• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:41
CET 10:41
KST 18:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros9[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win52025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest4
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four DreamHack Open 2013 revealed
Tourneys
Kirktown Chat Brawl #9 $50 8:30PM EST 2025 RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia Merivale 8 Open - LAN - Stellar Fest Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
Map pack for 3v3/4v4/FFA games BW General Discussion Ladder Map Matchup Stats SnOw's ASL S20 Finals Review [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Path of Exile Dawn of War IV Beyond All Reason Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Big Programming Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Career Paths and Skills for …
TrAiDoS
KPDH "Golden" as Squid Game…
Peanutsc
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1239 users

[G] BGH Megathread! - Page 7

Forum Index > Brood War Strategy
Post a Reply
Prev 1 5 6 7 8 9 Next All
2Pacalypse-
Profile Joined October 2006
Croatia9517 Posts
February 07 2010 14:49 GMT
#121
On February 05 2010 07:12 citi.zen wrote:
What are decent builds as a P in a 3v3 vs. a ZZT team, where zergs go 9 pool into 3 hatch speedlings of some sort, while T goes straight vultures? You need zealots and probably +1vs. zergs, but also ranged dragoons/obo vs the T. You don't really have time for both before the vultures show up.

Assuming that you wont play a 1v3, I'm gonna go ahead and write strategy for the PPP v ZZT (in short of course):
PPP v ZZT:
It's no secret that a PPP is the best team on the BGH and there are few other teams that comes close to it. Unfortunately, ZZT is not one of them. If we take formula from easternPROTOSS' teamplay guide about initiative where Z is worth 3pts, P 2pts and T 1pt, we'd get a final tally of ZZT with 7pts and PPP team with 6pts. So you see, none of the teams actually have big advantage of early map control. With both Z 9pooling they'll have a slight advantage (that 1pt), but P's from opposite team shouldn't play defensive just cause of that. Instead, P's should all go 3 Gateway Zealot/Dragoon build to fend off the initial double rush by Z's. Of course, Z's will both attack the same player as that is their only chance to make this an early 3v2 game, and obviously that P should be on the defensive. The closer ally of P should go help him as soon as they saw who the Z's will rush (scouting with probe in beginning helps while keeping it alive as long as possible). Third P should just keep moving his units around the map, picking off the reinforcements of Z's and, if possible, close the T with a pylon wall (depends on position of T). 3 Gateway Dragoon build is the best in this match-up for P's, while that doesn't necessarily means that all P's actually make Dragoons. One P makes Dragoons, other mixed Zeals/Dragoons and other pure Zeals with Archons (of course with upgraded speed for Zeals). Once you successfully defended from double 9pool rush and actually closed T long enough for Dragoons to arrive, there's actually no way that a 3P team can lose this game at this point.
Disclaimer: Of course there are various ways to play this match-up, and the game could go any way depending on all kinds of variables (positions, skill level, teamplay etc...), but I just gave my honest opinion giving all things are equal.


If anyone of you have any other questions about BGH strategy, go ahead and ask, I'll give my best to answer them.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
citi.zen
Profile Joined April 2009
2509 Posts
Last Edited: 2010-02-08 21:33:35
February 08 2010 21:22 GMT
#122
The 3 gate dragoon build gets the core at 38 supply, correct? Vultures and mines come a lot earlier than dragoons in this scenario. Zergs can keep you pretty busy with speedlings up to that point.

PS: PPP vs ZZT is exactly what I was wondering about, good pick!
Aut viam inveniam, aut faciam.
2Pacalypse-
Profile Joined October 2006
Croatia9517 Posts
February 09 2010 12:49 GMT
#123
Yes, you're right. I didn't actually think through my last post, but PPP is so much superior than a ZZT team that there are a lot of things you could do and still win.
For example, one P can go 2 Gateway Dragoon build (even 1 Gateway Dragoon build if he has good position) or 2 Gateway Forge and canon in T until goons arrive etc.

Zergs can keep busy 1 P or at most 2 Ps while 3rd will be able to do whatever he want. Also, it's really easy to close in a Zerg on a map like BGH. Depending on the positions, but most of the positions don't require more than 7 zealots to make a zeal wall, thus rendering lings almost useless.

If you want, I can provide you a few PPP v ZZT replays on BGH and you'll see various ways in which they were played and it will definitely give you a better idea why a PPP team almost always wins.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
citi.zen
Profile Joined April 2009
2509 Posts
February 09 2010 13:35 GMT
#124
If you have PPP V ZZT reps with ling/ling/vultures, I would love to see them, thanks!
Aut viam inveniam, aut faciam.
2Pacalypse-
Profile Joined October 2006
Croatia9517 Posts
February 09 2010 16:35 GMT
#125
Here you go:
Mirror 1: [url blocked]
Mirror 2: http://www.mediafire.com/?m1whmtum2ux


If you want reps of any other matchup, just ask.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
citi.zen
Profile Joined April 2009
2509 Posts
February 09 2010 16:45 GMT
#126
Excellent, many thanks.
Aut viam inveniam, aut faciam.
UNFAZD
Profile Joined April 2010
United States12 Posts
April 28 2010 03:26 GMT
#127
I recently started up SC with some buddies again. I tend to play protoss or zerg and my other friend tends to play terran. My third friend plays whatever.

We've been having alot of difficulty in early or mid game. We either have one of us get rushed and killed or we get mutalisk rushed or we just get mid game rushed. Are the builds above still useful for the way BGH is played now?
I watch for the apocalypse and laugh when it comes
GeMicles
Profile Blog Joined January 2010
Canada307 Posts
April 28 2010 03:36 GMT
#128
BGH is a great place to practice macro and teamwork. without those things, you team is totally screwed. nice thread very informative. didn't realize there was so much more to BGH
i pikachu in the shower
UNFAZD
Profile Joined April 2010
United States12 Posts
April 28 2010 03:50 GMT
#129
Yeah. It seems like there'd be alot more talk about this map since it seems as if it's the only map East plays.
I watch for the apocalypse and laugh when it comes
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
April 28 2010 03:50 GMT
#130
This is great because i usually play iccup since BGH fills US west
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
UNFAZD
Profile Joined April 2010
United States12 Posts
April 29 2010 05:43 GMT
#131
Me and some buds are having major issues with BGH. We played PTT vs PPT. Any help on this replay for UNFAZD, Riffraff and TheChiang. Replay is only 9 minutes (we didn't last long).

http://www.repdepot.net/replay.php?id=34888
I watch for the apocalypse and laugh when it comes
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
April 29 2010 06:17 GMT
#132
Ahhh was exspecting a massive thread but its only 7 pages :/
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
2Pacalypse-
Profile Joined October 2006
Croatia9517 Posts
April 29 2010 09:39 GMT
#133
On April 29 2010 14:43 UNFAZD wrote:
Me and some buds are having major issues with BGH. We played PTT vs PPT. Any help on this replay for UNFAZD, Riffraff and TheChiang. Replay is only 9 minutes (we didn't last long).

http://www.repdepot.net/replay.php?id=34888


Well, the first problem with your game in that replay is not even BGH related. Your both macro and micro are sub par, which is perfectly understandable considering you only started to play the game again. These things only come with practice, so that's the first step you need to take in order to get better. Even though it's not a perfect measurement criteria, your APM should indicate you on how much you're improving. Now you don't need to aim for 200+ APM, but a nice round 100 APM will mean your micro and macro improved, thus leaving you time to focus on other things, BGH related, like build orders and strategy.

That's another thing, build orders. You should read Build Orders guide here and then memorize (or write on a piece of paper) some of the build orders and practice them constantly, until you can do them without even thinking about it. To be good at BGH, build orders are the most important thing for beginners and executing them properly every time is not easy even for some good players, because unlike what most people think, BGH is completely micro oriented map and most of time you need to be focused on your units. That's where hotkeys help and you should start using them for making units while microing your units on the other side of the map.

But this is all general knowledge about SC, which will help you improve on any map, not just BGH. Things that separate BGH from the rest of the maps comes in later stages, and that's the Team Play. easternPROTOSS wrote an excellent guide about Team Play on BGH which is posted here on main page, but I don't think you should focus on it too much now, since those are the things that are meant for players who mastered the mechanics of the game. Maybe you could read it to give you a general idea on how the high level BGH game looks like.

Ok, I don't know what else to say other than keep practicing, BGH is getting more and more enjoyable as you get better and better, trust me.
Also, watching BGH replays will help you no doubt and here you can find a lot of them:
http://www.thebgh.com/component/replays?view=search


If you have any other questions, I'll be glad to help.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
UNFAZD
Profile Joined April 2010
United States12 Posts
April 29 2010 15:03 GMT
#134
That was quite helpful. I'll get back to you when I come up with more questions. Cheers!
I watch for the apocalypse and laugh when it comes
rich-
Profile Joined February 2008
United States144 Posts
May 12 2010 01:40 GMT
#135
btw guys if you want to see the best (2v2 pwar) bgh comeback of all time: http://www.thebgh.com/component/replays?view=replay&id=10
AaronEB
Profile Joined May 2010
United States76 Posts
May 12 2010 02:12 GMT
#136
This is beautiful. We need more posts like this. =D
I'm pretty sure that if you a drink for everything Day[9] says bejewjaler and baller you will get alcohol poisoning.
doktorLucifer
Profile Blog Joined November 2008
United States855 Posts
May 12 2010 02:48 GMT
#137
+ Show Spoiler +
On February 07 2010 23:49 2Pacalypse- wrote:
Show nested quote +
On February 05 2010 07:12 citi.zen wrote:
What are decent builds as a P in a 3v3 vs. a ZZT team, where zergs go 9 pool into 3 hatch speedlings of some sort, while T goes straight vultures? You need zealots and probably +1vs. zergs, but also ranged dragoons/obo vs the T. You don't really have time for both before the vultures show up.

Assuming that you wont play a 1v3, I'm gonna go ahead and write strategy for the PPP v ZZT (in short of course):
PPP v ZZT:
It's no secret that a PPP is the best team on the BGH and there are few other teams that comes close to it. Unfortunately, ZZT is not one of them. If we take formula from easternPROTOSS' teamplay guide about initiative where Z is worth 3pts, P 2pts and T 1pt, we'd get a final tally of ZZT with 7pts and PPP team with 6pts. So you see, none of the teams actually have big advantage of early map control. With both Z 9pooling they'll have a slight advantage (that 1pt), but P's from opposite team shouldn't play defensive just cause of that. Instead, P's should all go 3 Gateway Zealot/Dragoon build to fend off the initial double rush by Z's. Of course, Z's will both attack the same player as that is their only chance to make this an early 3v2 game, and obviously that P should be on the defensive. The closer ally of P should go help him as soon as they saw who the Z's will rush (scouting with probe in beginning helps while keeping it alive as long as possible). Third P should just keep moving his units around the map, picking off the reinforcements of Z's and, if possible, close the T with a pylon wall (depends on position of T). 3 Gateway Dragoon build is the best in this match-up for P's, while that doesn't necessarily means that all P's actually make Dragoons. One P makes Dragoons, other mixed Zeals/Dragoons and other pure Zeals with Archons (of course with upgraded speed for Zeals). Once you successfully defended from double 9pool rush and actually closed T long enough for Dragoons to arrive, there's actually no way that a 3P team can lose this game at this point.
Disclaimer: Of course there are various ways to play this match-up, and the game could go any way depending on all kinds of variables (positions, skill level, teamplay etc...), but I just gave my honest opinion giving all things are equal.


If anyone of you have any other questions about BGH strategy, go ahead and ask, I'll give my best to answer them.



A more general question about this. It seems this assumes that Terran goes factory units. Are MNM when using TZZ team bad? In 2:2, TZvsPP usually uses mechanic, but anyone who plays TZvsPZ knows that MNM is typically more effective. Now, there are no zergs for the Terran to fight, which may lead some to think that MNM are bad vs PPP, but what are the spcific reasons? (I'm assuming most high level BGHers don't use it, or you would've mentioned it) but if TZZ already has the initiative just from dual9p, couldn't that initiative, and thus, map control be further extended by employing MNM?

Sure, some damage will have to be done (but since you have initiative with dual 9p anyway, a dual 9p + 2rax should only be more effective for taking the initiative) if TZZ hopes to make it to mid or even late game, but TZZ's mnm+ling should tear through zealot+goon in the earlier phases of the game (unless the map really favors protoss that much, I haven't gotten a chance to play specific matchups on BGH, so I really don't know).
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
May 12 2010 03:32 GMT
#138
The reason you don't use m/m against PPP on BGH is because although firebats and medics are really strong against zealots, you need to reach a critical mass of infantry for it to work, and that's right around the time where the player on the PPP team that teched is getting templars or reavers, which m/m have a really hard time dealing with. At that point you need to transition to mech, and the 3-8 barracks you have rapidly become useless except as fluff mass in flanks.

OR you could open mech and have the initiative with mines and vulture harass then just continue pumping off of the factories you have.
I'm on GOLD CHAIN
doktorLucifer
Profile Blog Joined November 2008
United States855 Posts
May 12 2010 22:38 GMT
#139
Is it not possible for the zerg to tech as well? I don't know if getting decent muta counts are impossible, but aren't muta>>reavers and muta>templar. Also, mnm terran can use vessels to emp ht, but I imagine this is harder vs PPP than vs PZ.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
May 15 2010 04:51 GMT
#140
The higher level games are so focused that mass zergling is pretty much your only option. Tech is cute but you usually won't be able to against a good team if you want to keep up with their mass. Eventually you have to transition to something, but because z's tech comes into play so much later than P's it's hard to make the switch. Considering that they can always 3-man zealot rush your team if they don't maintain superior mass and map control, it's pretty dangerous for a zerg to tech. On top of that, mutas in groups of less than 24 won't even phase most toss armies, and to get to the point where you can have that much gas and that much production on BGH means that you mass ling for a long time and suddenly burst into muta production. 2 gas isn't enough to run a muta army that can handle a toss army in a straight fight, and it's so easy to cannon your minerals in BGH that harassment is usually not cost-effective. Really zerg has no big weapons on BGH and that's why they're considered the weakest of the 3 races.

And you're kidding yourself if you think you can get to EMP on BGH against 3 toss as a bio terran.
I'm on GOLD CHAIN
Prev 1 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 55
StarCraft: Brood War
Stork 313
NotJumperer 17
Terrorterran 4
Dota 2
ODPixel249
XcaliburYe140
canceldota33
League of Legends
JimRising 676
Counter-Strike
Stewie2K1899
PGG 192
Other Games
Hui .151
Dewaltoss31
hungrybox3
Organizations
Counter-Strike
PGL9773
Other Games
gamesdonequick761
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• LUISG 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2173
Upcoming Events
Epic.LAN
2h 19m
BSL Team A[vengers]
4h 19m
Dewalt vs ZeLoT
UltrA vs ZeLoT
SC4ALL
4h 19m
SC4ALL
4h 19m
BSL 21
9h 19m
BSL Team A[vengers]
1d 4h
Cross vs Sobenz
Sziky vs IcaruS
SC4ALL
1d 5h
SC4ALL
1d 5h
BSL 21
1d 9h
Replay Cast
1d 23h
[ Show More ]
Wardi Open
2 days
Monday Night Weeklies
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
3 days
WardiTV Korean Royale
4 days
The PondCast
5 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
CranK Gathers Season 2: SC II Pro Teams
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
SC4ALL: Brood War
SC4ALL: StarCraft II
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.