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Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
January 14 2009 20:49 GMT
#61
On January 15 2009 05:17 Divinek wrote:
Show nested quote +
On January 15 2009 04:30 Zoler wrote:
On January 15 2009 03:45 Ideas wrote:
On January 15 2009 03:25 AnOth3rDAy wrote:
On January 15 2009 03:17 Luddite wrote:
I'm always interested in seeing funny, cheese strats that zerg can do. I don't care if they're really "good" strategies, but they should be at least somewhat viable. Any ideas for things like this? For example: 1 hatch lurkers, burrowing lings at their expo, anything with queens.


1hatch lurk speedlings burrow lings @ his comsat^^



I'm pretty sure a comsat will still build even if a ling in the way :\


Try it. You can't build addons if there is an immovable object in the way, its the same with constructing buildings and landing terran buildings.


Apparently you havent tried it. Burrowed units wont stop a comsat


Oh, I guess I remembered wrong then. Gotta try again, brb!
Lim Yo Hwan forever!
TaG]SiG
Profile Joined October 2007
United Kingdom53 Posts
January 14 2009 20:50 GMT
#62
Some questions on training, sry if this isnt what your thread is about but i have many questions ^^
What bo's would you recommend while training?
for example in zvz, is it worth varying your bo's to gain advantages early (luck involved) or playing safe bo's and possibly playing at a disadvantage?
in various mu's what player map (size) would you recommend for training overall game play?
would you recommend playing general maps where skills can be easily transfered (python) or specific maps where certain game styles and bo's are more effective? (e.g. bluestorm with small choke and easy dropping zones).
Do you train one mu at a time or generally? (talking about improving skill not trying to stay in shape)
how effective would you say gas steal is in zvt and zvz on 2player maps?
/end questions
Jonoman92
Profile Blog Joined September 2006
United States9105 Posts
January 14 2009 20:55 GMT
#63
Thanks a lot for your reply NonY. I've been playing essentially the same against all Z BO's and now that I think about it that really doesn't make sense. I'll try this probe/natural gas delay vs 9 pool speed from now on.
Zerum
Profile Joined February 2008
Sweden348 Posts
January 14 2009 21:04 GMT
#64
On January 15 2009 05:50 TaG]SiG wrote:
Some questions on training, sry if this isnt what your thread is about but i have many questions ^^
What bo's would you recommend while training?
for example in zvz, is it worth varying your bo's to gain advantages early (luck involved) or playing safe bo's and possibly playing at a disadvantage?
in various mu's what player map (size) would you recommend for training overall game play?
would you recommend playing general maps where skills can be easily transfered (python) or specific maps where certain game styles and bo's are more effective? (e.g. bluestorm with small choke and easy dropping zones).
Do you train one mu at a time or generally? (talking about improving skill not trying to stay in shape)
how effective would you say gas steal is in zvt and zvz on 2player maps?
/end questions


I think thes are some realy good questions. I would love if you did a audio on the most basic standard, safe builds for each MU(the P and T MUs to) for practis on low level of play to get macro/micro going.
Clasic
Profile Blog Joined January 2009
Bosnia-Herzegovina1437 Posts
January 14 2009 21:22 GMT
#65
I agree, how do you stop the 4 Archon build.
No no no no its not mine!
RinoZerg
Profile Joined May 2008
Australia130 Posts
January 14 2009 21:26 GMT
#66
I'd also like to hear about the ins and outs of two hatch lurkers. Muta harass every game vs Terran MnM gets a little tiring after a while.

Not to mention, Lurkers are just cool.

I'd also like to hear your thoughts on Zerg drop play. In what matchups, with what units and at what time should a Zerg be looking to drop?
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-01-14 22:10:34
January 14 2009 22:06 GMT
#67
On January 15 2009 05:07 Oystein wrote:
Show nested quote +
On January 15 2009 00:27 CFDragon wrote:
On January 14 2009 22:26 Oystein wrote:
On January 14 2009 21:20 CharlieMurphy wrote:
On January 14 2009 21:03 Oystein wrote:
How would you react if you did overpool speed expecting a FE and then after making 10-12lings realize the toss is going 1gate-> sair\dt -> quick expo?

When you have taken expos outside your natural in ZvT do you ever make units from the expos or stick to strictly drones?


um, just make the 6 lings (don't get the gas or speed) and expand and make 3rd hatch in base. Lurker/hydra/ling expand again.

Did u even read the question?

Well, that sounds more like a scouting problem. I'd try scouting a bit faster or something. If I don't get an overlord to scout them, I'll usually send a drone. Most of the time I've scouted what they're doing before I have 10-12 lings. Although I'm pretty paranoid about my scouting.


God whats up with people??? I asked a question for a specific situation that occurs sometimes, im not asking what to do just vs 1gate. What you are saying would be like responding to someone asking how to defend 12hatch vs 8rax and you would answer 9pool. The only thing I wanted to know was Day`s thoughts on the specific subject because its a hard and interesting spot.



The reason why I missed the 10-12 lings part is because its just so obvious that you didn't scout. If you had scouted you wouldn't make so many lings or get the tech and therfor wouldn't have the dillema. And yes you need to drone scout especially with a pool first build.
Day or anyone else will probably say the same thing. Now in the event that you didn't scout and just continued the build anyways, you are basically way behind. You can try and drone drill or mass lings and hope to crush him when he comes out. The sair often comes first though so get at least a hydra or 2.
..and then I would, ya know, check em'. (Aka SpoR)
foppa
Profile Blog Joined July 2008
Canada451 Posts
January 14 2009 22:54 GMT
#68
PvZ - following up the 4 gate 2 archon build, after taking your 3rd, what is the proper time to stop pumping pure zealot and start making hts/goons?

PvZ - when 2 gating what is the # of zealots you attack with against 9 pool / overpool / overpool speed / 12 hatch / any other weird crap zerg can open?

PvZ - when reacting to overpool speed, the correct response is obviously to get quicker corsair which can be done by cutting probes. when is the proper time to cut probes? at what population do you put down your nexus/gateway/gas/core?

PvT - following a 1 gate expand, is it better to get your robotics or add 2 gates first? following that up, is it better to get your citadel before or after your 3? after you get your 3 how many gateways should you add in addition to arbiter tech?

Me v some random zerg newbie on iccup - once you cripple your opponent, is it funny or cruel to take the entire map and canon him in then go take a shower and come back 15 minutes later with 10k minerals laughing at the guy and transition into 10 stargate scout?

on a general note: why is C- so much harder then D+?
and why do 92% (and did you know 82% of all stats are made up) of zergs on iccup go for all in strategies?

<3 Plott Family
i can take you
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
January 15 2009 00:50 GMT
#69
I'd have a question.

If you scout them going for a fast gas, and thus open with the 3 hatch hydra build with fast hydra speed, but can't scout their 2 port wraith until their first wraiths kill your first overlord above their nat... how do you react? I tried to get a few spores while teching to mutas, but I didn't get nearly enough gas and even if 10 mutas > 10 wraiths, I need to have like 10 overlords with me or he will just kill them all and then kill my mutas while his units can't be seen... I just now thought of going Ensnare, but that's pretty Bizarre...
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
sprawlers
Profile Joined June 2007
Norway439 Posts
Last Edited: 2009-01-15 00:57:59
January 15 2009 00:56 GMT
#70
foppa:
Hopping up to a new color/letter in rank means you lose a higher amount of points per loss. this occurs from D+ to C-, C+ to B- etc... thus its harder to hold that new rank, in addition there is an immense difference between every rank, you just don't feel it amongst those worse than yourself because compared to you they all suck.

Edit: And cannonwhoring is not funny, not ever.
Oystein
Profile Blog Joined December 2004
Norway1602 Posts
January 15 2009 02:07 GMT
#71
On January 15 2009 07:06 CharlieMurphy wrote:
Show nested quote +
On January 15 2009 05:07 Oystein wrote:
On January 15 2009 00:27 CFDragon wrote:
On January 14 2009 22:26 Oystein wrote:
On January 14 2009 21:20 CharlieMurphy wrote:
On January 14 2009 21:03 Oystein wrote:
How would you react if you did overpool speed expecting a FE and then after making 10-12lings realize the toss is going 1gate-> sair\dt -> quick expo?

When you have taken expos outside your natural in ZvT do you ever make units from the expos or stick to strictly drones?


um, just make the 6 lings (don't get the gas or speed) and expand and make 3rd hatch in base. Lurker/hydra/ling expand again.

Did u even read the question?

Well, that sounds more like a scouting problem. I'd try scouting a bit faster or something. If I don't get an overlord to scout them, I'll usually send a drone. Most of the time I've scouted what they're doing before I have 10-12 lings. Although I'm pretty paranoid about my scouting.


God whats up with people??? I asked a question for a specific situation that occurs sometimes, im not asking what to do just vs 1gate. What you are saying would be like responding to someone asking how to defend 12hatch vs 8rax and you would answer 9pool. The only thing I wanted to know was Day`s thoughts on the specific subject because its a hard and interesting spot.



The reason why I missed the 10-12 lings part is because its just so obvious that you didn't scout. If you had scouted you wouldn't make so many lings or get the tech and therfor wouldn't have the dillema. And yes you need to drone scout especially with a pool first build.
Day or anyone else will probably say the same thing. Now in the event that you didn't scout and just continued the build anyways, you are basically way behind. You can try and drone drill or mass lings and hope to crush him when he comes out. The sair often comes first though so get at least a hydra or 2.

I give up....

If I wanted a trash answer as that I would have made a post on the battle.net forums.
NO you do not HAVE to scout with a drone when you do pool first, you can but it fucks up your eco so taking a chance with not scouting can easily be justified especially when sometimes you play vs someone who WILL fe 90% of the games and you take an educated guess that he will do it again and do a blind overpool speed build and get unlucky with overlord scouting, its a chance to take and I wanted answers for when you are at that given situation, how hard is this to comprehend?

Dronedrill? You realize you will have a late second hatch and way late 3rd hatch if you do this build your not breaking any ramp anytime soon before his DTs are out while he stalls with probes, that is if you are even lucky enough to find a mineral patch and drill to since by the time your overlord arrive at his base at the last place his goon just might be out.
Mass lings vs a techer?? You think a toss is gonna move out with his units before he have scouted with his sair what you are up to vs a speedling opening? I got no clue what level you play at but anyone half competent wont do that.

To repeat what I wrote in my last post : The only thing I wanted to know was Day`s thoughts on the specific subject because its a hard and interesting spot.
Because I wanted input from someone good about the subject.
God Hates a Coward
thunk
Profile Blog Joined March 2008
United States6233 Posts
January 15 2009 02:39 GMT
#72
On January 14 2009 16:20 Day[9] wrote:
wow nony, i thought i was the only player who played in single player haha

i swear i spend more time in single player than i do vs other people


If you watch his second TL attack, he said he played a lot more single player than mulitiplayer b/c foreigners can't get muta out fast enough or what not.

I can't think of any good situational questions right now (especially Zv anything).
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
January 15 2009 02:54 GMT
#73
Can you start working on the "how to craft your own build order" guide PLEASE?
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
YianKutKu
Profile Joined January 2009
United States142 Posts
January 15 2009 04:16 GMT
#74
Is there a specific build order for the fantasy build? If so can you tell me what it is? Also, can you include what to do in each situation (ex. 2 hatch muta, 3 hatch muta, 2 hatch hydra etc.) when this build is being used. Also information on when to push and when to expand would help~
hwighting!
AttackZerg
Profile Blog Joined January 2003
United States7465 Posts
January 15 2009 08:53 GMT
#75
Day explain the problems with 4 hat 3 gas lategame lurker/defiler/ling against sk terran and the zerg defensive and offensive objectives, timings if you know them and unit ratio and drone ratio for specfic goals, like 4 hat into 5 hat ultra/ling/defiler/scourge or into 5 hat lurker/ling/defiler/plague. Any non intuitive advice would be savage!


All the zergs outside of korea suck at this although alot don't admit it or realize it because they play against equally bad terran.
Lord_of_Chaos
Profile Joined June 2007
Sweden372 Posts
Last Edited: 2009-01-15 12:42:15
January 15 2009 12:40 GMT
#76
ZvT: How to play vs a mechanically superiour Terran? Especially Terrans going few/no tanks. And still your lurkers just melt in every situation you slam them at his army, and trying to hold a static defense is useless due to irradiate and upped rines own sunks.

Basicly, how to avoid getting in to a micro contest that you know you will lose?

Focusing on the mid game right after your lurker pops up until you get your first hive tech units of choice out.

So how to adapt your style to this if you
1. Don't know before the game his mechanics are superiour.
2. You do know before the game his mechanics are superiour.
Vex
Profile Blog Joined January 2009
Ireland454 Posts
January 15 2009 12:54 GMT
#77
Hey, I'm currently B at iccup 2x2 (210+ apm), although ive beaten all the great's in previous seasons, even the A+'s
the problem + question is.. WHY DO I SUCK AT 1x1 SO MUCH!!
gimmie help plz!
my micro rocks, and my early game is great, but anything over this is horrible, as most 2x2 games are pritty standard for the zerg of the team. I wanna know tips as to how to adjust strategies in mid game, do you re-hotkey stuff? ive seen replays and shit, just my macro sucks so bad.. how do u know when its safe 2 xpo, how do u know when to drone and when to army! and what the FUC do u do vs a terran or protoss that just SITS in fukken base and masses an army like a +1 attack zeal/archon T.T!!!!!!!!!!!!!!!!

and 1 more thing, if u dont scout your enemy quick enough, how do u know what bo to use..
do u pre-meditate this?

T.T! i unhappy
"Bonjwa" is the most retarded word ever. Wtf does it even sound like.
starcraft[abg]
Profile Joined January 2009
4 Posts
January 15 2009 13:21 GMT
#78
how do you stop the Protoss bulldog

sprawlers
Profile Joined June 2007
Norway439 Posts
January 15 2009 21:21 GMT
#79
What is a good zvz build order for 4-playermaps that gives you a winning chance against a better BO, if you could explain how to play vs a counter BO if you get unlucky that would be nice as well. also how long are you supposed to play blind? Do you always send one of your first lings to scout?

I'm generally just stuck at a level where, "ok now I do that and pray he doesn't do that...." for example I do gas after OL for 6 quick mutas of 1 base and pray he doesnt 5pool or 12hatch at expo.
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
January 15 2009 23:41 GMT
#80
On January 15 2009 21:54 Vex wrote:
Hey, I'm currently B at iccup 2x2 (210+ apm), although ive beaten all the great's in previous seasons, even the A+'s
the problem + question is.. WHY DO I SUCK AT 1x1 SO MUCH!!
gimmie help plz!
my micro rocks, and my early game is great, but anything over this is horrible, as most 2x2 games are pritty standard for the zerg of the team. I wanna know tips as to how to adjust strategies in mid game, do you re-hotkey stuff? ive seen replays and shit, just my macro sucks so bad.. how do u know when its safe 2 xpo, how do u know when to drone and when to army! and what the FUC do u do vs a terran or protoss that just SITS in fukken base and masses an army like a +1 attack zeal/archon T.T!!!!!!!!!!!!!!!!

and 1 more thing, if u dont scout your enemy quick enough, how do u know what bo to use..
do u pre-meditate this?

T.T! i unhappy

you could try playing 1v1?...<_<
"come korea next time... FXO house... 10 korean, 10 korean"
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