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WARNING: This thread contains shameless self promotion!
From this BNet Thread. http://forums.battle.net/thread.html?topicId=21730686318&sid=3000 Also the Macro thread he is refering too can be found here. http://forums.battle.net/thread.html?topicId=21730644558&sid=3000
If I have a group of siege tanks selected, say 8, and I want to put them into siege mode, will i have to press the hotkey 8 times or once?
As already mentioned in this thread, you’ll have to press the key only once and all the siege tanks will go in siege mode. Some other examples, just to clarify things up:
Stalker’s Blink, Zerg’s Burrow, Battle cruiser’s Defensive Matrix, Baneling’s Explode, Viking’s switching from air-mode to ground-mode: you’ll only have to press the key once to trigger the ability for all the selected units at once (be careful with those Banelings!)
High Templar’s Psi Storm, Disruptor’s Force Field, Zerg’s mutations (Zerglings to Banelings, etc.): smart casting will kick in here and you’ll have to press the key for every selected unit.
What kind of damage + bonus does the baneling do now? Is it still primarily anti-infantry or does it have an anti-building focus too? Does it have friendly fire? If I hit explode does it explode immediately rather than I hit explode and then target an area/unit? I assuming the former since it's on mass cast rather than smart cast. BTW have you been reading our Macro threads (Archer's threads), what do you think about our proposed Protoss mechanics? You realize this is an attempt to get you to spill some beans about what Blizz is developing I know you give us a tidbit of info and we always want more
@Crazy_dave At the moment there's no friendly fire associated to the Explode ability. The baneling explode exactly when you press the key, no targeting needed, no delay.
Yes, we've been following the thread you're referring to and we're quite interested in the discussion going on there. I suggest you to continue posting your suggestions because your opinion matters to us, even if we don't always reply to every single thread.
Looks like psi storm will be a lot easier to cast. I don't really see the need of smartcasting for zerg's mutations though.
@Phase_tn Here's one occasion where I think you might need smart casting. Let's assume you have 20 Zerglings currently selected, you don't have a lot of vespene gas and you feel the need for 5 or so Banelings. Without smart casting you'll have to manually select 5 of these little dodgy creatures and then morph them, or else you'll be mutating all of the 20 Zerglings into Banelings (and deplete your vespene reserves in the meanwhile). With smart casting on the other hand you'll be able to mutate 5 of them in a matter of seconds without deselecting them, just by pressing the key 5 times in a row.
Obviously this is just an example, but I feel that smart casting has a role to play here.
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So it is true that Blizzard is reading these forums. I wonder if they are still working on new mechanics for the game, after all beta won't be around until next year.
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I enjoy how (trying to click on the dodgy zerglings) is considered hard, and instead of doing that, i now have to spaz out and hit the hotkey to 'smartcast' the amount of lings i want lol
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I totally do not get the baneling smart casting argument. I understand the need for this in the case of storm (still too easy, but whatever), but this?
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Hasn't there been ideas involving smart casting where for example shift-key would allow for all selected casters to cast the spell in one area, or all zerglings to mutate? Or something along those lines.
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It's always great to hear from blizzard ^^ But i wonder how they will collect the data from beta, like if you will havee popups asking about the game and big forums on bilzz.com nd stuff 
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there should be an extra key to mass cast at the same time
idk, shift + key to mass mutate into banelings (or maximum you can depending on your ressources)
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I agree. Maybe not that specific implementation, but at least some option to toggle between the two modes would be ideal.
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Would be cool if, for example you want to mutate all your zerglings into banelings, so instead of clicking over 9 thousand times, you could just hold that button. (like you can center out the building/unit in sc1)
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Blizz if u can read this..
+ Show Spoiler +Please tell us what the hell is up with the hold up with the beta!?!?!?!?!
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Yea there needs to be a way around smart casting. It's very useful and it'll make psi storm so much easier to use but I can definitely see moments where players will want to use the old "magic boxes" mechanic rather than smart casting. For example, mass spider mine laydown, which I know, is not in SC2 the way we know of it but still...stuff like that.
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On December 16 2009 04:15 SwEEt[TearS] wrote: there should be an extra key to mass cast at the same time
idk, shift + key to mass mutate into banelings (or maximum you can depending on your ressources)
yaa i agree with you.
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United States3824 Posts
Oh Shit! They are getting free work out of you! Congrats!
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ah out with starcraft in with warcraft mechanics
sounds like my kind of game; too bad it will never release.
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take away the MBS (or atleast make the option to) and i will be happy.
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I'm in favor of one click per action. Helps put APM back into the game, and gives you more control. That isn't how it is currently, but I think it's a good tradeoff for automine. And yes, I'm much to lazy to select just 5 hydras to make into lurkers, I just grab them all and press L (you require more vespene gas).
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banelings can explode air shit too right? I swear I saw some of those ravens get exploded in one of the gstar videos.
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^ oh boy... woah you can make posts disappear just like that? its not even mod-edited.. its just.. gone
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On December 16 2009 04:15 SwEEt[TearS] wrote: there should be an extra key to mass cast at the same time
idk, shift + key to mass mutate into banelings (or maximum you can depending on your ressources)
I agree with this. Something doesn't add up with mutating banelings. That would be like having to press L twelve times to morph a control group of hydralisks into lurkers. It's a fine option to have if you want to morph one or two banelings, but I think it will just get in the way and waste time when you try to mass morph.
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On December 16 2009 06:58 CharlieMurphy wrote: banelings can explode air shit too right? I swear I saw some of those ravens get exploded in one of the gstar videos.
Really? I didn't think the splash affected air... I could be wrong though.
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Glad to see they are paying alot of attention to TL. They can really learn a bit from us :D
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On December 16 2009 06:58 CharlieMurphy wrote: banelings can explode air shit too right? I swear I saw some of those ravens get exploded in one of the gstar videos. That was from its own rocket/missile/glowing ball ability.
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Why not make it where you have to hold Ctrl/Shift + Click and that will make all the units cast it simultaneously? Regular would then be smart-casting.
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On December 16 2009 07:39 TwilightStar wrote: Glad to see they are paying alot of attention to TL. They can really learn a bit from us :D
They probably just grin then forget everything they read.
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On December 16 2009 07:39 TwilightStar wrote: Glad to see they are paying alot of attention to TL. They can really learn a bit from us :D
While Blizzard does read TL (Dustin said so in the recent interview), in this specific instance they were referencing this thread about Protoss Gas Mechanics on the BNet forums http://forums.battle.net/thread.html?topicId=21730644558&sid=3000
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i really like the smart casting for HT and stuff tbh.
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On December 16 2009 09:02 Grobyc wrote: i really like the smart casting for HT and stuff tbh.
Yeah, it makes a lot of sense you dont want 4 storms going off in the same place (well not usually)...but banelings? that's just annoying haha
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Am I wrong if I think that scarabs do some damage to air in BW? Banelings might hit air in much the same fashion.
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So I have 12 ht's selected, I press t and storm, press t and storm, etc. without having to seperately click on another ht after?
That sounds really imba.
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On December 16 2009 11:22 craz3d wrote: So I have 12 ht's selected, I press t and storm, press t and storm, etc. without having to seperately click on another ht after?
That sounds really imba.
sweet
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If they keep the baneling smartcasting, I think they should augment it to where if you click on morph baneling while holding the Ctrl key down, it will morph all that are currently selected.
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My first thought on the zergling to baneling morphing was that the smart casting was a good idea, however i think focus might shift from early/mid to late game. Especially in a late stage were you have many bases, big armys, perhaps some harass going on (attacking and/or defending) it might take some time to create 20 or more banelings for a timed atack on an enemys base while his army is engaded/distracted etc.
So here is the important part of my comment:
Why not make both possible? Keep the smart cast as the normal way and for those certain situations were it would be saving a few seconds (even fast fingers take way longer to press a single button 20 times instead of a single hotkey once) use a different hotkey or perhaps a kombination of a key added with the original hotkey (like ctrl + original hotkey for smart casting morphing single zerglings into banelings).
I usually dont post anything regarding the game because a) it isnt out here so everything that might seem imbalanced might be due to a one sided view on that specific area and b) i really trust blizzard... they put way more thought into their games then other companys and if they say it will be balanced well then it will be balanced well.
This topic however was one were i could really picture the difference in my mind. And anyone can try to push a single hotkey 20 times as fast as possible with one finger. But i agree with the smart cast, because only wanting a specific ammount of banelings for a bunker out of a group of zerglings will be faster with the smart casting system.
I hope my post could help and i would love some response from Blizzard just to get confirmation that my suggestion was at least considered, only that i know they saw/read it.
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They have been reading these and other forums for a long time. They've said it several times, why you keep doubting... =_=
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On December 16 2009 11:48 fabiano wrote:Show nested quote +On December 16 2009 11:22 craz3d wrote: So I have 12 ht's selected, I press t and storm, press t and storm, etc. without having to seperately click on another ht after?
That sounds really imba. sweet
this is known for months, why does this surprise you?
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On December 17 2009 04:58 Mutaahh wrote:Show nested quote +On December 16 2009 11:48 fabiano wrote:On December 16 2009 11:22 craz3d wrote: So I have 12 ht's selected, I press t and storm, press t and storm, etc. without having to seperately click on another ht after?
That sounds really imba. sweet this is known for months, why does this surprise you? Because it's imba!
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Yeaah Templars will be so OP
No other units needed
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On December 16 2009 02:53 kangur wrote: I totally do not get the baneling smart casting argument. I understand the need for this in the case of storm (still too easy, but whatever), but this?
No offense man, but how can you not understand that simple argument?
If you decide you only need, for example 6 banelings, and you're controlling 24 zerglings who are moving towards the enemy base (very fast and hard to select), do you really want to manually select 6 banelings and morph them?
And also, I think that "I-don't-have-very-much-vespene-gas-at-the-moment"-argument is good enough 
And I'm pretty sure they will make it possible to morph all units selected while pressing CTRL for example (as others on this thread have mentioned). Otherwise it would be very stupid.
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Baneling smartcast-morph is weird. In Warcraft 3, even Destroyer Morph is not smart cast - even though this morph is non-reversible, and in a typical game you only need to morph a few Destroyers at one setting.
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It seems that Blizzard want to make SC2 a much easier game to play than SC:BW. This could be a master plan or total failure. Man if JangBi plays SC2, he will totally unstoppable now cuz of the smartcasting of High Templar storms. The one thing I'll miss is the MnM.
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Dustin said in his last interview, "Easy to learn, hard to master." And I see most of you are adding the "storm imba" already while conveniently forgetting the current massive lag between cast and storm. We'll see how many of THOSE posts we see come beta. More like, "By the time the storm goes off, my ht's were sniped by the zerglings I was trying to storm!"
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