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Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.
Non-League of Legends discussion should go in the LiquidLegends Lounge.
Certain topics are blacklisted from LoL General Discussion and they include:- "Elo hell"
- The Tribunal
- Bans, either from TL.net or LoL
Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.
Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.
Patch 10.2: Live on Jan. 22, 2020
Team Fight Tactics Patch 10.2 Live on Jan. 22, 2020
+ Show Spoiler [Previous GD Threads & Patch Notes] +
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The link to the patch notes is a bit messed up. Overall very tame patch.
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I know new season always has spotty matchmaking at times, but man I can't recall it ever being this bad for this long.
I noticed a trend after the first ten games, and since then I've been able to predict the winning team every game starting at op.gg in the loading screen. Am I just unlucky or is it completely out to lunch for everyone? Played like 50 games this season across two different accounts and nearly every game has two teams that have practically an entire league difference in S9 rating. Just bizarre.
I dunno, it's not even unfair, it's just... Awful match making that has low quality games.
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How dare whoever slandered old Olaf in the 10.1 thread do so. They need to bring back that brilliant design. Best champ in lol history.
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With role MMR being implement last season, I'm pretty sure the matchmaking algorithm has become incredibly convoluted. Anyone who deals with systems can tell you that adding variables leads to bigger uncertainties, unintended effects and ultimately a system that doesn't do what it's supposed to. Role MMR isn't being looked at in isolation, otherwise a Challenger mid laner would end up being autofilled support in Silver if they always dodge. But how are you supposed to tell the support role MMR of two Challenger mid laners with similar mid role MMR apart if they don't play it often? Maybe one of them plays it at GM level, and the other just at D1, simply because it fits their playstyle more.
The same thought process fits lower MMR people, who don't play enough to fully support an MMR for all 5 roles. But people are constantly being autofilled, so what does Riot do? Do they loosen the MMR ranges for games to accommodate for the error? Does that overlap with matchmaking expanding the MMR ranges it looks for when the queue time is very long, and cause an additive effect? Won't even bother asking how that interacts with duos and win/loss streaks accelerating MMR changes.
Oh and Riot threw in a soft MMR reset the past two seasons, meaning that there's even more randomness that the algorithm has to take into consideration.
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I mean In season 7 I had a game where I had a challenger adc and a mid with 12 cs@10 on my team at the same time, who didn’t even understand that they were behind because they had a kill, it’s always just been fucked in January.
That being said the way jg difference plays out on this patch is kinda maddening
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On January 25 2020 06:28 Slusher wrote: I mean In season 7 I had a game where I had a challenger adc and a mid with 12 cs@10 on my team at the same time, who didn’t even understand that they were behind because they had a kill, it’s always just been fucked in January.
That being said the way jg difference plays out on this patch is kinda maddening Honestly ever since I started playing lol and got a grip on what is going on, I always though that the jungle role is somehow out of place, the jungle itself is like something from a different game, that cannot be fully adapted into league. For example, in Dota 1 the jungle was like part of everything, it was for everyone and was providing for everyone, even in teams with a dedicated jungler, everyone could impact how the jungle will be played and it that sense it did not need balancing, it was just there, part of the flow. But in Lol the jungle is dividing the map and the game in two: jungle and the rest and I dont think this will be ever fixed
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There is way too little gold in the jungle to be like DOTA, but I guess there is also too much to ignore it and just kinda run 2-1-2 with occasional farming. Plus kills are also too strong in LOL for junglers to ignore lanes.
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Am I the only one who absolutely hates the new design of the LoL website. The patch notes are so fucking spaced out for no reason.
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can someone explain the garen q bugfix? does that mean the damage and silence will go through banshees/sivir e/morg e etc? was this always the intended interaction with garen q? dafuq
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On January 25 2020 18:01 evilfatsh1t wrote: can someone explain the garen q bugfix? does that mean the damage and silence will go through banshees/sivir e/morg e etc? was this always the intended interaction with garen q? dafuq
I think because its technically an auto? Not too sure
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I mean, it's Garen so it's not going to make him competitive all of a sudden, but that's a pretty frustrating change when you're the recipient. Especially because the silence goes through a spell shield, that's not exactly intuitive.
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Most auto modifiers get stopped by spellshields. Nasus, Jax, etc. as far as I know they're all stopped, and it's been the normal behaviour for years.
On January 25 2020 13:55 AdsMoFro wrote: Am I the only one who absolutely hates the new design of the LoL website. The patch notes are so fucking spaced out for no reason. Doesn't need to be functional if it's prettier, I guess.
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3-1-1 Jungling Pantheon, down 2 CS to the opposing jungle Ekko
I was level 7, Opposing Mid Lane Orianna was Level 11
That's just not acceptable
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Your mistake for not siphoning experience from the lanes. Tax your peasant laners.
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youre not supposed to be able to 1v1 the mid laner. the only people who enjoyed that was people who main jungle. it doesnt make any sense when the role thats traditionally supposed to be a support role with more money is able to keep up with solo laners and consistently win 1v1s against them. no other moba title had this.
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Its scary jungling, especially when the other team has an assassin.
I feel like a lot of laners too dont really understand how bad the XP cuts have been on Junglers. If you have any weird skirmishes and fall behind pace of a standard game as a jungler you lose so much XP its kind of ridiculous. If you have a weird skirmish level 1 and start late, or a weird crab fight or something, its not uncommon to be level 4 when mid is level 6 or even 7. And like... legit you can't even try to gank unless as a champion you bring ridiculous CC because you'll just get 1 shot given that you're such a low level and at this point have spent all your gold on purely machete / talisman.
Or scarier than mid lane, two level 4 bot laners when you are level 4.
Doesn't matter how bad youre lane is going, guaranteed if I tried to gank that Akali, and she 1-shots me with her Ult + ignite w/ Hextech procc it wont improve it.
Its alright, riot has heard jungles plight... talk is they are going to buff XP in the jungle by as much as 2% for junglers between minutes 4-18! Yippie!
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I'm not a jungle main, so can't tell if 2% is a lot.
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On January 28 2020 02:00 DarkCore wrote: I'm not a jungle main, so can't tell if 2% is a lot.
Its not. Maybe means we hit level 6 a camp earlier. Maybe. Also depends what they mean by increasing jungler experience; are they increasing all experience income by 2% or just the monster kill XP by 2%? Because monster XP is confusing. Jungle item gives a one time 165 XP on kill, then 50 XP per kill always... are these included? IDK.
For reference, 2% is 2.7 to 3.4 extra experience per gromp. Lets call it a clean 3 extra XP per camp, noting that the 2.7 point is for level 1 monsters and no one outside of Riot has monster level data, and noting that gromp is more XP than non buff camps. but slightly less than buffs.
Given that XP buff is to start at the four minute mark, it starts on your second clear. So you have full clear (6 camps, samed XP, + likely a scuttle crab; Thats 830 XP + 7x50 + the one time 165, or 1345 total), then second clear (4 camps; 200 + 485 or 685), then your first buff (1 camp; 115 + 50 or 165). Or a total of 1995 experience. Level 6 takes a cumulative 2400 XP (or 8 waves of minions; 400 + 130, or you hit level 6 at minute 5:30; In jungle you hit 2k XP at 6:45 when you done killing second buff). In order to hit 6 as a jungler, you need an extra 400 XP, or 3 camps, which gives you 495 XP for a total of 2490. In the first 8:30 of the game (which is when you hit level 6 if you only farm your side of the jungle on a strong /fast clearing jungle), you therefore have 2490-1345 = 1145 XP available to be increased. If you take away one camp, thats only 980 XP.
So in order for the buff to even mean you hit level 6 a camp earlier, you need to have that 980 XP be 2400-1345=1055 XP, or an increase of 8% of total experience gained (75 extra XP). If it is just 2% of camp XP and it doesn't include bonus XP from hunters items then your 980 is over 6 camps, meaning you have 680 XP to be increased.
Thus a the 2% XP buff for junglers after four minutes is essentially somewhere in the range of 13.6 to 19.6 XP at the 8:30 mark. 2% likely means you hit level 9, 10 or 11 in one less camp. But jungle XP is too obfuscated at this point in time to have a real feel on that, and Riot has been too vague about the buff. My feel would be that Riot is largely happy with the jungle currently, and just wants to throw an appeasement buff that doesn't change anything.
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On January 27 2020 21:00 evilfatsh1t wrote: youre not supposed to be able to 1v1 the mid laner. the only people who enjoyed that was people who main jungle. it doesnt make any sense when the role thats traditionally supposed to be a support role with more money is able to keep up with solo laners and consistently win 1v1s against them. no other moba title had this. Did I say anything about 1v1ing the mid laner?
I was down 4 levels while have a very successful game
That is absolutely stupid
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