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The Official Minor Complaints Thread - Page 12

Forum Index > SC2 General
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Prev 1 10 11 12 All
ghermination
Profile Blog Joined April 2008
United States2851 Posts
Last Edited: 2009-05-13 02:51:51
May 13 2009 02:49 GMT
#221
On May 13 2009 09:12 SoleSteeler wrote:
Show nested quote +
On May 11 2009 23:43 ghermination wrote:
god i hate the medivac it is so stupid the medic didn't need to be improved god.
(Also goddammit why cant the mothership just stop failing so hard)


Why don't you (and others) actually try being constructive instead of spouting this kind of crap? Your post is completely meaningless.


i was just angry at the moment. Its the "minor complaints" thread, not the "present an organized thesis we spent 16 hours typing" thread,
U Gotta Skate.
Proxyhatch
Profile Joined March 2009
United States16 Posts
May 13 2009 03:10 GMT
#222
It's been addressed....but seriously, either make the zerglings look less like crickets or give the marines cans of bug spray.
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
May 13 2009 03:16 GMT
#223
That's not what I meant - you can complain about something and not be so blindly negative.

However, I understand that I probably shouldn't be complaining about that in this thread.

And also I'm aware of the irony of complaining about complaining.
Lanyth
Profile Joined July 2008
Canada62 Posts
May 13 2009 04:03 GMT
#224
On May 13 2009 08:42 cUrsOr wrote:
banelings need to roll, ive seen them waddle and walk, this is bad.

I think they only roll when upgraded with zergling speed.
DeCoup
Profile Joined September 2006
Australia1933 Posts
May 13 2009 06:32 GMT
#225
On May 13 2009 13:03 Lanyth wrote:
Show nested quote +
On May 13 2009 08:42 cUrsOr wrote:
banelings need to roll, ive seen them waddle and walk, this is bad.

I think they only roll when upgraded with zergling speed.


yeah, i didnt like the waddle till i realised its pre-speed upgrade. now i prefer it to always rolling.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Whalecore
Profile Joined March 2009
Norway1111 Posts
May 13 2009 10:21 GMT
#226
I love the fact that units act and look differently after upgrades though.. So imo. it's a good thing.
Playgu
Trezeguet
Profile Blog Joined January 2009
United States2656 Posts
May 13 2009 11:50 GMT
#227
Please fix a bug that has appeared in recent games of starcraft 1 called kespa. It is painful to see the game ruined by this glich.
Un4Seen
Profile Joined May 2009
Australia49 Posts
May 13 2009 13:40 GMT
#228
Personally what is the issues with mbs, automining and auto surround? Let look at it this logically it is known that games like rts cause alot of rsi injurys ok, if blizzard are looking for a means to make it less stressful to persons joints then let them I mean it isnt a test of skill to move a worker to a mine and think about it why would a worker not go mine for itself.

Also issue of mbs isnt that big of a deal you can only Q same type of unit to do a mix you still have use hotkeys or select it for yourself it actually a good idea. I applaud blizzard for caring about our health. And btw auto surround has always been part of sc bw for melee units if u select a group and click on a unit they will surround it because that only way they can attack it so your arguement is flawed and if you dont realise that 10 zealot targeteed on a goon if that goon doesnt move those zealots will automatically surround it until there isnt room for rest zealots.

So whoever thinks that auto surround is a new concept is not thinking about sc bw at all or any other game which uses melee units. It is different for ranged they got more move space so do not surround unless you had enough which would be like 30 on 1 unit to auto surround but it always been part of the game so stop complaining and trust blizzard.

Now I agree on that some animations need more work that being some the death effects and also some of the weapon firing specially the colosus which is kewl idea if they do it right but it currenty firing is junk it original one was better and looked kewler more powerful just clean it up abit.

Ok id also like to see dark archons which are cloaked. personally I think that dark archons should of retained the dt cloak ability it would open so much more usage for the unit.

Another thing id like to see is more zerg new units they seem to lack in that department compared to terran and protoss, give them something kewl and btw the nexus worm was a great idea but it should been like a sub terran unit which moves underground that can be scouted by dectors having a balanced movement speed this unit would been great and i loved how it came out and let all the lings out it also should only carry small units like lings hydra and possibility infectors roachs, dont let it carry lurkers ultras defilers or anything else considered big.

I hope they keep the worm idea it was one kewlest parts of the videos it only has to be created as a balanced unit it not different then to drops in sc, long it is possible to scout it it can be balanced.

Another thing I hope storm is not so powerful for toss in sc2 because in sc1 it can kill alot units with just a few which imo is not really fair since other races dont get very good spells in that regard. Defilers and sciencevesels are decent but storm is only spell in game which can be got very early and do insane amount damage. teching for defilers and science to early is not wise for other races.

in end I trust blizzard to make a good game they done well with all there other games so I hope they continue to listen to us but also use there own creativity as well and not let a few affect there own decisions. I just hope that they dont remove alot the nicer new game mechanics cause of the few who want a sc bw clone alot us want a new game not a repeat of play styles. One thing i hope sc2 brings to table is more variety in play styles in race match ups think about it atm sc bw matchups are all standard builds there is nothing really inventive that occurs in msot match ups im hoping that there will be at least 3 viable builds vs each race matchup that would give us option of adjusting and I trust blizzard has seen this too and have thought about the usage of all units in game not just certain ones vs certain races.
world is a hologram think about it break it down it nothing but vibrations waves of energy frequecys...
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
May 13 2009 16:29 GMT
#229
No such thing as "auto-surround" it's just good pathing.
garmule2
Profile Joined March 2006
United States376 Posts
Last Edited: 2009-05-13 20:30:20
May 13 2009 20:27 GMT
#230
i wish Blizzard would remember that the genius of sc1 is that POSITION AND SPEED IS EVERYTHING. Sieged tanks, reavers, lurkers, dark swarm, psi storms, cloaking, medics being in the way of meleers, terran pushes, stasises, maelstroms, d webs, the list is huge, including almost all normal units too. All:

- quick / short lived / low hp + high damage relatively
- extremely position dependent
- powerful deciders of a battle / battles end quickly

in contrast, SC2 is:

- slow
- fairly position independent
- full of soft, slow battles

In short, SC2 is being made by people who don't know what they're doing. Examples of terrible or boring dynamics that remove position and speed as important:

Colossus (weak and slow so SPEED suffers, does line damage instead of explosive so POSITION suffers a little)
Medivac (flies so POSITION irrelevant)
The dangers of poor typing skills can be evinced by the dire parable about the hungry boy who accidentally ate a luscious red Yamato, and promptly died.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 13 2009 20:33 GMT
#231
.. Just what on earth are you judging this by? You have (most likely) not even played the game, and I can't even imagine you watched the videos of it being played either.

The battles were not slow, shit dies.
Positioning matters (since they kept losing all their stuff to splash).
Battles ended quickly at the hands of banelings, reaper mines and hunter seeker missiles.

This thread wasn't meant for "general whining", it was for small things that annoy you (perfect example: the synchronised movement animation of the Infested Terrans).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Default OWNS
Profile Joined May 2009
United States4 Posts
May 13 2009 21:10 GMT
#232
Please remove ground units partially pathing through each other and pushing each other away when they stop moving.

Please do some minor re-designs on the Terran units and buildings- a lot of them just look too cartoony for my taste. The first bunch in my mind would be the Viking in ground mode (although I love the air mode look), Marauder, and Barracks. Siege Tank is meh IMO, but a lot of people seem to hate it.

Death animations. This seems to be pretty popular so far; they need to be short and visceral. While it adds to the aesthetics of a battle somewhat to see units stumbling around and dropping dramatically, it really is confusing and makes it difficult to make split-second decisions on how the battle is progressing (retreat or not?), which is an incredibly key skill in the original SC.

Projectile animations are too flashy and, again, don't feel 'raw' enough to me. While it's great to show off the new graphics, I mean it when I say that I would literally pay more for a game with simpler projectiles like Dragoon shots that sound like they're really dangerous compared to what the Stalker shot is now. Flashy and glowing, yes, but it doesn't sound like it's a weapon war as much as a toy laser gun.
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