• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:08
CEST 18:08
KST 01:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners6Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th156Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
High level ptr replays? where can I find them? StarCraft II 5.0.16 PTR Patch Notes may 26th TL Poll: How do you feel about the 5.0.16 PTR balance changes? Team Liquid Map Contest #22: Results and Winners TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9284 users

The Official Minor Complaints Thread - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 10 11 12 Next All
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-11-03 21:00:59
November 03 2008 20:54 GMT
#21
On November 04 2008 04:35 lwstupidus wrote:
Show nested quote +
--- It's a god damn doodad. I'm sorry but it's a retarded complaint, it's no different from a wall --;;


So much for the minor complaint thread. How about the minor complaint thread that coincides with FrozenArbiter's opinion thread?

He's complaining about a doodad in single player.

I think that complaint is retarded and I'm going to tell him that.

The thread will still be read by blizzard so they'll obviously see it wether I think it's retarded or not.

On November 04 2008 05:27 Centric wrote:
Get rid of the fucking reaper. Blizzard keeps pushing it as a great unit, but it's plain to see that the unit still really sucks and either needs to be revamped or removed.

For whatever it's worth, most people I've seen talk about the reaper after blizzcon think it's a very good unit now (unlike at WWI, blizzard probably made some changes to it).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
beefhamburger
Profile Joined December 2007
United States3962 Posts
Last Edited: 2008-11-03 21:00:01
November 03 2008 20:57 GMT
#22
On November 04 2008 04:31 SpiralArchitect wrote:
- Please fix the units moving without command function. Such as a probe being told to scout and Zealots move from ramp unless in hold position. I think this really reduces army management and will lead to most players just staring at their gateways till they are maxed. MBS is one thing but this is totally hurting the competitive nature of StarCraft.


I agree with this. I've seen some videos where an archon arrives a few seconds after a group of units it was with. As the archon reaches the group which are stationary, the archon moves in and "pushes" some of the other units to the side just so it can be more "inside" the group. It's as if the archon has a higher priority so by default it should be in the middle of the group and therefore everything in it's path moves away as it travels there. Units should not move unless told to or provoked by an enemy.

And yes, the doodad comment is retarded. If you don't like, just don't make maps using them. If a majority of the people feel the same way, they (people and mapmakers) won't put them into their custom maps. If it's just single player, who cares?
Abydos1
Profile Blog Joined October 2008
United States832 Posts
November 03 2008 20:57 GMT
#23
On November 04 2008 03:51 FrozenArbiter wrote:
- Please fix the SCV death animation, they need to explode like in SC. The way it is now, it's almost impossible to tell if an SCV is dead or alive - not good.

- The creep looks great, but units need to be more easily distinguishable when on it. Some of the darker units meld right into it (don't know if this is an issue when playing, but it was when watching the blizzcon games on the stream).


Death animations in general need to be easier to see. In bw you can see everything thats happening in a split second; its a lot harder to distinguish units and get a good sense of how a battles going at a quick glance in sc2.
"...perhaps the greatest joy possible in Starcraft, being accused of being a maphacker" - Day[9]
Aerox
Profile Blog Joined September 2004
Malaysia1213 Posts
Last Edited: 2008-11-03 21:15:49
November 03 2008 21:14 GMT
#24
On November 04 2008 05:01 Dalroti wrote:
First a questions: Whats MBS? And whats the auto command? I did not go to Blizzcon so yeah. Someone explain this to me
....bla..bla..bla (i did read them)...
9. Explain the trilogy thing thats happening with sc2. If its going to be expansions, then make sure the first atleast has a bit of all three races. It would suck to be playing only Terrna/Zerg/Protoss missions.

Though a couple may be agreeable, you shouldn't have posted until you find out what is really going on in the latest build and don't expect people to feed you. You have to base your complaints on the latest information available so your complaints aren't considered spam cluttering up this thread as well as making it easier for people to sift through. Also, I would not recommend you to make such detailed graphical suggestions until you see the game in person yourself.

That being said, my minor complaints to Blizzard:
-Siege Tank Arclite attack sound is not intimidating enough for me. There's something not right about it. It feels like it's nerfed so that Thor could sound more intimidating.

-Why can't I steal a medibot into the dropship and heal myself? Technically, highly imbalance but logically, it's smarter, no? I mean even an engineer would be smart enough to place one in there. Then you can give/upgrade other races with something stronger, no?

-Why are you guys afraid of allowing a Planetary Fortress to lift off? Come on. You know it'd be cool as well as the expectation of something named "Planetary Fortress" would be a type of flying fortress. Go all out! Then upgrade the other races. Yeah, though it'd be a pseudo Mothership for Terrans but it is nothing compared to the real Mothership so it couldn't play the role of a "Mothership for Terrans". Therefore the races are still unique. And while at that, add in a bunker slot for up to 16 units and you won't have to worry about our demands of a flying bunker. To prevent imbalance, you could bring the tech upgrade at a high tier. If you think this is illogical or very imbalance, you would want to know I'm holding back the idea of it transforming into a giant robot.

Awesome Terrans should be awesome logically and technologically. Uh, one more:

-What's the deal with Archons? People were expecting a 3rd Archon for the High Templar and Dark Templar combination. You have crushed many dreams and took a step further by breaking hearts when you removed the Dark Archon.

OK, that's all.
"Eyes in the sky."
CowGoMoo
Profile Joined December 2006
United States428 Posts
November 03 2008 21:20 GMT
#25
On November 04 2008 04:33 XCetron wrote:
In SC I could have a probe selected and do bp+leftclick +rightclick on a mineral patch and there would be a pylon warping in and my probe would be mining, all in less than a second. When playing SC2 at blizzcon, I had to wait for the probe to actually sits there and build the pylon before being able to order it to mine again, there was a delay. If I did the bp+leftclick+rightclick too quickly then the probe would just sit there and be stupid for approx .25 sec and then go back to mining, without initiating the warp for the pylon.

you can BP+shift click minerals in both SC and SC2, so imo this isnt any real concern.
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
November 03 2008 21:36 GMT
#26
Zoom off the game a bit, in a rts you dont want to watch every units as close as possible but ur army.
I've got a point, and i'm ready to kill or die for it.
rOlEx
Profile Joined April 2008
Canada49 Posts
November 03 2008 21:50 GMT
#27
On November 04 2008 05:29 Fontong wrote:
Show nested quote +
On November 04 2008 05:01 Dalroti wrote:
1. Lurkers look flat. Please add the uberness they had in sc1. Or do something cuz they looka little flat? Also their attack animation. It look like the ends of toothpicks coming off the ground. Make them Bigger and more UBER PLEASE!

Yes this one, when I see 12 lurkers with like 40 zerglings I seriously want to piss myself, like I do currently. Zerg needs to be as mean as they are in SC1.



i kind of like lurkers better now. they were way scarier and more badass in SC but at the same time they didnt have a huge amount of HP and i thought they were way to fragile to look that badass. now they actually look like little underground monsters that aren't safe when they're not burrowed. they don't look as COOL but they look more like they should in terms of gameplay
It's time to drop the pants and dispense some indiscrimite justice!
afg-warrior
Profile Joined June 2007
Afghanistan328 Posts
November 03 2008 21:50 GMT
#28
Viking sounds like a retard....

"Looks like the big boy needs a little training"

WTF
"Yeah fuck multiplayer I'm only in this for the xel'naga" snowdrift86
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-11-03 22:12:07
November 03 2008 22:10 GMT
#29
On November 04 2008 05:54 FrozenArbiter wrote:

Show nested quote +
On November 04 2008 05:27 Centric wrote:
Get rid of the fucking reaper. Blizzard keeps pushing it as a great unit, but it's plain to see that the unit still really sucks and either needs to be revamped or removed.

For whatever it's worth, most people I've seen talk about the reaper after blizzcon think it's a very good unit now (unlike at WWI, blizzard probably made some changes to it).



Afai could tell the reaper seemed to be the most skill oriented unit I played with at blizzcon 2008. Diving up and down cliffs around a person's main/nat and holding position up there then coming down and trying to timing throw bombs where probes or other units would be upon them exploding is art.

They seemed kinda cheap in fact if someone was really skilled with them (which would probably not take very much practice).
..and then I would, ya know, check em'. (Aka SpoR)
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
November 03 2008 22:14 GMT
#30
reapers seem to require a lot of timing , memorizing the bomb delays + controling them + removing them + patroling/holding them
I've got a point, and i'm ready to kill or die for it.
Roxen000
Profile Blog Joined April 2008
1226 Posts
November 03 2008 22:19 GMT
#31
On November 04 2008 04:22 rushz0rz wrote:
- I don't like the fences in the game. The original never had them, why are you putting them in? It's too... I hate to say it.... C&C-esque. Look here.


I actually agree with you on this. I hate the look of it and it does remind me of C&C.
._.
Augury
Profile Blog Joined September 2008
United States758 Posts
November 03 2008 22:28 GMT
#32
The colossus is just plain boring, it seems like it's supposed to be taking the place of the reaver and it's doing that job really poorly.

Going to agree with the Immortal/Stalker statement, they're too similar. It works for terran infantry, but protoss units shouldn't look similar to one another.

If roaches are going to be replacing hydras as the primary ranged zerg ground unit, then please make them at least look half as cool.

Attacks are too detailed and glow far too much. The dragoon ball of energy in the original SC looks a lot cooler than the stalker's attack. The old DTs look a lot cooler than the new ones. In general, things that glow are not half as cool as Blizzard seems to think.

Creep should be lighter in color, or something should be done to make it easier to see zerg units on it, was hard to see what was going on in the Blizzcon stream and considering that a lot of the games will be observed using the same method, it should be fixed.

Lots of these are points people already made, but I figured I would emphasis on what I felt needed to be fixed. I obviously have issues with MBS, etc.. I'm sure Blizzard will work out the engine related stuff, so my only real complaint is about the new graphics. They definitely look nice, but they should be changed a bit. Not everything needs to look really flashy, I'd like to see glow and flash effects reserved for important things. Psi storm should glow and be bright and look really cool. Lurker attacks should look really awesome, same with Siege Tank attacks. Thing that really affect the battle should be flashy, basic stalker attacks and what not should be toned down.
strongwind
Profile Joined July 2007
United States862 Posts
November 03 2008 22:38 GMT
#33
this was mentioned before, but all I want for Christmas is for the dark templar to have
1. little to no armor
2. either a cool psi blade or sword
just a simple, stealthy, spartan look like in the original. This was my fav model in the game ^^
Taek Bang Fighting!
gm.tOSS
Profile Joined September 2005
Germany898 Posts
November 03 2008 23:28 GMT
#34
I am more and more hoping Starleagues will stay with SC:BW
HuK HuK HuK | ¯\_(ツ)_/¯ | There is death in the hane.
DeCoup
Profile Joined September 2006
Australia1933 Posts
November 03 2008 23:29 GMT
#35
On November 04 2008 07:10 CharlieMurphy wrote:
Show nested quote +
On November 04 2008 05:54 FrozenArbiter wrote:

On November 04 2008 05:27 Centric wrote:
Get rid of the fucking reaper. Blizzard keeps pushing it as a great unit, but it's plain to see that the unit still really sucks and either needs to be revamped or removed.

For whatever it's worth, most people I've seen talk about the reaper after blizzcon think it's a very good unit now (unlike at WWI, blizzard probably made some changes to it).



Afai could tell the reaper seemed to be the most skill oriented unit I played with at blizzcon 2008. Diving up and down cliffs around a person's main/nat and holding position up there then coming down and trying to timing throw bombs where probes or other units would be upon them exploding is art.

They seemed kinda cheap in fact if someone was really skilled with them (which would probably not take very much practice).


Personally I think its only a fraction as 'cheap' as shuttle/reaver. So glad their gone. Not saying I didn't use this combo.. it was just too powerful. (altho very costly if it failed)
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
DeCoup
Profile Joined September 2006
Australia1933 Posts
November 03 2008 23:59 GMT
#36
On November 04 2008 03:51 FrozenArbiter wrote:
- How come the unit HP bars are now displayed above the units instead of below them? It's a bit distracting.


Imo it's because the game is true 3d. In SC every unit was a similar height, and there was very little unit overlap. 90% of the time there was no unit overlap combination that would make a group of units hp difficult to see. In SC2 each unit has a very different height and unit overlap can leave the base of many units completely covered alot of the time. While the chance of their head being covered is far less (but still possible). Personally I feel that from a 3d perspective health on top just makes sense. We can't keep everything from SC just because were use to it. Some things have to change as a result of other things changing, otherwise we are still playing an archaic 10 year old game with new graphics.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-11-04 00:32:50
November 04 2008 00:03 GMT
#37
I don't personally mind it in WC3, but during the stream many people were complaining this made it hard to see the units below, so it's something to consider.
On November 04 2008 08:29 DeCoup wrote:
Show nested quote +
On November 04 2008 07:10 CharlieMurphy wrote:
On November 04 2008 05:54 FrozenArbiter wrote:

On November 04 2008 05:27 Centric wrote:
Get rid of the fucking reaper. Blizzard keeps pushing it as a great unit, but it's plain to see that the unit still really sucks and either needs to be revamped or removed.

For whatever it's worth, most people I've seen talk about the reaper after blizzcon think it's a very good unit now (unlike at WWI, blizzard probably made some changes to it).



Afai could tell the reaper seemed to be the most skill oriented unit I played with at blizzcon 2008. Diving up and down cliffs around a person's main/nat and holding position up there then coming down and trying to timing throw bombs where probes or other units would be upon them exploding is art.

They seemed kinda cheap in fact if someone was really skilled with them (which would probably not take very much practice).


Personally I think its only a fraction as 'cheap' as shuttle/reaver. So glad their gone. Not saying I didn't use this combo.. it was just too powerful. (altho very costly if it failed)

BLASPHEMY !!!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Showtime!
Profile Joined November 2007
Canada2938 Posts
November 04 2008 00:19 GMT
#38
I think the bars should be semi-transparent and units that are currently taking damage should flash red in the icon screen, or the bar should show more.
Mini skirt season is right around the corner. ☻
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
November 04 2008 00:27 GMT
#39
I totally agree with the health bars thing. Put it below the units. And make it so the units you have selected show their health below them. Pressing alt should show the health of all units but otherwise make sure the health of selected units is always shown under them. Like in sc.
Oh no
CrimsonLotus
Profile Blog Joined June 2008
Colombia1123 Posts
November 04 2008 00:36 GMT
#40
Dear Blizzard:

-Please make the new Zealots less gay, by making their blades longer and sharper. And change the way they walk so it doesnt seem like they have just been sodomized by an Ultralisk.

-Please make the Colossus useful again, im sure that mass Battlecruisers were also very effective against Zerglings in SC:BW, but when you need such expensive units to one hit kill the weakest and least expensive combat unit in the game, something is not working right.

-Please make the Mothership useful, i dont like that idea of it being just a "fun unit", because you know... Other units that were "fun" in SC:BW like the Queen or Ghost, werent exactly useful, nor fun for that matter.

-Change the Dark Templar to its original desing, dont try fixing what it isnt broken.

-Please drop the Corrupter (is that its name?) and instead try to give the Zerg a decent air to air unit. Its not gonna be fun raping those overlords with Phoenix if the Zerg cant fight back.

-Please do something about the contrast of the creep whit the units, because i couldnt see **** when units fought there.
444 444 444 444
Prev 1 2 3 4 5 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
15:00
Season Finals: Group Stage 2
Serral2190
uThermal1564
RotterdaM850
TaKeTV 428
mouzHeroMarine321
IndyStarCraft 189
SteadfastSC131
SHIN 114
BRAT_OK 101
LamboSC254
Shameless16
sc2solar14
Classic12
SpiritSC29
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 2190
uThermal 1564
RotterdaM 850
mouzHeroMarine 321
IndyStarCraft 189
SteadfastSC 131
SHIN 114
BRAT_OK 101
LamboSC2 54
sc2solar 14
Classic 12
SpiritSC2 9
StarCraft: Brood War
Britney 40997
Calm 4183
Sea 1664
firebathero 746
EffOrt 447
Mini 406
Nal_rA 208
actioN 155
Sharp 83
Hyun 66
[ Show more ]
Shine 64
Sea.KH 58
910 51
Pusan 40
zelot 27
Sacsri 27
Rock 25
Movie 22
Killer 20
IntoTheRainbow 13
GoRush 12
Noble 6
Dota 2
qojqva3823
Counter-Strike
fl0m8687
olofmeister1245
zeus441
Super Smash Bros
Mew2King108
Heroes of the Storm
Khaldor356
MindelVK9
Other Games
gofns40098
tarik_tv11232
singsing2590
B2W.Neo545
crisheroes163
Hui .153
ArmadaUGS126
QueenE40
Organizations
Other Games
EGCTV1346
BasetradeTV164
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• iHatsuTV 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota273
League of Legends
• Nemesis6021
Upcoming Events
BSL22 NKC (BSL vs China)
2h 52m
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
Wardi Open
18h 52m
OSC
1d 7h
Replay Cast
2 days
The PondCast
3 days
Replay Cast
4 days
OSC
4 days
CranKy Ducklings
4 days
BSL22 NKC (BSL vs China)
6 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Liquipedia Results

Completed

Acropolis #4 - GSB
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.