little dodgy creatures and then morph them, or else you'll be mutating all of the 20 Zerglings into Banelings (and deplete your vespene reserves in the meanwhile).
With smart casting on the other hand you'll be able to mutate 5 of them in a matter of seconds without deselecting them, just by pressing the key 5 times in a row.


Obviously this is just an example, but I feel that smart casting has a role to play here.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
darksilver
Profile Joined June 2004
Canada37 Posts
December 15 2009 17:33 GMT
#2
So it is true that Blizzard is reading these forums. I wonder if they are still working on new mechanics for the game, after all beta won't be around until next year.
dont spread the dirt, eat it.
Misrah
Profile Blog Joined February 2008
United States1695 Posts
December 15 2009 17:47 GMT
#3
I enjoy how (trying to click on the dodgy zerglings) is considered hard, and instead of doing that, i now have to spaz out and hit the hotkey to 'smartcast' the amount of lings i want lol
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
kangur
Profile Joined November 2009
29 Posts
December 15 2009 17:53 GMT
#4
I totally do not get the baneling smart casting argument. I understand the need for this in the case of storm (still too easy, but whatever), but this?
Hier
Profile Blog Joined November 2009
2391 Posts
December 15 2009 17:53 GMT
#5
Hasn't there been ideas involving smart casting where for example shift-key would allow for all selected casters to cast the spell in one area, or all zerglings to mutate? Or something along those lines.
"But on a more serious note..." -everyone on this forum at some point.
Sandrosuperstar
Profile Joined November 2009
Sweden525 Posts
December 15 2009 18:14 GMT
#6
It's always great to hear from blizzard ^^ But i wonder how they will collect the data from beta, like if you will havee popups asking about the game and big forums on bilzz.com nd stuff
I'm homo for Lomo, gay for GGplay, but at the end of the day I put my dong in Lee Jaedong
SwEEt[TearS]
Profile Blog Joined January 2009
Canada1575 Posts
December 15 2009 19:15 GMT
#7
there should be an extra key to mass cast at the same time

idk, shift + key to mass mutate into banelings (or maximum you can depending on your ressources)
#1 arb fan -- Raelcun is Nuclear backwards. Rekrul is Lurker backwards. Grobyc is Cyborg backwards. Eniram is Marine backwards.
Craton
Profile Blog Joined December 2009
United States17254 Posts
December 15 2009 19:43 GMT
#8
I agree. Maybe not that specific implementation, but at least some option to toggle between the two modes would be ideal.
twitch.tv/cratonz
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
Last Edited: 2009-12-15 19:52:26
December 15 2009 19:52 GMT
#9
Would be cool if, for example you want to mutate all your zerglings into banelings, so instead of clicking over 9 thousand times, you could just hold that button. (like you can center out the building/unit in sc1)
IMBA - International Mountain Bicycling Association.
Shizuru~
Profile Blog Joined April 2009
Malaysia1676 Posts
December 15 2009 20:29 GMT
#10
Blizz if u can read this..


+ Show Spoiler +
Please tell us what the hell is up with the hold up with the beta!?!?!?!?!
Ryuu314
Profile Joined October 2009
United States12679 Posts
December 15 2009 20:33 GMT
#11
Yea there needs to be a way around smart casting. It's very useful and it'll make psi storm so much easier to use but I can definitely see moments where players will want to use the old "magic boxes" mechanic rather than smart casting. For example, mass spider mine laydown, which I know, is not in SC2 the way we know of it but still...stuff like that.
NiGoL
Profile Joined September 2008
1868 Posts
December 15 2009 20:59 GMT
#12
On December 16 2009 04:15 SwEEt[TearS] wrote:
there should be an extra key to mass cast at the same time

idk, shift + key to mass mutate into banelings (or maximum you can depending on your ressources)



yaa i agree with you.
http://www.twitter.com/NiGoLBW playing league on a competitive level
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
December 15 2009 21:09 GMT
#13
Oh Shit! They are getting free work out of you! Congrats!
hyst.eric.al
Profile Blog Joined June 2009
United States2332 Posts
December 15 2009 21:11 GMT
#14
ah out with starcraft in with warcraft mechanics

sounds like my kind of game; too bad it will never release.
Leta , BeSt, Calm fan forever! 김정우, I am sorry I ever lost faith in you.
Saturnize
Profile Blog Joined November 2009
United States2473 Posts
December 15 2009 21:24 GMT
#15
take away the MBS (or atleast make the option to) and i will be happy.
"Time to put the mustard on the hotdog. -_-"
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
December 15 2009 21:49 GMT
#16
I'm in favor of one click per action. Helps put APM back into the game, and gives you more control. That isn't how it is currently, but I think it's a good tradeoff for automine. And yes, I'm much to lazy to select just 5 hydras to make into lurkers, I just grab them all and press L (you require more vespene gas).
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
December 15 2009 21:58 GMT
#17
banelings can explode air shit too right? I swear I saw some of those ravens get exploded in one of the gstar videos.
..and then I would, ya know, check em'. (Aka SpoR)
aeroH
Profile Blog Joined February 2009
United States1034 Posts
Last Edited: 2009-12-15 22:34:11
December 15 2009 22:21 GMT
#18
^ oh boy...
woah you can make posts disappear just like that?
its not even mod-edited.. its just..
gone
oBlade
Profile Blog Joined December 2008
United States5725 Posts
December 15 2009 22:35 GMT
#19
On December 16 2009 04:15 SwEEt[TearS] wrote:
there should be an extra key to mass cast at the same time

idk, shift + key to mass mutate into banelings (or maximum you can depending on your ressources)


I agree with this. Something doesn't add up with mutating banelings. That would be like having to press L twelve times to morph a control group of hydralisks into lurkers. It's a fine option to have if you want to morph one or two banelings, but I think it will just get in the way and waste time when you try to mass morph.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
meeple
Profile Blog Joined April 2009
Canada10211 Posts
December 15 2009 22:39 GMT
#20
On December 16 2009 06:58 CharlieMurphy wrote:
banelings can explode air shit too right? I swear I saw some of those ravens get exploded in one of the gstar videos.


Really? I didn't think the splash affected air... I could be wrong though.
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