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On September 16 2009 01:45 Saracen wrote:This is a good idea, but please balance the handicaps; they're ridiculous (are they going to be compounded?) Some of them sound fun, but others are just saying: contestant, so a super awesome rush build or else you're going to lose because of the handicap. It sounds super fun, though. Some of them are pretty brutal, but I think you are underestimating how much better shauni is than the people he's going to be playing. Plus, half the fun of watching this event is going to be seeing how shauni works around the handicap.
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is awesome32263 Posts
I just want to say this is an awesome idea. Handicaps may work oddly at the begining but im sure that with time you guys can get some "balanced" handicaps that are really fun!
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i was thinking of some good handicaps for zergs: -no less than 1 larva at each hatchery at any time (if a hatchery ever has 0 larva at it he must forfeit) -never have 3 larva at a hatchery -cant upgrade overlords at all vs P -no lurkers or mutas vs T (maybe just 1 at a time) -no consume -can only make 1 hatchery -no lings
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Still can't get excited about this, Pholon :/
However, some ideas :D
- Have set things they must build at a given food.
- They must keep up a conversation with an observer, answering any questions he or she asks.
- Can only use workers made from the nexus at that expansion to mine from that exp. (no maynard)
- Must take bases from close to the opponent/middle of the map before those closesnt to them.
- Must kill every critter on the map before they can expand.
- Can only kill enemy workers with their own workers. (I wanna see some drone drops :D)
- Must get all the upgrades for a unit (not inc. weapons/shield) before the unit can be built.
- Mouse only.
Also I didn't read any of these posts but if someone hasn't mentioned - maybe the opponent should not know what handicaps the opponent has - this would hopefully stop it from being proxy cheese every single game.
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On September 16 2009 12:37 Ideas wrote: -never have 3 larva at a hatchery
I guess all zergs lose instantly since we start with 3 larvae
But seriously
Not 3 at a hat? Not even the dong has that kind of macro
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How about a custom map (made by some decent map makers, and maybe chosen by vote) with mass imba for the gosu? (Eg....Battle Royale, but the gosu cant play zerg, whereas the challenger can)
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man, I must have spent 20 plus hours at the golden saucer trying to get omnislash... great Idea for a show match.
On September 16 2009 01:53 ret wrote: ESC.ret a- zerg
go
your next ret! gogogogo
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omg this is gonna be so much fun!
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This is gonna be so sick
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Netherlands6142 Posts
Nice to see so many subscriptions going :D
Also, people, pleeeease keep in mind that I'm not gonna program any UMS maps for this. With 16 handicaps there are like, and I'm no math genius here, 16^7 possible combinations and I'm not gonna program each combination onto 8 maps, the last of which won't even be known until just before the event.
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worker SAC? that is truly deserving of a roflomgftw
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On September 16 2009 16:10 Pholon wrote: Nice to see so many subscriptions going :D
Also, people, pleeeease keep in mind that I'm not gonna program any UMS maps for this. With 16 handicaps there are like, and I'm no math genius here, 16^7 possible combinations and I'm not gonna program each combination onto 8 maps, the last of which won't even be known until just before the event. If I remember correctly it is more like 16!/(16-8)! = 518 918 400. Which is actually a shitload of maps.
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some of the handicaps need to be "balanced." some are ridiculously challenging while others aren't. needs moar consistancy. In particular:
no psi storm/goon range. perhaps no psi storm PvT or no goon range PvZ instead? no goon range in PvT or PvP would be really really hard. same with no psi storm PvZ and to a lesser degree PvP.
worker sac is also ridiculously difficult. perhaps lower it to 6. 12 workers is just too much.
gateway cap should be 8.
assimilator cap is deadly PvZ. 2 PvZ 1 PvP PvT instead?
window mode is pretty silly and gimmicky, id remove that from the pool
no zealots is interesting, but completely imba in PvP on a 2 player map, since proxy gateway would be pretty much isntant win. perhaps no zealots after the 3 minute mark instead?
edit: i like these ones
On September 16 2009 12:50 iCCup.deL wrote: [list][*]Have set things they must build at a given food. [*]They must keep up a conversation with an observer, answering any questions he or she asks. [*]Must take bases from close to the opponent/middle of the map before those closesnt to them.
Also I didn't read any of these posts but if someone hasn't mentioned - maybe the opponent should not know what handicaps the opponent has - this would hopefully stop it from being proxy cheese every single game.
and i agree that the opponent shouldnt know what handicaps shauni has - but that'd be very difficult to uhold considering that the livestream channel will be public. i suppose we'd just have to rely on people fighting honorably
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On September 16 2009 19:25 lazz wrote:some of the handicaps need to be "balanced." some are ridiculously challenging while others aren't. needs moar consistancy. In particular: no psi storm/goon range. perhaps no psi storm PvT or no goon range PvZ instead? no goon range in PvT or PvP would be really really hard. same with no psi storm PvZ and to a lesser degree PvP. worker sac is also ridiculously difficult. perhaps lower it to 6. 12 workers is just too much. gateway cap should be 8. assimilator cap is deadly PvZ. 2 PvZ 1 PvP PvT instead? window mode is pretty silly and gimmicky, id remove that from the pool no zealots is interesting, but completely imba in PvP on a 2 player map, since proxy gateway would be pretty much isntant win. perhaps no zealots after the 3 minute mark instead? edit: i like these ones Show nested quote +On September 16 2009 12:50 iCCup.deL wrote: [list][*]Have set things they must build at a given food. [*]They must keep up a conversation with an observer, answering any questions he or she asks. [*]Must take bases from close to the opponent/middle of the map before those closesnt to them.
Also I didn't read any of these posts but if someone hasn't mentioned - maybe the opponent should not know what handicaps the opponent has - this would hopefully stop it from being proxy cheese every single game. and i agree that the opponent shouldnt know what handicaps shauni has - but that'd be very difficult to uhold considering that the livestream channel will be public. i suppose we'd just have to rely on people fighting honorably
I disagree. The POINT of these caps is to make him play in an uncomfortable position... you can play 1 base PvZ as a way higher level than your opponent and still win easily. Worker sac I agree on, but again, you can just go 2 base carrier/arb to get around the gateway cap. There are so many strategies, it's just that the handicaps remove a lot of your options.
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3 Lions
United States3705 Posts
so when are you guys going to release who plays vs Shauni?
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I agree that having the handicaps hidden from the opponents would definitely be the best way to go. I was also wondering how you might reward those who guess what handicap Shauni has in that game, or how that might further punish him (ie. an extra handicap in the next game).
But, since there is a large possibility of people finding out, from live-stream viewers, what the handicap is, then it might not be such a good idea.
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This is a great idea!
As far as suggestions I agree with hiding the handicaps from the opponent if possible, but after several opponents it might be difficult to keep on the DL. Nerf some of handicaps too, 12 workers, 1 gas, maybe -1 gas, so 2 bases, 1 gas, 3 bases, 2 gas etc.
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