Simple Questions, Simple Answers - Page 391
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gumbum8
United States721 Posts
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jello_biafra
United Kingdom6635 Posts
On June 23 2018 15:13 gumbum8 wrote: So on this gladiator map, I was having a ZvZ and spawned bottom left. I put my spawning pool between gas and minerals, as zergs do, but I had serious pathing issues for the rest of the game. Is this just me? Can you post a screenshot to show exactly where you mean? Do you mean mineral mining issues? gas mining? or sending units out? | ||
gumbum8
United States721 Posts
A link to screenshots from the replay. | ||
Ty2
United States1434 Posts
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Freakling
Germany1529 Posts
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gumbum8
United States721 Posts
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Freakling
Germany1529 Posts
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gumbum8
United States721 Posts
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Ty2
United States1434 Posts
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Freakling
Germany1529 Posts
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XenOsky
Chile2270 Posts
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kogeT
Poland2037 Posts
2nd gateway after nex robo ribo obs after shuttle + river You can have anything as 1 goon nex to 3-4 goon nex. I dont write supply as obviously if you see rax expand / siege expand you can skip some goons for faster nex / ribo, or if you see 4++ marine you want to make up to 4 goons asap. | ||
Dead9
United States4725 Posts
it delays 4th goon for faster robo. there's a short probe cut around 30ish supply 2 Base Reaver 8 pylon 10 gate 11 gas 13 core (scout) 15 pylon 16 goon 19 range (1 off gas) 21 goon 24 pylon 25 goon 29 nex (back on gas) 30 robo 30 goon 32 pylon 33 gate 34 goon 37 shuttle (transfer probes) @40% shuttle bay reaver (start 2 zealots if you don't have them already) shuttle speed @50% reaver observatory take 3rd when reaver is out (~7min, cut units if T is not pushing) 6:45 shuttle, reaver out 7:15 hits T | ||
Dazed.
Canada3301 Posts
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XenOsky
Chile2270 Posts
On June 26 2018 23:41 kogeT wrote: 1 gate expand, keep making goons 2nd gateway after nex robo ribo obs after shuttle + river You can have anything as 1 goon nex to 3-4 goon nex. I dont write supply as obviously if you see rax expand / siege expand you can skip some goons for faster nex / ribo, or if you see 4++ marine you want to make up to 4 goons asap. that is basically 21/29 nexus into reaver, right? On June 27 2018 01:58 Dead9 wrote: here's one i ripped from a bisu vod (vs mines expand iirc) it delays 4th goon for faster robo. there's a short probe cut around 30ish supply 2 Base Reaver 8 pylon 10 gate 11 gas 13 core (scout) 15 pylon 16 goon 19 range (1 off gas) 21 goon 24 pylon 25 goon 29 nex (back on gas) 30 robo 30 goon 32 pylon 33 gate 34 goon 37 shuttle (transfer probes) @40% shuttle bay reaver (start 2 zealots if you don't have them already) shuttle speed @50% reaver observatory take 3rd when reaver is out (~7min, cut units if T is not pushing) 6:45 shuttle, reaver out 7:15 hits T that was pretty much what i was trying to do, i didnt take the probe off gas tho... thanks for the very detailed build order ^_^! | ||
kogeT
Poland2037 Posts
On June 27 2018 08:52 XenOsky- wrote: that is basically 21/29 nexus into reaver, right? that was pretty much what i was trying to do, i didnt take the probe off gas tho... thanks for the very detailed build order ^_^! Yes, but timing of 2nd gate and nex you have to base on what you scout, if there are any indication of early aggresion etc. | ||
gumbum8
United States721 Posts
On June 27 2018 02:39 Dazed. wrote: Whats a more powerful timing overall in pvz, 1 gate tech into a zealot/reaver/corsair push, or just straight pump to a goon/reaver push on one base? My inclination would be to say the latter, as im not very familiar with the former. Going 1 base PvZ, you're really crippling yourself. Are you talking about pvp? If you do mean PvZ, you'd really have to have zealots as your main composition with some kind of support (templar, reaver, etc.) if you're 1 basing it, just because of gas restraints. Without a 2 gate opening, you're gonna have to make each zealot count (& be kinda lucky) if you try to apply pressure. I'm not gonna say 1 base PvZ is terrible or impossible, but it puts a lot more of the work on you than on your opponent. There are easier options for having a map presence/threat in the early/mid game as a 2 base P. | ||
Dazed.
Canada3301 Posts
On June 29 2018 09:47 gumbum8 wrote: No offense but i wanted my question answered not some generalized complaint about my strategical choices.Going 1 base PvZ, you're really crippling yourself. Are you talking about pvp? If you do mean PvZ, you'd really have to have zealots as your main composition with some kind of support (templar, reaver, etc.) if you're 1 basing it, just because of gas restraints. Without a 2 gate opening, you're gonna have to make each zealot count (& be kinda lucky) if you try to apply pressure. I'm not gonna say 1 base PvZ is terrible or impossible, but it puts a lot more of the work on you than on your opponent. There are easier options for having a map presence/threat in the early/mid game as a 2 base P. | ||
evilfatsh1t
Australia8649 Posts
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ortseam
996 Posts
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