• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:21
CET 00:21
KST 08:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros3[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win52025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest4
StarCraft 2
General
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four Intel X Team Liquid Seoul event: Showmatches and Meet the Pros RotterdaM "Serral is the GOAT, and it's not close" DreamHack Open 2013 revealed
Tourneys
Merivale 8 Open - LAN - Stellar Fest Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
SnOw's ASL S20 Finals Review BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ Ladder Map Matchup Stats
Tourneys
[ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Big Programming Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
KPDH "Golden" as Squid Game…
Peanutsc
Reality "theory" prov…
perfectspheres
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1504 users

The Official Minor Complaints Thread - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 10 11 12 Next All
tika
Profile Blog Joined October 2008
127 Posts
November 04 2008 07:36 GMT
#61
what do people think of the unit voices/sounds now? last i heard them (ages ago) the toss voices were mostly corny (altho this doesn't mean they will be unattractive to spectators/nubs)
IdrA
Profile Blog Joined July 2004
United States11541 Posts
November 04 2008 09:57 GMT
#62
when you give a unit a command, if you have ctrl pressed at the same time the unit ignores the order, or 'attack move' overrides whatever command youve given (not sure which).

not a huge deal but kind of annoying, and as long as theres no beneficial reason for it it should be removed.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
November 04 2008 10:37 GMT
#63
Mothership does not work too well in the game right now. The summon ability on it made the mothership useful, but now that that is gone it feels very boring and not a very good unit.

Worker Drill doesnt really work anymore, and that takes out alot of fun base defense you were able to do in sc1, It would be awesome to be able to micro workers with the same effectiveness in sc2.
To change is to improve, to change often is to be perfect - Winston Chruchill
sushiman
Profile Joined September 2003
Sweden2691 Posts
November 04 2008 10:48 GMT
#64
On November 04 2008 12:27 onepost wrote:
Show nested quote +
On November 04 2008 05:10 sushiman wrote:
Autosurround. I think alot of people will agree on that one.

I don't. Besides, it can't really be removed because there is no such thing as autosurround; it's the result of improved pathfinding.

In BW, the pathfinding was for individual units, and it was such a crappy heuristic (wander around obstacles at random, increase search depth incrementally if that doesn't work) that it hardly deserved to be called pathfinding.

But in SC2, the game uses cooperating pathfinding (managing one solution for multiple units, if you prefer), seamlessly managing collisions at chokes for example (you know, what made your tanks or dragoons disperse erratically if they bumped into each other at a narrow passage, sometimes without a single unit coming out?). Naturally, it makes large groups of units surround a common target or they would all bump into each other. There is no workaround.

And frankly, I don't think there is a problem either.

There is autosurround. Units will instantly form a perfect circle around a unit if they're given the order to attack it. This even applies to workers.
Maybe you don't see it as a problem, but the fact is that this greatly reduces skills required to micro. You no longer have to be careful with flanking or split up your lings to make that perfect surround of a unit; the computer will handle it for you. As it is, players will only be able to focus on defensive micro instead of both defense/offense as in original SC. It's dumbing down the game.
Better pathfinding should be in the game, units reacting instantly to surround other units should not.
1000 at least.
DhakhaR
Profile Blog Joined August 2007
United Kingdom721 Posts
November 04 2008 11:23 GMT
#65
-Its taking too long :p
Arbiter[frolix]
Profile Joined January 2004
United Kingdom2674 Posts
November 04 2008 11:27 GMT
#66
This is not a minor complaint. This is a complaint of the utmost seriousness with severe and troubling, far-reaching ramifications:

No arbiter.
We are vigilant.
V6
Profile Joined February 2008
147 Posts
November 04 2008 11:43 GMT
#67
First of all, sorry for my english but....

....what a fucking scary read this is : (
I was hoping SC2 would be the next game for e-sport, not just a game that pops out and die after a few years. Dont be so fucking chicken, make SC2 as badass as SC/BW.

The truth is that i dont play any more but im still a hardcore pro scene viewer of the game. I wont play SC2 couse im finnished with gaming, but stil, people wach other sports and i like to wach SC as if i was looking at soccer - with my beers and my hot-dogs and my friends.

The way this game seems to be turning out i could just turn on Disneychannel and look at Moon-rider or what ever with my beers and my hotdogs and my sad fucking face. Hoping to eat myself to death before the next episode/game starts.

So PLEASE blizzard, take away the MBS and auto moving/mining/repearing playerfriendly stuff like that becouse you know it and i know it and everyone fucking knows it. this will just kill our love - our love called SC.

So, grew some balls and be a rolemodel.
Dont just think of the money in a short period of time. Think of all the sponsordeals and freaking money you will make if SC2 becomes the first pro scene game like SC/BW is but all over the world for the next 10-50 years. You Will all be fucking legends and get more money then Bill Gates.
DeCoup
Profile Joined September 2006
Australia1933 Posts
November 04 2008 11:58 GMT
#68
On November 04 2008 18:57 IdrA wrote:
when you give a unit a command, if you have ctrl pressed at the same time the unit ignores the order, or 'attack move' overrides whatever command youve given (not sure which).

not a huge deal but kind of annoying, and as long as theres no beneficial reason for it it should be removed.


are you saying that ctrl click is now attack move?
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
DeCoup
Profile Joined September 2006
Australia1933 Posts
November 04 2008 12:05 GMT
#69
On November 04 2008 19:48 sushiman wrote:
Show nested quote +
On November 04 2008 12:27 onepost wrote:
On November 04 2008 05:10 sushiman wrote:
Autosurround. I think alot of people will agree on that one.

I don't. Besides, it can't really be removed because there is no such thing as autosurround; it's the result of improved pathfinding.

In BW, the pathfinding was for individual units, and it was such a crappy heuristic (wander around obstacles at random, increase search depth incrementally if that doesn't work) that it hardly deserved to be called pathfinding.

But in SC2, the game uses cooperating pathfinding (managing one solution for multiple units, if you prefer), seamlessly managing collisions at chokes for example (you know, what made your tanks or dragoons disperse erratically if they bumped into each other at a narrow passage, sometimes without a single unit coming out?). Naturally, it makes large groups of units surround a common target or they would all bump into each other. There is no workaround.

And frankly, I don't think there is a problem either.

There is autosurround. Units will instantly form a perfect circle around a unit if they're given the order to attack it. This even applies to workers.
Maybe you don't see it as a problem, but the fact is that this greatly reduces skills required to micro. You no longer have to be careful with flanking or split up your lings to make that perfect surround of a unit; the computer will handle it for you. As it is, players will only be able to focus on defensive micro instead of both defense/offense as in original SC. It's dumbing down the game.
Better pathfinding should be in the game, units reacting instantly to surround other units should not.


No, onepost is right. There is no such thing as auto-surround. The units surrounding an enemy is a result of improved pathing. An attempt to get out from behind the guy infront of them so too can attack. Units being so stupid that they stand behind each other instead of moving so they can attack would be a stupid thing to maintain.

If you were in a war and your captain told you to kill an enemy with a knife, you would not just stand their because your team mates are between you and the enemy. You would move around your friend to get to your enemy. It would be beyond stupid to break improved pathing to maintain this lack of feature.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
November 04 2008 13:08 GMT
#70
-Find a way to allow 2 types of gameplay and validate them, make them effective and viable
oov mode players for the ones who like to outmacro the opponent and boxer mode players to the ones who like to outmicro the opponents, balance it and keep it forever in sc franchise
I've got a point, and i'm ready to kill or die for it.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
November 04 2008 13:51 GMT
#71
On November 04 2008 20:58 DeCoup wrote:
Show nested quote +
On November 04 2008 18:57 IdrA wrote:
when you give a unit a command, if you have ctrl pressed at the same time the unit ignores the order, or 'attack move' overrides whatever command youve given (not sure which).

not a huge deal but kind of annoying, and as long as theres no beneficial reason for it it should be removed.


are you saying that ctrl click is now attack move?

i dont really know what the behavior was

i just have the habit, from sc1, of spamming ctrl+the units hotkey when im microing with the mouse and my keyboard hand isnt doing anything (just an idle habit)

but, for instance, when i was doing that with a scout worker in sc2 and i right clicked to move away from whatever was chasing it it would turn around and attack the unit instead, when i had ctrl pressed. even if i spam right clicked to move away. (i didnt realize it was ctrl at first, i thought the unit ai was just overriding me)

so i dont know the details of the behavior, but i dont see any point to it. (and a-move was still attack move)
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Nitro68
Profile Blog Joined December 2007
France470 Posts
November 04 2008 14:24 GMT
#72
- add the screen shortcuts (F2 F3 F4)
- change creep color as said
- implement drone drill
- change some death animation for the multiplayer (reaper, ...)
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 04 2008 14:50 GMT
#73
On November 04 2008 21:05 DeCoup wrote:
Show nested quote +
On November 04 2008 19:48 sushiman wrote:
On November 04 2008 12:27 onepost wrote:
On November 04 2008 05:10 sushiman wrote:
Autosurround. I think alot of people will agree on that one.

I don't. Besides, it can't really be removed because there is no such thing as autosurround; it's the result of improved pathfinding.

In BW, the pathfinding was for individual units, and it was such a crappy heuristic (wander around obstacles at random, increase search depth incrementally if that doesn't work) that it hardly deserved to be called pathfinding.

But in SC2, the game uses cooperating pathfinding (managing one solution for multiple units, if you prefer), seamlessly managing collisions at chokes for example (you know, what made your tanks or dragoons disperse erratically if they bumped into each other at a narrow passage, sometimes without a single unit coming out?). Naturally, it makes large groups of units surround a common target or they would all bump into each other. There is no workaround.

And frankly, I don't think there is a problem either.

There is autosurround. Units will instantly form a perfect circle around a unit if they're given the order to attack it. This even applies to workers.
Maybe you don't see it as a problem, but the fact is that this greatly reduces skills required to micro. You no longer have to be careful with flanking or split up your lings to make that perfect surround of a unit; the computer will handle it for you. As it is, players will only be able to focus on defensive micro instead of both defense/offense as in original SC. It's dumbing down the game.
Better pathfinding should be in the game, units reacting instantly to surround other units should not.


No, onepost is right. There is no such thing as auto-surround. The units surrounding an enemy is a result of improved pathing. An attempt to get out from behind the guy infront of them so too can attack. Units being so stupid that they stand behind each other instead of moving so they can attack would be a stupid thing to maintain.

If you were in a war and your captain told you to kill an enemy with a knife, you would not just stand their because your team mates are between you and the enemy. You would move around your friend to get to your enemy. It would be beyond stupid to break improved pathing to maintain this lack of feature.

I'm not gonna comment on this feature since I haven't played the game, but your reasoning is seriously flawed.

First of all, if at some point unit pathing/AI becomes so good as to render micro obsolete, then it should DEFINITELY be broken, as it would defeat the point of playing.

Second, if SC2 was a real war then yeah, you wouldn't stand around, but guess what? SC2 is a game. As such, if it hurts the game, it should be removed. I don't know that it hurts it, so I'm not gonna say remove it just yet.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
maybenexttime
Profile Blog Joined November 2006
Poland5652 Posts
November 04 2008 15:05 GMT
#74
Not only that, but also you'd have to consider the fact that soldiers know which targets it's best to attack, so - following your logic - the AI should choose the optimal targets itself...
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
November 04 2008 15:30 GMT
#75
DeCoup
rael life is exactly the thing games should deviate from
I've got a point, and i'm ready to kill or die for it.
ocoini
Profile Blog Joined April 2003
648 Posts
Last Edited: 2008-11-04 15:46:16
November 04 2008 15:40 GMT
#76
I don't like haveing the menu buttons on the top of the screen, I want it moved back down to the "command bar" next to unit portrait.

I don't like haveing the hp bars show when alt is held for players- wire frames is enough..

I don't like the 3d unit collision, it should be bigger?

Minimap should be totally black befor explored, no semi-explored map and no showing of minerals on it when its not explored.

Street Vendor Crack Down Princess-Cop!
Bosu
Profile Blog Joined June 2008
United States3247 Posts
November 04 2008 15:41 GMT
#77
I don't like tanks firing lasers. That kinda thing should be left mostly with Protoss. It is way more badass to see them shooting shells like they did in sc1.
#1 Kwanro Fan
IdrA
Profile Blog Joined July 2004
United States11541 Posts
November 04 2008 15:50 GMT
#78
On November 05 2008 00:41 Bosu wrote:
I don't like tanks firing lasers. That kinda thing should be left mostly with Protoss. It is way more badass to see them shooting shells like they did in sc1.

i dont remember tanks with lasers?

they had a vulture equivalent with a rail gun but i think they scrapped that.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 04 2008 15:51 GMT
#79
Minimap should be totally black befor explored, no semi-explored map and no showing of minerals on it when its not explored.

Why? Makes it easier for new maps to get playtime if you don't have to stumble around blindly :o
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ocoini
Profile Blog Joined April 2003
648 Posts
November 04 2008 16:02 GMT
#80
It's part of the skill pool and. it's usually much easier to expand to an area where you can build directly at without scouting. Also learning the map is fun. And someone that knows the map instinctivly should have an edge. It takes extra time to set up expansions sometimes when you havent explored it. Sometimes frustrating to have to send that worker closer to the patches, but it's defenatly not a bad thing when someone that plays more "perfect" gets things done faster, than the person fumbeling the dark.
Street Vendor Crack Down Princess-Cop!
Prev 1 2 3 4 5 6 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
Crank Gathers S2: Playoffs D1
BASILISK vs Shopify Rebellion
Team Liquid vs Team Falcon
CranKy Ducklings47
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason89
CosmosSc2 31
SpeCial 21
StarCraft: Brood War
Barracks 3768
Artosis 625
NaDa 15
Dota 2
Dendi1468
monkeys_forever400
Super Smash Bros
AZ_Axe65
Other Games
summit1g6484
tarik_tv3275
Grubby2871
Liquid`Hasu300
C9.Mang0269
Pyrionflax248
Day[9].tv211
Maynarde131
ForJumy 42
Mew2King29
PPMD17
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• RyuSc2 66
• Hupsaiya 49
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• mYiSmile154
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21763
• WagamamaTV570
League of Legends
• Doublelift3109
Other Games
• imaqtpie1251
• Scarra579
• Day9tv211
• Shiphtur129
Upcoming Events
Replay Cast
9h 39m
WardiTV Invitational
12h 39m
ByuN vs Spirit
herO vs Solar
MaNa vs Gerald
Rogue vs GuMiho
Epic.LAN
12h 39m
CrankTV Team League
13h 39m
BASILISK vs Team Liquid
Epic.LAN
1d 12h
BSL Team A[vengers]
1d 14h
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
1d 19h
BSL Team A[vengers]
2 days
Cross vs Motive
Sziky vs HiyA
BSL 21
2 days
Replay Cast
3 days
[ Show More ]
Wardi Open
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.