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Sweden33719 Posts
We had one of these before but I think it's about time we had another one.
Now, this is NOT a thread for debating the merits of MBS or the being or not being of the mothership, but rather the smaller things. I'll start off with some examples:
- Please fix the SCV death animation, they need to explode like in SC. The way it is now, it's almost impossible to tell if an SCV is dead or alive - not good.
- How come the unit HP bars are now displayed above the units instead of below them? It's a bit distracting.
- The creep looks great, but units need to be more easily distinguishable when on it. Some of the darker units meld right into it (don't know if this is an issue when playing, but it was when watching the blizzcon games on the stream).
I'll be updating this thread as common complaints are identified, and at the end of the month it will be included in the monthly feedback report.
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- I hate the Colossus. The idea, the model, and the name.
- I don't like the fences in the game. The original never had them, why are you putting them in? It's too... I hate to say it.... C&C-esque. Look here.
- The Immortal and Stalker seem like the same unit. Both walk on 4 legs and such, it's just cool if every unit has a distinct look.
- The Protoss voices seem too computerized- they don't have the conviction and malice.
- There's too much colour and detail done to explosion and attacks. When I see battles it's almost like I can't tell whats going on.
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Please fix the command delay for the probes, in SC I could order the probe to build a pylon or something then immediately clicks a mineral patch to gather or perform another action right away. This could be done extremely quickly that you don't even really see the pylon get build if you were watching from a FP perspective. While playing at Blizzcon, Probes couldnt do this. I suspect the slower game engine or just inferior hardwares not optimized for the Starcraft 2 specific requirements but if you could please fix it.
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Sweden33719 Posts
- I don't like the fences in the game. The original never had them, why are you putting them in? It's too... I hate to say it.... C&C-esque. Look here. --- It's a god damn doodad. I'm sorry but it's a retarded complaint, it's no different from a wall --;;
It's not like you can build them yourself (that's a single player map).
On November 04 2008 04:28 XCetron wrote: Please fix the command delay for the probes, in SC I could order the probe to build a pylon or something then immediately clicks a mineral patch to gather or perform another action right away. This could be done extremely quickly that you don't even really see the pylon get build if you were watching from a FP perspective. While playing at Blizzcon, Probes couldnt do this. I suspect the slower game engine or just inferior hardwares not optimized for the Starcraft 2 specific requirements but if you could please fix it.
Could you elaborate? Was the problem that it wouldn't start the pylon? Because iirc the first time I played on LAN latency I had trouble with units actually reacting too fast, so the timing I was used to for pylon-> mine, meant I ordered him to mine BEFORE he had started the pylon.
I'm not sure this is what you mean tho.
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- Creep looks better now but it really needs too look less like ooze.
- DTs dont look like they have psi blades, it looks like some weird ass stick.
- Zerglings still have some wing like characteristics I didnt enjoy. Make them meaner please!
- Banelings are overpowered.
- Nydus worm mechanic sucks really bad, I think it would function better without the Ovie on a longer build time.
- Its hard to distinguish overlords that are dropping creep sometimes
- Tanks look too... hmm... modern? I guess I expected them to be more brutish than they were.
- Please fix the units moving without command function. Such as a probe being told to scout and Zealots move from ramp unless in hold position. I think this really reduces army management and will lead to most players just staring at their gateways till they are maxed. MBS is one thing but this is totally hurting the competitive nature of StarCraft.
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In SC I could have a probe selected and do bp+leftclick +rightclick on a mineral patch and there would be a pylon warping in and my probe would be mining, all in less than a second. When playing SC2 at blizzcon, I had to wait for the probe to actually sits there and build the pylon before being able to order it to mine again, there was a delay. If I did the bp+leftclick+rightclick too quickly then the probe would just sit there and be stupid for approx .25 sec and then go back to mining, without initiating the warp for the pylon.
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Make Roach Melee
Explanation:
The purpose of the roach is to absorb damage in lower mineral situations so other units can get the kills. However, their design runs completely counter to their purpose.
Please make the roach a melee unit. That way they can actually absorb damage that would have just killed the zerglings who currently run past the roaches to attack.
A units design should not nullify its purpose. The design should bolster/strengthen its purpose.
This is not a major change since the stats could be the same and the attack animation would be very easy to change.
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--- It's a god damn doodad. I'm sorry but it's a retarded complaint, it's no different from a wall --;;
So much for the minor complaint thread. How about the minor complaint thread that coincides with FrozenArbiter's opinion thread?
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On November 04 2008 04:33 XCetron wrote: In SC I could have a probe selected and do bp+leftclick +rightclick on a mineral patch and there would be a pylon warping in and my probe would be mining, all in less than a second. When playing SC2 at blizzcon, I had to wait for the probe to actually sits there and build the pylon before being able to order it to mine again, there was a delay. If I did the bp+leftclick+rightclick too quickly then the probe would just sit there and be stupid for approx .25 sec and then go back to mining, without initiating the warp for the pylon.
don't know what is the problem here.. you should just use SHIFT button with the mine command..
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On November 04 2008 04:35 lwstupidus wrote:Show nested quote +--- It's a god damn doodad. I'm sorry but it's a retarded complaint, it's no different from a wall --;; So much for the minor complaint thread. How about the minor complaint thread that coincides with FrozenArbiter's opinion thread?
No, that was really was sub-par.
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On November 04 2008 04:43 freelander wrote:Show nested quote +On November 04 2008 04:33 XCetron wrote: In SC I could have a probe selected and do bp+leftclick +rightclick on a mineral patch and there would be a pylon warping in and my probe would be mining, all in less than a second. When playing SC2 at blizzcon, I had to wait for the probe to actually sits there and build the pylon before being able to order it to mine again, there was a delay. If I did the bp+leftclick+rightclick too quickly then the probe would just sit there and be stupid for approx .25 sec and then go back to mining, without initiating the warp for the pylon. don't know what is the problem here.. you should just use SHIFT button with the mine command..
Thats slower than the way it is currently in sc.
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On November 04 2008 04:45 XCetron wrote:Show nested quote +On November 04 2008 04:43 freelander wrote:On November 04 2008 04:33 XCetron wrote: In SC I could have a probe selected and do bp+leftclick +rightclick on a mineral patch and there would be a pylon warping in and my probe would be mining, all in less than a second. When playing SC2 at blizzcon, I had to wait for the probe to actually sits there and build the pylon before being able to order it to mine again, there was a delay. If I did the bp+leftclick+rightclick too quickly then the probe would just sit there and be stupid for approx .25 sec and then go back to mining, without initiating the warp for the pylon. don't know what is the problem here.. you should just use SHIFT button with the mine command.. Thats slower than the way it is currently in sc.
not really.. I guess my proof is that majority of the progamers use this method right now in SC:.
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- make Surveillance Station an add-on - being forced to kill the whole CC just to kill the Terran's scan is terrible gameplay design.
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FrozenArbiter - The creep looks great, but units need to be more easily distinguishable when on it. Some of the darker units meld right into it (don't know if this is an issue when playing, but it was when watching the blizzcon games on the stream).
EZ fix Blizz just needs to turn down the saturation.
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First a questions: Whats MBS? And whats the auto command? I did not go to Blizzcon so yeah. Someone explain this to me
Ok now for the complaints:
1. Lurkers look flat. Please add the uberness they had in sc1. Or do something cuz they looka little flat? Also their attack animation. It look like the ends of toothpicks coming off the ground. Make them Bigger and more UBER PLEASE!
2 . Make the protoss forge less bubbly. The big blubble thing at the end makes it lok like its chewing gum -_-
3. Make the protoss gateways less square at the base. Is it just me or is there somr random blackline that makes the bottom look like a square?
4. Take off the auto builds for Carriers and what other units need to build ammo. Turn of auto stuff like that. Really hurts competitive nature. I mean wouldnt it be hilarious if you were watching two pros play sc2 and one loses because he/she forgot to build more interceptors?
5. Update your site. Fan sites are more updated than the official one. Please do this ASAP
6. Make the creep a lighter purple than what it is right now. U can barely see the units. I was watching the sc2 exhibition match of Yellow vs Sonkie.... I could barely see anything when they were fighting on the creep!
7. Make the zerg build less shiny. Yes a lot of people are saying this but it really needs to be less shiny. The tenticle thing that happens when its morhping is pretty cool those.
8. Make the terran building have shaprer edges. The barracks sides are a little too round to be metal. Looks a little play-hod ish.
9. Explain the trilogy thing thats happening with sc2. If its going to be expansions, then make sure the first atleast has a bit of all three races. It would suck to be playing only Terrna/Zerg/Protoss missions.
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- The new colossus attack looks ridicilous. I love the unit, and I think it looked awesome in the early game footage with its beam of doom, but right now it just looks... weak. Besides them changing the beam to only attack from one side of the unit (why the hell did they remove the focused twin-laser that looked better?), the fast sweep doesn't fit the bad-assery of the unit at all.
- Unit death animations still seems a bit too elaborate. I want a quick death and a puddle of blood on the ground. Not corpses.
- I don't like the terran units. The Thor is a large walking junkyard, the banshee a goddamn helicopter (in a sci-fi game!), the Viking is cool but doesn't look very good, the medivac just seems stupid, etc etc...
- Removal of droppods and infested buildings. Droppods seemed like something that would be very fun to use.
- Autosurround. I think alot of people will agree on that one.
- Hydralisk-attack. Dunno if they fixed that one, but small needles doesn't really compare to the awesome acid-spitting attack they have in BW.
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Get rid of the fucking reaper. Blizzard keeps pushing it as a great unit, but it's plain to see that the unit still really sucks and either needs to be revamped or removed.
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On November 04 2008 04:35 Savio wrote: Make Roach Melee
Explanation:
The purpose of the roach is to absorb damage in lower mineral situations so other units can get the kills. However, their design runs completely counter to their purpose.
Please make the roach a melee unit. That way they can actually absorb damage that would have just killed the zerglings who currently run past the roaches to attack.
A units design should not nullify its purpose. The design should bolster/strengthen its purpose.
This is not a major change since the stats could be the same and the attack animation would be very easy to change. Units are not made to be useful at only one role, thats what sets Blizzards games apart from others, if roaches were just fast regenerating tanks they would be useful the first minutes and once your enemy gets a critical mass of units roaches can't tank any more and then gets easier to kill than zerglings per cost and space. Therefore Roaches are not just tanks, they are also the main ranged dps unit of the zerg replacing the old hydra which keeps them usefull throughout all of the game, especially since they just costs minerals like zerglings and thus you can get better results by trading a few zerglings to these in your traditional zergling army.
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On November 04 2008 05:01 Dalroti wrote: 1. Lurkers look flat. Please add the uberness they had in sc1. Or do something cuz they looka little flat? Also their attack animation. It look like the ends of toothpicks coming off the ground. Make them Bigger and more UBER PLEASE!
Yes this one, when I see 12 lurkers with like 40 zerglings I seriously want to piss myself, like I do currently. Zerg needs to be as mean as they are in SC1.
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On November 04 2008 05:01 Dalroti wrote: First a questions: Whats MBS? And whats the auto command? I did not go to Blizzcon so yeah. Someone explain this to me. Where have you been dude...discussion on these things have been around since SC2 was announced. MBS is multiple building selection. I don't know what you're referring to when it comes to auto command, but there's a lot of things that are automated in SC2, like automine (rallied workers automatically mine minerals) and autosurround (melee units surround enemies when attacking).
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