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People seemed to like my last audio rant. Since it was fairly easy to do, I'm down for doing more! Your job is to give me questions to talk about.
I'll take any questions big or small (that are pertinent to strategy of course). I'll select 1-4 or so and do a recording and slam it onto the forums when I can. cheers!
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alot of you are giving some great suggestions for topics, but i'd primarily looking for good questions motivated from problems you've encountered. For instance "I can't seem to beat 1 base tech protoss as zerg. I've tried X, Y, and Z. What should I do ?"
That said, if you don't like making "long questions" as much as I do, I'm cool w/ topics 8].
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How do you dodge 4-pool rush?
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Day[9]'s iteration of how to get better?
Unorthodox rushes/play in every matchup?
Embarrassing Tasteless stories.
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This situation happens to me a lot, I am zerg btw.
My build is fine, i get my third expo up on time, but I tend to lose it more often than I want. Either a few zealots come on and take it out, or he gets good timing and takes it out w/some marines before I get lurkers.
He somehow gets an army advantage, and economic advantage. I try to go to hive tech to get fast defilers or do an all-in w/zerglings or w/e and it rarely works.
Anyway my main question, what do you recommend a zerg does if they lose their third expo? ZvT and ZvP
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Please go over some tvt strategy Anything would be great, but some specific points I need help with
-Strengths and weaknesses of various opening builds -Mid game tactics -Transitioning (Tank/wraith to tank/gol, or tankvult to tank gol) -When to make bc's -When to contain, where to contain -What maps encourage what unit combinations -How to keep map control when army sizes are fairly equal -Upgrade timings -Ideal drop ship counts
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motbob
United States12546 Posts
On January 14 2009 12:38 alphafuzard wrote: Please go over some tvt strategy
ummmm.....
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On January 14 2009 12:38 alphafuzard wrote: Please go over some tvt strategy Anything would be great, but some specific points I need help with
-Strengths and weaknesses of various opening builds -Mid game tactics -Transitioning (Tank/wraith to tank/gol, or tankvult to tank gol) -When to make bc's -When to contain, where to contain -What maps encourage what unit combinations -How to keep map control when army sizes are fairly equal -Upgrade timings -Ideal drop ship counts
day[9] plays zerg.
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On January 14 2009 12:38 alphafuzard wrote: Please go over some tvt strategy Anything would be great, but some specific points I need help with
-Strengths and weaknesses of various opening builds -Mid game tactics -Transitioning (Tank/wraith to tank/gol, or tankvult to tank gol) -When to make bc's -When to contain, where to contain -What maps encourage what unit combinations -How to keep map control when army sizes are fairly equal -Upgrade timings -Ideal drop ship counts
day can still play tvt right? Also i'm a terran player learning zerg so i'm having a difficult time adjusting to some zerg play like when should I build certain buildings? for instance when i was playing zerg I tried to go hive when someone told me not to inless you have 3 expos or more.
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On January 14 2009 12:45 Resonance wrote:Show nested quote +On January 14 2009 12:38 alphafuzard wrote: Please go over some tvt strategy Anything would be great, but some specific points I need help with
-Strengths and weaknesses of various opening builds -Mid game tactics -Transitioning (Tank/wraith to tank/gol, or tankvult to tank gol) -When to make bc's -When to contain, where to contain -What maps encourage what unit combinations -How to keep map control when army sizes are fairly equal -Upgrade timings -Ideal drop ship counts day[9] plays zerg. I assumed any questions related to strategy included matchups other than zvt, zvp, and zvz my bad
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i can do anything except for TvT. that's the one match i specifically chose never to learn so i can still be easily amazed. as a result, its my favorite matchup to watch (no joke).
hahaha so funny that the FIRST question someone asks i get to be like "lol i can't answer"
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your best bet is zerg vs anything and anything vs zerg. those matchups i duper <3. TvP is pretty sweet too though
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for other matchups though, if you provide me a VOD, i can easily explain why something is good or bad. For PvP, TvT (and to a lesser extent TvP), i have trouble pulling ideas out of thin air, but i'm great at pointing out strengths/weaknesses of play as i see it
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ZvZ is my worst matchup by far. How should I play it out? What builds should I start with, and how do I read the flow of the game and react to what I see? How do I know what build he's doing from my scout, and how should I react? How many mutas/scourge should I make, where should I place my sunks, what do I do if it gets to lategame? Any information would help really, I'm useless at zvz.
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On January 14 2009 12:33 thunk wrote: Day[9]'s iteration of how to get better?
Unorthodox rushes/play in every matchup?
Embarrassing Tasteless stories.
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how to react to common ZvZ BOs and ZvX timing windows and drone saturation/larva management
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In TvZ, It is extremely difficult for me to get rid of their 3rd and 4th gas once they have nydus canals and defliers. I keep pounding away at them with seige tanks and reducing their numbers with irradiate, but they always seem to replace everything that is lost. Is there any way to get around this with dropship usage? I cannot get around the scourge that patrol their outskirts, and i cannot land anywhere to do damage because they have lurks and sunks posted everywhere. This always happens to me if my first push failed. On that note, What are some ways to make the first Terran push more sucessful besides scouting, timing and keeping your vessel alive?
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My PvZ is probably my best matchup but my biggest problem is vs. 9 pool speed/overpool speed where they deny scouting completely despite my best efforts to use the zeal to engage the lings while I send 2 probes out in different direction etc. Then when my sair scouts them I see whats up but by that time although my archives is started storm is still a long ways off and although I throw up some cannons they can already be at my choke ready to rip down my 2-3 cannons and 3-4 zealots.
I dunno why Z doesn't do it more often. It's pretty difficult to stop especially since tosses will invest in a sair for scouting but by the time it seems they are about to attack.
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ZvP - game opens pretty standard with Protoss FE'ing and myself taking a 3rd gas. I open with Lair -> Den and have Hydras out to defend against Corsair harass as well as Scourge shortly after Corsairs are out. Toss then goes Zealot Speed with an Archon or two and usually try to take my 3rd gas. By this time, I have Hydras and a few Lurkers which usually stops this push. My problem is this, Lurkers are usually only enough to stall them or contain them until they get Observers at which point lots of Storm and several control groups of Zealots destroy all my units. Assuming I know he's going mass Zealot + Storm, what's the correct counter?
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How do you stop the moder PvZ 4 gate 2 Archon build that everyone's haveing trouble with
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