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29 fps
Profile Blog Joined March 2008
United States5724 Posts
September 16 2009 14:58 GMT
#101
great idea! this sounds like fun to watch.

what happens if shauni loses? he plays the next opponent with the same handicap? it's over?

also, for a handicaps

-expo nexus cannot be on the closest spot
-no shuttle
-no goon range
-2 only on gas
-no scouting probe until X time
4v4 is a battle of who has the better computer.
Shauni
Profile Blog Joined July 2004
4077 Posts
September 16 2009 16:09 GMT
#102
if i lose its over
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
charcute
Profile Blog Joined May 2007
Canada419 Posts
Last Edited: 2009-09-16 16:21:11
September 16 2009 16:20 GMT
#103
i dont think shauni or any foreigner can win against a C player with all these handicaps
I like to do it all night long
Ideas
Profile Blog Joined April 2008
United States8125 Posts
September 16 2009 17:42 GMT
#104
On September 16 2009 12:51 frogmelter wrote:
Show nested quote +
On September 16 2009 12:37 Ideas wrote:
-never have 3 larva at a hatchery


I guess all zergs lose instantly since we start with 3 larvae

But seriously

Not 3 at a hat? Not even the dong has that kind of macro


actually it wouldnt be THAT hard for a pro if they do a 2hatch build all-in sorta build or something. actually I'd say JD even has a good chance of playing a drawn-out game vs a much weaker player doing this, usually pros intentionally save up larva instead of not having the macro for it.
Free Palestine
Gustav_Wind
Profile Joined July 2008
United States646 Posts
September 16 2009 18:51 GMT
#105
On September 16 2009 16:10 Pholon wrote:
Nice to see so many subscriptions going :D

Also, people, pleeeease keep in mind that I'm not gonna program any UMS maps for this. With 16 handicaps there are like, and I'm no math genius here, 16^7 possible combinations and I'm not gonna program each combination onto 8 maps, the last of which won't even be known until just before the event.


I'm not saying it would be easy, but it's not an unreasonable amount of work to program a map with an "referee" player slot who is able to turn the handicaps on or off by moving a unit on or off a beacon. That way you'd only have to program one map, not every possible combination (which is 2^16). It would probably still be more work to make and to test than anyone would be willing to do for this, though.

Doing it for 8 different maps would be pretty unreasonable though.
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
September 16 2009 19:17 GMT
#106
On September 17 2009 03:51 Gustav_Wind wrote:
Show nested quote +
On September 16 2009 16:10 Pholon wrote:
Nice to see so many subscriptions going :D

Also, people, pleeeease keep in mind that I'm not gonna program any UMS maps for this. With 16 handicaps there are like, and I'm no math genius here, 16^7 possible combinations and I'm not gonna program each combination onto 8 maps, the last of which won't even be known until just before the event.


I'm not saying it would be easy, but it's not an unreasonable amount of work to program a map with an "referee" player slot who is able to turn the handicaps on or off by moving a unit on or off a beacon. That way you'd only have to program one map, not every possible combination (which is 2^16). It would probably still be more work to make and to test than anyone would be willing to do for this, though.

Doing it for 8 different maps would be pretty unreasonable though.

I'd say that's pretty reasonable what Gustav's talking about. Of course this is not a necessity for the first TL Arena. But it would form a good foundation for an orderly event. Anyway, I am not experienced with map editors other than Blizzard's one. Would it be possible to either copy the triggers from one map to another with a certain editor, or copy the terrain to a map with fully functioning triggers? This would reduce the amount of work to primarily a single working map with triggers, one set for each handicap.
I <3 the internet, I <3 you
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
September 16 2009 19:28 GMT
#107
these are some pretty ridiculous handicaps.
fuck lag
leomon
Profile Joined December 2008
Canada169 Posts
September 16 2009 20:11 GMT
#108
Some of these handicaps are just INSANE, while others are alot more fair
Radians
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
Last Edited: 2009-09-16 20:34:54
September 16 2009 20:29 GMT
#109
Really cool idea, but I can see Shauni (or whoever the contestant happens to be in the following weeks) playing according to reflex and habit and forgetting the occasional restriction once they pile up.

Not only is the UMS concept pretty unfeasible in terms of sheer workload, some of those restrictions can't even be incorporated into triggers.
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
September 16 2009 21:49 GMT
#110
-build one of every unit before you kill a unit mining
-build an additional nexus next to every expand you take :D
-no shuttles
-every unit used to attack a building must be invisible (mass arbiters :D)
Together but separate, like oatmeal
arb
Profile Blog Joined April 2008
Noobville17921 Posts
September 16 2009 22:23 GMT
#111
On September 17 2009 06:49 bumatlarge wrote:
-build one of every unit before you kill a unit mining
-build an additional nexus next to every expand you take :D
-no shuttles
-every unit used to attack a building must be invisible (mass arbiters :D)

sorry but that last one is just dumb, suicide recall into terrans base, arbiter dies there goes the game because you cant attack. also discourges all pressure and stuff of that effect.(i.e making the game exciting)
Artillery spawned from the forges of Hell
7mk
Profile Blog Joined January 2009
Germany10157 Posts
September 16 2009 23:17 GMT
#112
NOOOOOOOOOOOooooooooooooooooooooooooo
this sounds like so much fun, I'd love to participate in it or at least watch it live..
unfortunately I'm on vacation in korea during that time :/

You people better record this!
beep boop
baubo
Profile Joined September 2008
China3370 Posts
September 17 2009 00:44 GMT
#113
Regarding the super-insane handicaps, if you go by FF7 analogy, I believe there were some that were more or less death sentences too. It just might bring about some weird games where the superior player has to make things up as he goes along. Otherwise, what's the fun in having random handicaps?

Meh
ForSC2
Profile Joined June 2009
United States580 Posts
September 17 2009 02:26 GMT
#114
Windowed mode is a handicap?
http://www.smbc-comics.com/index.php?id=2883#comic
wok
Profile Blog Joined July 2009
United States504 Posts
September 17 2009 02:49 GMT
#115
Shauni! I hope you win it all!
I'll race you to defeatism... you win.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
September 17 2009 04:54 GMT
#116
this sounds sick
When they see MC Probe, all the ladies disrobe.
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
September 17 2009 06:44 GMT
#117
Handicap: player must use mouse only
handicap: player must set all scroll speeds to lowest
Handicap: player must give opponent a head-start of 10 seconds.
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
September 17 2009 06:49 GMT
#118
On September 17 2009 15:44 nttea wrote:
Handicap: player must use mouse only
handicap: player must set all scroll speeds to lowest
Handicap: player must give opponent a head-start of 10 seconds.

loool I love the mouse only one
XeliN
Profile Joined June 2009
United Kingdom1755 Posts
September 17 2009 07:01 GMT
#119
Just some handicaps i've thought of

Player is not allowed to use any hotkeys
Player is has to keep below X apm
Player cannot worker scout the entire game
Player cannot build a Templar Archives
Around every minute, opponent can ask player a Yes No question about the game and player has to respond truthfally
omnom goons: for every 3 dragoons that are made, 1 must be fed to the opposing player the entire game.
Player may only attack buildings using air units. exemption made for buildings that can attack ground units.
Player may not make cannons the entire game
Player may make a maximum of 4 different type of attacking units the entire game
Player is not allowed to take his natural expo for first 10 mins
Player cannot worker transfer for any reason.
Player must recite, through game chat,the entire lyrics to the song Bohemian Rhapsody by Queen before being allowed to split workers.

Adonai bless
XeliN
Profile Joined June 2009
United Kingdom1755 Posts
Last Edited: 2009-09-17 07:17:12
September 17 2009 07:16 GMT
#120
just gone back a few pages and seen i've repeated//reworded alot already mentioned but if you notice any copies then consider them quoted for awesomeness.
Adonai bless
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