• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:17
CET 07:17
KST 15:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros5[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win52025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest4
StarCraft 2
General
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four RotterdaM "Serral is the GOAT, and it's not close" DreamHack Open 2013 revealed
Tourneys
SC4ALL $6,000 Open LAN in Philadelphia Merivale 8 Open - LAN - Stellar Fest Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
SnOw's ASL S20 Finals Review BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ Ladder Map Matchup Stats
Tourneys
[ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Web Development Course in Patiala Russo-Ukrainian War Thread US Politics Mega-thread The Big Programming Thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
KPDH "Golden" as Squid Game…
Peanutsc
Reality "theory" prov…
perfectspheres
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1646 users

The Official Minor Complaints Thread

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 10 11 12 Next All
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-11-03 18:54:33
November 03 2008 18:51 GMT
#1
We had one of these before but I think it's about time we had another one.

Now, this is NOT a thread for debating the merits of MBS or the being or not being of the mothership, but rather the smaller things. I'll start off with some examples:

- Please fix the SCV death animation, they need to explode like in SC. The way it is now, it's almost impossible to tell if an SCV is dead or alive - not good.

- How come the unit HP bars are now displayed above the units instead of below them? It's a bit distracting.

- The creep looks great, but units need to be more easily distinguishable when on it. Some of the darker units meld right into it (don't know if this is an issue when playing, but it was when watching the blizzcon games on the stream).

I'll be updating this thread as common complaints are identified, and at the end of the month it will be included in the monthly feedback report.

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
rushz0rz
Profile Blog Joined February 2006
Canada5300 Posts
November 03 2008 19:22 GMT
#2
- I hate the Colossus. The idea, the model, and the name.

- I don't like the fences in the game. The original never had them, why are you putting them in? It's too... I hate to say it.... C&C-esque. Look here.

- The Immortal and Stalker seem like the same unit. Both walk on 4 legs and such, it's just cool if every unit has a distinct look.

- The Protoss voices seem too computerized- they don't have the conviction and malice.

- There's too much colour and detail done to explosion and attacks. When I see battles it's almost like I can't tell whats going on.
IntoTheRainBOw fan~
XCetron
Profile Joined November 2006
5226 Posts
November 03 2008 19:28 GMT
#3
Please fix the command delay for the probes, in SC I could order the probe to build a pylon or something then immediately clicks a mineral patch to gather or perform another action right away. This could be done extremely quickly that you don't even really see the pylon get build if you were watching from a FP perspective. While playing at Blizzcon, Probes couldnt do this. I suspect the slower game engine or just inferior hardwares not optimized for the Starcraft 2 specific requirements but if you could please fix it.

Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-11-03 19:30:47
November 03 2008 19:28 GMT
#4
- I don't like the fences in the game. The original never had them, why are you putting them in? It's too... I hate to say it.... C&C-esque. Look here.

--- It's a god damn doodad. I'm sorry but it's a retarded complaint, it's no different from a wall --;;

It's not like you can build them yourself (that's a single player map).

On November 04 2008 04:28 XCetron wrote:
Please fix the command delay for the probes, in SC I could order the probe to build a pylon or something then immediately clicks a mineral patch to gather or perform another action right away. This could be done extremely quickly that you don't even really see the pylon get build if you were watching from a FP perspective. While playing at Blizzcon, Probes couldnt do this. I suspect the slower game engine or just inferior hardwares not optimized for the Starcraft 2 specific requirements but if you could please fix it.


Could you elaborate? Was the problem that it wouldn't start the pylon? Because iirc the first time I played on LAN latency I had trouble with units actually reacting too fast, so the timing I was used to for pylon-> mine, meant I ordered him to mine BEFORE he had started the pylon.

I'm not sure this is what you mean tho.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
SpiralArchitect
Profile Blog Joined December 2006
United States2116 Posts
November 03 2008 19:31 GMT
#5
- Creep looks better now but it really needs too look less like ooze.

- DTs dont look like they have psi blades, it looks like some weird ass stick.

- Zerglings still have some wing like characteristics I didnt enjoy. Make them meaner please!

- Banelings are overpowered.

- Nydus worm mechanic sucks really bad, I think it would function better without the Ovie on a longer build time.

- Its hard to distinguish overlords that are dropping creep sometimes

- Tanks look too... hmm... modern? I guess I expected them to be more brutish than they were.

- Please fix the units moving without command function. Such as a probe being told to scout and Zealots move from ramp unless in hold position. I think this really reduces army management and will lead to most players just staring at their gateways till they are maxed. MBS is one thing but this is totally hurting the competitive nature of StarCraft.
TeamLiquids #1 illiterate writer, writin dem wordz is de hardz.
XCetron
Profile Joined November 2006
5226 Posts
November 03 2008 19:33 GMT
#6
In SC I could have a probe selected and do bp+leftclick +rightclick on a mineral patch and there would be a pylon warping in and my probe would be mining, all in less than a second. When playing SC2 at blizzcon, I had to wait for the probe to actually sits there and build the pylon before being able to order it to mine again, there was a delay. If I did the bp+leftclick+rightclick too quickly then the probe would just sit there and be stupid for approx .25 sec and then go back to mining, without initiating the warp for the pylon.
Savio
Profile Joined April 2008
United States1850 Posts
Last Edited: 2008-11-03 19:38:56
November 03 2008 19:35 GMT
#7
Make Roach Melee

Explanation:

The purpose of the roach is to absorb damage in lower mineral situations so other units can get the kills. However, their design runs completely counter to their purpose.

Please make the roach a melee unit. That way they can actually absorb damage that would have just killed the zerglings who currently run past the roaches to attack.

A units design should not nullify its purpose. The design should bolster/strengthen its purpose.


This is not a major change since the stats could be the same and the attack animation would be very easy to change.
The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
lwstupidus
Profile Blog Joined August 2008
United States74 Posts
November 03 2008 19:35 GMT
#8
--- It's a god damn doodad. I'm sorry but it's a retarded complaint, it's no different from a wall --;;


So much for the minor complaint thread. How about the minor complaint thread that coincides with FrozenArbiter's opinion thread?
a penne saved is a penne earned
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
November 03 2008 19:43 GMT
#9
On November 04 2008 04:33 XCetron wrote:
In SC I could have a probe selected and do bp+leftclick +rightclick on a mineral patch and there would be a pylon warping in and my probe would be mining, all in less than a second. When playing SC2 at blizzcon, I had to wait for the probe to actually sits there and build the pylon before being able to order it to mine again, there was a delay. If I did the bp+leftclick+rightclick too quickly then the probe would just sit there and be stupid for approx .25 sec and then go back to mining, without initiating the warp for the pylon.


don't know what is the problem here.. you should just use SHIFT button with the mine command..
And all is illuminated.
Savio
Profile Joined April 2008
United States1850 Posts
Last Edited: 2008-11-03 19:44:59
November 03 2008 19:43 GMT
#10
On November 04 2008 04:35 lwstupidus wrote:
Show nested quote +
--- It's a god damn doodad. I'm sorry but it's a retarded complaint, it's no different from a wall --;;


So much for the minor complaint thread. How about the minor complaint thread that coincides with FrozenArbiter's opinion thread?


No, that was really was sub-par.
The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
XCetron
Profile Joined November 2006
5226 Posts
November 03 2008 19:45 GMT
#11
On November 04 2008 04:43 freelander wrote:
Show nested quote +
On November 04 2008 04:33 XCetron wrote:
In SC I could have a probe selected and do bp+leftclick +rightclick on a mineral patch and there would be a pylon warping in and my probe would be mining, all in less than a second. When playing SC2 at blizzcon, I had to wait for the probe to actually sits there and build the pylon before being able to order it to mine again, there was a delay. If I did the bp+leftclick+rightclick too quickly then the probe would just sit there and be stupid for approx .25 sec and then go back to mining, without initiating the warp for the pylon.


don't know what is the problem here.. you should just use SHIFT button with the mine command..



Thats slower than the way it is currently in sc.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
November 03 2008 19:46 GMT
#12
On November 04 2008 04:45 XCetron wrote:
Show nested quote +
On November 04 2008 04:43 freelander wrote:
On November 04 2008 04:33 XCetron wrote:
In SC I could have a probe selected and do bp+leftclick +rightclick on a mineral patch and there would be a pylon warping in and my probe would be mining, all in less than a second. When playing SC2 at blizzcon, I had to wait for the probe to actually sits there and build the pylon before being able to order it to mine again, there was a delay. If I did the bp+leftclick+rightclick too quickly then the probe would just sit there and be stupid for approx .25 sec and then go back to mining, without initiating the warp for the pylon.


don't know what is the problem here.. you should just use SHIFT button with the mine command..



Thats slower than the way it is currently in sc.


not really.. I guess my proof is that majority of the progamers use this method right now in SC:.
And all is illuminated.
maybenexttime
Profile Blog Joined November 2006
Poland5652 Posts
Last Edited: 2008-11-03 19:51:35
November 03 2008 19:50 GMT
#13
- make Surveillance Station an add-on - being forced to kill the whole CC just to kill the Terran's scan is terrible gameplay design.
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
Last Edited: 2008-11-03 20:48:59
November 03 2008 19:50 GMT
#14
FrozenArbiter
- The creep looks great, but units need to be more easily distinguishable when on it. Some of the darker units meld right into it (don't know if this is an issue when playing, but it was when watching the blizzcon games on the stream).


EZ fix Blizz just needs to turn down the saturation.
Treatin' fools since '87
Dalroti
Profile Joined October 2008
Canada70 Posts
November 03 2008 20:01 GMT
#15
First a questions: Whats MBS? And whats the auto command? I did not go to Blizzcon so yeah. Someone explain this to me

Ok now for the complaints:

1. Lurkers look flat. Please add the uberness they had in sc1. Or do something cuz they looka little flat? Also their attack animation. It look like the ends of toothpicks coming off the ground. Make them Bigger and more UBER PLEASE!

2 . Make the protoss forge less bubbly. The big blubble thing at the end makes it lok like its chewing gum -_-

3. Make the protoss gateways less square at the base. Is it just me or is there somr random blackline that makes the bottom look like a square?

4. Take off the auto builds for Carriers and what other units need to build ammo. Turn of auto stuff like that. Really hurts competitive nature. I mean wouldnt it be hilarious if you were watching two pros play sc2 and one loses because he/she forgot to build more interceptors?

5. Update your site. Fan sites are more updated than the official one. Please do this ASAP

6. Make the creep a lighter purple than what it is right now. U can barely see the units. I was watching the sc2 exhibition match of Yellow vs Sonkie.... I could barely see anything when they were fighting on the creep!

7. Make the zerg build less shiny. Yes a lot of people are saying this but it really needs to be less shiny. The tenticle thing that happens when its morhping is pretty cool those.

8. Make the terran building have shaprer edges. The barracks sides are a little too round to be metal. Looks a little play-hod ish.

9. Explain the trilogy thing thats happening with sc2. If its going to be expansions, then make sure the first atleast has a bit of all three races. It would suck to be playing only Terrna/Zerg/Protoss missions.
My great grand father was a magic penguin
sushiman
Profile Joined September 2003
Sweden2691 Posts
Last Edited: 2008-11-03 20:12:42
November 03 2008 20:10 GMT
#16
- The new colossus attack looks ridicilous. I love the unit, and I think it looked awesome in the early game footage with its beam of doom, but right now it just looks... weak. Besides them changing the beam to only attack from one side of the unit (why the hell did they remove the focused twin-laser that looked better?), the fast sweep doesn't fit the bad-assery of the unit at all.

- Unit death animations still seems a bit too elaborate. I want a quick death and a puddle of blood on the ground. Not corpses.

- I don't like the terran units. The Thor is a large walking junkyard, the banshee a goddamn helicopter (in a sci-fi game!), the Viking is cool but doesn't look very good, the medivac just seems stupid, etc etc...

- Removal of droppods and infested buildings. Droppods seemed like something that would be very fun to use.

- Autosurround. I think alot of people will agree on that one.

- Hydralisk-attack. Dunno if they fixed that one, but small needles doesn't really compare to the awesome acid-spitting attack they have in BW.
1000 at least.
Centric
Profile Blog Joined March 2008
United States1989 Posts
November 03 2008 20:27 GMT
#17
Get rid of the fucking reaper. Blizzard keeps pushing it as a great unit, but it's plain to see that the unit still really sucks and either needs to be revamped or removed.
Super serious.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
November 03 2008 20:29 GMT
#18
On November 04 2008 04:35 Savio wrote:
Make Roach Melee

Explanation:

The purpose of the roach is to absorb damage in lower mineral situations so other units can get the kills. However, their design runs completely counter to their purpose.

Please make the roach a melee unit. That way they can actually absorb damage that would have just killed the zerglings who currently run past the roaches to attack.

A units design should not nullify its purpose. The design should bolster/strengthen its purpose.


This is not a major change since the stats could be the same and the attack animation would be very easy to change.

Units are not made to be useful at only one role, thats what sets Blizzards games apart from others, if roaches were just fast regenerating tanks they would be useful the first minutes and once your enemy gets a critical mass of units roaches can't tank any more and then gets easier to kill than zerglings per cost and space.
Therefore Roaches are not just tanks, they are also the main ranged dps unit of the zerg replacing the old hydra which keeps them usefull throughout all of the game, especially since they just costs minerals like zerglings and thus you can get better results by trading a few zerglings to these in your traditional zergling army.
Fontong
Profile Blog Joined December 2007
United States6454 Posts
November 03 2008 20:29 GMT
#19
On November 04 2008 05:01 Dalroti wrote:
1. Lurkers look flat. Please add the uberness they had in sc1. Or do something cuz they looka little flat? Also their attack animation. It look like the ends of toothpicks coming off the ground. Make them Bigger and more UBER PLEASE!

Yes this one, when I see 12 lurkers with like 40 zerglings I seriously want to piss myself, like I do currently. Zerg needs to be as mean as they are in SC1.
[SECRET FONT] "Dragoon bunker"
Centric
Profile Blog Joined March 2008
United States1989 Posts
November 03 2008 20:30 GMT
#20
On November 04 2008 05:01 Dalroti wrote:
First a questions: Whats MBS? And whats the auto command? I did not go to Blizzcon so yeah. Someone explain this to me.

Where have you been dude...discussion on these things have been around since SC2 was announced. MBS is multiple building selection. I don't know what you're referring to when it comes to auto command, but there's a lot of things that are automated in SC2, like automine (rallied workers automatically mine minerals) and autosurround (melee units surround enemies when attacking).
Super serious.
1 2 3 4 5 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
Crank Gathers S2: Playoffs D1
BASILISK vs Shopify Rebellion
Team Liquid vs Team Falcon
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 179
StarCraft: Brood War
Leta 391
Snow 167
NotJumperer 12
Dota 2
XaKoH 597
League of Legends
JimRising 859
Counter-Strike
Coldzera 301
Other Games
summit1g16402
C9.Mang0340
NeuroSwarm71
Mew2King37
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH257
• practicex 47
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1197
• Scarra1148
• Jankos573
• HappyZerGling122
Upcoming Events
Replay Cast
2h 43m
WardiTV Invitational
5h 43m
ByuN vs Spirit
herO vs Solar
MaNa vs Gerald
Rogue vs GuMiho
Epic.LAN
5h 43m
CrankTV Team League
6h 43m
BASILISK vs Team Liquid
Epic.LAN
1d 5h
BSL Team A[vengers]
1d 7h
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
1d 12h
BSL Team A[vengers]
2 days
Cross vs Motive
Sziky vs HiyA
BSL 21
2 days
Replay Cast
3 days
[ Show More ]
Wardi Open
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.