• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:02
CEST 14:02
KST 21:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1135.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
Team Liquid Map Contest #22: Results and Winners SCII needs to put more weight on strategy and tact How do you feel about the mass reverts in the 5.0.17 PTR? Server Blocker Stellar Fest 2 Replay Pack
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
[Megathread] Daily Funny Videos Rollback Netcode in Brood War Bot on ladder BW General Discussion Sagi.gg Launcher Released
Tourneys
ASL 22 Finals 2v2v2v2 Tournament Small VOD Thread 2.0 [Women's StarCraft] MonstarZ vs Dreams 2026-10-15
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7988 users

[G] BGH Megathread! - Page 7

Forum Index > Brood War Strategy
Post a Reply
Prev 1 5 6 7 8 9 Next All
2Pacalypse-
Profile Joined October 2006
Croatia9567 Posts
February 07 2010 14:49 GMT
#121
On February 05 2010 07:12 citi.zen wrote:
What are decent builds as a P in a 3v3 vs. a ZZT team, where zergs go 9 pool into 3 hatch speedlings of some sort, while T goes straight vultures? You need zealots and probably +1vs. zergs, but also ranged dragoons/obo vs the T. You don't really have time for both before the vultures show up.

Assuming that you wont play a 1v3, I'm gonna go ahead and write strategy for the PPP v ZZT (in short of course):
PPP v ZZT:
It's no secret that a PPP is the best team on the BGH and there are few other teams that comes close to it. Unfortunately, ZZT is not one of them. If we take formula from easternPROTOSS' teamplay guide about initiative where Z is worth 3pts, P 2pts and T 1pt, we'd get a final tally of ZZT with 7pts and PPP team with 6pts. So you see, none of the teams actually have big advantage of early map control. With both Z 9pooling they'll have a slight advantage (that 1pt), but P's from opposite team shouldn't play defensive just cause of that. Instead, P's should all go 3 Gateway Zealot/Dragoon build to fend off the initial double rush by Z's. Of course, Z's will both attack the same player as that is their only chance to make this an early 3v2 game, and obviously that P should be on the defensive. The closer ally of P should go help him as soon as they saw who the Z's will rush (scouting with probe in beginning helps while keeping it alive as long as possible). Third P should just keep moving his units around the map, picking off the reinforcements of Z's and, if possible, close the T with a pylon wall (depends on position of T). 3 Gateway Dragoon build is the best in this match-up for P's, while that doesn't necessarily means that all P's actually make Dragoons. One P makes Dragoons, other mixed Zeals/Dragoons and other pure Zeals with Archons (of course with upgraded speed for Zeals). Once you successfully defended from double 9pool rush and actually closed T long enough for Dragoons to arrive, there's actually no way that a 3P team can lose this game at this point.
Disclaimer: Of course there are various ways to play this match-up, and the game could go any way depending on all kinds of variables (positions, skill level, teamplay etc...), but I just gave my honest opinion giving all things are equal.


If anyone of you have any other questions about BGH strategy, go ahead and ask, I'll give my best to answer them.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
citi.zen
Profile Joined April 2009
2509 Posts
Last Edited: 2010-02-08 21:33:35
February 08 2010 21:22 GMT
#122
The 3 gate dragoon build gets the core at 38 supply, correct? Vultures and mines come a lot earlier than dragoons in this scenario. Zergs can keep you pretty busy with speedlings up to that point.

PS: PPP vs ZZT is exactly what I was wondering about, good pick!
Aut viam inveniam, aut faciam.
2Pacalypse-
Profile Joined October 2006
Croatia9567 Posts
February 09 2010 12:49 GMT
#123
Yes, you're right. I didn't actually think through my last post, but PPP is so much superior than a ZZT team that there are a lot of things you could do and still win.
For example, one P can go 2 Gateway Dragoon build (even 1 Gateway Dragoon build if he has good position) or 2 Gateway Forge and canon in T until goons arrive etc.

Zergs can keep busy 1 P or at most 2 Ps while 3rd will be able to do whatever he want. Also, it's really easy to close in a Zerg on a map like BGH. Depending on the positions, but most of the positions don't require more than 7 zealots to make a zeal wall, thus rendering lings almost useless.

If you want, I can provide you a few PPP v ZZT replays on BGH and you'll see various ways in which they were played and it will definitely give you a better idea why a PPP team almost always wins.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
citi.zen
Profile Joined April 2009
2509 Posts
February 09 2010 13:35 GMT
#124
If you have PPP V ZZT reps with ling/ling/vultures, I would love to see them, thanks!
Aut viam inveniam, aut faciam.
2Pacalypse-
Profile Joined October 2006
Croatia9567 Posts
February 09 2010 16:35 GMT
#125
Here you go:
Mirror 1: [url blocked]
Mirror 2: http://www.mediafire.com/?m1whmtum2ux


If you want reps of any other matchup, just ask.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
citi.zen
Profile Joined April 2009
2509 Posts
February 09 2010 16:45 GMT
#126
Excellent, many thanks.
Aut viam inveniam, aut faciam.
UNFAZD
Profile Joined April 2010
United States12 Posts
April 28 2010 03:26 GMT
#127
I recently started up SC with some buddies again. I tend to play protoss or zerg and my other friend tends to play terran. My third friend plays whatever.

We've been having alot of difficulty in early or mid game. We either have one of us get rushed and killed or we get mutalisk rushed or we just get mid game rushed. Are the builds above still useful for the way BGH is played now?
I watch for the apocalypse and laugh when it comes
GeMicles
Profile Blog Joined January 2010
Canada307 Posts
April 28 2010 03:36 GMT
#128
BGH is a great place to practice macro and teamwork. without those things, you team is totally screwed. nice thread very informative. didn't realize there was so much more to BGH
i pikachu in the shower
UNFAZD
Profile Joined April 2010
United States12 Posts
April 28 2010 03:50 GMT
#129
Yeah. It seems like there'd be alot more talk about this map since it seems as if it's the only map East plays.
I watch for the apocalypse and laugh when it comes
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
April 28 2010 03:50 GMT
#130
This is great because i usually play iccup since BGH fills US west
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
UNFAZD
Profile Joined April 2010
United States12 Posts
April 29 2010 05:43 GMT
#131
Me and some buds are having major issues with BGH. We played PTT vs PPT. Any help on this replay for UNFAZD, Riffraff and TheChiang. Replay is only 9 minutes (we didn't last long).

http://www.repdepot.net/replay.php?id=34888
I watch for the apocalypse and laugh when it comes
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
April 29 2010 06:17 GMT
#132
Ahhh was exspecting a massive thread but its only 7 pages :/
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
2Pacalypse-
Profile Joined October 2006
Croatia9567 Posts
April 29 2010 09:39 GMT
#133
On April 29 2010 14:43 UNFAZD wrote:
Me and some buds are having major issues with BGH. We played PTT vs PPT. Any help on this replay for UNFAZD, Riffraff and TheChiang. Replay is only 9 minutes (we didn't last long).

http://www.repdepot.net/replay.php?id=34888


Well, the first problem with your game in that replay is not even BGH related. Your both macro and micro are sub par, which is perfectly understandable considering you only started to play the game again. These things only come with practice, so that's the first step you need to take in order to get better. Even though it's not a perfect measurement criteria, your APM should indicate you on how much you're improving. Now you don't need to aim for 200+ APM, but a nice round 100 APM will mean your micro and macro improved, thus leaving you time to focus on other things, BGH related, like build orders and strategy.

That's another thing, build orders. You should read Build Orders guide here and then memorize (or write on a piece of paper) some of the build orders and practice them constantly, until you can do them without even thinking about it. To be good at BGH, build orders are the most important thing for beginners and executing them properly every time is not easy even for some good players, because unlike what most people think, BGH is completely micro oriented map and most of time you need to be focused on your units. That's where hotkeys help and you should start using them for making units while microing your units on the other side of the map.

But this is all general knowledge about SC, which will help you improve on any map, not just BGH. Things that separate BGH from the rest of the maps comes in later stages, and that's the Team Play. easternPROTOSS wrote an excellent guide about Team Play on BGH which is posted here on main page, but I don't think you should focus on it too much now, since those are the things that are meant for players who mastered the mechanics of the game. Maybe you could read it to give you a general idea on how the high level BGH game looks like.

Ok, I don't know what else to say other than keep practicing, BGH is getting more and more enjoyable as you get better and better, trust me.
Also, watching BGH replays will help you no doubt and here you can find a lot of them:
http://www.thebgh.com/component/replays?view=search


If you have any other questions, I'll be glad to help.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
UNFAZD
Profile Joined April 2010
United States12 Posts
April 29 2010 15:03 GMT
#134
That was quite helpful. I'll get back to you when I come up with more questions. Cheers!
I watch for the apocalypse and laugh when it comes
rich-
Profile Joined February 2008
United States144 Posts
May 12 2010 01:40 GMT
#135
btw guys if you want to see the best (2v2 pwar) bgh comeback of all time: http://www.thebgh.com/component/replays?view=replay&id=10
AaronEB
Profile Joined May 2010
United States76 Posts
May 12 2010 02:12 GMT
#136
This is beautiful. We need more posts like this. =D
I'm pretty sure that if you a drink for everything Day[9] says bejewjaler and baller you will get alcohol poisoning.
doktorLucifer
Profile Blog Joined November 2008
United States855 Posts
May 12 2010 02:48 GMT
#137
+ Show Spoiler +
On February 07 2010 23:49 2Pacalypse- wrote:
Show nested quote +
On February 05 2010 07:12 citi.zen wrote:
What are decent builds as a P in a 3v3 vs. a ZZT team, where zergs go 9 pool into 3 hatch speedlings of some sort, while T goes straight vultures? You need zealots and probably +1vs. zergs, but also ranged dragoons/obo vs the T. You don't really have time for both before the vultures show up.

Assuming that you wont play a 1v3, I'm gonna go ahead and write strategy for the PPP v ZZT (in short of course):
PPP v ZZT:
It's no secret that a PPP is the best team on the BGH and there are few other teams that comes close to it. Unfortunately, ZZT is not one of them. If we take formula from easternPROTOSS' teamplay guide about initiative where Z is worth 3pts, P 2pts and T 1pt, we'd get a final tally of ZZT with 7pts and PPP team with 6pts. So you see, none of the teams actually have big advantage of early map control. With both Z 9pooling they'll have a slight advantage (that 1pt), but P's from opposite team shouldn't play defensive just cause of that. Instead, P's should all go 3 Gateway Zealot/Dragoon build to fend off the initial double rush by Z's. Of course, Z's will both attack the same player as that is their only chance to make this an early 3v2 game, and obviously that P should be on the defensive. The closer ally of P should go help him as soon as they saw who the Z's will rush (scouting with probe in beginning helps while keeping it alive as long as possible). Third P should just keep moving his units around the map, picking off the reinforcements of Z's and, if possible, close the T with a pylon wall (depends on position of T). 3 Gateway Dragoon build is the best in this match-up for P's, while that doesn't necessarily means that all P's actually make Dragoons. One P makes Dragoons, other mixed Zeals/Dragoons and other pure Zeals with Archons (of course with upgraded speed for Zeals). Once you successfully defended from double 9pool rush and actually closed T long enough for Dragoons to arrive, there's actually no way that a 3P team can lose this game at this point.
Disclaimer: Of course there are various ways to play this match-up, and the game could go any way depending on all kinds of variables (positions, skill level, teamplay etc...), but I just gave my honest opinion giving all things are equal.


If anyone of you have any other questions about BGH strategy, go ahead and ask, I'll give my best to answer them.



A more general question about this. It seems this assumes that Terran goes factory units. Are MNM when using TZZ team bad? In 2:2, TZvsPP usually uses mechanic, but anyone who plays TZvsPZ knows that MNM is typically more effective. Now, there are no zergs for the Terran to fight, which may lead some to think that MNM are bad vs PPP, but what are the spcific reasons? (I'm assuming most high level BGHers don't use it, or you would've mentioned it) but if TZZ already has the initiative just from dual9p, couldn't that initiative, and thus, map control be further extended by employing MNM?

Sure, some damage will have to be done (but since you have initiative with dual 9p anyway, a dual 9p + 2rax should only be more effective for taking the initiative) if TZZ hopes to make it to mid or even late game, but TZZ's mnm+ling should tear through zealot+goon in the earlier phases of the game (unless the map really favors protoss that much, I haven't gotten a chance to play specific matchups on BGH, so I really don't know).
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
May 12 2010 03:32 GMT
#138
The reason you don't use m/m against PPP on BGH is because although firebats and medics are really strong against zealots, you need to reach a critical mass of infantry for it to work, and that's right around the time where the player on the PPP team that teched is getting templars or reavers, which m/m have a really hard time dealing with. At that point you need to transition to mech, and the 3-8 barracks you have rapidly become useless except as fluff mass in flanks.

OR you could open mech and have the initiative with mines and vulture harass then just continue pumping off of the factories you have.
I'm on GOLD CHAIN
doktorLucifer
Profile Blog Joined November 2008
United States855 Posts
May 12 2010 22:38 GMT
#139
Is it not possible for the zerg to tech as well? I don't know if getting decent muta counts are impossible, but aren't muta>>reavers and muta>templar. Also, mnm terran can use vessels to emp ht, but I imagine this is harder vs PPP than vs PZ.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
May 15 2010 04:51 GMT
#140
The higher level games are so focused that mass zergling is pretty much your only option. Tech is cute but you usually won't be able to against a good team if you want to keep up with their mass. Eventually you have to transition to something, but because z's tech comes into play so much later than P's it's hard to make the switch. Considering that they can always 3-man zealot rush your team if they don't maintain superior mass and map control, it's pretty dangerous for a zerg to tech. On top of that, mutas in groups of less than 24 won't even phase most toss armies, and to get to the point where you can have that much gas and that much production on BGH means that you mass ling for a long time and suddenly burst into muta production. 2 gas isn't enough to run a muta army that can handle a toss army in a straight fight, and it's so easy to cannon your minerals in BGH that harassment is usually not cost-effective. Really zerg has no big weapons on BGH and that's why they're considered the weakest of the 3 races.

And you're kidding yourself if you think you can get to EMP on BGH against 3 toss as a bio terran.
I'm on GOLD CHAIN
Prev 1 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
20:00
WardiTV Not-Summer Championshi
IntoTheiNu 576
WardiTV398
OGKoka 285
TKL 165
LamboSC2101
Liquipedia
Online Event
20:00
BamsPatch 1.0 Weekly #4
SHIN 14
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 285
ByuN 236
TKL 165
LamboSC2 101
SHIN 14
StarCraft: Brood War
Calm 7095
Bisu 1483
Horang2 588
Jaedong 537
FanTaSy 522
Stork 375
BeSt 342
actioN 282
Larva 216
Hyuk 170
[ Show more ]
EffOrt 168
Zeus 161
ZerO 159
Light 133
Dewaltoss 125
Snow 122
ggaemo 118
Mind 112
Leta 107
Barracks 85
Hyun 76
Pusan 60
Killer 59
910 44
Free 39
ToSsGirL 34
Sharp 34
Shinee 31
Bishop 30
hero 29
soO 23
Hm[arnc] 20
sSak 19
ajuk12(nOOB) 18
Bale 16
zelot 15
Noble 12
sorry 12
Terrorterran 9
Dota 2
canceldota52
Counter-Strike
olofmeister1393
kennyS905
kRYSTAL_35
Other Games
gofns35647
singsing1749
Coldzera 735
B2W.Neo707
Lowko238
Pyrionflax197
DeMusliM91
Khaldor65
crisheroes31
ZerO(Twitch)5
Organizations
StarCraft: Brood War
UltimateBattle 14
lovetv 6
[ Show 10 non-featured ]
StarCraft 2
• LUISG 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Korean StarCraft League
14h 58m
Afreeca Starleague
17h 58m
Rush vs Soulkey
CranKy Ducklings
21h 58m
WardiTV Invitational
22h 58m
AI Arena Tournament
1d 3h
BSL Open Qualifier
1d 6h
Sparkling Tuna Cup
1d 21h
OSC
2 days
IPSL
2 days
BSL Open Qualifier
2 days
[ Show More ]
WardiTV Weekly
2 days
IntoTheTV X SOOP
3 days
PiGosaur Cup
4 days
The PondCast
4 days
Kung Fu Cup
4 days
IntoTheTV X SOOP
5 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Acropolis #5
KCM Race Survival 2026 Season 4
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.