• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:44
CET 08:44
KST 16:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies1ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1850 users

The Official Minor Complaints Thread - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 10 11 12 Next All
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-11-03 21:00:59
November 03 2008 20:54 GMT
#21
On November 04 2008 04:35 lwstupidus wrote:
Show nested quote +
--- It's a god damn doodad. I'm sorry but it's a retarded complaint, it's no different from a wall --;;


So much for the minor complaint thread. How about the minor complaint thread that coincides with FrozenArbiter's opinion thread?

He's complaining about a doodad in single player.

I think that complaint is retarded and I'm going to tell him that.

The thread will still be read by blizzard so they'll obviously see it wether I think it's retarded or not.

On November 04 2008 05:27 Centric wrote:
Get rid of the fucking reaper. Blizzard keeps pushing it as a great unit, but it's plain to see that the unit still really sucks and either needs to be revamped or removed.

For whatever it's worth, most people I've seen talk about the reaper after blizzcon think it's a very good unit now (unlike at WWI, blizzard probably made some changes to it).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
beefhamburger
Profile Joined December 2007
United States3962 Posts
Last Edited: 2008-11-03 21:00:01
November 03 2008 20:57 GMT
#22
On November 04 2008 04:31 SpiralArchitect wrote:
- Please fix the units moving without command function. Such as a probe being told to scout and Zealots move from ramp unless in hold position. I think this really reduces army management and will lead to most players just staring at their gateways till they are maxed. MBS is one thing but this is totally hurting the competitive nature of StarCraft.


I agree with this. I've seen some videos where an archon arrives a few seconds after a group of units it was with. As the archon reaches the group which are stationary, the archon moves in and "pushes" some of the other units to the side just so it can be more "inside" the group. It's as if the archon has a higher priority so by default it should be in the middle of the group and therefore everything in it's path moves away as it travels there. Units should not move unless told to or provoked by an enemy.

And yes, the doodad comment is retarded. If you don't like, just don't make maps using them. If a majority of the people feel the same way, they (people and mapmakers) won't put them into their custom maps. If it's just single player, who cares?
Abydos1
Profile Blog Joined October 2008
United States832 Posts
November 03 2008 20:57 GMT
#23
On November 04 2008 03:51 FrozenArbiter wrote:
- Please fix the SCV death animation, they need to explode like in SC. The way it is now, it's almost impossible to tell if an SCV is dead or alive - not good.

- The creep looks great, but units need to be more easily distinguishable when on it. Some of the darker units meld right into it (don't know if this is an issue when playing, but it was when watching the blizzcon games on the stream).


Death animations in general need to be easier to see. In bw you can see everything thats happening in a split second; its a lot harder to distinguish units and get a good sense of how a battles going at a quick glance in sc2.
"...perhaps the greatest joy possible in Starcraft, being accused of being a maphacker" - Day[9]
Aerox
Profile Blog Joined September 2004
Malaysia1213 Posts
Last Edited: 2008-11-03 21:15:49
November 03 2008 21:14 GMT
#24
On November 04 2008 05:01 Dalroti wrote:
First a questions: Whats MBS? And whats the auto command? I did not go to Blizzcon so yeah. Someone explain this to me
....bla..bla..bla (i did read them)...
9. Explain the trilogy thing thats happening with sc2. If its going to be expansions, then make sure the first atleast has a bit of all three races. It would suck to be playing only Terrna/Zerg/Protoss missions.

Though a couple may be agreeable, you shouldn't have posted until you find out what is really going on in the latest build and don't expect people to feed you. You have to base your complaints on the latest information available so your complaints aren't considered spam cluttering up this thread as well as making it easier for people to sift through. Also, I would not recommend you to make such detailed graphical suggestions until you see the game in person yourself.

That being said, my minor complaints to Blizzard:
-Siege Tank Arclite attack sound is not intimidating enough for me. There's something not right about it. It feels like it's nerfed so that Thor could sound more intimidating.

-Why can't I steal a medibot into the dropship and heal myself? Technically, highly imbalance but logically, it's smarter, no? I mean even an engineer would be smart enough to place one in there. Then you can give/upgrade other races with something stronger, no?

-Why are you guys afraid of allowing a Planetary Fortress to lift off? Come on. You know it'd be cool as well as the expectation of something named "Planetary Fortress" would be a type of flying fortress. Go all out! Then upgrade the other races. Yeah, though it'd be a pseudo Mothership for Terrans but it is nothing compared to the real Mothership so it couldn't play the role of a "Mothership for Terrans". Therefore the races are still unique. And while at that, add in a bunker slot for up to 16 units and you won't have to worry about our demands of a flying bunker. To prevent imbalance, you could bring the tech upgrade at a high tier. If you think this is illogical or very imbalance, you would want to know I'm holding back the idea of it transforming into a giant robot.

Awesome Terrans should be awesome logically and technologically. Uh, one more:

-What's the deal with Archons? People were expecting a 3rd Archon for the High Templar and Dark Templar combination. You have crushed many dreams and took a step further by breaking hearts when you removed the Dark Archon.

OK, that's all.
"Eyes in the sky."
CowGoMoo
Profile Joined December 2006
United States428 Posts
November 03 2008 21:20 GMT
#25
On November 04 2008 04:33 XCetron wrote:
In SC I could have a probe selected and do bp+leftclick +rightclick on a mineral patch and there would be a pylon warping in and my probe would be mining, all in less than a second. When playing SC2 at blizzcon, I had to wait for the probe to actually sits there and build the pylon before being able to order it to mine again, there was a delay. If I did the bp+leftclick+rightclick too quickly then the probe would just sit there and be stupid for approx .25 sec and then go back to mining, without initiating the warp for the pylon.

you can BP+shift click minerals in both SC and SC2, so imo this isnt any real concern.
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
November 03 2008 21:36 GMT
#26
Zoom off the game a bit, in a rts you dont want to watch every units as close as possible but ur army.
I've got a point, and i'm ready to kill or die for it.
rOlEx
Profile Joined April 2008
Canada49 Posts
November 03 2008 21:50 GMT
#27
On November 04 2008 05:29 Fontong wrote:
Show nested quote +
On November 04 2008 05:01 Dalroti wrote:
1. Lurkers look flat. Please add the uberness they had in sc1. Or do something cuz they looka little flat? Also their attack animation. It look like the ends of toothpicks coming off the ground. Make them Bigger and more UBER PLEASE!

Yes this one, when I see 12 lurkers with like 40 zerglings I seriously want to piss myself, like I do currently. Zerg needs to be as mean as they are in SC1.



i kind of like lurkers better now. they were way scarier and more badass in SC but at the same time they didnt have a huge amount of HP and i thought they were way to fragile to look that badass. now they actually look like little underground monsters that aren't safe when they're not burrowed. they don't look as COOL but they look more like they should in terms of gameplay
It's time to drop the pants and dispense some indiscrimite justice!
afg-warrior
Profile Joined June 2007
Afghanistan328 Posts
November 03 2008 21:50 GMT
#28
Viking sounds like a retard....

"Looks like the big boy needs a little training"

WTF
"Yeah fuck multiplayer I'm only in this for the xel'naga" snowdrift86
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-11-03 22:12:07
November 03 2008 22:10 GMT
#29
On November 04 2008 05:54 FrozenArbiter wrote:

Show nested quote +
On November 04 2008 05:27 Centric wrote:
Get rid of the fucking reaper. Blizzard keeps pushing it as a great unit, but it's plain to see that the unit still really sucks and either needs to be revamped or removed.

For whatever it's worth, most people I've seen talk about the reaper after blizzcon think it's a very good unit now (unlike at WWI, blizzard probably made some changes to it).



Afai could tell the reaper seemed to be the most skill oriented unit I played with at blizzcon 2008. Diving up and down cliffs around a person's main/nat and holding position up there then coming down and trying to timing throw bombs where probes or other units would be upon them exploding is art.

They seemed kinda cheap in fact if someone was really skilled with them (which would probably not take very much practice).
..and then I would, ya know, check em'. (Aka SpoR)
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
November 03 2008 22:14 GMT
#30
reapers seem to require a lot of timing , memorizing the bomb delays + controling them + removing them + patroling/holding them
I've got a point, and i'm ready to kill or die for it.
Roxen000
Profile Blog Joined April 2008
1226 Posts
November 03 2008 22:19 GMT
#31
On November 04 2008 04:22 rushz0rz wrote:
- I don't like the fences in the game. The original never had them, why are you putting them in? It's too... I hate to say it.... C&C-esque. Look here.


I actually agree with you on this. I hate the look of it and it does remind me of C&C.
._.
Augury
Profile Blog Joined September 2008
United States758 Posts
November 03 2008 22:28 GMT
#32
The colossus is just plain boring, it seems like it's supposed to be taking the place of the reaver and it's doing that job really poorly.

Going to agree with the Immortal/Stalker statement, they're too similar. It works for terran infantry, but protoss units shouldn't look similar to one another.

If roaches are going to be replacing hydras as the primary ranged zerg ground unit, then please make them at least look half as cool.

Attacks are too detailed and glow far too much. The dragoon ball of energy in the original SC looks a lot cooler than the stalker's attack. The old DTs look a lot cooler than the new ones. In general, things that glow are not half as cool as Blizzard seems to think.

Creep should be lighter in color, or something should be done to make it easier to see zerg units on it, was hard to see what was going on in the Blizzcon stream and considering that a lot of the games will be observed using the same method, it should be fixed.

Lots of these are points people already made, but I figured I would emphasis on what I felt needed to be fixed. I obviously have issues with MBS, etc.. I'm sure Blizzard will work out the engine related stuff, so my only real complaint is about the new graphics. They definitely look nice, but they should be changed a bit. Not everything needs to look really flashy, I'd like to see glow and flash effects reserved for important things. Psi storm should glow and be bright and look really cool. Lurker attacks should look really awesome, same with Siege Tank attacks. Thing that really affect the battle should be flashy, basic stalker attacks and what not should be toned down.
strongwind
Profile Joined July 2007
United States862 Posts
November 03 2008 22:38 GMT
#33
this was mentioned before, but all I want for Christmas is for the dark templar to have
1. little to no armor
2. either a cool psi blade or sword
just a simple, stealthy, spartan look like in the original. This was my fav model in the game ^^
Taek Bang Fighting!
gm.tOSS
Profile Joined September 2005
Germany898 Posts
November 03 2008 23:28 GMT
#34
I am more and more hoping Starleagues will stay with SC:BW
HuK HuK HuK | ¯\_(ツ)_/¯ | There is death in the hane.
DeCoup
Profile Joined September 2006
Australia1933 Posts
November 03 2008 23:29 GMT
#35
On November 04 2008 07:10 CharlieMurphy wrote:
Show nested quote +
On November 04 2008 05:54 FrozenArbiter wrote:

On November 04 2008 05:27 Centric wrote:
Get rid of the fucking reaper. Blizzard keeps pushing it as a great unit, but it's plain to see that the unit still really sucks and either needs to be revamped or removed.

For whatever it's worth, most people I've seen talk about the reaper after blizzcon think it's a very good unit now (unlike at WWI, blizzard probably made some changes to it).



Afai could tell the reaper seemed to be the most skill oriented unit I played with at blizzcon 2008. Diving up and down cliffs around a person's main/nat and holding position up there then coming down and trying to timing throw bombs where probes or other units would be upon them exploding is art.

They seemed kinda cheap in fact if someone was really skilled with them (which would probably not take very much practice).


Personally I think its only a fraction as 'cheap' as shuttle/reaver. So glad their gone. Not saying I didn't use this combo.. it was just too powerful. (altho very costly if it failed)
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
DeCoup
Profile Joined September 2006
Australia1933 Posts
November 03 2008 23:59 GMT
#36
On November 04 2008 03:51 FrozenArbiter wrote:
- How come the unit HP bars are now displayed above the units instead of below them? It's a bit distracting.


Imo it's because the game is true 3d. In SC every unit was a similar height, and there was very little unit overlap. 90% of the time there was no unit overlap combination that would make a group of units hp difficult to see. In SC2 each unit has a very different height and unit overlap can leave the base of many units completely covered alot of the time. While the chance of their head being covered is far less (but still possible). Personally I feel that from a 3d perspective health on top just makes sense. We can't keep everything from SC just because were use to it. Some things have to change as a result of other things changing, otherwise we are still playing an archaic 10 year old game with new graphics.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-11-04 00:32:50
November 04 2008 00:03 GMT
#37
I don't personally mind it in WC3, but during the stream many people were complaining this made it hard to see the units below, so it's something to consider.
On November 04 2008 08:29 DeCoup wrote:
Show nested quote +
On November 04 2008 07:10 CharlieMurphy wrote:
On November 04 2008 05:54 FrozenArbiter wrote:

On November 04 2008 05:27 Centric wrote:
Get rid of the fucking reaper. Blizzard keeps pushing it as a great unit, but it's plain to see that the unit still really sucks and either needs to be revamped or removed.

For whatever it's worth, most people I've seen talk about the reaper after blizzcon think it's a very good unit now (unlike at WWI, blizzard probably made some changes to it).



Afai could tell the reaper seemed to be the most skill oriented unit I played with at blizzcon 2008. Diving up and down cliffs around a person's main/nat and holding position up there then coming down and trying to timing throw bombs where probes or other units would be upon them exploding is art.

They seemed kinda cheap in fact if someone was really skilled with them (which would probably not take very much practice).


Personally I think its only a fraction as 'cheap' as shuttle/reaver. So glad their gone. Not saying I didn't use this combo.. it was just too powerful. (altho very costly if it failed)

BLASPHEMY !!!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Showtime!
Profile Joined November 2007
Canada2938 Posts
November 04 2008 00:19 GMT
#38
I think the bars should be semi-transparent and units that are currently taking damage should flash red in the icon screen, or the bar should show more.
Mini skirt season is right around the corner. ☻
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
November 04 2008 00:27 GMT
#39
I totally agree with the health bars thing. Put it below the units. And make it so the units you have selected show their health below them. Pressing alt should show the health of all units but otherwise make sure the health of selected units is always shown under them. Like in sc.
Oh no
CrimsonLotus
Profile Blog Joined June 2008
Colombia1123 Posts
November 04 2008 00:36 GMT
#40
Dear Blizzard:

-Please make the new Zealots less gay, by making their blades longer and sharper. And change the way they walk so it doesnt seem like they have just been sodomized by an Ultralisk.

-Please make the Colossus useful again, im sure that mass Battlecruisers were also very effective against Zerglings in SC:BW, but when you need such expensive units to one hit kill the weakest and least expensive combat unit in the game, something is not working right.

-Please make the Mothership useful, i dont like that idea of it being just a "fun unit", because you know... Other units that were "fun" in SC:BW like the Queen or Ghost, werent exactly useful, nor fun for that matter.

-Change the Dark Templar to its original desing, dont try fixing what it isnt broken.

-Please drop the Corrupter (is that its name?) and instead try to give the Zerg a decent air to air unit. Its not gonna be fun raping those overlords with Phoenix if the Zerg cant fight back.

-Please do something about the contrast of the creep whit the units, because i couldnt see **** when units fought there.
444 444 444 444
Prev 1 2 3 4 5 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1d 4h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft657
Ketroc 66
StarCraft: Brood War
Britney 53446
firebathero 1168
Larva 210
sorry 120
ZergMaN 82
ajuk12(nOOB) 49
actioN 42
Dewaltoss 40
GoRush 24
Bale 12
League of Legends
JimRising 667
C9.Mang0393
Counter-Strike
summit1g8117
minikerr35
Other Games
Mew2King115
NeuroSwarm59
Trikslyr31
Organizations
Other Games
gamesdonequick713
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• practicex 49
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling106
Upcoming Events
WardiTV Invitational
1d 4h
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
2 days
WardiTV Invitational
2 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
3 days
Sparkling Tuna Cup
5 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.