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Zelniq
Profile Blog Joined August 2005
United States7166 Posts
September 15 2009 19:23 GMT
#41
http://www.iccup.com/gamingprofile/TSL-Zelniq.html
D+
Zerg

(that was my terran, my zerg is low C)
ModeratorBlame yourself or God
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
September 15 2009 19:41 GMT
#42
Post your Z account please
Moderator@TLPholon // "I need a third hand to facepalm right now"
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
September 15 2009 19:52 GMT
#43
D/D+ (Well I once hit D+) Zerg
http://www.iccup.com/gamingprofile/Fatalis.html
MyLove + Your Love= Supa Love
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
September 15 2009 19:56 GMT
#44
]-[eRo D Zerg

Handicap: cannot make air units
Nada's body is South Korea's greatest weapon.
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
Last Edited: 2009-09-15 20:06:16
September 15 2009 20:06 GMT
#45
On September 16 2009 04:56 Kenpachi wrote:
]-[eRo D Zerg

Handicap: cannot make air units

frogmelter said that on page 1
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Strayline
Profile Blog Joined January 2009
United States330 Posts
September 15 2009 20:07 GMT
#46
Strayline D+ Zerg.

http://www.iccup.com/gamingprofile/strayline.html

I technically finished C- last season but I've never actually beaten anyone at that rank. I can beat D+ just reliably enough to get 100 points into C- every once in a while. Trust me I'm D+ lol
l10f *
Profile Blog Joined January 2009
United States3241 Posts
September 15 2009 20:10 GMT
#47
I didn't play enough games T____T
Writer
dhe95
Profile Blog Joined December 2008
United States1213 Posts
September 15 2009 20:17 GMT
#48
Oh god I need to play more games then... I played like a combined 20 games at D level >.>
Neivler
Profile Blog Joined November 2008
Norway911 Posts
September 15 2009 20:23 GMT
#49
FF7 is the game to play. It is even better than Starcraft.

+ Show Spoiler +
And omnishlash was awesome, but it was even more funny to juse use defence on Sepiroth in the final battle and then u counter and kills him by doing 800 or so dmg xD

And omnishlash with mime materia, lol
I pwn noobs
pripple
Profile Blog Joined May 2009
Finland1714 Posts
September 15 2009 20:29 GMT
#50
Nice idea! some of the handicaps are a bit harsh. t_t
Jaedong! <> Team MVP <> Mouz.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
September 15 2009 20:31 GMT
#51
Can I commentate with you lep? D:

(PS - commentating alone on bad games is hard
it's hard even not alone)
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
GoAudio
Profile Blog Joined November 2008
Sweden400 Posts
September 15 2009 20:50 GMT
#52
E-rZ.RoSe B- Zerg
http://www.iccup.com/gamingprofile/E-rZ.RoSe.html
EffOrt[fOu] & Hyvaa[S.G] <3 :D
Peeano
Profile Blog Joined March 2009
Netherlands5147 Posts
September 15 2009 21:03 GMT
#53
Edited my post on page 2.
Maybe my handicap idea could be useful one?
FBH #1!
vincentizghra
Profile Joined June 2009
Russian Federation5 Posts
Last Edited: 2009-09-15 21:41:36
September 15 2009 21:41 GMT
#54
Swft D/D- http://www.iccup.com/profile/view/swft.html
zerg/toss
tYsopz
Profile Joined July 2009
Norway215 Posts
Last Edited: 2009-09-15 21:44:06
September 15 2009 21:43 GMT
#55
http://www.iccup.com/starcraft/profile/view/tysopz.html
D-ranked terran. Never been above D. :/
"I'm going to send them to a far far distant place called Disneyland. Safe and sound at their own convenience, at the fastest and cheapest rate." - Lee Sung Eun
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2009-09-16 02:14:35
September 15 2009 21:47 GMT
#56
I just brainstormed some handicaps. Some are a bit complex, but I feel that most are intuitive and their effects more subtle than obvious, and that the extremely high element of chance to most will add to the suspense. I recommend auto-rollers to determine the things meant to be randomly determined. I would rather handicaps be in the vein of these than the really typical, no "goon range" type ones, although those have a place too. I suggest permitting a player one veto on a handicap, causing it to be randomly determined again.

I feel like there is a pretty good variance on the difficulty these would add.

No units with energy-
No HTs / Dark Archons/ Sairs/ Arbiters or shield batteries. HT are still allowed but only if they are merged into archons.

I like this but it's complex :

Traitors in the midst -
Player plays with shared vision on from beginning of the game. However, if they kill one of their own units of a randomly determined specific type, vision is unshared. (Could be anything from a probe to a zealot to a carrier/arbiter, and the unit must be killed by their own forces). The unit specified does not change from one game to another (so once they discover what it is, they can merely kill one every game).


I think this is a better way to handle the no obs :

Scouts-
Player has to build a scout for each observer they wish to make. This is the only way that unit's name makes sense anyways.

Some random ones :

Shuffle-
One spell is randomly disabled, the spell disabled changes every game. (So it could be mind control or hallucinate, OR it could be psi storm in pvz).

Fewer workers -
Player must kill one of their initial 4 mining units with the other 3 probes. (This is a pretty frequent handicap that coaches use on their pros, from what I understand).

Exponential chains -
No two abilities of the same type can be used in a row - so if they wish to use psi storm, they must use another ability (hallucinate, etc.) in between. Building scarabs/interceptors doesn't count as an ability, however merge archons does, as does recharge shields.

Stranded -
Player must play on mercury vs zerg. (A T player must play on Neo Requiem or Katrina vs P. Z players can figure out a really imba map for tvz).

Predetermined Build -
Player's build up to 15-20 supply will be chosen by TL participants. It must be a real build order, and will supplant any early game handicaps (so they will not for example have to sacrifice a worker at the start if they have drawn that). This handicap is temporary, only lasting one game. However, builds from the wrong matchup are permitted (so fast goon range vs Z is fine). Their opponent will not be informed of the build. The player may cancel actions they have taken during this phase after they reach 15 supply. Builds such as 7 gate are fine, however those will probably disadvantage their opponent.

Non sequential distance -
Player can not build bases sequentially, and must always leave one base's space between their mining bases. (So they can expand to their natural after their main has run dry). This is not to be enforced hyper critically, once the base has started to lose mining patches it is fine to expand.

Double edged sword -
Both players play in team melee style, and the High rank player is not allowed to communicate with his partner.
skronch
Profile Blog Joined December 2008
United States2717 Posts
September 15 2009 21:47 GMT
#57
this is an awesome idea, i'm glad that TL is putting together things to keep me entertained during the offseason
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
September 15 2009 21:48 GMT
#58
Oh also, a suggestion for a handicap's name :

Play like Stork : No dragoon range.
538
Profile Blog Joined November 2008
Hungary3932 Posts
Last Edited: 2009-09-15 21:53:14
September 15 2009 21:50 GMT
#59
Handicap suggestions/ideas:
- no keyboard, or at least no hotkeys (since that's easy to check afterwards)
- time limit for victory
- has to kill off 1 or 2 own workers at start
- cannot scout opponent's bases
- must use specific spells (like... must attack with hallucinated units, must use d-webs, mind-control for protoss, must nuke or lockdown with terran, must spawn broodling with zerg, etc.)
- must have a kill on a worker
- must have a unit with more then x kills
- must keep chatting with an obs (like, random trivia or math questions in the meantime?)

sounds like fun, looking forward to "challenging" some non protoss pro once

edit: reading the thread, most of these have been already suggested:-p
BW fighting!
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2009-09-15 22:01:20
September 15 2009 22:00 GMT
#60
Here's my last handicap idea, I was somewhat reluctant about posting it, because it's clearly very abusable, but every set of handicaps needs these :
This one is probably overpoweringly bad, but every set of handicaps needs one :

Nony's doom : Player must attempt to utilize a strategy either from an [I] thread or one suggested within the strategy forum regarding the matchup. A quick review of the last few days shows ones as benign as two forge timing attacks, or as egregious as corsairs in pvt. The threads/strategies will be chosen by TL members, however the player may be offered a choice between two different strategies. (This is to prevent them from being forced to do things that are auto-loss)
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