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Sweden33719 Posts
On November 04 2008 04:35 lwstupidus wrote:Show nested quote +--- It's a god damn doodad. I'm sorry but it's a retarded complaint, it's no different from a wall --;; So much for the minor complaint thread. How about the minor complaint thread that coincides with FrozenArbiter's opinion thread? He's complaining about a doodad in single player.
I think that complaint is retarded and I'm going to tell him that.
The thread will still be read by blizzard so they'll obviously see it wether I think it's retarded or not.
On November 04 2008 05:27 Centric wrote: Get rid of the fucking reaper. Blizzard keeps pushing it as a great unit, but it's plain to see that the unit still really sucks and either needs to be revamped or removed. For whatever it's worth, most people I've seen talk about the reaper after blizzcon think it's a very good unit now (unlike at WWI, blizzard probably made some changes to it).
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On November 04 2008 04:31 SpiralArchitect wrote: - Please fix the units moving without command function. Such as a probe being told to scout and Zealots move from ramp unless in hold position. I think this really reduces army management and will lead to most players just staring at their gateways till they are maxed. MBS is one thing but this is totally hurting the competitive nature of StarCraft.
I agree with this. I've seen some videos where an archon arrives a few seconds after a group of units it was with. As the archon reaches the group which are stationary, the archon moves in and "pushes" some of the other units to the side just so it can be more "inside" the group. It's as if the archon has a higher priority so by default it should be in the middle of the group and therefore everything in it's path moves away as it travels there. Units should not move unless told to or provoked by an enemy.
And yes, the doodad comment is retarded. If you don't like, just don't make maps using them. If a majority of the people feel the same way, they (people and mapmakers) won't put them into their custom maps. If it's just single player, who cares?
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On November 04 2008 03:51 FrozenArbiter wrote: - Please fix the SCV death animation, they need to explode like in SC. The way it is now, it's almost impossible to tell if an SCV is dead or alive - not good.
- The creep looks great, but units need to be more easily distinguishable when on it. Some of the darker units meld right into it (don't know if this is an issue when playing, but it was when watching the blizzcon games on the stream).
Death animations in general need to be easier to see. In bw you can see everything thats happening in a split second; its a lot harder to distinguish units and get a good sense of how a battles going at a quick glance in sc2.
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On November 04 2008 05:01 Dalroti wrote: First a questions: Whats MBS? And whats the auto command? I did not go to Blizzcon so yeah. Someone explain this to me ....bla..bla..bla (i did read them)... 9. Explain the trilogy thing thats happening with sc2. If its going to be expansions, then make sure the first atleast has a bit of all three races. It would suck to be playing only Terrna/Zerg/Protoss missions. Though a couple may be agreeable, you shouldn't have posted until you find out what is really going on in the latest build and don't expect people to feed you. You have to base your complaints on the latest information available so your complaints aren't considered spam cluttering up this thread as well as making it easier for people to sift through. Also, I would not recommend you to make such detailed graphical suggestions until you see the game in person yourself.
That being said, my minor complaints to Blizzard: -Siege Tank Arclite attack sound is not intimidating enough for me. There's something not right about it. It feels like it's nerfed so that Thor could sound more intimidating.
-Why can't I steal a medibot into the dropship and heal myself? Technically, highly imbalance but logically, it's smarter, no? I mean even an engineer would be smart enough to place one in there. Then you can give/upgrade other races with something stronger, no?
-Why are you guys afraid of allowing a Planetary Fortress to lift off? Come on. You know it'd be cool as well as the expectation of something named "Planetary Fortress" would be a type of flying fortress. Go all out! Then upgrade the other races. Yeah, though it'd be a pseudo Mothership for Terrans but it is nothing compared to the real Mothership so it couldn't play the role of a "Mothership for Terrans". Therefore the races are still unique. And while at that, add in a bunker slot for up to 16 units and you won't have to worry about our demands of a flying bunker. To prevent imbalance, you could bring the tech upgrade at a high tier. If you think this is illogical or very imbalance, you would want to know I'm holding back the idea of it transforming into a giant robot.
Awesome Terrans should be awesome logically and technologically. Uh, one more:
-What's the deal with Archons? People were expecting a 3rd Archon for the High Templar and Dark Templar combination. You have crushed many dreams and took a step further by breaking hearts when you removed the Dark Archon.
OK, that's all.
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On November 04 2008 04:33 XCetron wrote: In SC I could have a probe selected and do bp+leftclick +rightclick on a mineral patch and there would be a pylon warping in and my probe would be mining, all in less than a second. When playing SC2 at blizzcon, I had to wait for the probe to actually sits there and build the pylon before being able to order it to mine again, there was a delay. If I did the bp+leftclick+rightclick too quickly then the probe would just sit there and be stupid for approx .25 sec and then go back to mining, without initiating the warp for the pylon. you can BP+shift click minerals in both SC and SC2, so imo this isnt any real concern.
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Zoom off the game a bit, in a rts you dont want to watch every units as close as possible but ur army.
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On November 04 2008 05:29 Fontong wrote:Show nested quote +On November 04 2008 05:01 Dalroti wrote: 1. Lurkers look flat. Please add the uberness they had in sc1. Or do something cuz they looka little flat? Also their attack animation. It look like the ends of toothpicks coming off the ground. Make them Bigger and more UBER PLEASE!
Yes this one, when I see 12 lurkers with like 40 zerglings I seriously want to piss myself, like I do currently. Zerg needs to be as mean as they are in SC1.
i kind of like lurkers better now. they were way scarier and more badass in SC but at the same time they didnt have a huge amount of HP and i thought they were way to fragile to look that badass. now they actually look like little underground monsters that aren't safe when they're not burrowed. they don't look as COOL but they look more like they should in terms of gameplay
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Viking sounds like a retard....
"Looks like the big boy needs a little training"
WTF
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On November 04 2008 05:54 FrozenArbiter wrote:Show nested quote +On November 04 2008 05:27 Centric wrote: Get rid of the fucking reaper. Blizzard keeps pushing it as a great unit, but it's plain to see that the unit still really sucks and either needs to be revamped or removed. For whatever it's worth, most people I've seen talk about the reaper after blizzcon think it's a very good unit now (unlike at WWI, blizzard probably made some changes to it).
Afai could tell the reaper seemed to be the most skill oriented unit I played with at blizzcon 2008. Diving up and down cliffs around a person's main/nat and holding position up there then coming down and trying to timing throw bombs where probes or other units would be upon them exploding is art.
They seemed kinda cheap in fact if someone was really skilled with them (which would probably not take very much practice).
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reapers seem to require a lot of timing , memorizing the bomb delays + controling them + removing them + patroling/holding them
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On November 04 2008 04:22 rushz0rz wrote:- I don't like the fences in the game. The original never had them, why are you putting them in? It's too... I hate to say it.... C&C-esque. Look here.
I actually agree with you on this. I hate the look of it and it does remind me of C&C.
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The colossus is just plain boring, it seems like it's supposed to be taking the place of the reaver and it's doing that job really poorly.
Going to agree with the Immortal/Stalker statement, they're too similar. It works for terran infantry, but protoss units shouldn't look similar to one another.
If roaches are going to be replacing hydras as the primary ranged zerg ground unit, then please make them at least look half as cool.
Attacks are too detailed and glow far too much. The dragoon ball of energy in the original SC looks a lot cooler than the stalker's attack. The old DTs look a lot cooler than the new ones. In general, things that glow are not half as cool as Blizzard seems to think.
Creep should be lighter in color, or something should be done to make it easier to see zerg units on it, was hard to see what was going on in the Blizzcon stream and considering that a lot of the games will be observed using the same method, it should be fixed.
Lots of these are points people already made, but I figured I would emphasis on what I felt needed to be fixed. I obviously have issues with MBS, etc.. I'm sure Blizzard will work out the engine related stuff, so my only real complaint is about the new graphics. They definitely look nice, but they should be changed a bit. Not everything needs to look really flashy, I'd like to see glow and flash effects reserved for important things. Psi storm should glow and be bright and look really cool. Lurker attacks should look really awesome, same with Siege Tank attacks. Thing that really affect the battle should be flashy, basic stalker attacks and what not should be toned down.
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this was mentioned before, but all I want for Christmas is for the dark templar to have 1. little to no armor 2. either a cool psi blade or sword just a simple, stealthy, spartan look like in the original. This was my fav model in the game ^^
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I am more and more hoping Starleagues will stay with SC:BW
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On November 04 2008 07:10 CharlieMurphy wrote:Show nested quote +On November 04 2008 05:54 FrozenArbiter wrote:On November 04 2008 05:27 Centric wrote: Get rid of the fucking reaper. Blizzard keeps pushing it as a great unit, but it's plain to see that the unit still really sucks and either needs to be revamped or removed. For whatever it's worth, most people I've seen talk about the reaper after blizzcon think it's a very good unit now (unlike at WWI, blizzard probably made some changes to it). Afai could tell the reaper seemed to be the most skill oriented unit I played with at blizzcon 2008. Diving up and down cliffs around a person's main/nat and holding position up there then coming down and trying to timing throw bombs where probes or other units would be upon them exploding is art. They seemed kinda cheap in fact if someone was really skilled with them (which would probably not take very much practice).
Personally I think its only a fraction as 'cheap' as shuttle/reaver. So glad their gone. Not saying I didn't use this combo.. it was just too powerful. (altho very costly if it failed)
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On November 04 2008 03:51 FrozenArbiter wrote: - How come the unit HP bars are now displayed above the units instead of below them? It's a bit distracting.
Imo it's because the game is true 3d. In SC every unit was a similar height, and there was very little unit overlap. 90% of the time there was no unit overlap combination that would make a group of units hp difficult to see. In SC2 each unit has a very different height and unit overlap can leave the base of many units completely covered alot of the time. While the chance of their head being covered is far less (but still possible). Personally I feel that from a 3d perspective health on top just makes sense. We can't keep everything from SC just because were use to it. Some things have to change as a result of other things changing, otherwise we are still playing an archaic 10 year old game with new graphics.
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Sweden33719 Posts
I don't personally mind it in WC3, but during the stream many people were complaining this made it hard to see the units below, so it's something to consider.
On November 04 2008 08:29 DeCoup wrote:Show nested quote +On November 04 2008 07:10 CharlieMurphy wrote:On November 04 2008 05:54 FrozenArbiter wrote:On November 04 2008 05:27 Centric wrote: Get rid of the fucking reaper. Blizzard keeps pushing it as a great unit, but it's plain to see that the unit still really sucks and either needs to be revamped or removed. For whatever it's worth, most people I've seen talk about the reaper after blizzcon think it's a very good unit now (unlike at WWI, blizzard probably made some changes to it). Afai could tell the reaper seemed to be the most skill oriented unit I played with at blizzcon 2008. Diving up and down cliffs around a person's main/nat and holding position up there then coming down and trying to timing throw bombs where probes or other units would be upon them exploding is art. They seemed kinda cheap in fact if someone was really skilled with them (which would probably not take very much practice). Personally I think its only a fraction as 'cheap' as shuttle/reaver. So glad their gone. Not saying I didn't use this combo.. it was just too powerful. (altho very costly if it failed) BLASPHEMY !!!
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I think the bars should be semi-transparent and units that are currently taking damage should flash red in the icon screen, or the bar should show more.
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I totally agree with the health bars thing. Put it below the units. And make it so the units you have selected show their health below them. Pressing alt should show the health of all units but otherwise make sure the health of selected units is always shown under them. Like in sc.
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Dear Blizzard:
-Please make the new Zealots less gay, by making their blades longer and sharper. And change the way they walk so it doesnt seem like they have just been sodomized by an Ultralisk.
-Please make the Colossus useful again, im sure that mass Battlecruisers were also very effective against Zerglings in SC:BW, but when you need such expensive units to one hit kill the weakest and least expensive combat unit in the game, something is not working right.
-Please make the Mothership useful, i dont like that idea of it being just a "fun unit", because you know... Other units that were "fun" in SC:BW like the Queen or Ghost, werent exactly useful, nor fun for that matter.
-Change the Dark Templar to its original desing, dont try fixing what it isnt broken.
-Please drop the Corrupter (is that its name?) and instead try to give the Zerg a decent air to air unit. Its not gonna be fun raping those overlords with Phoenix if the Zerg cant fight back.
-Please do something about the contrast of the creep whit the units, because i couldnt see **** when units fought there.
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