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The Official Minor Complaints Thread - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 10 11 12 Next All
tika
Profile Blog Joined October 2008
127 Posts
November 04 2008 07:36 GMT
#61
what do people think of the unit voices/sounds now? last i heard them (ages ago) the toss voices were mostly corny (altho this doesn't mean they will be unattractive to spectators/nubs)
IdrA
Profile Blog Joined July 2004
United States11541 Posts
November 04 2008 09:57 GMT
#62
when you give a unit a command, if you have ctrl pressed at the same time the unit ignores the order, or 'attack move' overrides whatever command youve given (not sure which).

not a huge deal but kind of annoying, and as long as theres no beneficial reason for it it should be removed.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
November 04 2008 10:37 GMT
#63
Mothership does not work too well in the game right now. The summon ability on it made the mothership useful, but now that that is gone it feels very boring and not a very good unit.

Worker Drill doesnt really work anymore, and that takes out alot of fun base defense you were able to do in sc1, It would be awesome to be able to micro workers with the same effectiveness in sc2.
To change is to improve, to change often is to be perfect - Winston Chruchill
sushiman
Profile Joined September 2003
Sweden2691 Posts
November 04 2008 10:48 GMT
#64
On November 04 2008 12:27 onepost wrote:
Show nested quote +
On November 04 2008 05:10 sushiman wrote:
Autosurround. I think alot of people will agree on that one.

I don't. Besides, it can't really be removed because there is no such thing as autosurround; it's the result of improved pathfinding.

In BW, the pathfinding was for individual units, and it was such a crappy heuristic (wander around obstacles at random, increase search depth incrementally if that doesn't work) that it hardly deserved to be called pathfinding.

But in SC2, the game uses cooperating pathfinding (managing one solution for multiple units, if you prefer), seamlessly managing collisions at chokes for example (you know, what made your tanks or dragoons disperse erratically if they bumped into each other at a narrow passage, sometimes without a single unit coming out?). Naturally, it makes large groups of units surround a common target or they would all bump into each other. There is no workaround.

And frankly, I don't think there is a problem either.

There is autosurround. Units will instantly form a perfect circle around a unit if they're given the order to attack it. This even applies to workers.
Maybe you don't see it as a problem, but the fact is that this greatly reduces skills required to micro. You no longer have to be careful with flanking or split up your lings to make that perfect surround of a unit; the computer will handle it for you. As it is, players will only be able to focus on defensive micro instead of both defense/offense as in original SC. It's dumbing down the game.
Better pathfinding should be in the game, units reacting instantly to surround other units should not.
1000 at least.
DhakhaR
Profile Blog Joined August 2007
United Kingdom721 Posts
November 04 2008 11:23 GMT
#65
-Its taking too long :p
Arbiter[frolix]
Profile Joined January 2004
United Kingdom2674 Posts
November 04 2008 11:27 GMT
#66
This is not a minor complaint. This is a complaint of the utmost seriousness with severe and troubling, far-reaching ramifications:

No arbiter.
We are vigilant.
V6
Profile Joined February 2008
147 Posts
November 04 2008 11:43 GMT
#67
First of all, sorry for my english but....

....what a fucking scary read this is : (
I was hoping SC2 would be the next game for e-sport, not just a game that pops out and die after a few years. Dont be so fucking chicken, make SC2 as badass as SC/BW.

The truth is that i dont play any more but im still a hardcore pro scene viewer of the game. I wont play SC2 couse im finnished with gaming, but stil, people wach other sports and i like to wach SC as if i was looking at soccer - with my beers and my hot-dogs and my friends.

The way this game seems to be turning out i could just turn on Disneychannel and look at Moon-rider or what ever with my beers and my hotdogs and my sad fucking face. Hoping to eat myself to death before the next episode/game starts.

So PLEASE blizzard, take away the MBS and auto moving/mining/repearing playerfriendly stuff like that becouse you know it and i know it and everyone fucking knows it. this will just kill our love - our love called SC.

So, grew some balls and be a rolemodel.
Dont just think of the money in a short period of time. Think of all the sponsordeals and freaking money you will make if SC2 becomes the first pro scene game like SC/BW is but all over the world for the next 10-50 years. You Will all be fucking legends and get more money then Bill Gates.
DeCoup
Profile Joined September 2006
Australia1933 Posts
November 04 2008 11:58 GMT
#68
On November 04 2008 18:57 IdrA wrote:
when you give a unit a command, if you have ctrl pressed at the same time the unit ignores the order, or 'attack move' overrides whatever command youve given (not sure which).

not a huge deal but kind of annoying, and as long as theres no beneficial reason for it it should be removed.


are you saying that ctrl click is now attack move?
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
DeCoup
Profile Joined September 2006
Australia1933 Posts
November 04 2008 12:05 GMT
#69
On November 04 2008 19:48 sushiman wrote:
Show nested quote +
On November 04 2008 12:27 onepost wrote:
On November 04 2008 05:10 sushiman wrote:
Autosurround. I think alot of people will agree on that one.

I don't. Besides, it can't really be removed because there is no such thing as autosurround; it's the result of improved pathfinding.

In BW, the pathfinding was for individual units, and it was such a crappy heuristic (wander around obstacles at random, increase search depth incrementally if that doesn't work) that it hardly deserved to be called pathfinding.

But in SC2, the game uses cooperating pathfinding (managing one solution for multiple units, if you prefer), seamlessly managing collisions at chokes for example (you know, what made your tanks or dragoons disperse erratically if they bumped into each other at a narrow passage, sometimes without a single unit coming out?). Naturally, it makes large groups of units surround a common target or they would all bump into each other. There is no workaround.

And frankly, I don't think there is a problem either.

There is autosurround. Units will instantly form a perfect circle around a unit if they're given the order to attack it. This even applies to workers.
Maybe you don't see it as a problem, but the fact is that this greatly reduces skills required to micro. You no longer have to be careful with flanking or split up your lings to make that perfect surround of a unit; the computer will handle it for you. As it is, players will only be able to focus on defensive micro instead of both defense/offense as in original SC. It's dumbing down the game.
Better pathfinding should be in the game, units reacting instantly to surround other units should not.


No, onepost is right. There is no such thing as auto-surround. The units surrounding an enemy is a result of improved pathing. An attempt to get out from behind the guy infront of them so too can attack. Units being so stupid that they stand behind each other instead of moving so they can attack would be a stupid thing to maintain.

If you were in a war and your captain told you to kill an enemy with a knife, you would not just stand their because your team mates are between you and the enemy. You would move around your friend to get to your enemy. It would be beyond stupid to break improved pathing to maintain this lack of feature.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
November 04 2008 13:08 GMT
#70
-Find a way to allow 2 types of gameplay and validate them, make them effective and viable
oov mode players for the ones who like to outmacro the opponent and boxer mode players to the ones who like to outmicro the opponents, balance it and keep it forever in sc franchise
I've got a point, and i'm ready to kill or die for it.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
November 04 2008 13:51 GMT
#71
On November 04 2008 20:58 DeCoup wrote:
Show nested quote +
On November 04 2008 18:57 IdrA wrote:
when you give a unit a command, if you have ctrl pressed at the same time the unit ignores the order, or 'attack move' overrides whatever command youve given (not sure which).

not a huge deal but kind of annoying, and as long as theres no beneficial reason for it it should be removed.


are you saying that ctrl click is now attack move?

i dont really know what the behavior was

i just have the habit, from sc1, of spamming ctrl+the units hotkey when im microing with the mouse and my keyboard hand isnt doing anything (just an idle habit)

but, for instance, when i was doing that with a scout worker in sc2 and i right clicked to move away from whatever was chasing it it would turn around and attack the unit instead, when i had ctrl pressed. even if i spam right clicked to move away. (i didnt realize it was ctrl at first, i thought the unit ai was just overriding me)

so i dont know the details of the behavior, but i dont see any point to it. (and a-move was still attack move)
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Nitro68
Profile Blog Joined December 2007
France470 Posts
November 04 2008 14:24 GMT
#72
- add the screen shortcuts (F2 F3 F4)
- change creep color as said
- implement drone drill
- change some death animation for the multiplayer (reaper, ...)
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 04 2008 14:50 GMT
#73
On November 04 2008 21:05 DeCoup wrote:
Show nested quote +
On November 04 2008 19:48 sushiman wrote:
On November 04 2008 12:27 onepost wrote:
On November 04 2008 05:10 sushiman wrote:
Autosurround. I think alot of people will agree on that one.

I don't. Besides, it can't really be removed because there is no such thing as autosurround; it's the result of improved pathfinding.

In BW, the pathfinding was for individual units, and it was such a crappy heuristic (wander around obstacles at random, increase search depth incrementally if that doesn't work) that it hardly deserved to be called pathfinding.

But in SC2, the game uses cooperating pathfinding (managing one solution for multiple units, if you prefer), seamlessly managing collisions at chokes for example (you know, what made your tanks or dragoons disperse erratically if they bumped into each other at a narrow passage, sometimes without a single unit coming out?). Naturally, it makes large groups of units surround a common target or they would all bump into each other. There is no workaround.

And frankly, I don't think there is a problem either.

There is autosurround. Units will instantly form a perfect circle around a unit if they're given the order to attack it. This even applies to workers.
Maybe you don't see it as a problem, but the fact is that this greatly reduces skills required to micro. You no longer have to be careful with flanking or split up your lings to make that perfect surround of a unit; the computer will handle it for you. As it is, players will only be able to focus on defensive micro instead of both defense/offense as in original SC. It's dumbing down the game.
Better pathfinding should be in the game, units reacting instantly to surround other units should not.


No, onepost is right. There is no such thing as auto-surround. The units surrounding an enemy is a result of improved pathing. An attempt to get out from behind the guy infront of them so too can attack. Units being so stupid that they stand behind each other instead of moving so they can attack would be a stupid thing to maintain.

If you were in a war and your captain told you to kill an enemy with a knife, you would not just stand their because your team mates are between you and the enemy. You would move around your friend to get to your enemy. It would be beyond stupid to break improved pathing to maintain this lack of feature.

I'm not gonna comment on this feature since I haven't played the game, but your reasoning is seriously flawed.

First of all, if at some point unit pathing/AI becomes so good as to render micro obsolete, then it should DEFINITELY be broken, as it would defeat the point of playing.

Second, if SC2 was a real war then yeah, you wouldn't stand around, but guess what? SC2 is a game. As such, if it hurts the game, it should be removed. I don't know that it hurts it, so I'm not gonna say remove it just yet.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
maybenexttime
Profile Blog Joined November 2006
Poland5860 Posts
November 04 2008 15:05 GMT
#74
Not only that, but also you'd have to consider the fact that soldiers know which targets it's best to attack, so - following your logic - the AI should choose the optimal targets itself...
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
November 04 2008 15:30 GMT
#75
DeCoup
rael life is exactly the thing games should deviate from
I've got a point, and i'm ready to kill or die for it.
ocoini
Profile Blog Joined April 2003
648 Posts
Last Edited: 2008-11-04 15:46:16
November 04 2008 15:40 GMT
#76
I don't like haveing the menu buttons on the top of the screen, I want it moved back down to the "command bar" next to unit portrait.

I don't like haveing the hp bars show when alt is held for players- wire frames is enough..

I don't like the 3d unit collision, it should be bigger?

Minimap should be totally black befor explored, no semi-explored map and no showing of minerals on it when its not explored.

Street Vendor Crack Down Princess-Cop!
Bosu
Profile Blog Joined June 2008
United States3247 Posts
November 04 2008 15:41 GMT
#77
I don't like tanks firing lasers. That kinda thing should be left mostly with Protoss. It is way more badass to see them shooting shells like they did in sc1.
#1 Kwanro Fan
IdrA
Profile Blog Joined July 2004
United States11541 Posts
November 04 2008 15:50 GMT
#78
On November 05 2008 00:41 Bosu wrote:
I don't like tanks firing lasers. That kinda thing should be left mostly with Protoss. It is way more badass to see them shooting shells like they did in sc1.

i dont remember tanks with lasers?

they had a vulture equivalent with a rail gun but i think they scrapped that.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 04 2008 15:51 GMT
#79
Minimap should be totally black befor explored, no semi-explored map and no showing of minerals on it when its not explored.

Why? Makes it easier for new maps to get playtime if you don't have to stumble around blindly :o
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ocoini
Profile Blog Joined April 2003
648 Posts
November 04 2008 16:02 GMT
#80
It's part of the skill pool and. it's usually much easier to expand to an area where you can build directly at without scouting. Also learning the map is fun. And someone that knows the map instinctivly should have an edge. It takes extra time to set up expansions sometimes when you havent explored it. Sometimes frustrating to have to send that worker closer to the patches, but it's defenatly not a bad thing when someone that plays more "perfect" gets things done faster, than the person fumbeling the dark.
Street Vendor Crack Down Princess-Cop!
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