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Luis
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Peru278 Posts
Regarts Luis | ||
Hiicantpk
Canada72 Posts
Its funny when i just go 1gate tech to mass Sgates and just rape everyone with my scouts. Although, it is annoying when terran fills every possible space in their base with turrets. Anyone else like it? Also when terrans go turtle big It can be very annoying But my scouts rape those turrets and I would just be toying | ||
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2Pacalypse-
Croatia9510 Posts
http://repdepot.net/replay.php?id=10829 http://repdepot.net/replay.php?id=11023 Both reps are p-wars with a lot of action. | ||
ted.
United States82 Posts
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FaCE_1
Canada6173 Posts
On April 22 2009 22:18 ted. wrote: if u guys wanna check infernal's bgh check the last rep 2pac uploaded :D ok.. but where O_o | ||
cyronc
218 Posts
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Ace
United States16096 Posts
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sexynugget
13 Posts
D- player (main is toss) D, D+ player (main is terran) C player (main is toss) C+ player (main is terran, toss) We aren't playing top players, it's just a fun fundraiser. Most of us (except maybe the D-) can easily learn zerg at least well enough to do this. Some strategies we came up with, what do you think? 1. 4z, self explanatory 2. 1z, 1t, 2p. Tier 1 attack (mnm, zealot, zergling) while D- techs straight to dt's. Thanks. | ||
Ace
United States16096 Posts
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SoleSteeler
Canada5442 Posts
Then we just started going Terran (me) and Zerg (buddy) and EMP/Plaguing them. Works wonders, hehe. Last night, we brought another RL friend in for 3v3 BGH. Haven't lost yet - thanks, in part, to the tips here. | ||
Ace
United States16096 Posts
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citi.zen
2509 Posts
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obesechicken13
United States10467 Posts
Players can move around through the 1 and 3 o clock positions. If a player invests into mining up the center or cannoning up, and the enemies just decide to avoid it, then that player is ridiculously set back. I don't know why. It just doesn't work very often whenever I take the center or my enemies do. | ||
Conquest101
United States1395 Posts
On May 17 2009 11:10 obesechicken13 wrote: About controlling the center. Sometimes it doesn't work. Hear me out! Players can move around through the 1 and 3 o clock positions. If a player invests into mining up the center or cannoning up, and the enemies just decide to avoid it, then that player is ridiculously set back. I don't know why. It just doesn't work very often whenever I take the center or my enemies do. Maintaining control of the center is more about having superior unit count/composition than "mining up" or "cannoning up" the center. Having control of the center is VERY important in any kind of decent level 2v2 or 3v3 BGH game. Also if you or one of your allies have vults w/ mines in play obviously you would mine in ALL the enemies and not just leave the 1/3 base free and clear =/. | ||
YunhOLee
Canada2470 Posts
edit: forgot to put my username T_T, if you want to play just whisper EunJuEffect on USEast | ||
LuDwig-
Italy1143 Posts
10/10 | ||
Soledad
United States37 Posts
p.s. you should include more BOs in specific situations | ||
citi.zen
2509 Posts
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MartyTheBrave
1 Post
I've written a new BGH guide over at TheBGH.com. It's more for the specialists among us though ![]() Check it out: Blocking with Buildings on Big Game Hunters Cheers Marty | ||
misterG420
Germany152 Posts
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