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On June 29 2018 11:37 evilfatsh1t wrote: the latter. you dont have the gas for the former. no such timing exists Uhh??? Ive been playing against and watched dozens of vods of one base reaver/goon for over ten years bare minimum. People: if you dont know anything about one gate tech dont speculate. I want someone who knows one gate tech to answer my questions.On June 29 2018 19:01 ortseam wrote: Bonyth used a lot of 1 base goon/reaver when he was active, and he has some reppacks uploaded on TL if you are interested Yes! I'll look around for them, thanks.
edit: well im incompetent and cant find any of his replay packs except for inactive links, do you know where I can get em?
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I don't currently have access to my desktop, if someone reading could upload, otherwise I should be able to upload in some time (I think you can try the build on your own though, should be pretty straightforward 1 gate->robo with at least 2 zeals on ramp, start range with next 150 gas and cut probes around 30-ish(?) supply to add gates. Most people move out when 1st reaver pops, but zergs use 3 hatch hydra against 1 base toss these days so it might be better to wait for 2 reavers) Example 1 Example 2 Recent game (different build with shuttle speed and no goons, still 1 base ribo Bonyth 1 Bonyth 2(1st game)
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I asked this question before but didn’t understand the answer the person gave me.
How come I saw an Arbiter Recall even though it got EMP Shockwaved? If it is already queued to Recall does the EMP Shockwave not stop the Recall? Thanks.
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On June 29 2018 23:47 Alpha-NP- wrote: I asked this question before but didn’t understand the answer the person gave me.
How come I saw an Arbiter Recall even though it got EMP Shockwaved? If it is already queued to Recall does the EMP Shockwave not stop the Recall? Thanks.
Yes. Unfortunatelly, EMP doesn't stop the recall if it's already cued/issued.
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yeah you have to emp before recall is cast. recall is cast when the portal appears on the protoss army, not when the army appears below the arbiter. there's a short delay between the two
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On June 29 2018 21:57 Dazed. wrote:Show nested quote +On June 29 2018 11:37 evilfatsh1t wrote: the latter. you dont have the gas for the former. no such timing exists Uhh??? Ive been playing against and watched dozens of vods of one base reaver/goon for over ten years bare minimum. People: if you dont know anything about one gate tech dont speculate. I want someone who knows one gate tech to answer my questions. Show nested quote +On June 29 2018 19:01 ortseam wrote: Bonyth used a lot of 1 base goon/reaver when he was active, and he has some reppacks uploaded on TL if you are interested Yes! I'll look around for them, thanks. edit: well im incompetent and cant find any of his replay packs except for inactive links, do you know where I can get em? if youre gonna ask a question learn to read answers properly. i said the former of your 2 strategies was not possible on 1 base. reaver/goon is your latter strategy idiot. lose the condescending tone and maybe people would help you more
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Ah thanks highgamer and dead9. I saw Scan get fed up after that happened to him against Stork. So he made 3 Ghosts to Lockdown the Arbiters and won!
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Why the build time for HT/Dragoon differ in liquipedia, although it's the same ?: Dragoon
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Both are correct in a sense, only that one shows the build time in seconds when playing with fastest game speed and the other uses normal game speed. I think usually it should show the time for the fastest game speed, since the replay timer is also adjusted to that.
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I actually used to think liquipedia infos are accurate, is this still the case ? or one should better depend on his own tests, and don't trust liquipedia anymore.
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On June 30 2018 18:48 Moataz wrote: I actually used to think liquipedia infos are accurate, is this still the case ? or one should better depend on his own tests, and don't trust liquipedia anymore. The information is correct in both cases, it's just measured on a different scale, I agree it should be universal across the board, all times in fastest game speed seconds.
If you want to see the info for all units on the same scale you can check this thread:
http://www.teamliquid.net/forum/bw-strategy/84768-list-of-build-times-on-fastest-speed
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On June 30 2018 20:15 jello_biafra wrote:Show nested quote +On June 30 2018 18:48 Moataz wrote: I actually used to think liquipedia infos are accurate, is this still the case ? or one should better depend on his own tests, and don't trust liquipedia anymore. The information is correct in both cases, it's just measured on a different scale, I agree it should be universal across the board, all times in fastest game speed seconds. If you want to see the info for all units on the same scale you can check this thread: http://www.teamliquid.net/forum/bw-strategy/84768-list-of-build-times-on-fastest-speed Thanks, that's very helpful, I used to think that HT takes more time than Dragoon based on liquipedia infos, I wonder how could a topic from 10 years ago got this and liquipedia, not miss it, but confuses people and give wrong infos !
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Is TZvZZ as balanced as TvZ is in 1v1? Why?
Is PZvZZ as balanced as PvZ is in 1v1? Why?
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what does that mean
it's map dependent but ZZ tends to have an advantage
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ZZ was banned in proleague actually because it was considered imbalanced. It mostly lies with mobility. Since zergling are so fast it is difficult for the non Z player of the opposing team to move out to meet his teammate's army. He s likely to be ambushed by both zerg armies of the opponents. So it essentially becomes a 2v1. But as dead9 said it is heavily map dependent. See for instance Iron Curtain.
edit: zerg/random was allowed though and you would see teams doing it in the hopes of getting zz
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Why do you take your gas so late when you do a 4 gate goon in a pvp? 10 gate 12 pylon seems very odd, and could that opening be used for other transitions?
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thats a zeal first build, probably z core z. u slow down core timing for an early zealot
a more common opening would be 14z 10 gate 11/12 gas 13/14 core 14 z 16 py
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On July 06 2018 02:09 Dead9 wrote: thats a zeal first build, probably z core z. u slow down core timing for an early zealot
a more common opening would be 14z 10 gate 11/12 gas 13/14 core 14 z 16 py Yeah, thats the timing im more familiar with-- so opening with a 12 pylon for a faster zeal, thats not an opening restricted to the 4 gate [saw that on liquiedpeia], the guy who wrote the build on liquiepedia just happened to open with a normal zeal core build, that could work with any later game plan? Or is 16 pylon just a better way of getting an early zeal?
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Bulgaria750 Posts
I'm not sure if I should make a separate thread for this, so I'll ask here first. I was looking, but I couldn't find anything on this : how do you do a 4fac timing push after 1 rax FE in TvP? I saw Scan doing it once in STPL (I think it was), but I have no idea what the game was and who it was against. Anyone have a specific BO or it is very circumstantial?
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pretty circumstantial. u just want 4 facs ASAP w/o cutting SCVs. aca/arm/ebay are all good but can be skipped for a stronger timing (at the cost of weaker lategame/riskier push)
On July 07 2018 01:34 Dazed. wrote:Show nested quote +On July 06 2018 02:09 Dead9 wrote: thats a zeal first build, probably z core z. u slow down core timing for an early zealot
a more common opening would be 14z 10 gate 11/12 gas 13/14 core 14 z 16 py Yeah, thats the timing im more familiar with-- so opening with a 12 pylon for a faster zeal, thats not an opening restricted to the 4 gate [saw that on liquiedpeia], the guy who wrote the build on liquiepedia just happened to open with a normal zeal core build, that could work with any later game plan? Or is 16 pylon just a better way of getting an early zeal? yeah that's not a 4gate specific opening it's just a general PvP opening
i dunno what the advantages/disadvantages of z core z vs core z are
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