On July 07 2009 03:05 Weaponx3 wrote: Yes, you make them chase ur mutas with their corsair group and once they get over ur burrowed hydras u ensare and scourge them. This is how i counter reaver sair builds..
OH MAN YOURE SO GOSU.
LOL. Can you imagine how hard that would be to consistently pull off?
1. Run mutas to burrowed hydras 2. Unburrow hydras at perfect time seconds before cors fly over 3. Select Queen and hit cors with perfect ensnare shot 4. Clone scourge.
Totally feasible!
I do, however, agree that 1 or 2 queens can be good at defending expos against sair/reaver, but mainly for parasite on shuttle and simple ensnare/hydra. Parasiting shuttles is far and away the queen's best use in terms of energy/cost ratio IMO.
On July 08 2009 20:07 darktreb wrote: Sickest thread timing in TL history?
I doubt it. This is way too much for a coincidence. How many days are there in a year times how many years pro starcraft have existed for. That's a 1/3650 = 0.002% chance that this is a coincidence.
Either Village Idiot is actually Zero posting here to troll us. Or he has psychic abilities. There is no other viable alternative.
On July 07 2009 05:04 Pyro]v[aniac wrote: did you guys know that parasited detectors also detect for you as well as give you their vision. So if you parasite one of thier obs, you will see thier DT's, or better yet see all the units under an arbiter. Just throwing that out there...
Arbiters aren't detectors. Parasited DETECTORS detect for you, not parasited arbiters.
This build CAN work but only as fun build - like stove, some kind of nuke rush wariation or some other weird build that will work because noone really practised against it.
Umm, a fellow progamer Zerg used it vs the best Toss in the world, it worked. Just read the thead. + If you parasite a enemy unit you get its sight, so you see the enemy dts and cloaked units.
I saw that game live. And "the best Toss in the world" is IMO nowadays sloppy as every Korean protoss ATM.
oreally? He's 7-3 in his last 10 with wins over Jangbi, free and Leta. He's consistantly over 60% in all of his MU's and he commented on PvZ as "easy" If your comparing Bisu with "every Korean protoss" you're sadly mistaken. There's a reason he's considered S class.
Fucking bisu keeps losing to zergs on heartbreak ridge who do any strategy outside the ordinary. Good thing i never liked Bisu. Reach could've Man-toss'd those queens to death.
Also i take back what i said about queens not being good, and if queens were good progamers would use them more often. OP is a genius.
On July 09 2009 06:18 Apex wrote: Ahahahha, that's what I call a Timing Post.
Is Village Idiot a psychic? He doesn't even need to defend the strategy as feasible now. Zero just did that for him. L O L
Once again i'd like to remind people that zero's build is a lot different than village idiots(beyond the obvious execution / difficulty of opponent issues).
The build, exactly as the op describes it, is NOT viable at high level play.
On July 09 2009 05:34 Probe. wrote: Fucking bisu keeps losing to zergs on heartbreak ridge who do any strategy outside the ordinary. Good thing i never liked Bisu. Reach could've Man-toss'd those queens to death.
Also i take back what i said about queens not being good, and if queens were good progamers would use them more often. OP is a genius.
Reach would've gotten raped even without the queens
On July 09 2009 05:34 Probe. wrote: Fucking bisu keeps losing to zergs on heartbreak ridge who do any strategy outside the ordinary. Good thing i never liked Bisu. Reach could've Man-toss'd those queens to death.
Also i take back what i said about queens not being good, and if queens were good progamers would use them more often. OP is a genius.
Reach would've gotten raped even without the queens
I actually think Reach would have held off Zero better than Bisu. Reach's control with Dark Archon's is actually quite decent (although he's only used them a handful of times). But I have to agree on the fact that Reach probably would have lost as well.
On July 09 2009 05:34 Probe. wrote: Fucking bisu keeps losing to zergs on heartbreak ridge who do any strategy outside the ordinary. Good thing i never liked Bisu. Reach could've Man-toss'd those queens to death.
Also i take back what i said about queens not being good, and if queens were good progamers would use them more often. OP is a genius.
Reach would've gotten raped even without the queens
I actually think Reach would have held off Zero better than Bisu. Reach's control with Dark Archon's is actually quite decent (although he's only used them a handful of times). But I have to agree on the fact that Reach probably would have lost as well.
Why do people think DA's are actually any good versus Queens?
Queens are fast, they have a long range on their spells, and the only time the protoss ever sees them (especially on HBR) is after they've launched their spells. Feedback doesn't do a damn thing on a unit that has no energy.
When the zerg player used queens he used it pretty damn well and smoothly too. It worked out quite well but it probably requires a lot of apm and such. Not all that sure it's really viable if toss scouts with sairs and stuff but only time will tell.
I read this the other day and thought it'd be cool but probably never happen. I watched Zeros game and I was just going crazy, awesome timing =D good call
On July 09 2009 05:34 Probe. wrote: Fucking bisu keeps losing to zergs on heartbreak ridge who do any strategy outside the ordinary. Good thing i never liked Bisu. Reach could've Man-toss'd those queens to death.
Also i take back what i said about queens not being good, and if queens were good progamers would use them more often. OP is a genius.
Reach would've gotten raped even without the queens
I actually think Reach would have held off Zero better than Bisu. Reach's control with Dark Archon's is actually quite decent (although he's only used them a handful of times). But I have to agree on the fact that Reach probably would have lost as well.
Why do people think DA's are actually any good versus Queens?
Queens are fast, they have a long range on their spells, and the only time the protoss ever sees them (especially on HBR) is after they've launched their spells. Feedback doesn't do a damn thing on a unit that has no energy.
Bisu opted for them as the counter. Seems good enough for me.
(queens have a low 120hp, especially compared to their energy pool of 250. Spawn broodling needs 150 to cast, so if a queen is close to the protoss, it must be nearing 150, hence, it can be instantly killed by a feedback. If it has casted a feedback already, there's still chance of doing up to 100 damage what presumably kills any wounded queens. (most of Zero's queens were wounded, either due to stray dragoon shots or that one storm))
I think its obvious that its much easier for zerg to kill high templar than for toss to catch the queen(s) when they are 120-150 energy and when queens are actually in the range of DA. And this is especially easier for zerg if he parasited toss units and he knows where DA's are.. so DA can't counter queens that easily, it takes apm and a lot of concentration of toss players to counter queens that way.