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D+ Terran, TSL-Alur (profile http://www.iccup.com/starcraft/gamingprofile/TSL-Alur.html) (53 games played)
Handicap ideas:
- Not allowed to take natural expansion.
- Wait X seconds before starting to play.
- You may only build probes from the Nexus you start with.
- Link: All the buildings you build must be connected (touching one another), first pylon is built right by your first nexus and so on.
- Time trial: If you havent killed your opponent in X minutes you loose.
- Mass transfer: If you choose to transfer probes from one base to another, you must transfer them all.
- Hero unit: If a specific unit dies (first combat unit, first nexus, whatever) you loose.
- Lucky one: Shauni gets to choose which handicap he gets this time.
- Unlucky one: LeperKahn chooses the handicap Shauni gets this time.
- Shuffle: All handicaps are removed, and the same amount+1 new handicaps are added.
- Your opponents plays alongside an AI. (Glitching allowed)
- You cannot warp in buildings in your main.
- +1: Increases the "power" of one of the handicaps you already have. Example: The maximum number of Gateways is reduced to
6 4!
- Audio bugging: (Requires that Shauni is on vent with Leperkahn) Shauni has to answer questions, and do what he is told (unit sounds etc.)
- Let it be: You cannot enter your opponents half of the map until you're atleast at X population.
- Everytime you have a pair of dark/high templars you must merge them into Dark Archons/Archons.
Also, by TL submissions do you want a map made by a TL member or just a pro-map chosen by TL?
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motbob
United States12546 Posts
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lmao that funny as shit, but i think the worker sac thing is a littil too harsh. 12 probes every 3 min? thats alot of probes lol
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Netherlands6142 Posts
On September 16 2009 03:03 Alur wrote:D+ Terran, TSL-Alur (profile http://www.iccup.com/starcraft/gamingprofile/TSL-Alur.html)(53 games played) Handicap ideas: - Not allowed to take natural expansion.
- Wait X seconds before starting to play.
- You may only build probes from the Nexus you start with.
- Link: All the buildings you build must be connected (touching one another), first pylon is built right by your first nexus and so on.
- Time trial: If you havent killed your opponent in X minutes you loose.
- Mass transfer: If you choose to transfer probes from one base to another, you must transfer them all.
- Hero unit: If a specific unit dies (first combat unit, first nexus, whatever) you loose.
- Lucky one: Shauni gets to choose which handicap he gets this time.
- Unlucky one: LeperKahn chooses the handicap Shauni gets this time.
- Shuffle: All handicaps are removed, and the same amount+1 new handicaps are added.
- Your opponents plays alongside an AI. (Glitching allowed)
- You cannot warp in buildings in your main.
- +1: Increases the "power" of one of the handicaps you already have. Example: The maximum number of Gateways is reduced to
6 4!
- Audio bugging: (Requires that Shauni is on vent with Leperkahn) Shauni has to answer questions, and do what he is told (unit sounds etc.)
- Let it be: You cannot enter your opponents half of the map until you're atleast at X population.
- Everytime you have a pair of dark/high templars you must merge them into Dark Archons/Archons.
Also, by TL submissions do you want a map made by a TL member or just a pro-map chosen by TL?
Any map. If you wanna see a game on one of Kona's maps by all means vote it in. We'll have a poll for the final decision. Also, nice job on those handicaps n_n
edit: Oh you beat me once... will be looking forawrd to seeing you get stomped by Shauni >:3
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Scratch the no zealot rule
4pool auto wins
Scratch the no observer rule
Impossible to fight lurkers and DTs
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Katowice25012 Posts
This is a sweet idea, looks very entertaining
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Netherlands6142 Posts
On September 16 2009 03:18 frogmelter wrote: Scratch the no observer rule
Impossible to fight lurkers and DTs
Pssh, he's allowed to MC an Ovie
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On September 16 2009 03:15 Pholon wrote:Show nested quote +On September 16 2009 03:03 Alur wrote:D+ Terran, TSL-Alur (profile http://www.iccup.com/starcraft/gamingprofile/TSL-Alur.html)(53 games played) Handicap ideas: - Not allowed to take natural expansion.
- Wait X seconds before starting to play.
- You may only build probes from the Nexus you start with.
- Link: All the buildings you build must be connected (touching one another), first pylon is built right by your first nexus and so on.
- Time trial: If you havent killed your opponent in X minutes you loose.
- Mass transfer: If you choose to transfer probes from one base to another, you must transfer them all.
- Hero unit: If a specific unit dies (first combat unit, first nexus, whatever) you loose.
- Lucky one: Shauni gets to choose which handicap he gets this time.
- Unlucky one: LeperKahn chooses the handicap Shauni gets this time.
- Shuffle: All handicaps are removed, and the same amount+1 new handicaps are added.
- Your opponents plays alongside an AI. (Glitching allowed)
- You cannot warp in buildings in your main.
- +1: Increases the "power" of one of the handicaps you already have. Example: The maximum number of Gateways is reduced to
6 4!
- Audio bugging: (Requires that Shauni is on vent with Leperkahn) Shauni has to answer questions, and do what he is told (unit sounds etc.)
- Let it be: You cannot enter your opponents half of the map until you're atleast at X population.
- Everytime you have a pair of dark/high templars you must merge them into Dark Archons/Archons.
Also, by TL submissions do you want a map made by a TL member or just a pro-map chosen by TL? Any map. If you wanna see a game on one of Kona's maps by all means vote it in. We'll have a poll for the final decision. Also, nice job on those handicaps n_n edit: Oh you beat me once... will be looking forawrd to seeing you get stomped by Shauni >:3
You're going to make me play him first arent you?
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Looking forward to watching
I'm too bad to be the player, but too high rank to be the noob.
Event sucks for me : [
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On September 16 2009 03:25 Pholon wrote:Show nested quote +On September 16 2009 03:18 frogmelter wrote: Scratch the no observer rule
Impossible to fight lurkers and DTs Pssh, he's allowed to MC an Ovie Obviously he needs to bring a probe with him to setup cannons for detection.
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On September 16 2009 03:32 DrywMz wrote:Show nested quote +On September 16 2009 03:25 Pholon wrote:On September 16 2009 03:18 frogmelter wrote: Scratch the no observer rule
Impossible to fight lurkers and DTs Pssh, he's allowed to MC an Ovie Obviously he needs to bring a probe with him to setup cannons for detection.
Nope
He is going to splash trick every cloaked unit to death
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What a great idea! I don't want to play though. Noone wants to see a 55 apm D protoss embarass himself.
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Netherlands4641 Posts
I'm a 2v2 player but I'd like to participate... I'm around d+/c-, I play 'random' or zerg if it is a must to pick a race. Peeano is my iccup name... I'll edit my post later (since I really have to go right now) with alll the needed links/info. If I don't have to bother editing, please let me know.
Edit: ID: Peeano http://www.iccup.com/starcraft/gamingprofile/Peeano.html Race: Z Rank 1v1: D I only have a total of 33 1v1's played Map: Nostalgia Handicap: Not able to fight/attack with peons
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3 Lions
United States3705 Posts
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Nooooooooo! I have too few games. ;(
Anyway, best of luck to the contestants. I love the idea behind this and am looking forward to seeing how the participants fare.
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I love this idea! No attack/def ups are a negligible handicap against like D/D+ players though.
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On September 16 2009 04:05 TheAntZ wrote: I love this idea! No attack/def ups are a negligible handicap against like D/D+ players though.
Having handicaps that arent all equally powerful makes it more exciting.
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