|
^^, The DT, they're trying to improve what isn't broken, an upgrade/update.
On November 04 2008 07:14 Ki_Do wrote: reapers seem to require a lot of timing , memorizing the bomb delays + controling them + removing them + patroling/holding them Dude that comes with mastering the game, to learn the ins and outs of it, micro. You know like learning the delay when you told an HT to cast a storm and when it made it, you know, dude.
EDIT: Once again, I create a new page.
|
I don't like the Colosuss attack, It seems sub-par in my opinion. I don't like the horizontal line attack. I haven't played so I don't know how it feels controlling one, but from watching the stream it seemed to be fairly hit or miss. I feel something similar to a short burst of projectiles seems more fitting...
Units on the creep and in intense battles are hard to distinguish from an observers point of view.
Not a huge fan of the units running faster on the creep. I think something more interesting could be done.
Thor seems kind of silly... Things like the Thor and Colossus for some reason give me a command and conquer-ish feeling.... That's a very bad thing.
I'm also very worried about animations being too long and limiting the amount of micro possible. This was terrible in WC3, and if SC is like this it won't be good imo.
|
Dear Blizzard,
-please do something about the graphics. the creep is too dark and you can't see anything. the units look like they came out of a youngsters toybox so please make them meaner and tougher like they were in BW.
-the terran buildings need to look like they have been in use and not just built so please make them sharper and more human like. also the death animations are to elaborate, i'd rather see what my units are doing then watching the deaths of troops.
-for the protoss units definetly the dark templar needs to look more like an assasin and the stalker/immortal resemblance needs to be resolved. I think that attacks should be more direct and less fancy then they were.
In general blizzard just tone down the graphics so we can see whats going on and the game actually looks like Starcraft a SciFi game.
Thank you!!
|
|
- Siege Tanks need to sound more intimidating
- Graphics still make the units pretty hard to see. Team colors should be the brightest, then unit brightness, and finally environment brightness. Right now it's the other way around.
- Thor needs something to make it special. I just can't see a slow lumbering mech with no special abilities being an exciting unit in any sense of the word. You can't micro it much due to its speed, and it has no heavy hitting abilities to make up for it.
- No wings on zerglings please.
- New model for infester please.
- Zerg blends in with creep too much
- Colossus also seems like a boring unit along with the Thor. I wouldn't mind giving the Colossus some limited scarabs.
- Death animations aren't very noticeable. Less focus on corpses, and more on deforming/exploding the unit so players can instantly see it's dead.
|
United States3824 Posts
On November 04 2008 04:33 XCetron wrote: In SC I could have a probe selected and do bp+leftclick +rightclick on a mineral patch and there would be a pylon warping in and my probe would be mining, all in less than a second. When playing SC2 at blizzcon, I had to wait for the probe to actually sits there and build the pylon before being able to order it to mine again, there was a delay. If I did the bp+leftclick+rightclick too quickly then the probe would just sit there and be stupid for approx .25 sec and then go back to mining, without initiating the warp for the pylon.
Is it possible that this has something to do with shift commands? As you can now shift build to stack up waypoints it's possible that the buffer for regular clicking is shorter to increase Micro.
|
On November 04 2008 09:36 CrimsonLotus wrote: -Please make the Colossus useful again, im sure that mass Battlecruisers were also very effective against Zerglings in SC:BW, but when you need such expensive units to one hit kill the weakest and least expensive combat unit in the game, something is not working right.
Mass Colossus is much more effective at killing zerglings than mass BC were in SC. 3 Colossus firing at once is insta-kill on Zerglings (and I believe i read roaches somewhere?). And can hit multiple.
|
1. no black screen of death on b.net 2. replays need to be rewindable!!! (guessing they are putting this in? its a no brainer) 3. remove automated stuff 4. make the game more e-sports friendly, including features like lan latency, pre-organized ladders that are somewhat decent, etc. 5. some of the character models look downright cartoony, make it vicious!
|
|
On November 04 2008 11:49 alphafuzard wrote: 2. replays need to be rewindable!!! (guessing they are putting this in? its a no brainer)
Just wanted to mention Blizzard said replays will not be rewindable. The best we can hope for are bookmarks at certain intervals.
|
On November 04 2008 05:10 sushiman wrote: Autosurround. I think alot of people will agree on that one.
I don't. Besides, it can't really be removed because there is no such thing as autosurround; it's the result of improved pathfinding.
In BW, the pathfinding was for individual units, and it was such a crappy heuristic (wander around obstacles at random, increase search depth incrementally if that doesn't work) that it hardly deserved to be called pathfinding.
But in SC2, the game uses cooperating pathfinding (managing one solution for multiple units, if you prefer), seamlessly managing collisions at chokes for example (you know, what made your tanks or dragoons disperse erratically if they bumped into each other at a narrow passage, sometimes without a single unit coming out?). Naturally, it makes large groups of units surround a common target or they would all bump into each other. There is no workaround.
And frankly, I don't think there is a problem either.
|
On November 04 2008 11:49 alphafuzard wrote:1. no black screen of death on b.net 2. replays need to be rewindable!!! (guessing they are putting this in? its a no brainer) 3. remove automated stuff 4. make the game more e-sports friendly, including features like lan latency, pre-organized ladders that are somewhat decent, etc. 5. some of the character models look downright cartoony, make it vicious!
They said in an interview somewhere that because of the way replays work, it's going to be really hard if not impossible to implement rewind. They said you might have a command to start the replay at a specific point in time. I believe it was at a blizzcon interview if you want to look it up. Some of this information may be off, but I'm 90% sure they said there would not be a rewind feature.
|
On November 04 2008 12:32 vsrooks wrote:Show nested quote +On November 04 2008 11:49 alphafuzard wrote:1. no black screen of death on b.net 2. replays need to be rewindable!!! (guessing they are putting this in? its a no brainer) 3. remove automated stuff 4. make the game more e-sports friendly, including features like lan latency, pre-organized ladders that are somewhat decent, etc. 5. some of the character models look downright cartoony, make it vicious! They said in an interview somewhere that because of the way replays work, it's going to be really hard if not impossible to implement rewind. They said you might have a command to start the replay at a specific point in time. I believe it was at a blizzcon interview if you want to look it up. Some of this information may be off, but I'm 90% sure they said there would not be a rewind feature.
|
- Fix colossus to make it a unit instant killer like Reaver
- Change Carrier model ASAP, they promised but nothing come in blizzcon build. The recolored Tempest is not good for a Carrier. (Carriers must be more regal/royal like, be a little bit bigger, and have big hull blades)
- decide what DT model we are going to get (personally i prefer the scythe one)
On November 04 2008 11:44 DeCoup wrote:Show nested quote +On November 04 2008 09:36 CrimsonLotus wrote: -Please make the Colossus useful again, im sure that mass Battlecruisers were also very effective against Zerglings in SC:BW, but when you need such expensive units to one hit kill the weakest and least expensive combat unit in the game, something is not working right. Mass Colossus is much more effective at killing zerglings than mass BC were in SC. 3 Colossus firing at once is insta-kill on Zerglings (and I believe i read roaches somewhere?). And can hit multiple.
Dont matter. 1 reaver +dropship cost is 400m 100 gas. 1 Colossus cost more and cant 1 hit kill anything.
Reaver+dropship is much more deadlier and maneuverable than 2 Colossus with cliff walk ability.
|
Why do I have to pay for SC2. What is this, the 1800's. It should be free, damn it. And if your game can't run all of its sexy, modern graphics on my 4 year old laptop, then you should buy me a knew one.
Preferably an 24" iMac.
Autographed by Julyzerg.
With iPhoto pre-filled with hundreds of photos of January. And not Facebookesque photos, but Xangaesque.
|
will there be weather effects?
|
On November 04 2008 12:51 PhorClayton wrote: Why do I have to pay for SC2. What is this, the 1800's. It should be free, damn it. And if your game can't run all of its sexy, modern graphics on my 4 year old laptop, then you should buy me a knew one.
Preferably an 24" iMac.
Autographed by Julyzerg.
With iPhoto pre-filled with hundreds of photos of January. And not Facebookesque photos, but Xangaesque.
july will never autograph a mac.
|
1. Thor needs a new model
2. Creep color, as said
3. Colossus attack animation
4. DT weapon
5. They need to add destructible bridges
|
On November 04 2008 04:28 FrozenArbiter wrote:Show nested quote +- I don't like the fences in the game. The original never had them, why are you putting them in? It's too... I hate to say it.... C&C-esque. Look here. --- It's a god damn doodad. I'm sorry but it's a retarded complaint, it's no different from a wall --;; It's not like you can build them yourself (that's a single player map).
Why do you care? I don't like them.
|
On November 04 2008 10:20 shavingcream66 wrote: I don't like SC2 This!
Blizzard please address this issue.
|
|
|
|