[G] BGH Megathread! - Page 2
Forum Index > Brood War Strategy |
YoUr_KiLLeR
United States3420 Posts
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Cyrox
Sweden147 Posts
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Raithed
China7078 Posts
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SilverskY
Korea (South)3086 Posts
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Zelniq
United States7166 Posts
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oovv
366 Posts
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Insane
United States4991 Posts
On April 15 2009 16:08 ghermination wrote: omg did you write this yourself? This is amazing! (Makes me want to go play some BGH) Some sections were entirely by me, other sections were not. All sections were edited to varying degrees by me. Sections which do not have specific credit for others were entirely by me. Protoss build orders I wrote with some cooperation with 2pacalypse-. On April 15 2009 15:47 Grobyc wrote: This is very nice, thanks! I like playing BGH from time to time so I might be here once in a while. About the replay addition, what exactly are you looking for? Just entertaining games? Combination builds that work well together in teams? Micro intensive? Crazy allin tactics? All of the above I guess. Any replay you think might be interesting to others to see, basically. If you have a question about BGH, as well, then you can post it here (including replay) so people can help you out with it. It's essentially supposed to be any BGH related discussion. Several people in the past have asked me/other admins about the possibility of a BGH related forum here. We don't believe there is sufficient demand/need for it, but a dedicated thread in the strategy forum is fine. On April 15 2009 17:09 Raithed wrote: thanks good read. FFA isnt uncommon on this map imo, at least not on east. you should provide/say that bgh is used a lot for RW too(besides hunters). True. RW strategy = stay out of the way and get your opponents to kill each other while you get big (generally). FFA is similar. I don't really want to write about either On April 15 2009 17:03 Cyrox wrote: It's like dota then ? Don't really see what you're talking about. I guess it's similar in the sense that it's a non-originally-intended way of playing the game which is relatively popular. On April 15 2009 15:48 Fontong wrote: Oh man this is pretty cool. I wanna play BGH with TL people sometime. -_- Some of us do play together sometimes. I'll consider it. On April 15 2009 15:03 NoobsOfWrath wrote: + Show Spoiler [Longish quote] + We had some good games, off the top of my head that big TP vs PP vs coogi and wujazz and that long PZ vs PP jared + haste Also wanted to point out that as for ling proof wallins it's often worth it to simply do a 2 depot block and use 1 scv, 2 if you want to repair the 1st scv, to block the ling gap at positions like 1, 9, 11 Here's the pz vs pp if you want it http://www.repdepot.net/replay.php?id=10723 and here's the TP vs PP i'm gonna go check it now to see it it works since it's from 1.15 http://repdepot.net/replay.php?id=10724 yep it works, it's really a pretty good replay actually OK, I'll watch them and then edit them into OP. | ||
Insane
United States4991 Posts
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nothingbutzerg
Greece626 Posts
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FaCE_1
Canada6139 Posts
ty | ||
Insane
United States4991 Posts
On April 15 2009 18:56 FaCE_1 wrote: could you add in which channel bgh game ppl idle in west or east ty marlboro - west )v( - east I'll add it in I guess. | ||
Ace
United States16096 Posts
There are other things that probably should be added later (more so for regular Hunters though) like: + Show Spoiler + 1.) If you are a Terran going MM for the love of god get FIREBATS. Pure MM has no chance for Zealots and lings even in tight spots early game and the worst Zeal micro. None. In the open it's just over. Late game you can get by without bats as upgraded marines in large numbers going to destroy lings, and vs Zeals you'll probably have tank support. 2.) If you are Terran going MM and know an enemy Terran is going Vultures - don't panic. The reason MM sucks vs Mech is the fact that ramps will kill you, and mines will make you stay home. BGH has no ramps so that's problem 1 out the way. So that leaves mine contains and the eventual tanks. However, you'll have stim+scan and possibly range before he has mines AND speed which he needs to be effective vs MM. Obviously once he gets tanks its over, but don't be scared to pressure his wall. Once he loses the depot its over if your allies are doing their jobs. If you don't think you can take his wall, you can sit on his choke if you're allies are covering everyone else. Vults can't blast through MM in a tight space unless there are a lot of them. 3.) As Zerg, if you open 9 pool speed don't be afraid to retreat your lings and attack a few seconds later with reinforcements. Rallying lings in 2 by 2 is bad because they die so fast. 4.) As Zerg, lurkers are brutal. While mutas are popular, lurkers are just as bad because even with detection when they have lots of support they will help control the middle easily. Tanks/hydra/lurk/marines are very hard to break out of without storm. Knowing this don't recklessly send all your units to break contains without the right support. 5.) Some principles and the same common sense applies from regular games. If a Protoss enemy starts pumping corsairs to harass your Zerg allies, usually he has only zealots/cannons and very few gas units. If you triple team one of his allies, the amount of help he can offer isn't going to be that much as he has used a lot of time and resources on pumping corsairs. He might not even have legs for his Zeals. 6.)If you are scared of getting dropped on in your main, but you need your army to cover another player's army just make 1 or 2 static D structures. Unless you scout an epic drop of massive proportions coming, that'll be enough to buy time for your main army to arrive back at base. Thats exactly why you build those structures. 10 cannons isn't going to stop a mech drop, and neither will 10 sunkens. 2 will do fine so all your drones won't get massacred instantly as they'll have to kill sunks for vultures to run around. and I'm far from an expert, but in most games I generally understand why I win or lose when playing Hunters and BGH. | ||
Insane
United States4991 Posts
On April 15 2009 19:02 Ace wrote: ah I think I've seen the "HelpImDying" name on West in pubs before. This guide said a lot about the things that get me pissed when playing pubs, especially the spacing and rallying portions. There are other things that probably should be added later (more so for regular Hunters though) like: + Show Spoiler + 1.) If you are a Terran going MM for the love of god get FIREBATS. Pure MM has no chance for Zealots and lings even in tight spots early game and the worst Zeal micro. None. In the open it's just over. Late game you can get by without bats as upgraded marines in large numbers going to destroy lings, and vs Zeals you'll probably have tank support. 2.) If you are Terran going MM and know an enemy Terran is going Vultures - don't panic. The reason MM sucks vs Mech is the fact that ramps will kill you, and mines will make you stay home. BGH has no ramps so that's problem 1 out the way. So that leaves mine contains and the eventual tanks. However, you'll have stim+scan and possibly range before he has mines AND speed which he needs to be effective vs MM. Obviously once he gets tanks its over, but don't be scared to pressure his wall. Once he loses the depot its over if your allies are doing their jobs. If you don't think you can take his wall, you can sit on his choke if you're allies are covering everyone else. Vults can't blast through MM in a tight space unless there are a lot of them. 3.) As Zerg, if you open 9 pool speed don't be afraid to retreat your lings and attack a few seconds later with reinforcements. Rallying lings in 2 by 2 is bad because they die so fast. 4.) As Zerg, lurkers are brutal. While mutas are popular, lurkers are just as bad because even with detection when they have lots of support they will help control the middle easily. Tanks/hydra/lurk/marines are very hard to break out of without storm. Knowing this don't recklessly send all your units to break contains without the right support. 5.) Some principles and the same common sense applies from regular games. If a Protoss enemy starts pumping corsairs to harass your Zerg allies, usually he has only zealots/cannons and very few gas units. If you triple team one of his allies, the amount of help he can offer isn't going to be that much as he has used a lot of time and resources on pumping corsairs. He might not even have legs for his Zeals. 6.)If you are scared of getting dropped on in your main, but you need your army to cover another player's army just make 1 or 2 static D structures. Unless you scout an epic drop of massive proportions coming, that'll be enough to buy time for your main army to arrive back at base. Thats exactly why you build those structures. 10 cannons isn't going to stop a mech drop, and neither will 10 sunkens. 2 will do fine so all your drones won't get massacred instantly as they'll have to kill sunks for vultures to run around. and I'm far from an expert, but in most games I generally understand why I win or lose when playing Hunters and BGH. 2Pac and I are working on a tips and tricks section. | ||
Insane
United States4991 Posts
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Gandalf
Pakistan1905 Posts
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konadora
Singapore66063 Posts
*goes to play some BGH* | ||
Ace
United States16096 Posts
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ted.
United States73 Posts
The main problem is surviving, and making sure your allies survive. Your allies should be aware you are going tank drop and should play accordingly, depending on map control, they most likely need to also D up until you are ready to come out. Another side note is cannon/tanks in middle absolutely OWNS on bgh. | ||
Ace
United States16096 Posts
I just lost a 3v3 a few minutes ago as PZZ vs TPZ because my zerg allies both stopped pumping lings after we crippled but couldn't finish off the Zerg due to Protoss saving him. What happens? Terran breaks out with 3rax MM and just rolls over one of the Zerg. I can't save him alone because the other Zerg went 1 hatch mutas. | ||
Equinox_kr
United States7395 Posts
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