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Forum Index > Brood War Tournaments
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Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
Last Edited: 2009-09-18 16:36:55
September 15 2009 16:20 GMT
#1


The Poll-topic is now up

[image loading]

The brave do not fear the grave


Remember FF7? You could go into the Golden Saucer and play a vast scala of minigames accompanied by music that was way too happy for it's own good. You'd grit your teeth at your dumb Chocobo or sprain your fingers trying to out-arm-wrestle some puppet. However, there was one mini-game that sparked our particular interest. The one feat that would grant you Omnislash: The Arena.

+ Show Spoiler [Oh Glorious Nostalgia] +


In the Arena you would face 8 monsters, with your goal to kill them all. No problem for the mighty Cloud you say? Guess again, after each victory a random handicap would be assigned to your fighter. By the end your sword and shield would be broken, your magic depleted and crippled and worn you would face your final opponent - often only to having to bite the dust after half an hour of plowing through the first seven.


Now - imagine this scenario applied to Starcraft. A high-level player takes on a bunch of newbies, but after each victory one more handicap is added to his tally. We've seen the results in TL Attack "No tank vs Terran? T_T". Should be fun ey? Therefore, in this Special Event bespeckled off-season, we present: TL Arena.

On Sunday the 20th of Septmber - 21:00 CET (that's 12:00 PST, 15:00 EST and 4:00 KST on Monday 21st]) our first contestant will enter the Arena:

+ Show Spoiler +
Shauni!

That's right - this brave Swede will be the first to try his might in the first edition of this event. You will probably know him from his stream. How far can this B-level Protoss make it?


Every round he will pick an opponent and a map on which to play his next game. The map pool will be: + Show Spoiler [Mappool] +
  • Andromeda
  • Neo Medusa 2.0
  • God's Garden
  • Neo Harmony
  • Tau Cross
  • Gaia
  • Roadrunner – One of the PL Draft maps
  • TL submission - (HBR, Nostalgia, Fantasy II, Battle Royale or Bloodbath)


After each victory, random selection determines the next handicap:
+ Show Spoiler [Handicaps] +

Upgrades
  • No attack ups
  • No def ups
  • No Zealot Leg upgrade
  • No Dragoon Range upgrade
  • No Psionic Storm

  • No Forge ups



Units
  • Max units -40
  • No Zealots
  • No Observers
  • Worker sac – From the 6 minute mark, 12 workers must be sent into the enemy every 3 minutes.
  • Gateway cap – The maximum number of Gateways is reduced to 6.
  • Assimilator cap – The maximum number of Assimilators is reduced to 1.


Other
  • Give vision – Player has to share vision with his opponent.
  • No rally points – Player cannot use rally points outside his main base.
  • No sounds – Sound is turned off
  • W-mode – Player plays in Window-mode
  • TL submission x3



The whole event will be commented by our very own LeperKahn and broadcasted on Livestream at the given date.

Anyway, let's get to the main question, as well as main purpose, of this OP:


How can YOU participate?


There are a couple of ways for you, TLers, to join in in this event:


Players
This is mainly a call for players. Do you want to try your might against a B level player? Do you think with a bit of help you might be able to take him down? Would you be comforted that your loss would help the rest of your team? Are you a bad player? Then sign up! Post in this topic and include your ICC name, your rank and your race. Provide a link to your account which finished C or lower last season and had a + Show Spoiler [minimum amount of games of] +

C : 90
C- : 70
D+: 50
D/D-: 40

The first 8 to sign up are granted a face-off versus Shauni. Of course, don't stop signing up after 8 as lag or not-showing-up will require back-up players.


Map and Handicap submission
You may have noticed we are still one map short to complete our mappack. Let us know what map you'd like to be incorporated into the Arena. Also, we're willing to implement a TL-submitted handicap into the handicap pool. Don't be afraid to get creative but try to keep things realistic. A poll will select the most fun, annoying, creative one and incorporate it into the event.

When we get closer to zero hour we’ll put polls up and announce the stream and iCC-channel. So, once more, this event will only work if we get enough people to subscribe. Please don't be afraid to enroll and help bring this titan down! We're definitely looking forward to this. See you there!

- Pholon and LeperKahn
Moderator@TLPholon // "I need a third hand to facepalm right now"
never_Nal
Profile Blog Joined March 2008
Costa Rica676 Posts
September 15 2009 16:29 GMT
#2
never_Nal, C-, Terran
http://www.iccup.com/gamingprofile/never_nal.html

^^, How about NO LAN LAT, for handicap.
Be kind whenever possible. It is always possible.
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
Last Edited: 2009-09-15 16:35:39
September 15 2009 16:30 GMT
#3
Punkbroodling
C
Zerg

Heartbreak Ridge plz!
handicap: no corsairs OR you must build 1 scout by x minute mark.
ZergZoul
Profile Joined April 2007
Mexico408 Posts
September 15 2009 16:34 GMT
#4
http://www.iccup.com/gamingprofile/ZergZoul.html
D
Protoss
PocketX
Profile Blog Joined January 2009
53 Posts
September 15 2009 16:41 GMT
#5
http://www.iccup.com/gamingprofile/Scyther.html
C-/C
Zerg
Saracen
Profile Blog Joined December 2007
United States5139 Posts
September 15 2009 16:45 GMT
#6
This is a good idea, but please balance the handicaps; they're ridiculous (are they going to be compounded?) Some of them sound fun, but others are just saying: contestant, so a super awesome rush build or else you're going to lose because of the handicap. It sounds super fun, though.
Xiberia
Profile Joined September 2007
Sweden634 Posts
Last Edited: 2009-09-17 14:31:53
September 15 2009 16:45 GMT
#7
NO
frogmelter
Profile Blog Joined April 2009
United States971 Posts
September 15 2009 16:47 GMT
#8
Handicaps :
No scouting with probe
No more than 3 bases
Must build two of the same tech building before building the respective unit [2 cores before Dragoons are allowed. Two temp achieves before templer are allowed]
No air units
Bad macro - After the 5 minute mark, the player must keep his minerals above 1000
Must have double the amount of max food than current food until 100/200
TL+ Member
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
September 15 2009 16:53 GMT
#9
ESC.ret
a- zerg

go
Team Liquid
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
September 15 2009 16:56 GMT
#10
On September 16 2009 01:53 ret wrote:
ESC.ret
a- zerg

go


I'll keep you in mind for next edition
Moderator@TLPholon // "I need a third hand to facepalm right now"
inertinept
Profile Blog Joined May 2008
Bangladesh1195 Posts
September 15 2009 17:03 GMT
#11
darn 1 rank too high
With a gust of wind, perhaps.
tyr
Profile Blog Joined February 2008
France1686 Posts
September 15 2009 17:07 GMT
#12
Well .. Pholon asked me to ! He knows i'm bad.

http://www.iccup.com/gamingprofile/Dominura.html
D/D+
Terran
"I'm always reminded of how manly Jaedong is every time I see him." -Bisu
OneOther
Profile Blog Joined August 2004
United States10774 Posts
September 15 2009 17:14 GMT
#13
I wanna be a contestant sometime!

http://www.iccup.com/gamingprofile/Ytech.frozen.html
http://www.iccup.com/gamingprofile/Derivatives.html
JonsaBoy
Profile Blog Joined April 2009
Denmark457 Posts
Last Edited: 2009-09-15 17:21:43
September 15 2009 17:21 GMT
#14
JonsaBoy on iCCup: http://www.iccup.com/starcraft/gamingprofile/JonsaBoy.html
D+ last season, is about D/D+
Protoss
TLMS
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
September 15 2009 17:23 GMT
#15
Nevuk
D+ Protoss, C- high (my pvp is probably C- )

http://www.iccup.com/gamingprofile/Nevuk.html
JWD
Profile Blog Joined October 2007
United States12607 Posts
September 15 2009 17:24 GMT
#16
This is an awesome idea. Looking forward to it!
✌
Neivler
Profile Blog Joined November 2008
Norway911 Posts
September 15 2009 17:28 GMT
#17
Neivler C-

http://www.iccup.com/gamingprofile/Neivler[ZzoA].html
I pwn noobs
MisterKatosS
Profile Blog Joined November 2002
France352 Posts
September 15 2009 17:37 GMT
#18
MisterKatoss D+ Protoss (but out of practice probably D now ...)

http://www.iccup.com/starcraft/gamingprofile/MisterKatosS.html
My web development company website : http://www.make-me-a-website.net My Youtube Channel: http://www.youtube.com/user/MrKatoss
Ideas
Profile Blog Joined April 2008
United States8098 Posts
September 15 2009 17:41 GMT
#19
lol this sounds awesome
Free Palestine
DivinO
Profile Blog Joined July 2009
United States4796 Posts
September 15 2009 17:52 GMT
#20
This is awesome. GL Shauni.
LiquipediaBrain in my filth.
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
September 15 2009 18:03 GMT
#21
D+ Terran, TSL-Alur (profile http://www.iccup.com/starcraft/gamingprofile/TSL-Alur.html)
(53 games played)

Handicap ideas:
  • Not allowed to take natural expansion.
  • Wait X seconds before starting to play.
  • You may only build probes from the Nexus you start with.
  • Link: All the buildings you build must be connected (touching one another), first pylon is built right by your first nexus and so on.
  • Time trial: If you havent killed your opponent in X minutes you loose.
  • Mass transfer: If you choose to transfer probes from one base to another, you must transfer them all.
  • Hero unit: If a specific unit dies (first combat unit, first nexus, whatever) you loose.
  • Lucky one: Shauni gets to choose which handicap he gets this time.
  • Unlucky one: LeperKahn chooses the handicap Shauni gets this time.
  • Shuffle: All handicaps are removed, and the same amount+1 new handicaps are added.
  • Your opponents plays alongside an AI. (Glitching allowed)
  • You cannot warp in buildings in your main.
  • +1: Increases the "power" of one of the handicaps you already have. Example: The maximum number of Gateways is reduced to 6 4!
  • Audio bugging: (Requires that Shauni is on vent with Leperkahn) Shauni has to answer questions, and do what he is told (unit sounds etc.)
  • Let it be: You cannot enter your opponents half of the map until you're atleast at X population.
  • Everytime you have a pair of dark/high templars you must merge them into Dark Archons/Archons.


Also, by TL submissions do you want a map made by a TL member or just a pro-map chosen by TL?

AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
motbob
Profile Blog Joined July 2008
United States12546 Posts
September 15 2009 18:08 GMT
#22
This is awesome.
ModeratorGood content always wins.
InToTheWannaB
Profile Joined September 2002
United States4770 Posts
September 15 2009 18:11 GMT
#23
lmao that funny as shit, but i think the worker sac thing is a littil too harsh. 12 probes every 3 min? thats alot of probes lol
When the spirit is not altogether slain, great loss teaches men and women to desire greatly, both for themselves and for others.
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
September 15 2009 18:15 GMT
#24
account = don't have one haven't played in ages and don't remember my old name.

http://www.iccup.com/gamingprofile/

I'm a guaranteed loss.

Handicap: no hotkeys
Hi.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
Last Edited: 2009-09-15 18:17:58
September 15 2009 18:15 GMT
#25
On September 16 2009 03:03 Alur wrote:
D+ Terran, TSL-Alur (profile http://www.iccup.com/starcraft/gamingprofile/TSL-Alur.html)
(53 games played)

Handicap ideas:
  • Not allowed to take natural expansion.
  • Wait X seconds before starting to play.
  • You may only build probes from the Nexus you start with.
  • Link: All the buildings you build must be connected (touching one another), first pylon is built right by your first nexus and so on.
  • Time trial: If you havent killed your opponent in X minutes you loose.
  • Mass transfer: If you choose to transfer probes from one base to another, you must transfer them all.
  • Hero unit: If a specific unit dies (first combat unit, first nexus, whatever) you loose.
  • Lucky one: Shauni gets to choose which handicap he gets this time.
  • Unlucky one: LeperKahn chooses the handicap Shauni gets this time.
  • Shuffle: All handicaps are removed, and the same amount+1 new handicaps are added.
  • Your opponents plays alongside an AI. (Glitching allowed)
  • You cannot warp in buildings in your main.
  • +1: Increases the "power" of one of the handicaps you already have. Example: The maximum number of Gateways is reduced to 6 4!
  • Audio bugging: (Requires that Shauni is on vent with Leperkahn) Shauni has to answer questions, and do what he is told (unit sounds etc.)
  • Let it be: You cannot enter your opponents half of the map until you're atleast at X population.
  • Everytime you have a pair of dark/high templars you must merge them into Dark Archons/Archons.


Also, by TL submissions do you want a map made by a TL member or just a pro-map chosen by TL?



Any map. If you wanna see a game on one of Kona's maps by all means vote it in. We'll have a poll for the final decision. Also, nice job on those handicaps n_n

edit: Oh you beat me once... will be looking forawrd to seeing you get stomped by Shauni >:3
Moderator@TLPholon // "I need a third hand to facepalm right now"
frogmelter
Profile Blog Joined April 2009
United States971 Posts
September 15 2009 18:18 GMT
#26
Scratch the no zealot rule

4pool auto wins

Scratch the no observer rule

Impossible to fight lurkers and DTs
TL+ Member
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
September 15 2009 18:23 GMT
#27
This is a sweet idea, looks very entertaining
@RealHeyoka | ESL / DreamHack StarCraft Lead
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
September 15 2009 18:25 GMT
#28
On September 16 2009 03:18 frogmelter wrote:
Scratch the no observer rule

Impossible to fight lurkers and DTs


Pssh, he's allowed to MC an Ovie
Moderator@TLPholon // "I need a third hand to facepalm right now"
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
September 15 2009 18:28 GMT
#29
On September 16 2009 03:15 Pholon wrote:
Show nested quote +
On September 16 2009 03:03 Alur wrote:
D+ Terran, TSL-Alur (profile http://www.iccup.com/starcraft/gamingprofile/TSL-Alur.html)
(53 games played)

Handicap ideas:
  • Not allowed to take natural expansion.
  • Wait X seconds before starting to play.
  • You may only build probes from the Nexus you start with.
  • Link: All the buildings you build must be connected (touching one another), first pylon is built right by your first nexus and so on.
  • Time trial: If you havent killed your opponent in X minutes you loose.
  • Mass transfer: If you choose to transfer probes from one base to another, you must transfer them all.
  • Hero unit: If a specific unit dies (first combat unit, first nexus, whatever) you loose.
  • Lucky one: Shauni gets to choose which handicap he gets this time.
  • Unlucky one: LeperKahn chooses the handicap Shauni gets this time.
  • Shuffle: All handicaps are removed, and the same amount+1 new handicaps are added.
  • Your opponents plays alongside an AI. (Glitching allowed)
  • You cannot warp in buildings in your main.
  • +1: Increases the "power" of one of the handicaps you already have. Example: The maximum number of Gateways is reduced to 6 4!
  • Audio bugging: (Requires that Shauni is on vent with Leperkahn) Shauni has to answer questions, and do what he is told (unit sounds etc.)
  • Let it be: You cannot enter your opponents half of the map until you're atleast at X population.
  • Everytime you have a pair of dark/high templars you must merge them into Dark Archons/Archons.


Also, by TL submissions do you want a map made by a TL member or just a pro-map chosen by TL?



Any map. If you wanna see a game on one of Kona's maps by all means vote it in. We'll have a poll for the final decision. Also, nice job on those handicaps n_n

edit: Oh you beat me once... will be looking forawrd to seeing you get stomped by Shauni >:3


You're going to make me play him first arent you?
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
NrG.Bamboo
Profile Blog Joined December 2006
United States2756 Posts
September 15 2009 18:30 GMT
#30
Looking forward to watching

I'm too bad to be the player, but too high rank to be the noob.

Event sucks for me : [
I need to protect all your life you can enjoy the vibrant life of your battery
DrywMz
Profile Blog Joined May 2007
United States394 Posts
September 15 2009 18:32 GMT
#31
On September 16 2009 03:25 Pholon wrote:
Show nested quote +
On September 16 2009 03:18 frogmelter wrote:
Scratch the no observer rule

Impossible to fight lurkers and DTs


Pssh, he's allowed to MC an Ovie

Obviously he needs to bring a probe with him to setup cannons for detection.
frogmelter
Profile Blog Joined April 2009
United States971 Posts
September 15 2009 18:41 GMT
#32
On September 16 2009 03:32 DrywMz wrote:
Show nested quote +
On September 16 2009 03:25 Pholon wrote:
On September 16 2009 03:18 frogmelter wrote:
Scratch the no observer rule

Impossible to fight lurkers and DTs


Pssh, he's allowed to MC an Ovie

Obviously he needs to bring a probe with him to setup cannons for detection.


Nope

He is going to splash trick every cloaked unit to death
TL+ Member
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
September 15 2009 18:53 GMT
#33
love the idea
I am not good with quotes
disco
Profile Blog Joined June 2009
Netherlands1667 Posts
September 15 2009 18:54 GMT
#34
iamdisco c- terran

http://www.iccup.com/starcraft/gamingprofile/iamdisco.html
this game is a fucking jokie
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
September 15 2009 18:56 GMT
#35
What a great idea! I don't want to play though. Noone wants to see a 55 apm D protoss embarass himself.
Peeano
Profile Blog Joined March 2009
Netherlands4989 Posts
Last Edited: 2009-09-15 20:57:04
September 15 2009 18:57 GMT
#36
I'm a 2v2 player but I'd like to participate... I'm around d+/c-, I play 'random' or zerg if it is a must to pick a race.
Peeano is my iccup name...
I'll edit my post later (since I really have to go right now) with alll the needed links/info. If I don't have to bother editing, please let me know.

Edit:
ID: Peeano
http://www.iccup.com/starcraft/gamingprofile/Peeano.html
Race: Z
Rank 1v1: D
I only have a total of 33 1v1's played
Map: Nostalgia
Handicap: Not able to fight/attack with peons
FBH #1!
3 Lions
Profile Blog Joined October 2007
United States3705 Posts
Last Edited: 2009-09-15 19:04:38
September 15 2009 19:03 GMT
#37
sign me up please!

D Zerg (I SWEAR)
http://www.iccup.com/gamingprofile/elclassico.html
Current Iccup accounts: Rolster, MyStiC[FuN]
http://www.iccup.com/gamingprofile/rolster.html
http://www.iccup.com/gamingprofile/MyStiC[FuN].html
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
September 15 2009 19:05 GMT
#38
Nooooooooo! I have too few games. ;(

Anyway, best of luck to the contestants. I love the idea behind this and am looking forward to seeing how the participants fare.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
Last Edited: 2009-09-15 19:05:54
September 15 2009 19:05 GMT
#39
I love this idea!
No attack/def ups are a negligible handicap against like D/D+ players though.
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
September 15 2009 19:14 GMT
#40
On September 16 2009 04:05 TheAntZ wrote:
I love this idea!
No attack/def ups are a negligible handicap against like D/D+ players though.


Having handicaps that arent all equally powerful makes it more exciting.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
September 15 2009 19:23 GMT
#41
http://www.iccup.com/gamingprofile/TSL-Zelniq.html
D+
Zerg

(that was my terran, my zerg is low C)
ModeratorBlame yourself or God
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
September 15 2009 19:41 GMT
#42
Post your Z account please
Moderator@TLPholon // "I need a third hand to facepalm right now"
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
September 15 2009 19:52 GMT
#43
D/D+ (Well I once hit D+) Zerg
http://www.iccup.com/gamingprofile/Fatalis.html
MyLove + Your Love= Supa Love
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
September 15 2009 19:56 GMT
#44
]-[eRo D Zerg

Handicap: cannot make air units
Nada's body is South Korea's greatest weapon.
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
Last Edited: 2009-09-15 20:06:16
September 15 2009 20:06 GMT
#45
On September 16 2009 04:56 Kenpachi wrote:
]-[eRo D Zerg

Handicap: cannot make air units

frogmelter said that on page 1
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Strayline
Profile Blog Joined January 2009
United States330 Posts
September 15 2009 20:07 GMT
#46
Strayline D+ Zerg.

http://www.iccup.com/gamingprofile/strayline.html

I technically finished C- last season but I've never actually beaten anyone at that rank. I can beat D+ just reliably enough to get 100 points into C- every once in a while. Trust me I'm D+ lol
l10f *
Profile Blog Joined January 2009
United States3241 Posts
September 15 2009 20:10 GMT
#47
I didn't play enough games T____T
Writer
dhe95
Profile Blog Joined December 2008
United States1213 Posts
September 15 2009 20:17 GMT
#48
Oh god I need to play more games then... I played like a combined 20 games at D level >.>
Neivler
Profile Blog Joined November 2008
Norway911 Posts
September 15 2009 20:23 GMT
#49
FF7 is the game to play. It is even better than Starcraft.

+ Show Spoiler +
And omnishlash was awesome, but it was even more funny to juse use defence on Sepiroth in the final battle and then u counter and kills him by doing 800 or so dmg xD

And omnishlash with mime materia, lol
I pwn noobs
pripple
Profile Blog Joined May 2009
Finland1714 Posts
September 15 2009 20:29 GMT
#50
Nice idea! some of the handicaps are a bit harsh. t_t
Jaedong! <> Team MVP <> Mouz.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
September 15 2009 20:31 GMT
#51
Can I commentate with you lep? D:

(PS - commentating alone on bad games is hard
it's hard even not alone)
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
GoAudio
Profile Blog Joined November 2008
Sweden400 Posts
September 15 2009 20:50 GMT
#52
E-rZ.RoSe B- Zerg
http://www.iccup.com/gamingprofile/E-rZ.RoSe.html
EffOrt[fOu] & Hyvaa[S.G] <3 :D
Peeano
Profile Blog Joined March 2009
Netherlands4989 Posts
September 15 2009 21:03 GMT
#53
Edited my post on page 2.
Maybe my handicap idea could be useful one?
FBH #1!
vincentizghra
Profile Joined June 2009
Russian Federation5 Posts
Last Edited: 2009-09-15 21:41:36
September 15 2009 21:41 GMT
#54
Swft D/D- http://www.iccup.com/profile/view/swft.html
zerg/toss
tYsopz
Profile Joined July 2009
Norway215 Posts
Last Edited: 2009-09-15 21:44:06
September 15 2009 21:43 GMT
#55
http://www.iccup.com/starcraft/profile/view/tysopz.html
D-ranked terran. Never been above D. :/
"I'm going to send them to a far far distant place called Disneyland. Safe and sound at their own convenience, at the fastest and cheapest rate." - Lee Sung Eun
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2009-09-16 02:14:35
September 15 2009 21:47 GMT
#56
I just brainstormed some handicaps. Some are a bit complex, but I feel that most are intuitive and their effects more subtle than obvious, and that the extremely high element of chance to most will add to the suspense. I recommend auto-rollers to determine the things meant to be randomly determined. I would rather handicaps be in the vein of these than the really typical, no "goon range" type ones, although those have a place too. I suggest permitting a player one veto on a handicap, causing it to be randomly determined again.

I feel like there is a pretty good variance on the difficulty these would add.

No units with energy-
No HTs / Dark Archons/ Sairs/ Arbiters or shield batteries. HT are still allowed but only if they are merged into archons.

I like this but it's complex :

Traitors in the midst -
Player plays with shared vision on from beginning of the game. However, if they kill one of their own units of a randomly determined specific type, vision is unshared. (Could be anything from a probe to a zealot to a carrier/arbiter, and the unit must be killed by their own forces). The unit specified does not change from one game to another (so once they discover what it is, they can merely kill one every game).


I think this is a better way to handle the no obs :

Scouts-
Player has to build a scout for each observer they wish to make. This is the only way that unit's name makes sense anyways.

Some random ones :

Shuffle-
One spell is randomly disabled, the spell disabled changes every game. (So it could be mind control or hallucinate, OR it could be psi storm in pvz).

Fewer workers -
Player must kill one of their initial 4 mining units with the other 3 probes. (This is a pretty frequent handicap that coaches use on their pros, from what I understand).

Exponential chains -
No two abilities of the same type can be used in a row - so if they wish to use psi storm, they must use another ability (hallucinate, etc.) in between. Building scarabs/interceptors doesn't count as an ability, however merge archons does, as does recharge shields.

Stranded -
Player must play on mercury vs zerg. (A T player must play on Neo Requiem or Katrina vs P. Z players can figure out a really imba map for tvz).

Predetermined Build -
Player's build up to 15-20 supply will be chosen by TL participants. It must be a real build order, and will supplant any early game handicaps (so they will not for example have to sacrifice a worker at the start if they have drawn that). This handicap is temporary, only lasting one game. However, builds from the wrong matchup are permitted (so fast goon range vs Z is fine). Their opponent will not be informed of the build. The player may cancel actions they have taken during this phase after they reach 15 supply. Builds such as 7 gate are fine, however those will probably disadvantage their opponent.

Non sequential distance -
Player can not build bases sequentially, and must always leave one base's space between their mining bases. (So they can expand to their natural after their main has run dry). This is not to be enforced hyper critically, once the base has started to lose mining patches it is fine to expand.

Double edged sword -
Both players play in team melee style, and the High rank player is not allowed to communicate with his partner.
skronch
Profile Blog Joined December 2008
United States2717 Posts
September 15 2009 21:47 GMT
#57
this is an awesome idea, i'm glad that TL is putting together things to keep me entertained during the offseason
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
September 15 2009 21:48 GMT
#58
Oh also, a suggestion for a handicap's name :

Play like Stork : No dragoon range.
538
Profile Blog Joined November 2008
Hungary3932 Posts
Last Edited: 2009-09-15 21:53:14
September 15 2009 21:50 GMT
#59
Handicap suggestions/ideas:
- no keyboard, or at least no hotkeys (since that's easy to check afterwards)
- time limit for victory
- has to kill off 1 or 2 own workers at start
- cannot scout opponent's bases
- must use specific spells (like... must attack with hallucinated units, must use d-webs, mind-control for protoss, must nuke or lockdown with terran, must spawn broodling with zerg, etc.)
- must have a kill on a worker
- must have a unit with more then x kills
- must keep chatting with an obs (like, random trivia or math questions in the meantime?)

sounds like fun, looking forward to "challenging" some non protoss pro once

edit: reading the thread, most of these have been already suggested:-p
BW fighting!
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2009-09-15 22:01:20
September 15 2009 22:00 GMT
#60
Here's my last handicap idea, I was somewhat reluctant about posting it, because it's clearly very abusable, but every set of handicaps needs these :
This one is probably overpoweringly bad, but every set of handicaps needs one :

Nony's doom : Player must attempt to utilize a strategy either from an [I] thread or one suggested within the strategy forum regarding the matchup. A quick review of the last few days shows ones as benign as two forge timing attacks, or as egregious as corsairs in pvt. The threads/strategies will be chosen by TL members, however the player may be offered a choice between two different strategies. (This is to prevent them from being forced to do things that are auto-loss)
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
September 15 2009 22:05 GMT
#61
Trozz on ICCup.
I'm a C- player.
I mostly use Zerg.

http://www.iccup.com/gamingprofile/Trozz.html

As for handicaps,
I have some neat ideas.
I'll list a couple:

* Must manner pylon self and leave it there all game
* Must build a Scout before Robotics/Citadel
* Must build a Dark Archon before High Templar
* Must research shield upgrade before any other +1 upgrade
* NR20 (no attacking for 20 minutes)
* No attacking without Disruption Web
* No scouting with probes
* Must build 2 Forges immediately after building the first one
* Must have probes in main army (minimum 2 per minute passed)
* Pylons cannot be warped near expos until the Nexus is complete
* Must truthfully answer the first 3 questions an opponent asks (relating to the game)
* First Robotics must always be building shuttles (a second Robo is needed for obs/reavers)
* First Gateway must always be pumping out zealots
* First Starport must always be pumping out corsairs/scouts
* Must play like the Rock (1 base reaver into carriers)
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Manifesto7
Profile Blog Joined November 2002
Osaka27149 Posts
September 15 2009 23:11 GMT
#62
Awesome idea, awesome event. Added to the calender so nobody has an excuse to miss it.
ModeratorGodfather
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
September 15 2009 23:14 GMT
#63
Mani I love you.
Moderator@TLPholon // "I need a third hand to facepalm right now"
QQplay
Profile Joined February 2009
United States229 Posts
September 15 2009 23:14 GMT
#64
This will be fun to watch, especially with some of the handicaps being mega awesome.
micronesia
Profile Blog Joined July 2006
United States24680 Posts
Last Edited: 2009-09-16 00:49:06
September 15 2009 23:28 GMT
#65
Very cool but I kinda wish you had done the singups differently. Looking forward to this. Make sure to make it as close to the ff7 ambiance as you can XD

edit: handicap suggestion: lastshadow style altered map (edit unit hp, costs, etc... can do a ton with this)
ModeratorThere are animal crackers for people and there are people crackers for animals.
bearbuddy
Profile Blog Joined February 2009
3442 Posts
September 15 2009 23:29 GMT
#66
Someone should make a UMS of each map that randomly triggers one of the handicaps. This would also give variety such as cost to make buildings and units.
jiabung
Profile Blog Joined December 2007
United States720 Posts
September 15 2009 23:44 GMT
#67
I'd like to sign up but i only had 69 games last season with C- instead of the required 70...
I'm only one game short.. so if you could make an exception i'd like to join up.

C- zerg
http://www.iccup.com/gamingprofile/suushi.html
jodogohoo
Profile Blog Joined March 2008
Canada2533 Posts
September 15 2009 23:49 GMT
#68
can't wait for this to happen
movmou
Profile Joined September 2009
United States142 Posts
September 15 2009 23:55 GMT
#69
Wow, great idea. I'll definitely be watching this, it has so much potential to turn out awesome :D
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
September 16 2009 01:01 GMT
#70
Wow, haha, very creative event.
Everyone needs a nemesis.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
September 16 2009 01:14 GMT
#71
God id like to do this but the only time ive had higher than 70 games(RECORDED) was from 2 seasons ago. T_T
Artillery spawned from the forges of Hell
Athos
Profile Blog Joined February 2008
United States2484 Posts
Last Edited: 2009-09-16 01:37:47
September 16 2009 01:35 GMT
#72
After each victory you need to play the FF7 battle victory music. That would be l33t.


Great Idea, I'd be willing to play but it looks like too many people signed up so far. Anyways, here's my account if you have room for a D zerg.

http://www.iccup.com/gamingprofile/Athos[rA].html

Kerotan
Profile Blog Joined May 2008
England2109 Posts
September 16 2009 01:40 GMT
#73
On September 16 2009 01:56 Pholon wrote:
Show nested quote +
On September 16 2009 01:53 ret wrote:
ESC.ret
a- zerg

go


I'll keep you in mind for next edition


This just got awesome.
Nerdette // External revolution - Internal revolution // Fabulous // I raise my hands to heaven of curiosity // I don't know what to ask for // What has it got for me? // Kerribear
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
September 16 2009 01:41 GMT
#74
Here's a map request.
Let's play on Fantasy II!!
It's just so awesome.

http://www.teamliquid.net/tlpd/maps/167_Fantasy_II

[image loading]
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Durak
Profile Blog Joined January 2008
Canada3684 Posts
September 16 2009 02:01 GMT
#75
What a cool idea. Shauni's such a good choice too. He would totally rape me even with the handicap but I'll signup! http://www.iccup.com/gamingprofile/Polarbulf.html C- Zerg last season. I'd prefer to play as Durak though if I'm chosen. I can prove Polarbulf is mine if that's a problem.

Ret for round 2 would also be epic.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
September 16 2009 02:08 GMT
#76
On September 16 2009 07:05 Trozz wrote:
[...]

http://www.iccup.com/gamingprofile/Trozz.html

[...]

* Must manner pylon self and leave it there all game
* Must build a Scout before Robotics/Citadel
* Must build a Dark Archon before High Templar
* Must research shield upgrade before any other +1 upgrade
* NR20 (no attacking for 20 minutes)
* No attacking without Disruption Web
* No scouting with probes
* Must build 2 Forges immediately after building the first one
* Must have probes in main army (minimum 2 per minute passed)
* Pylons cannot be warped near expos until the Nexus is complete
* Must truthfully answer the first 3 questions an opponent asks (relating to the game)
* First Robotics must always be building shuttles (a second Robo is needed for obs/reavers)
* First Gateway must always be pumping out zealots
* First Starport must always be pumping out corsairs/scouts
* Must play like the Rock (1 base reaver into carriers)

omg :X
wolfteam
Profile Blog Joined July 2009
United States27 Posts
Last Edited: 2009-09-16 04:29:24
September 16 2009 02:32 GMT
#77
On September 16 2009 07:05 Trozz wrote:

As for handicaps,
I have some neat ideas.
I'll list a couple:

* Must manner pylon self and leave it there all game
* Must build a Scout before Robotics/Citadel
* Must build a Dark Archon before High Templar
* Must research shield upgrade before any other +1 upgrade
* NR20 (no attacking for 20 minutes)
* No attacking without Disruption Web
* No scouting with probes
* Must build 2 Forges immediately after building the first one
* Must have probes in main army (minimum 2 per minute passed)
* Pylons cannot be warped near expos until the Nexus is complete
* Must truthfully answer the first 3 questions an opponent asks (relating to the game)
* First Robotics must always be building shuttles (a second Robo is needed for obs/reavers)
* First Gateway must always be pumping out zealots
* First Starport must always be pumping out corsairs/scouts
* Must play like the Rock (1 base reaver into carriers)


noooooo...

this is the wrong way to do it! you guys should play this in UMS and add lots of weird triggers and stuff. for example:

- 1500 HP temple spawns in nat
- Opponent gets a dozen free zerglings every couple minutes
- Dragoons become even dumber (get randomly teleported when brought to middle)
- Pandabears in base block building placements
- Hostile sunkens camp the bridge on destinaion
- etc. . .

this could go on forever.
jtype
Profile Blog Joined April 2009
England2167 Posts
Last Edited: 2009-09-16 03:21:14
September 16 2009 02:35 GMT
#78
What an amazing idea Pholon! (wow that video brings back some memories.)

So what does Omnislash equate to in Starcraft terms? Will it affect Shauni's Limit Break in any way?

Actually, I remember playing FF7 once on a speedrun and I didn't get omnislash, but when fighting Sephiroth at the end, I could use it. :O Does this mean that, even if he didn't compete in this TL Arena and you put Shauni up against Jaedong (the final boss, as it were), that he would be able to unleash 8 consecutive, devastating attacks for the win?


More on topic - I like the ideas for some of these handicaps, particularly the no-scouting ones. How about these:

- Can only double-expand. No single expos.
- Can't use hotkeys.
- Every pylon must be built twice (ie. one next to the other, at the same time).
- Can only defend expos with canons.
- One of the initial probes must be sent to the enemy base to be sacrificed.
- Every unit production building must be built outside of the main base.
- Can only use Zealots and Dragoons for the first 15 mins.
- Must warn the opponent before attacking any base (a bit like calling a hit in Kendo).
synapse
Profile Blog Joined January 2009
China13814 Posts
September 16 2009 03:17 GMT
#79
ROFL what a great idea
:)
sixghost
Profile Blog Joined November 2007
United States2096 Posts
September 16 2009 03:18 GMT
#80
This sounds amazing
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
sixghost
Profile Blog Joined November 2007
United States2096 Posts
Last Edited: 2009-09-16 03:21:24
September 16 2009 03:20 GMT
#81
On September 16 2009 01:45 Saracen wrote:
This is a good idea, but please balance the handicaps; they're ridiculous (are they going to be compounded?) Some of them sound fun, but others are just saying: contestant, so a super awesome rush build or else you're going to lose because of the handicap. It sounds super fun, though.

Some of them are pretty brutal, but I think you are underestimating how much better shauni is than the people he's going to be playing. Plus, half the fun of watching this event is going to be seeing how shauni works around the handicap.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
coolcrimefighter
Profile Blog Joined November 2008
United States378 Posts
September 16 2009 03:24 GMT
#82
ircnoob

http://www.iccup.com/gamingprofile/ircnoob.html
D- protoss
I'm no where near the skill I was in my D+ season
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
September 16 2009 03:34 GMT
#83
I just want to say this is an awesome idea. Handicaps may work oddly at the begining but im sure that with time you guys can get some "balanced" handicaps that are really fun!
Moderator<:3-/-<
NotJumperer
Profile Blog Joined July 2005
United States1371 Posts
September 16 2009 03:35 GMT
#84
--- Nuked ---
Ideas
Profile Blog Joined April 2008
United States8098 Posts
September 16 2009 03:37 GMT
#85
i was thinking of some good handicaps for zergs:
-no less than 1 larva at each hatchery at any time (if a hatchery ever has 0 larva at it he must forfeit)
-never have 3 larva at a hatchery
-cant upgrade overlords at all vs P
-no lurkers or mutas vs T (maybe just 1 at a time)
-no consume
-can only make 1 hatchery
-no lings
Free Palestine
deL
Profile Blog Joined March 2009
Australia5540 Posts
September 16 2009 03:50 GMT
#86
Still can't get excited about this, Pholon :/

However, some ideas :D

  • Have set things they must build at a given food.
  • They must keep up a conversation with an observer, answering any questions he or she asks.
  • Can only use workers made from the nexus at that expansion to mine from that exp. (no maynard)
  • Must take bases from close to the opponent/middle of the map before those closesnt to them.
  • Must kill every critter on the map before they can expand.
  • Can only kill enemy workers with their own workers. (I wanna see some drone drops :D)
  • Must get all the upgrades for a unit (not inc. weapons/shield) before the unit can be built.
  • Mouse only.


Also I didn't read any of these posts but if someone hasn't mentioned - maybe the opponent should not know what handicaps the opponent has - this would hopefully stop it from being proxy cheese every single game.
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
frogmelter
Profile Blog Joined April 2009
United States971 Posts
September 16 2009 03:51 GMT
#87
On September 16 2009 12:37 Ideas wrote:
-never have 3 larva at a hatchery


I guess all zergs lose instantly since we start with 3 larvae

But seriously

Not 3 at a hat? Not even the dong has that kind of macro
TL+ Member
lighter
Profile Blog Joined September 2009
United States152 Posts
September 16 2009 03:51 GMT
#88
How about a custom map (made by some decent map makers, and maybe chosen by vote) with mass imba for the gosu? (Eg....Battle Royale, but the gosu cant play zerg, whereas the challenger can)
hiro protagonist
Profile Joined January 2009
1294 Posts
September 16 2009 05:36 GMT
#89
man, I must have spent 20 plus hours at the golden saucer trying to get omnislash...
great Idea for a show match.

On September 16 2009 01:53 ret wrote:
ESC.ret
a- zerg

go



your next ret! gogogogo
"I guess if you climb enough off-widths, one of these days, your gonna get your knee stuck and shit your pants. Its just an odds thing really" -Jason Kruk
uglymoose89
Profile Blog Joined November 2008
United States671 Posts
September 16 2009 05:58 GMT
#90
omg this is gonna be so much fun!
Toxic
Profile Blog Joined September 2008
Canada233 Posts
September 16 2009 06:47 GMT
#91
This is gonna be so sick
Yes.
LorDo
Profile Joined December 2008
Sweden485 Posts
September 16 2009 06:57 GMT
#92
Wow, Ill be a reserve;

http://www.iccup.com/starcraft/gamingprofile/sphixzy.html

D Protoss.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
September 16 2009 07:10 GMT
#93
Nice to see so many subscriptions going :D

Also, people, pleeeease keep in mind that I'm not gonna program any UMS maps for this. With 16 handicaps there are like, and I'm no math genius here, 16^7 possible combinations and I'm not gonna program each combination onto 8 maps, the last of which won't even be known until just before the event.
Moderator@TLPholon // "I need a third hand to facepalm right now"
omninmo
Profile Blog Joined April 2008
2349 Posts
September 16 2009 07:41 GMT
#94
worker SAC?
that is truly deserving of a roflomgftw
Zinbiel
Profile Joined October 2008
Sweden878 Posts
September 16 2009 09:39 GMT
#95
On September 16 2009 16:10 Pholon wrote:
Nice to see so many subscriptions going :D

Also, people, pleeeease keep in mind that I'm not gonna program any UMS maps for this. With 16 handicaps there are like, and I'm no math genius here, 16^7 possible combinations and I'm not gonna program each combination onto 8 maps, the last of which won't even be known until just before the event.

If I remember correctly it is more like 16!/(16-8)! = 518 918 400. Which is actually a shitload of maps.
Backho fan since 080416. Favourite terran: Mind. Favourite Zerg: Jaedong.
lazz
Profile Blog Joined January 2009
Australia3119 Posts
Last Edited: 2009-09-16 10:31:30
September 16 2009 10:25 GMT
#96
some of the handicaps need to be "balanced." some are ridiculously challenging while others aren't. needs moar consistancy. In particular:

no psi storm/goon range. perhaps no psi storm PvT or no goon range PvZ instead? no goon range in PvT or PvP would be really really hard. same with no psi storm PvZ and to a lesser degree PvP.

worker sac is also ridiculously difficult. perhaps lower it to 6. 12 workers is just too much.

gateway cap should be 8.

assimilator cap is deadly PvZ. 2 PvZ 1 PvP PvT instead?

window mode is pretty silly and gimmicky, id remove that from the pool

no zealots is interesting, but completely imba in PvP on a 2 player map, since proxy gateway would be pretty much isntant win. perhaps no zealots after the 3 minute mark instead?

edit:
i like these ones
On September 16 2009 12:50 iCCup.deL wrote:
[list][*]Have set things they must build at a given food.
[*]They must keep up a conversation with an observer, answering any questions he or she asks.
[*]Must take bases from close to the opponent/middle of the map before those closesnt to them.

Also I didn't read any of these posts but if someone hasn't mentioned - maybe the opponent should not know what handicaps the opponent has - this would hopefully stop it from being proxy cheese every single game.


and i agree that the opponent shouldnt know what handicaps shauni has - but that'd be very difficult to uhold considering that the livestream channel will be public. i suppose we'd just have to rely on people fighting honorably
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
September 16 2009 11:07 GMT
#97
On September 16 2009 19:25 lazz wrote:
some of the handicaps need to be "balanced." some are ridiculously challenging while others aren't. needs moar consistancy. In particular:

no psi storm/goon range. perhaps no psi storm PvT or no goon range PvZ instead? no goon range in PvT or PvP would be really really hard. same with no psi storm PvZ and to a lesser degree PvP.

worker sac is also ridiculously difficult. perhaps lower it to 6. 12 workers is just too much.

gateway cap should be 8.

assimilator cap is deadly PvZ. 2 PvZ 1 PvP PvT instead?

window mode is pretty silly and gimmicky, id remove that from the pool

no zealots is interesting, but completely imba in PvP on a 2 player map, since proxy gateway would be pretty much isntant win. perhaps no zealots after the 3 minute mark instead?

edit:
i like these ones
Show nested quote +
On September 16 2009 12:50 iCCup.deL wrote:
[list][*]Have set things they must build at a given food.
[*]They must keep up a conversation with an observer, answering any questions he or she asks.
[*]Must take bases from close to the opponent/middle of the map before those closesnt to them.

Also I didn't read any of these posts but if someone hasn't mentioned - maybe the opponent should not know what handicaps the opponent has - this would hopefully stop it from being proxy cheese every single game.


and i agree that the opponent shouldnt know what handicaps shauni has - but that'd be very difficult to uhold considering that the livestream channel will be public. i suppose we'd just have to rely on people fighting honorably


I disagree. The POINT of these caps is to make him play in an uncomfortable position... you can play 1 base PvZ as a way higher level than your opponent and still win easily. Worker sac I agree on, but again, you can just go 2 base carrier/arb to get around the gateway cap. There are so many strategies, it's just that the handicaps remove a lot of your options.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
3 Lions
Profile Blog Joined October 2007
United States3705 Posts
September 16 2009 13:44 GMT
#98
so when are you guys going to release who plays vs Shauni?
jtype
Profile Blog Joined April 2009
England2167 Posts
September 16 2009 13:57 GMT
#99
I agree that having the handicaps hidden from the opponents would definitely be the best way to go. I was also wondering how you might reward those who guess what handicap Shauni has in that game, or how that might further punish him (ie. an extra handicap in the next game).

But, since there is a large possibility of people finding out, from live-stream viewers, what the handicap is, then it might not be such a good idea.
alexpnd
Profile Blog Joined March 2009
Canada1857 Posts
September 16 2009 14:50 GMT
#100
This is a great idea!

As far as suggestions I agree with hiding the handicaps from the opponent if possible, but after several opponents it might be difficult to keep on the DL. Nerf some of handicaps too, 12 workers, 1 gas, maybe -1 gas, so 2 bases, 1 gas, 3 bases, 2 gas etc.
www.brainyweb.ca //web stuff!
29 fps
Profile Blog Joined March 2008
United States5724 Posts
September 16 2009 14:58 GMT
#101
great idea! this sounds like fun to watch.

what happens if shauni loses? he plays the next opponent with the same handicap? it's over?

also, for a handicaps

-expo nexus cannot be on the closest spot
-no shuttle
-no goon range
-2 only on gas
-no scouting probe until X time
4v4 is a battle of who has the better computer.
Shauni
Profile Blog Joined July 2004
4077 Posts
September 16 2009 16:09 GMT
#102
if i lose its over
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
charcute
Profile Blog Joined May 2007
Canada419 Posts
Last Edited: 2009-09-16 16:21:11
September 16 2009 16:20 GMT
#103
i dont think shauni or any foreigner can win against a C player with all these handicaps
I like to do it all night long
Ideas
Profile Blog Joined April 2008
United States8098 Posts
September 16 2009 17:42 GMT
#104
On September 16 2009 12:51 frogmelter wrote:
Show nested quote +
On September 16 2009 12:37 Ideas wrote:
-never have 3 larva at a hatchery


I guess all zergs lose instantly since we start with 3 larvae

But seriously

Not 3 at a hat? Not even the dong has that kind of macro


actually it wouldnt be THAT hard for a pro if they do a 2hatch build all-in sorta build or something. actually I'd say JD even has a good chance of playing a drawn-out game vs a much weaker player doing this, usually pros intentionally save up larva instead of not having the macro for it.
Free Palestine
Gustav_Wind
Profile Joined July 2008
United States646 Posts
September 16 2009 18:51 GMT
#105
On September 16 2009 16:10 Pholon wrote:
Nice to see so many subscriptions going :D

Also, people, pleeeease keep in mind that I'm not gonna program any UMS maps for this. With 16 handicaps there are like, and I'm no math genius here, 16^7 possible combinations and I'm not gonna program each combination onto 8 maps, the last of which won't even be known until just before the event.


I'm not saying it would be easy, but it's not an unreasonable amount of work to program a map with an "referee" player slot who is able to turn the handicaps on or off by moving a unit on or off a beacon. That way you'd only have to program one map, not every possible combination (which is 2^16). It would probably still be more work to make and to test than anyone would be willing to do for this, though.

Doing it for 8 different maps would be pretty unreasonable though.
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
September 16 2009 19:17 GMT
#106
On September 17 2009 03:51 Gustav_Wind wrote:
Show nested quote +
On September 16 2009 16:10 Pholon wrote:
Nice to see so many subscriptions going :D

Also, people, pleeeease keep in mind that I'm not gonna program any UMS maps for this. With 16 handicaps there are like, and I'm no math genius here, 16^7 possible combinations and I'm not gonna program each combination onto 8 maps, the last of which won't even be known until just before the event.


I'm not saying it would be easy, but it's not an unreasonable amount of work to program a map with an "referee" player slot who is able to turn the handicaps on or off by moving a unit on or off a beacon. That way you'd only have to program one map, not every possible combination (which is 2^16). It would probably still be more work to make and to test than anyone would be willing to do for this, though.

Doing it for 8 different maps would be pretty unreasonable though.

I'd say that's pretty reasonable what Gustav's talking about. Of course this is not a necessity for the first TL Arena. But it would form a good foundation for an orderly event. Anyway, I am not experienced with map editors other than Blizzard's one. Would it be possible to either copy the triggers from one map to another with a certain editor, or copy the terrain to a map with fully functioning triggers? This would reduce the amount of work to primarily a single working map with triggers, one set for each handicap.
I <3 the internet, I <3 you
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
September 16 2009 19:28 GMT
#107
these are some pretty ridiculous handicaps.
fuck lag
leomon
Profile Joined December 2008
Canada169 Posts
September 16 2009 20:11 GMT
#108
Some of these handicaps are just INSANE, while others are alot more fair
Radians
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
Last Edited: 2009-09-16 20:34:54
September 16 2009 20:29 GMT
#109
Really cool idea, but I can see Shauni (or whoever the contestant happens to be in the following weeks) playing according to reflex and habit and forgetting the occasional restriction once they pile up.

Not only is the UMS concept pretty unfeasible in terms of sheer workload, some of those restrictions can't even be incorporated into triggers.
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
September 16 2009 21:49 GMT
#110
-build one of every unit before you kill a unit mining
-build an additional nexus next to every expand you take :D
-no shuttles
-every unit used to attack a building must be invisible (mass arbiters :D)
Together but separate, like oatmeal
arb
Profile Blog Joined April 2008
Noobville17921 Posts
September 16 2009 22:23 GMT
#111
On September 17 2009 06:49 bumatlarge wrote:
-build one of every unit before you kill a unit mining
-build an additional nexus next to every expand you take :D
-no shuttles
-every unit used to attack a building must be invisible (mass arbiters :D)

sorry but that last one is just dumb, suicide recall into terrans base, arbiter dies there goes the game because you cant attack. also discourges all pressure and stuff of that effect.(i.e making the game exciting)
Artillery spawned from the forges of Hell
7mk
Profile Blog Joined January 2009
Germany10157 Posts
September 16 2009 23:17 GMT
#112
NOOOOOOOOOOOooooooooooooooooooooooooo
this sounds like so much fun, I'd love to participate in it or at least watch it live..
unfortunately I'm on vacation in korea during that time :/

You people better record this!
beep boop
baubo
Profile Joined September 2008
China3370 Posts
September 17 2009 00:44 GMT
#113
Regarding the super-insane handicaps, if you go by FF7 analogy, I believe there were some that were more or less death sentences too. It just might bring about some weird games where the superior player has to make things up as he goes along. Otherwise, what's the fun in having random handicaps?

Meh
ForSC2
Profile Joined June 2009
United States580 Posts
September 17 2009 02:26 GMT
#114
Windowed mode is a handicap?
http://www.smbc-comics.com/index.php?id=2883#comic
wok
Profile Blog Joined July 2009
United States504 Posts
September 17 2009 02:49 GMT
#115
Shauni! I hope you win it all!
I'll race you to defeatism... you win.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
September 17 2009 04:54 GMT
#116
this sounds sick
When they see MC Probe, all the ladies disrobe.
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
September 17 2009 06:44 GMT
#117
Handicap: player must use mouse only
handicap: player must set all scroll speeds to lowest
Handicap: player must give opponent a head-start of 10 seconds.
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
September 17 2009 06:49 GMT
#118
On September 17 2009 15:44 nttea wrote:
Handicap: player must use mouse only
handicap: player must set all scroll speeds to lowest
Handicap: player must give opponent a head-start of 10 seconds.

loool I love the mouse only one
XeliN
Profile Joined June 2009
United Kingdom1755 Posts
September 17 2009 07:01 GMT
#119
Just some handicaps i've thought of

Player is not allowed to use any hotkeys
Player is has to keep below X apm
Player cannot worker scout the entire game
Player cannot build a Templar Archives
Around every minute, opponent can ask player a Yes No question about the game and player has to respond truthfally
omnom goons: for every 3 dragoons that are made, 1 must be fed to the opposing player the entire game.
Player may only attack buildings using air units. exemption made for buildings that can attack ground units.
Player may not make cannons the entire game
Player may make a maximum of 4 different type of attacking units the entire game
Player is not allowed to take his natural expo for first 10 mins
Player cannot worker transfer for any reason.
Player must recite, through game chat,the entire lyrics to the song Bohemian Rhapsody by Queen before being allowed to split workers.

Adonai bless
XeliN
Profile Joined June 2009
United Kingdom1755 Posts
Last Edited: 2009-09-17 07:17:12
September 17 2009 07:16 GMT
#120
just gone back a few pages and seen i've repeated//reworded alot already mentioned but if you notice any copies then consider them quoted for awesomeness.
Adonai bless
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
September 17 2009 08:28 GMT
#121
I already used to use my mouse scroll on lowest for a long time... now I use it near lowest D:
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
FaCE_1
Profile Blog Joined December 2006
Canada6172 Posts
Last Edited: 2009-09-17 10:44:38
September 17 2009 10:44 GMT
#122
to late to give his name ?

plasir
D- \ D : T player
n_n
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
September 17 2009 15:23 GMT
#123
Will you guys be handling lubricants to the victims?
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
jtype
Profile Blog Joined April 2009
England2167 Posts
Last Edited: 2009-09-17 16:15:39
September 17 2009 16:15 GMT
#124
On September 17 2009 16:01 XeliN wrote:
Player must recite, through game chat,the entire lyrics to the song Bohemian Rhapsody by Queen before being allowed to split workers.


LOL!

"Easy come, easy go / Little high, little... oh crap! Lings!!"
50bani
Profile Blog Joined June 2009
Romania480 Posts
September 17 2009 16:32 GMT
#125
Sick handicaps. It is an interesting idea, but we need to find race specific handicaps if we do anything that is not about economy. Also C level opponents are not to be underestimated. They will abuse the handicaps like hell and I think Shauni will not win a single game with any handicap listed under "Units". Having 8 levels of handicaps is also difficult to achieve, so the levels should be the players imo.
I'm posting on twoplustwo because I have always been amazed at the level of talent that populates this site --- it's almost unparalleled on the Internet.
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
September 17 2009 17:07 GMT
#126
On September 18 2009 01:32 50bani wrote:
Sick handicaps. It is an interesting idea, but we need to find race specific handicaps if we do anything that is not about economy. Also C level opponents are not to be underestimated. They will abuse the handicaps like hell and I think Shauni will not win a single game with any handicap listed under "Units". Having 8 levels of handicaps is also difficult to achieve, so the levels should be the players imo.


If the levels were only players this would just be the bashing arena, which would be no fun. I suppose you could use C range players in the start, and move down towards D and D- as the handicaps stack up though.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
September 17 2009 17:24 GMT
#127
Any more map suggestions?
Moderator@TLPholon // "I need a third hand to facepalm right now"
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
September 17 2009 17:36 GMT
#128
Blood Bath. Do it.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
XeliN
Profile Joined June 2009
United Kingdom1755 Posts
September 17 2009 18:22 GMT
#129
Korhal of Ceres, Dhalia of jungle, Neo Forbidden Zone
Adonai bless
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
September 17 2009 18:37 GMT
#130
On September 18 2009 02:07 Alur wrote:
Show nested quote +
On September 18 2009 01:32 50bani wrote:
Sick handicaps. It is an interesting idea, but we need to find race specific handicaps if we do anything that is not about economy. Also C level opponents are not to be underestimated. They will abuse the handicaps like hell and I think Shauni will not win a single game with any handicap listed under "Units". Having 8 levels of handicaps is also difficult to achieve, so the levels should be the players imo.


If the levels were only players this would just be the bashing arena, which would be no fun. I suppose you could use C range players in the start, and move down towards D and D- as the handicaps stack up though.

I think letting them pick like in the current system works best, as it adds the factor of ego into the equation - if they think they can beat a C player with 8 of those handicaps, all the better for them to try. If they play really cautiously and just pick D- players every time they'll be somewhat mocked for a while.
Mr.Ch4rms
Profile Joined August 2008
Canada84 Posts
September 17 2009 22:47 GMT
#131
handicaps....



.must destroy a gateway to move out with main army
.must long distance mine (just minerals) from main base (gas is normal tho)
.must get a tatoo of TL.net or lose by default
thats it stroke me clover
tyr
Profile Blog Joined February 2008
France1686 Posts
September 18 2009 00:05 GMT
#132
Write TL with units on the map before being able to produce arbiters/carriers
"I'm always reminded of how manly Jaedong is every time I see him." -Bisu
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
September 18 2009 01:16 GMT
#133
I'll definitely be in for this or future versions of this!
I'm also quite definitely a bad player
Low end of D+
Zerg
http://www.iccup.com/gamingprofile/Shiladie.html
o40
Profile Joined September 2009
Sweden25 Posts
September 18 2009 16:14 GMT
#134
I like the original handicaps except worker sac because its harder to "judge". W-mode sounds bad since you can mess with the resolution anyway.

Anyway, kickass idea.
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
Last Edited: 2009-09-18 16:44:05
September 18 2009 16:35 GMT
#135
This is the best idea ever. Well, maybe not quite, but I thoroughly approve.

A couple more handicap ideas (although so many have been mentioned already I'm probably duplicating):

Big Game Hunter: Must kill all critters before destroying any enemy buildings (aka Bob_the_Newt challenge?)
5-Year Plan: First non-worker unit built must be a scout (or for other races, valk or queen?)
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
EEEE1234
Profile Joined June 2009
Canada55 Posts
September 19 2009 03:41 GMT
#136
I want to advocate resources for Shauni:

1. Reject handicap - if he gets a handicap he thinks he can't handle, he has the option of shuffling for another...up to _ times
2. Spare life: if he loses, he loses a life, and he starts with _ lives and loses when it goes down to 0.
3. Thumbs-down on handicap: before the first game, he gets a chance to thumbs-down 2-3 of the handicaps in the lottery so that they will never come up. They can be replaced with other handicaps from the TL submissions that are prepared in advance, or simply removed.
4. Thumbs-down on map: choose 1 or 2 maps and have them removed from the map pool. Replace with maps prepared in advance or TL submissions prepared in advance.
지지이이이이이이이이이이이
TwirlingFern
Profile Joined September 2009
17 Posts
September 19 2009 05:51 GMT
#137
Will these videos be posted on youtube? I would really love to see them in case I can't catch it in person.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
Last Edited: 2009-09-19 06:31:55
September 19 2009 06:30 GMT
#138
On September 19 2009 12:41 EEEE1234 wrote:
I want to advocate resources for Shauni:

1. Reject handicap - if he gets a handicap he thinks he can't handle, he has the option of shuffling for another...up to _ times
2. Spare life: if he loses, he loses a life, and he starts with _ lives and loses when it goes down to 0.
3. Thumbs-down on handicap: before the first game, he gets a chance to thumbs-down 2-3 of the handicaps in the lottery so that they will never come up. They can be replaced with other handicaps from the TL submissions that are prepared in advance, or simply removed.
4. Thumbs-down on map: choose 1 or 2 maps and have them removed from the map pool. Replace with maps prepared in advance or TL submissions prepared in advance.


Why are you helping him D:

On September 19 2009 14:51 TwirlingFern wrote:
Will these videos be posted on youtube? I would really love to see them in case I can't catch it in person.


Yes we'll try to make it available to those who can't be there live.
Moderator@TLPholon // "I need a third hand to facepalm right now"
frogmelter
Profile Blog Joined April 2009
United States971 Posts
September 20 2009 00:05 GMT
#139
On September 19 2009 12:41 EEEE1234 wrote:
I want to advocate resources for Shauni:

1. Reject handicap - if he gets a handicap he thinks he can't handle, he has the option of shuffling for another...up to _ times
2. Spare life: if he loses, he loses a life, and he starts with _ lives and loses when it goes down to 0.
3. Thumbs-down on handicap: before the first game, he gets a chance to thumbs-down 2-3 of the handicaps in the lottery so that they will never come up. They can be replaced with other handicaps from the TL submissions that are prepared in advance, or simply removed.
4. Thumbs-down on map: choose 1 or 2 maps and have them removed from the map pool. Replace with maps prepared in advance or TL submissions prepared in advance.


Good call and seconded

As cool as some of these handicaps sound, some of them are just plain impossible to win with

Losing in the second round would be pretty lame [Imagine worker sac, and only one gas... how is anyone supposed to macro?]

Having such handicaps will force him to all in every game if he wants to have a chance at all, and games with cheese and cheese are not very entertaining

Lives are a good idea too. One loss and it is over? This is a pretty exciting event IMO. It would be lame if he just lost in the first round because of some impossible handicap. Cause I really don't see /any/ way to beat any race without observers. The zealot and goon ball will have to move super slowly for fear of mines while being melted by a fuckton of tanks, and lurkers are nearly invincible [only killable by two storms]. The protoss units will just have to tank all the damage and hope to destroy everything while getting hit by the lurkers. As for PvP, a few dark templers blocking the chokes to an expo basically secure it permanently, except for drops that can be taken care of with a few more DTs. A game without observers would be very cloaked unit central, and more like a UMS game than actual SC.
TL+ Member
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
September 20 2009 16:50 GMT
#140
poor shauni
theuser
Profile Joined June 2008
Romania176 Posts
September 20 2009 17:07 GMT
#141
will this event be streamed live?
Julmust
Profile Blog Joined November 2008
Sweden4867 Posts
September 20 2009 19:03 GMT
#142
http://www.teamliquid.net/video/userstream.php?user=Pholon STREAM IS LIVE (soon)
AdministratorI'm dancing in the moonlight
movmou
Profile Joined September 2009
United States142 Posts
September 20 2009 19:04 GMT
#143
thank you ^^
micronesia
Profile Blog Joined July 2006
United States24680 Posts
Last Edited: 2009-09-20 19:07:13
September 20 2009 19:06 GMT
#144
http://www.teamliquid.net/video/userstream.php?user=Pholon

Stream is now live.... well it's still the intro screen but it's about to start.
ModeratorThere are animal crackers for people and there are people crackers for animals.
3 Lions
Profile Blog Joined October 2007
United States3705 Posts
September 20 2009 19:19 GMT
#145
Pholon if you need me I'm here
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
September 20 2009 19:25 GMT
#146
Game 1. Shauni VS Never_Nal(T) on Andromeda
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Hacksaw11
Profile Joined July 2008
Australia359 Posts
September 20 2009 19:27 GMT
#147
chat screen disabled? why is the chat screen even there if its disabled.. waste of space :S
- -
dnosrc
Profile Joined May 2009
Germany454 Posts
September 20 2009 19:38 GMT
#148
what handicaps are used?
Mobius
Profile Blog Joined March 2009
Canada1268 Posts
September 20 2009 19:39 GMT
#149
I think Battle Royale would be fitting map.
Entusman #51
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
September 20 2009 20:01 GMT
#150
WTF. Zergsoul is protoss...
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
September 20 2009 20:02 GMT
#151
hahah Leperkahns idea of similar maps is hilarious
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
wswordsmen
Profile Joined October 2007
United States987 Posts
September 20 2009 20:06 GMT
#152
For the love please have the commentators make the volumes not so uneven.
cunninglinguists
Profile Blog Joined November 2008
United States925 Posts
September 20 2009 20:15 GMT
#153
current handicaps
no storm
6 gateways
no sound (playing vs d terran with all three right now)
cunninglinguists
Profile Blog Joined November 2008
United States925 Posts
September 20 2009 20:21 GMT
#154
shauni rapes terran with dts.
cunninglinguists
Profile Blog Joined November 2008
United States925 Posts
September 20 2009 20:24 GMT
#155
its gg, and there're only 4 players left for shauni to curbstomp.


and the next handicap is...


NO OBSERVERS!
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
September 20 2009 20:28 GMT
#156
Colors!
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
September 20 2009 20:29 GMT
#157
Arbiter RUSH!!!
cunninglinguists
Profile Blog Joined November 2008
United States925 Posts
September 20 2009 20:29 GMT
#158
looks like we won't see shauni raped by 2 hatch lurkers yet. another pvp is up.

handicaps:
no sound
no storm
no observers
maximum of 6 gateways
cunninglinguists
Profile Blog Joined November 2008
United States925 Posts
September 20 2009 20:37 GMT
#159
the poor protoss victim fails to go dts and gets cannon bumfucked.
tyreek
Profile Joined June 2009
United States141 Posts
September 20 2009 20:41 GMT
#160
I have a headache because of the difference in volume.
STORMMMMMMUUUUUUUUU
cunninglinguists
Profile Blog Joined November 2008
United States925 Posts
September 20 2009 20:45 GMT
#161
once again shauni emerges triumphant from the D- masses. next up:

NO RALLY POINTS
404.Delirium
Profile Joined May 2008
United States1190 Posts
September 20 2009 20:46 GMT
#162
Please send a consolation prize Tissue like in the game. =)
seriously next disrespectful comment in this blog is ip ban. Be happy or get the hell out. // SC2 is like playing with neutral-colored Play-Doh while BW is like colorful Legos.
cunninglinguists
Profile Blog Joined November 2008
United States925 Posts
September 20 2009 20:46 GMT
#163
the challenger?

a stalwart TERRAN! on fantasy!
Mumblee
Profile Blog Joined May 2009
Canada256 Posts
September 20 2009 20:55 GMT
#164
On September 21 2009 05:41 tyreek wrote:
I have a headache because of the difference in volume.


Yeah, someone needs to tweak the volume on the various people talking on the stream. I didn't even realize there was more than one person there.
cunninglinguists
Profile Blog Joined November 2008
United States925 Posts
September 20 2009 21:09 GMT
#165
shauni rapes the terran to death. will we ever see a stop to this monster?

will thomas ever be handicapped enough to fall? we'll find out as the final handicap is...

...

NO ZEALOTS!

OH SHIT
cunninglinguists
Profile Blog Joined November 2008
United States925 Posts
Last Edited: 2009-09-20 21:11:23
September 20 2009 21:10 GMT
#166
the final handicaps, as shauni faces a zerg on neo harmony, are:

1. hes drunk
2. 6 gates max
3. no observers
4. no sound
5. no storm
6. no rallies
7. no zealots


no zeals + no storm for pvz?

glhf
LorDo
Profile Joined December 2008
Sweden485 Posts
Last Edited: 2009-09-20 21:19:27
September 20 2009 21:17 GMT
#167
On September 21 2009 06:10 cunninglinguists wrote:
the final handicaps, as shauni faces a zerg TERRAN on neo harmony, are:

1. hes drunk
2. 6 gates max
3. no observers
4. no sound
5. no storm
6. no rallies
7. no zealots


no zeals + no storm for pvz?

glhf



EDIT: azerg TERRAN on neo harmony Chupung Reyoung
Slynki
Profile Joined September 2008
78 Posts
September 20 2009 21:18 GMT
#168
is the stream video working for anyone?
pripple
Profile Blog Joined May 2009
Finland1714 Posts
September 20 2009 21:20 GMT
#169
yup working fine
Jaedong! <> Team MVP <> Mouz.
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
Last Edited: 2009-09-20 21:23:58
September 20 2009 21:23 GMT
#170
(...)
no zeals + no storm for pvz?
(...)

reaver + sair / goon+reaver
But TvP it is even worse - only choice mid-late game would be carriers. Combine this with no observers to counter wraiths, gl.
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
September 20 2009 21:24 GMT
#171
On September 21 2009 06:10 cunninglinguists wrote:
the final handicaps, as shauni faces a zerg on neo harmony, are:

1. hes drunk
2. 6 gates max
3. no observers
4. no sound
5. no storm
6. no rallies
7. no zealots


no zeals + no storm for pvz?

glhf

So he's basically (P)Rock?
Administrator
cunninglinguists
Profile Blog Joined November 2008
United States925 Posts
September 20 2009 21:36 GMT
#172
shauni's large army of only dts and dragoons has been recalled to the nat of the terran.

On September 21 2009 06:24 SonuvBob wrote:
Show nested quote +
On September 21 2009 06:10 cunninglinguists wrote:
the final handicaps, as shauni faces a zerg on neo harmony, are:

1. hes drunk
2. 6 gates max
3. no observers
4. no sound
5. no storm
6. no rallies
7. no zealots


no zeals + no storm for pvz?

glhf

So he's basically (P)Rock?

lol
cunninglinguists
Profile Blog Joined November 2008
United States925 Posts
September 20 2009 21:37 GMT
#173
lol, iamdisco blames alcohol for his loss.

gg

shauni prevails.
Ro[]t
Profile Joined July 2008
Sweden147 Posts
September 20 2009 21:38 GMT
#174
Shauni Fighting!
pripple
Profile Blog Joined May 2009
Finland1714 Posts
September 20 2009 21:38 GMT
#175
last match now or?
Jaedong! <> Team MVP <> Mouz.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
September 20 2009 21:48 GMT
#176
I missed this.
I gotta wait for VOD.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
September 20 2009 21:49 GMT
#177
Yeah, this is his final person.
nicoaldo
Profile Joined March 2009
Argentina939 Posts
September 20 2009 21:51 GMT
#178
is the VOD going to be avaliable at youtube like the chill vs combat-ex series? casue i cant watch anything in livestream T_T
Zinbiel
Profile Joined October 2008
Sweden878 Posts
Last Edited: 2009-09-20 22:01:16
September 20 2009 21:51 GMT
#179
I don't see how you can win against any half-decent zerg without observer or storm.

Edit: ok, now I know.
Backho fan since 080416. Favourite terran: Mind. Favourite Zerg: Jaedong.
InToTheWannaB
Profile Joined September 2002
United States4770 Posts
September 20 2009 22:01 GMT
#180
I cant believe he won with all thoese handicaps. sick
When the spirit is not altogether slain, great loss teaches men and women to desire greatly, both for themselves and for others.
thopol
Profile Blog Joined May 2008
Japan4560 Posts
September 20 2009 22:01 GMT
#181
Congrats to the victor.
Clow
Profile Blog Joined September 2008
Brazil880 Posts
September 20 2009 22:03 GMT
#182
ggyo, ret next!
(–_–) CJ Entusman #33
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
September 20 2009 22:05 GMT
#183
Lol, how did he win with all those handicaps? :D D- players or what?
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
DarkSider
Profile Joined June 2008
Romania66 Posts
September 20 2009 22:12 GMT
#184
Last games were quite awesome, can't believe he won with all those handicaps :p
Looking forward for next go
DarkSider
Profile Joined June 2008
Romania66 Posts
September 20 2009 22:14 GMT
#185
On September 21 2009 07:05 Holgerius wrote:
Lol, how did he win with all those handicaps? :D D- players or what?


Obviously around D level :p

I think i might have had a chance at the very end since i'm a genuine D @ 75 apm and crap multitasking .. but i bet other guys expected to win aswell :D
cunninglinguists
Profile Blog Joined November 2008
United States925 Posts
September 20 2009 22:18 GMT
#186
i wish we could have seen something truly unique, such as allied ai or worker sacrifice.
pripple
Profile Blog Joined May 2009
Finland1714 Posts
September 20 2009 22:18 GMT
#187
thanks for this event, was fun to watch, congrats to Shauni!
Jaedong! <> Team MVP <> Mouz.
Pyrthas
Profile Joined March 2007
United States3196 Posts
September 20 2009 22:22 GMT
#188
On September 21 2009 07:18 cunninglinguists wrote:
i wish we could have seen something truly unique, such as allied ai or worker sacrifice.

Minesweeping with mass dts was something you don't see every day...
Shauni
Profile Blog Joined July 2004
4077 Posts
September 20 2009 22:33 GMT
#189
Yeah it went easier than I thought, but I think most of them were D+/C-. The main handicap for me wasn't any of the handicaps for themselves, it was being forced to think about them all the time. As an example, I usually spam rally points for gates a lot, so when it's not allowed anymore I have consciously make every action instead of unconsciously like I'm used to. It makes me a lot slower than usual and not as focused. Improvising strats without certain units isn't difficult at all with my experience...

Even though the games might not have been the best, thanks for watching guys...
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
cunninglinguists
Profile Blog Joined November 2008
United States925 Posts
September 20 2009 22:38 GMT
#190
On September 21 2009 07:22 Pyrthas wrote:
Show nested quote +
On September 21 2009 07:18 cunninglinguists wrote:
i wish we could have seen something truly unique, such as allied ai or worker sacrifice.

Minesweeping with mass dts was something you don't see every day...

yeah but it happens. but when's the last time you saw 12 of a player's workers run to the opponent's base every 3 minutes?
Toolshed
Profile Blog Joined July 2009
337 Posts
September 20 2009 22:44 GMT
#191
Great event, hope to see part 2 soon. But here are a few things to look for:

- Make sure you have all the maps
- If you're doing double comentating make sure that both of you are loud enough
- If you choose Ret as next challenger plz force him somehow to stream himself. Double Vision would be great =)

- Maybe rebuild the randomize map in 8 steps:
first trigger for step 1 (easy) - no sound, no upgrades etc.
step 2 (more challanging) - no ralleys etc.
step 3 even harder etc.
.
.
.
up to trigger 8 (ultra hard) - Ally AI, first worker kill etc.

- to make it more exiting let player with higher ranks play the last games


Nevertheless, I fully enjoyed it


cakemanofdoom
Profile Joined September 2009
336 Posts
September 20 2009 22:58 GMT
#192
If ret's next, we need more zerg-specific handicaps. Hmm... some of the ones Ideas posted are good, like the no less than one larva or no ovie ups.
More suggestions:
-no muta stacking w/ larva or ovie.
-must have at least one drone building at all times
arcticStorm
Profile Joined January 2009
United States295 Posts
Last Edited: 2009-09-20 23:10:32
September 20 2009 23:09 GMT
#193
On September 21 2009 07:58 cakemanofdoom wrote:
If ret's next, we need more zerg-specific handicaps. Hmm... some of the ones Ideas posted are good, like the no less than one larva or no ovie ups.
More suggestions:
-no muta stacking w/ larva or ovie.
-must have at least one drone building at all times



Another idea: every hatchery has to be at a mining base (i.e. every hatchery has to be for mineral gathering purposes, max 1 per expansion area)
Or, no more than one building morphing at a time
This statement is a lie.
cunninglinguists
Profile Blog Joined November 2008
United States925 Posts
September 20 2009 23:30 GMT
#194
if the next contestant is a zerg:
1. can't evolve beyond lair tech
2. no zergling speed
3. no muta stacking
4. must use hydras in all three matchups (would make for some dope zvz)
5. no swarm
6. limit of 5 hatcheries


if the next contestant is a terran:
1. no siege mode in any matchup
2. no medics
3. no charon boosters
4. no scans
5. no stim
6. no vult speed
7. no mines
8. no bunkers
9. no dropships

mOnion
Profile Blog Joined August 2009
United States5657 Posts
September 20 2009 23:41 GMT
#195
handicap for terran should be "must use ghosts"
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
September 20 2009 23:42 GMT
#196
I hope the ondemand/ youtube gets put up soon, it was pretty fun.
laLAlA[uC]
Profile Blog Joined May 2009
Canada963 Posts
September 21 2009 03:09 GMT
#197
[R]..-Sukato
D+ [Though I could probably make C-]
Terran

http://www.iccup.com/gamingprofile/[R]..-Sukato.html
I'm an old man now
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
September 21 2009 04:21 GMT
#198
are the results and handicaps posted somewhere? i couldn't find it in either thread
#1 midas fan
zerglingsfolife
Profile Blog Joined August 2009
United States1694 Posts
September 21 2009 05:34 GMT
#199
Handicaps for Zerg.

No Overlord Speed.
A Hatchery Cap.
Extractor Cap.
No Ling Speed.
No Adrenal Glands.
No Control Groups.
No carapace/melee/ranged/spire ups.
Any hatches have to be upgraded to hives at different bases before they can get mined to.
Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crown and win no glory. I shall live and die at my post. I am the sword in the darkness.
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
September 21 2009 05:45 GMT
#200
How about no OL scouting?
Administrator
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
September 21 2009 08:25 GMT
#201
On September 21 2009 13:21 pangshai wrote:
are the results and handicaps posted somewhere? i couldn't find it in either thread


http://www.teamliquid.net/forum/viewmessage.php?topic_id=102320
Moderator@TLPholon // "I need a third hand to facepalm right now"
deL
Profile Blog Joined March 2009
Australia5540 Posts
September 21 2009 08:49 GMT
#202
What about a wildcard handicap of 'offrace'? :D

Would clear all other handicaps that had been drawn up to that point but they must offrace for the remainder of the tourney.

Could be good and get it midway or towards the end or it could happen at the start and they'd have to offrace as well as have handicaps
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
September 23 2009 17:15 GMT
#203
On September 21 2009 17:49 iCCup.deL wrote:
What about a wildcard handicap of 'offrace'? :D

Would clear all other handicaps that had been drawn up to that point but they must offrace for the remainder of the tourney.

Could be good and get it midway or towards the end or it could happen at the start and they'd have to offrace as well as have handicaps


Its a good idea, but many people have high level offraces, while others dont play their offraces at all so it'd be too big of a disadvantage. Also most of the handicaps are race specific it seemed
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
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