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TeamLiquid Arena - Page 10

Forum Index > Brood War Tournaments
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thopol
Profile Blog Joined May 2008
Japan4560 Posts
September 20 2009 22:01 GMT
#181
Congrats to the victor.
Clow
Profile Blog Joined September 2008
Brazil880 Posts
September 20 2009 22:03 GMT
#182
ggyo, ret next!
(–_–) CJ Entusman #33
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
September 20 2009 22:05 GMT
#183
Lol, how did he win with all those handicaps? :D D- players or what?
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
DarkSider
Profile Joined June 2008
Romania66 Posts
September 20 2009 22:12 GMT
#184
Last games were quite awesome, can't believe he won with all those handicaps :p
Looking forward for next go
DarkSider
Profile Joined June 2008
Romania66 Posts
September 20 2009 22:14 GMT
#185
On September 21 2009 07:05 Holgerius wrote:
Lol, how did he win with all those handicaps? :D D- players or what?


Obviously around D level :p

I think i might have had a chance at the very end since i'm a genuine D @ 75 apm and crap multitasking .. but i bet other guys expected to win aswell :D
cunninglinguists
Profile Blog Joined November 2008
United States925 Posts
September 20 2009 22:18 GMT
#186
i wish we could have seen something truly unique, such as allied ai or worker sacrifice.
pripple
Profile Blog Joined May 2009
Finland1714 Posts
September 20 2009 22:18 GMT
#187
thanks for this event, was fun to watch, congrats to Shauni!
Jaedong! <> Team MVP <> Mouz.
Pyrthas
Profile Joined March 2007
United States3196 Posts
September 20 2009 22:22 GMT
#188
On September 21 2009 07:18 cunninglinguists wrote:
i wish we could have seen something truly unique, such as allied ai or worker sacrifice.

Minesweeping with mass dts was something you don't see every day...
Shauni
Profile Blog Joined July 2004
4077 Posts
September 20 2009 22:33 GMT
#189
Yeah it went easier than I thought, but I think most of them were D+/C-. The main handicap for me wasn't any of the handicaps for themselves, it was being forced to think about them all the time. As an example, I usually spam rally points for gates a lot, so when it's not allowed anymore I have consciously make every action instead of unconsciously like I'm used to. It makes me a lot slower than usual and not as focused. Improvising strats without certain units isn't difficult at all with my experience...

Even though the games might not have been the best, thanks for watching guys...
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
cunninglinguists
Profile Blog Joined November 2008
United States925 Posts
September 20 2009 22:38 GMT
#190
On September 21 2009 07:22 Pyrthas wrote:
Show nested quote +
On September 21 2009 07:18 cunninglinguists wrote:
i wish we could have seen something truly unique, such as allied ai or worker sacrifice.

Minesweeping with mass dts was something you don't see every day...

yeah but it happens. but when's the last time you saw 12 of a player's workers run to the opponent's base every 3 minutes?
Toolshed
Profile Blog Joined July 2009
337 Posts
September 20 2009 22:44 GMT
#191
Great event, hope to see part 2 soon. But here are a few things to look for:

- Make sure you have all the maps
- If you're doing double comentating make sure that both of you are loud enough
- If you choose Ret as next challenger plz force him somehow to stream himself. Double Vision would be great =)

- Maybe rebuild the randomize map in 8 steps:
first trigger for step 1 (easy) - no sound, no upgrades etc.
step 2 (more challanging) - no ralleys etc.
step 3 even harder etc.
.
.
.
up to trigger 8 (ultra hard) - Ally AI, first worker kill etc.

- to make it more exiting let player with higher ranks play the last games


Nevertheless, I fully enjoyed it


cakemanofdoom
Profile Joined September 2009
336 Posts
September 20 2009 22:58 GMT
#192
If ret's next, we need more zerg-specific handicaps. Hmm... some of the ones Ideas posted are good, like the no less than one larva or no ovie ups.
More suggestions:
-no muta stacking w/ larva or ovie.
-must have at least one drone building at all times
arcticStorm
Profile Joined January 2009
United States295 Posts
Last Edited: 2009-09-20 23:10:32
September 20 2009 23:09 GMT
#193
On September 21 2009 07:58 cakemanofdoom wrote:
If ret's next, we need more zerg-specific handicaps. Hmm... some of the ones Ideas posted are good, like the no less than one larva or no ovie ups.
More suggestions:
-no muta stacking w/ larva or ovie.
-must have at least one drone building at all times



Another idea: every hatchery has to be at a mining base (i.e. every hatchery has to be for mineral gathering purposes, max 1 per expansion area)
Or, no more than one building morphing at a time
This statement is a lie.
cunninglinguists
Profile Blog Joined November 2008
United States925 Posts
September 20 2009 23:30 GMT
#194
if the next contestant is a zerg:
1. can't evolve beyond lair tech
2. no zergling speed
3. no muta stacking
4. must use hydras in all three matchups (would make for some dope zvz)
5. no swarm
6. limit of 5 hatcheries


if the next contestant is a terran:
1. no siege mode in any matchup
2. no medics
3. no charon boosters
4. no scans
5. no stim
6. no vult speed
7. no mines
8. no bunkers
9. no dropships

mOnion
Profile Blog Joined August 2009
United States5660 Posts
September 20 2009 23:41 GMT
#195
handicap for terran should be "must use ghosts"
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
September 20 2009 23:42 GMT
#196
I hope the ondemand/ youtube gets put up soon, it was pretty fun.
laLAlA[uC]
Profile Blog Joined May 2009
Canada963 Posts
September 21 2009 03:09 GMT
#197
[R]..-Sukato
D+ [Though I could probably make C-]
Terran

http://www.iccup.com/gamingprofile/[R]..-Sukato.html
I'm an old man now
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
September 21 2009 04:21 GMT
#198
are the results and handicaps posted somewhere? i couldn't find it in either thread
#1 midas fan
zerglingsfolife
Profile Blog Joined August 2009
United States1694 Posts
September 21 2009 05:34 GMT
#199
Handicaps for Zerg.

No Overlord Speed.
A Hatchery Cap.
Extractor Cap.
No Ling Speed.
No Adrenal Glands.
No Control Groups.
No carapace/melee/ranged/spire ups.
Any hatches have to be upgraded to hives at different bases before they can get mined to.
Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crown and win no glory. I shall live and die at my post. I am the sword in the darkness.
SonuvBob
Profile Blog Joined October 2006
Aiur21552 Posts
September 21 2009 05:45 GMT
#200
How about no OL scouting?
Administrator
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