thanks sooo much
! [G] Stylish's FPVods [06-10 Update] - Page 4
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hazz
United Kingdom570 Posts
thanks sooo much | ||
Zoler
Sweden6339 Posts
On January 29 2009 07:39 Supah wrote: This is so awesome, I love how you can create such smooth and exact buildorders. This almost makes me regret playing zerg, as I feel like I always have to adapt the amount of defense to what my opponent is doing and thus have really varying eco and dronecount almost every game, leading to me almost always playing on feeling instead of by a preset buildorder. Am I just making up excuses or is this kind of build order planning impossible for zerg? Btw, how long ago did both naugrim and zerg_legend become better than haypro? I'm not very updated on the swedish bw scene obviously. I dont think Naugrim is that much better than Haypro, but Haypro recently quitted BW like 1 month ago so he shouldn't be #1 anymore. | ||
StylishVODs
Sweden5331 Posts
HayprO has retired. Zerg_LegenD is sD.Siege. Gn again | ||
LOcDowN
United States1014 Posts
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StylishVODs
Sweden5331 Posts
1. Whats the main difference between the 9min and 10min push? What if he went 2 hatch muta? that means i'll HAVE to add another rax making a total of 3 rax yes? Or mass turrets work too? 2. U moved out with your army after you saw his main hatchery morphing into a hive right? And not just blindly move with a mindset of "9min i MUST go out" 3. Would upgrading irridating earlier be good to kill those mutas so they dont cause significant damadge to the small 1.5 group of MnM and 3 tanks. I suppose it can be considered a preference... 4. Can you please kindly go over what is the main goal of the 3 rax before fac build and how it varies with the 9min 2 rax fac build?
LOcDowN I'm using: early game: CC 2 rax 4 and then 5 when factory is finnished factory 4 natural CC 3 later: factory with machineshops 4 and 5 rest 6 7 8 (9) scan 9 0 units 123 (lategame flashbuild 1 vult 2 vult 3 tank 4 tank 5gol+vessel) tips: to macro units from factory practice 4t5t6789 4 tank 5 tank 6 click vulture with mouse 7 8 9 same This will allow you to macro from all factories very fast while you are still with your screen in the attack. This will also allow you to easily set new rally points for reinforcements while pushing or attacking. In early game when i produce I mostly use hotkeys to macro from all buildings. 2s3s produces scvs and then 4t5t6789 for units. In the very lategame i might have hotkeys for more than 3 groups of units and then I only use f4 to go back to my macromode area and macro manually. If you have more questions, feel free to ask them here. Im going to eat breakfast now | ||
LOcDowN
United States1014 Posts
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StylishVODs
Sweden5331 Posts
I will do some TvT but my TvT is not skilled enough for posting VODs like this in my oppinion. I will practice it though. | ||
Lq_ fAn
Lithuania154 Posts
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tozi
United States506 Posts
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Dead
71 Posts
Great work man! One of best resources to increase skill! We all love you. | ||
StylishVODs
Sweden5331 Posts
i think this one was pretty good with nice tips here and there, also i hope the volume of me talking is better now. have fun | ||
GongKyuckTerran
Croatia1096 Posts
especially TvZ A-Yu-Mi vs korean | ||
Dr.Dragoon
United States1241 Posts
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StylishVODs
Sweden5331 Posts
On January 30 2009 07:09 Dr.Dragoon wrote: Hehe the A-Yu-Mi build. I also have a version I developed if I scout 12 hatch so I can get my cc right away, as well as one copied straight from A-Yu-Mi. I think your version is really good, it gets the marines a bit faster, though your economy is slightly weaker. I think it's also good to note that it's important not to let the zerg see all your marines, so maybe hide some of them and have a couple patrol around for overlords. Yes, you should try to make it look like you go 2 rax standard, I mention this in my Build-order VOD. However the most important thing is to get to his base at the correct timing. I think the economy will get slightly weaker, however it will be more safe(specially on a 4player map where it can be risky doing suply/rax/cc build), you won't have to make a bunker, have more marines and faster barracks, for reasons i explain in the VOD, and that is better in my oppinion since the whole idea with this build is to break his natural right before muta or lurker pop. I'm glad you people like the VODs so far. It's what keeps me doing them^^ bedtime now. Tomorrow i'll make an ingame TvP and some more builds. Gn!! | ||
d1v
Sweden868 Posts
EDIT: What ICCUP rank are you, if I may ask? | ||
hazz
United Kingdom570 Posts
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Dr.Dragoon
United States1241 Posts
On January 30 2009 08:28 AnOth3rDAy wrote: Yes, you should try to make it look like you go 2 rax standard, I mention this in my Build-order VOD. However the most important thing is to get to his base at the correct timing. I think the economy will get slightly weaker, however it will be more safe(specially on a 4player map where it can be risky doing suply/rax/cc build), you won't have to make a bunker, have more marines and faster barracks, for reasons i explain in the VOD, and that is better in my oppinion since the whole idea with this build is to break his natural right before muta or lurker pop. I'm glad you people like the VODs so far. It's what keeps me doing them^^ bedtime now. Tomorrow i'll make an ingame TvP and some more builds. Gn!! Yep I just watched the in game VOD, and it was very good . It covered a lot of important points and went very in-depth in the follow-up. Thanks! | ||
YPang
United States4024 Posts
On January 29 2009 18:06 AnOth3rDAy wrote: The main difference between the 9:40minPush and the 9minPush is that the latter creates an equally strong force 40 seconds earlier, with already second vessel (or dropship) and a 4th tank making and finnished before 9:40, whereas the 9:40minPush has slower upgrades and just finnished first Vessel/3rd tank and equal amount of barracks. This way the 9minPush only has advantages, however thats not true. By adding 3 rax before your factory, and also academy before second barrack, allows you to set early preassure on the zerg, usually towards his 3rd base. This can draw the muta attention from your base and sometimes even kill the zergs 3rd. This is in my oppinion the best benefit from the 9:40 push. I've experimented alot with both of them and I've found that I like the 9minPush better since it will grant you superfast upgrades and often catch zergs offguard. The reason how you can have an equal amount of marines is because you add a second barrack before the academy, whereas with the standard 3rax you add academy after refinary. mm, i sorta get the point, but often times i see people do a build that gets BOTH their Ebay AND Academy BEFORE their 2nd Rax. To me that doesn't allow enough marine production to set significant damadge and kill his 2nd expo? Do they just get both ebay and academy before the 2nd rax to have more rines/ +1 attack to fight off against mutas? And how does that BO fair against the 9min push? Is this bo another variation of the 9:40? correct any of the my post if its wrong, thanks man i appreciate it. | ||
uppTagg
Sweden473 Posts
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StylishVODs
Sweden5331 Posts
Hazz: You can learn the 9minPush as your standard but i will do the 9:40 for you guys aswell. YPang: Thats to get +1 for the muta harass. Also early academy will allow faster stim and a faster bat/medic so you can move out and preassure the second expansion without having to worry too much about zerglings. You will have just abit faster +1 attack but much slower +2 +1 armor in the midgame. After I'm finnished with my current project I will do the old standard TvZ build for you guys. 3 rax tech into vessel. If I have time I'll try to look into builds for 2 hatch aswell. thnx for your support/interest | ||
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