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[G] Queen Hydra in ZvP - Page 8

Forum Index > Brood War Strategy
Post a Reply
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Leg[end]
Profile Blog Joined May 2009
United States241 Posts
July 16 2009 18:52 GMT
#141
I just tried this idea on iccup and it seems completely viable to me. I lost due to my lack of queen-micro skill but with practice I think it could be a useful strategy.
Legends Never Die ;;
SmokeMaxX
Profile Joined July 2009
United States17 Posts
July 16 2009 20:11 GMT
#142
On July 17 2009 03:49 Leg[end] wrote:
Show nested quote +
On July 17 2009 01:24 Hung wrote:
Also, if you parasite an observer, do you gain detector vision?


You wouldn't get detector vision because the observer would only detect your own units since it is your opponent's observer.


Wait what? Yes you do. Since when are observers discriminatory over whose units it detects?
DTMDSK
Leg[end]
Profile Blog Joined May 2009
United States241 Posts
July 16 2009 22:55 GMT
#143
On July 17 2009 05:11 SmokeMaxX wrote:
Show nested quote +
On July 17 2009 03:49 Leg[end] wrote:
On July 17 2009 01:24 Hung wrote:
Also, if you parasite an observer, do you gain detector vision?


You wouldn't get detector vision because the observer would only detect your own units since it is your opponent's observer.


Wait what? Yes you do. Since when are observers discriminatory over whose units it detects?



You wouldn't because it is still in your opponent's control and it detect enemy units.... meaning, it would only detect your units..... which you already have vision of....
Legends Never Die ;;
hyst.eric.al
Profile Blog Joined June 2009
United States2332 Posts
July 16 2009 23:17 GMT
#144
i thought it was reasonable till i read "7 to 8 queens" and deemed it a huge waste of resources
Leta , BeSt, Calm fan forever! 김정우, I am sorry I ever lost faith in you.
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
July 16 2009 23:34 GMT
#145
On July 17 2009 07:55 Leg[end] wrote:
Show nested quote +
On July 17 2009 05:11 SmokeMaxX wrote:
On July 17 2009 03:49 Leg[end] wrote:
On July 17 2009 01:24 Hung wrote:
Also, if you parasite an observer, do you gain detector vision?


You wouldn't get detector vision because the observer would only detect your own units since it is your opponent's observer.


Wait what? Yes you do. Since when are observers discriminatory over whose units it detects?



You wouldn't because it is still in your opponent's control and it detect enemy units.... meaning, it would only detect your units..... which you already have vision of....

It'll detect everything like a detector does, it doesn't discriminate between a unit's color/team/owning-player.
I <3 the internet, I <3 you
Jayme
Profile Blog Joined February 2009
United States5866 Posts
July 16 2009 23:37 GMT
#146
On July 17 2009 07:55 Leg[end] wrote:
Show nested quote +
On July 17 2009 05:11 SmokeMaxX wrote:
On July 17 2009 03:49 Leg[end] wrote:
On July 17 2009 01:24 Hung wrote:
Also, if you parasite an observer, do you gain detector vision?


You wouldn't get detector vision because the observer would only detect your own units since it is your opponent's observer.


Wait what? Yes you do. Since when are observers discriminatory over whose units it detects?



You wouldn't because it is still in your opponent's control and it detect enemy units.... meaning, it would only detect your units..... which you already have vision of....


If you parasite it then uh... it detects the opponent too...
Python is garbage, number 1 advocate of getting rid of it.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
July 17 2009 00:43 GMT
#147
On July 17 2009 07:55 Leg[end] wrote:
Show nested quote +
On July 17 2009 05:11 SmokeMaxX wrote:
On July 17 2009 03:49 Leg[end] wrote:
On July 17 2009 01:24 Hung wrote:
Also, if you parasite an observer, do you gain detector vision?


You wouldn't get detector vision because the observer would only detect your own units since it is your opponent's observer.


Wait what? Yes you do. Since when are observers discriminatory over whose units it detects?



You wouldn't because it is still in your opponent's control and it detect enemy units.... meaning, it would only detect your units..... which you already have vision of....


If you parasite an observer hte observer will give you detection. Sorry buddy.
Leg[end]
Profile Blog Joined May 2009
United States241 Posts
Last Edited: 2009-07-17 21:50:19
July 17 2009 02:25 GMT
#148
Haha, fair enough XD

EDIT: So you're saying if you parasite your opponent's observer you will be able to see any DT's near it?
Legends Never Die ;;
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
July 19 2009 01:28 GMT
#149
YES!
Leg[end]
Profile Blog Joined May 2009
United States241 Posts
July 19 2009 01:57 GMT
#150
Rofl ok. I just assumed it wouldn't give you detection of their units if you parasited it, but that still makes sense. I don't exactly have much experience using queens so... lol
Legends Never Die ;;
ninjafetus
Profile Joined December 2008
United States231 Posts
July 19 2009 02:01 GMT
#151
You could have just checked it when people first said it would work. Slightly on topic, I've also seen people parasite the opponent's overlords in ZvZ when pushing into a base protected by lurkers.

... yes, it was a long time ago when it wasn't all muta/ling. :p
Leg[end]
Profile Blog Joined May 2009
United States241 Posts
July 19 2009 03:31 GMT
#152
I get it... I was wrong xd haha
Legends Never Die ;;
Escaton
Profile Joined July 2009
Poland29 Posts
July 19 2009 11:46 GMT
#153
Bisu build> this build
4 gate zeal mass>this build
pure dragoon>this build
madnessman
Profile Blog Joined May 2009
United States1581 Posts
July 21 2009 16:34 GMT
#154
On July 07 2009 07:28 Probe. wrote:
If queen were good progamers would use them more often. It's as simple as that.

edit: i wish i played more zergs that thought like OP.


ahahaha. the irony. if the OP can do attacks with this kind of timing he would be pretty gosu.
StorrZerg
Profile Blog Joined February 2008
United States13921 Posts
July 21 2009 16:37 GMT
#155
On July 17 2009 08:17 hyst.eric.al wrote:
i thought it was reasonable till i read "7 to 8 queens" and deemed it a huge waste of resources


did you not watch zero vs bisu?????
Hwaseung Oz fan for life. Swing out, always swing out.
HooHa!
Profile Blog Joined February 2006
United States688 Posts
Last Edited: 2009-07-21 17:48:53
July 21 2009 17:42 GMT
#156
I figured a good use of queens would be against a 2 stargate build on something like outsider where its harder to move around expansions. If you have enough scourge and you land that ensare it would decimate the entire force of sairs. Not entirely game ending but it would give you map control and force the protoss to stay put. it just requires some baiting with muta with a queen in there.

Also scourge are slightly faster than sairs. They get very close, thats why the pro's sometimes have to juke out the scourge with ai glitching
Hoo Ra!
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
July 21 2009 17:52 GMT
#157
I'd like to try this out. I use queens to embarrass my enemies and I sometimes use them in ZvT, but this seems like it could be easy and fun to use
"We have unfinished business, I and he."
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
July 21 2009 17:53 GMT
#158
On July 17 2009 08:17 hyst.eric.al wrote:
i thought it was reasonable till i read "7 to 8 queens" and deemed it a huge waste of resources


about 6 queens are fine, thats 600/600

Most Z players who use mutalisks to snipe HT ususually pop more than 6 mutas (costs more) and mutas die easier because they need to be at a closer range

If you have leftover energy after you snipe all his HT's, you can take advantage of ensnare

I think its perfectly viable, as shown in Zero vs Bisu
Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
goswser
Profile Blog Joined May 2009
United States3548 Posts
July 21 2009 18:35 GMT
#159
with mutas you can hit zealots and dodge around archons and the like, and 6+ mutas forces cannons at his min lines, unlike queens. queen temp sniping is viable, i think ensnare is more useful though, 1-2 queen and ensnare going with normal hive tech timing is cheap and adds a useful element to your army, anyone know why progamers forgo a queen or two with ensnare when they tech hive? for instance, a lurk contain with ensnare as additional backup very hard to break imo, if you have a large number of lurks containing along with other units, double esnare the army if they go for a break, it adds up to a shitload of extra spines hitting them, they move slower when heading from lurk to lurk, and if they try to back out theyll take a lot of extra.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
Zzoram
Profile Joined February 2008
Canada7115 Posts
Last Edited: 2009-07-21 18:39:18
July 21 2009 18:37 GMT
#160
You guys definitely don't play enough Broodwar for fun if you don't know how Parasite works.

If you parasite a detector (Observer, Overlord, Science Vessel) then you can see any cloaked enemy units within range.

If you parasite a cloaked unit, you can see that cloaked unit, but no others near it.

If you parasite neutral critters, nobody will notice and you'll have free scouts around the map.

If you parasite a ground unit, that is then picked up by a shuttle/overlord/dropship, you will lose vision until it is dropped down. You will then get vision again.

If you parasite a drone that morphs into a building, you don't get a parasited building

Parasite is most useful on detectors or transports because they tend to be expensive and important to keep track of.



Late game ZvT should always have 1 queen, since you'll get the nest anyways, and 100/100 isn't much when you have 3-5 bases. It's great for picking off damaged CC's, as it can effectively do 700 damage. Also, parasite on vessels allows you to keep track of the cloud.
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