TeamLiquid Arena - Page 10
Forum Index > Brood War Tournaments |
thopol
Japan4560 Posts
| ||
Clow
Brazil880 Posts
| ||
Holgerius
Sweden16951 Posts
| ||
DarkSider
Romania66 Posts
Looking forward for next go ![]() | ||
DarkSider
Romania66 Posts
On September 21 2009 07:05 Holgerius wrote: Lol, how did he win with all those handicaps? :D D- players or what? Obviously around D level :p I think i might have had a chance at the very end since i'm a genuine D @ 75 apm and crap multitasking .. but i bet other guys expected to win aswell :D | ||
cunninglinguists
United States925 Posts
| ||
pripple
![]()
Finland1714 Posts
| ||
Pyrthas
United States3196 Posts
On September 21 2009 07:18 cunninglinguists wrote: i wish we could have seen something truly unique, such as allied ai or worker sacrifice. Minesweeping with mass dts was something you don't see every day... | ||
Shauni
4077 Posts
Even though the games might not have been the best, thanks for watching guys... | ||
cunninglinguists
United States925 Posts
On September 21 2009 07:22 Pyrthas wrote: Minesweeping with mass dts was something you don't see every day... yeah but it happens. but when's the last time you saw 12 of a player's workers run to the opponent's base every 3 minutes? | ||
Toolshed
337 Posts
- Make sure you have all the maps - If you're doing double comentating make sure that both of you are loud enough - If you choose Ret as next challenger plz force him somehow to stream himself. Double Vision would be great =) - Maybe rebuild the randomize map in 8 steps: first trigger for step 1 (easy) - no sound, no upgrades etc. step 2 (more challanging) - no ralleys etc. step 3 even harder etc. . . . up to trigger 8 (ultra hard) - Ally AI, first worker kill etc. - to make it more exiting let player with higher ranks play the last games Nevertheless, I fully enjoyed it ![]() | ||
cakemanofdoom
336 Posts
More suggestions: -no muta stacking w/ larva or ovie. -must have at least one drone building at all times | ||
arcticStorm
United States295 Posts
On September 21 2009 07:58 cakemanofdoom wrote: If ret's next, we need more zerg-specific handicaps. Hmm... some of the ones Ideas posted are good, like the no less than one larva or no ovie ups. More suggestions: -no muta stacking w/ larva or ovie. -must have at least one drone building at all times Another idea: every hatchery has to be at a mining base (i.e. every hatchery has to be for mineral gathering purposes, max 1 per expansion area) Or, no more than one building morphing at a time | ||
cunninglinguists
United States925 Posts
1. can't evolve beyond lair tech 2. no zergling speed 3. no muta stacking 4. must use hydras in all three matchups (would make for some dope zvz) 5. no swarm 6. limit of 5 hatcheries if the next contestant is a terran: 1. no siege mode in any matchup 2. no medics 3. no charon boosters 4. no scans 5. no stim 6. no vult speed 7. no mines 8. no bunkers 9. no dropships | ||
mOnion
United States5651 Posts
| ||
Nevuk
United States16280 Posts
| ||
laLAlA[uC]
Canada963 Posts
D+ [Though I could probably make C-] Terran http://www.iccup.com/gamingprofile/[R]..-Sukato.html | ||
pangshai
Chinatown5333 Posts
| ||
zerglingsfolife
United States1694 Posts
No Overlord Speed. A Hatchery Cap. Extractor Cap. No Ling Speed. No Adrenal Glands. No Control Groups. No carapace/melee/ranged/spire ups. Any hatches have to be upgraded to hives at different bases before they can get mined to. | ||
SonuvBob
Aiur21549 Posts
| ||
| ||