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Simple Questions, Simple Answers - Page 391

Forum Index > Brood War Strategy
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gumbum8
Profile Blog Joined December 2008
United States721 Posts
June 23 2018 06:13 GMT
#7801
So on this gladiator map, I was having a ZvZ and spawned bottom left. I put my spawning pool between gas and minerals, as zergs do, but I had serious pathing issues for the rest of the game. Is this just me?
but really, has anyone REALLY been far even as decided to use even go want to do look more like?
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
June 23 2018 12:43 GMT
#7802
On June 23 2018 15:13 gumbum8 wrote:
So on this gladiator map, I was having a ZvZ and spawned bottom left. I put my spawning pool between gas and minerals, as zergs do, but I had serious pathing issues for the rest of the game. Is this just me?

Can you post a screenshot to show exactly where you mean? Do you mean mineral mining issues? gas mining? or sending units out?
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
gumbum8
Profile Blog Joined December 2008
United States721 Posts
June 23 2018 18:18 GMT
#7803
https://imgur.com/a/zSQGlFJ

A link to screenshots from the replay.
but really, has anyone REALLY been far even as decided to use even go want to do look more like?
Ty2
Profile Blog Joined March 2013
United States1434 Posts
June 23 2018 23:19 GMT
#7804
--- Nuked ---
Writer
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2018-06-23 23:35:09
June 23 2018 23:35 GMT
#7805
That's your Pool blocking the direct path from the Hatch to the ramp – and BW pathfinding being inefficient at resolving issues like that.
gumbum8
Profile Blog Joined December 2008
United States721 Posts
June 24 2018 00:51 GMT
#7806
That's a bummer It's usually pretty helpful in ZvZ to block that space, and I've never had this issue before. Oh well
but really, has anyone REALLY been far even as decided to use even go want to do look more like?
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2018-06-24 09:20:38
June 24 2018 09:19 GMT
#7807
Had you used the Larva trick before? Normally Larvae would spawn on the right-hand side of the Hatch there and I think pathfinding should be fine for units spawning from there.
gumbum8
Profile Blog Joined December 2008
United States721 Posts
June 24 2018 20:24 GMT
#7808
No, it even affected units spawned on the right side of the hatchery- of 6 zerglings, 4 of them got "caught".
but really, has anyone REALLY been far even as decided to use even go want to do look more like?
Ty2
Profile Blog Joined March 2013
United States1434 Posts
June 25 2018 03:20 GMT
#7809
--- Nuked ---
Writer
Freakling
Profile Joined October 2012
Germany1534 Posts
June 25 2018 10:54 GMT
#7810
Alternatively you can also place it one tile up, leaving a gap between the minerals and Pool. This only causes a very minor rallying delay when units bump into the Pool first before passing through the gap, but gives you better options for Sunken placement in a ZvZ in my opinion.
XenOsky
Profile Blog Joined March 2008
Chile2358 Posts
June 26 2018 05:42 GMT
#7811
any good fast expo into reaver build for PvT?
ἡ τῆς Νεμέσεως τάξις
kogeT
Profile Joined September 2013
Poland2042 Posts
Last Edited: 2018-06-26 14:43:32
June 26 2018 14:41 GMT
#7812
1 gate expand, keep making goons
2nd gateway after nex
robo
ribo
obs after shuttle + river

You can have anything as 1 goon nex to 3-4 goon nex. I dont write supply as obviously if you see rax expand / siege expand you can skip some goons for faster nex / ribo, or if you see 4++ marine you want to make up to 4 goons asap.

https://www.twitch.tv/kogetbw
Dead9
Profile Blog Joined February 2008
United States4725 Posts
June 26 2018 16:58 GMT
#7813
here's one i ripped from a bisu vod (vs mines expand iirc)
it delays 4th goon for faster robo. there's a short probe cut around 30ish supply

2 Base Reaver
8 pylon
10 gate
11 gas
13 core (scout)
15 pylon
16 goon
19 range (1 off gas)
21 goon
24 pylon
25 goon
29 nex (back on gas)
30 robo
30 goon
32 pylon
33 gate
34 goon
37 shuttle (transfer probes)
@40% shuttle bay
reaver (start 2 zealots if you don't have them already)
shuttle speed
@50% reaver observatory
take 3rd when reaver is out (~7min, cut units if T is not pushing)

6:45 shuttle, reaver out
7:15 hits T
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
June 26 2018 17:39 GMT
#7814
Whats a more powerful timing overall in pvz, 1 gate tech into a zealot/reaver/corsair push, or just straight pump to a goon/reaver push on one base? My inclination would be to say the latter, as im not very familiar with the former.
Never say Die! ||| Fight you? No, I want to kill you.
XenOsky
Profile Blog Joined March 2008
Chile2358 Posts
Last Edited: 2018-06-26 23:54:50
June 26 2018 23:52 GMT
#7815
On June 26 2018 23:41 kogeT wrote:
1 gate expand, keep making goons
2nd gateway after nex
robo
ribo
obs after shuttle + river

You can have anything as 1 goon nex to 3-4 goon nex. I dont write supply as obviously if you see rax expand / siege expand you can skip some goons for faster nex / ribo, or if you see 4++ marine you want to make up to 4 goons asap.



that is basically 21/29 nexus into reaver, right?

On June 27 2018 01:58 Dead9 wrote:
here's one i ripped from a bisu vod (vs mines expand iirc)
it delays 4th goon for faster robo. there's a short probe cut around 30ish supply

2 Base Reaver
8 pylon
10 gate
11 gas
13 core (scout)
15 pylon
16 goon
19 range (1 off gas)
21 goon
24 pylon
25 goon
29 nex (back on gas)
30 robo
30 goon
32 pylon
33 gate
34 goon
37 shuttle (transfer probes)
@40% shuttle bay
reaver (start 2 zealots if you don't have them already)
shuttle speed
@50% reaver observatory
take 3rd when reaver is out (~7min, cut units if T is not pushing)

6:45 shuttle, reaver out
7:15 hits T


that was pretty much what i was trying to do, i didnt take the probe off gas tho... thanks for the very detailed build order ^_^!
ἡ τῆς Νεμέσεως τάξις
kogeT
Profile Joined September 2013
Poland2042 Posts
June 27 2018 07:09 GMT
#7816
On June 27 2018 08:52 XenOsky- wrote:
Show nested quote +
On June 26 2018 23:41 kogeT wrote:
1 gate expand, keep making goons
2nd gateway after nex
robo
ribo
obs after shuttle + river

You can have anything as 1 goon nex to 3-4 goon nex. I dont write supply as obviously if you see rax expand / siege expand you can skip some goons for faster nex / ribo, or if you see 4++ marine you want to make up to 4 goons asap.



that is basically 21/29 nexus into reaver, right?

Show nested quote +
On June 27 2018 01:58 Dead9 wrote:
here's one i ripped from a bisu vod (vs mines expand iirc)
it delays 4th goon for faster robo. there's a short probe cut around 30ish supply

2 Base Reaver
8 pylon
10 gate
11 gas
13 core (scout)
15 pylon
16 goon
19 range (1 off gas)
21 goon
24 pylon
25 goon
29 nex (back on gas)
30 robo
30 goon
32 pylon
33 gate
34 goon
37 shuttle (transfer probes)
@40% shuttle bay
reaver (start 2 zealots if you don't have them already)
shuttle speed
@50% reaver observatory
take 3rd when reaver is out (~7min, cut units if T is not pushing)

6:45 shuttle, reaver out
7:15 hits T


that was pretty much what i was trying to do, i didnt take the probe off gas tho... thanks for the very detailed build order ^_^!


Yes, but timing of 2nd gate and nex you have to base on what you scout, if there are any indication of early aggresion etc.
https://www.twitch.tv/kogetbw
gumbum8
Profile Blog Joined December 2008
United States721 Posts
June 29 2018 00:47 GMT
#7817
On June 27 2018 02:39 Dazed. wrote:
Whats a more powerful timing overall in pvz, 1 gate tech into a zealot/reaver/corsair push, or just straight pump to a goon/reaver push on one base? My inclination would be to say the latter, as im not very familiar with the former.


Going 1 base PvZ, you're really crippling yourself. Are you talking about pvp?
If you do mean PvZ, you'd really have to have zealots as your main composition with some kind of support (templar, reaver, etc.) if you're 1 basing it, just because of gas restraints. Without a 2 gate opening, you're gonna have to make each zealot count (& be kinda lucky) if you try to apply pressure. I'm not gonna say 1 base PvZ is terrible or impossible, but it puts a lot more of the work on you than on your opponent. There are easier options for having a map presence/threat in the early/mid game as a 2 base P.
but really, has anyone REALLY been far even as decided to use even go want to do look more like?
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
June 29 2018 02:16 GMT
#7818
On June 29 2018 09:47 gumbum8 wrote:
Show nested quote +
On June 27 2018 02:39 Dazed. wrote:
Whats a more powerful timing overall in pvz, 1 gate tech into a zealot/reaver/corsair push, or just straight pump to a goon/reaver push on one base? My inclination would be to say the latter, as im not very familiar with the former.


Going 1 base PvZ, you're really crippling yourself. Are you talking about pvp?
If you do mean PvZ, you'd really have to have zealots as your main composition with some kind of support (templar, reaver, etc.) if you're 1 basing it, just because of gas restraints. Without a 2 gate opening, you're gonna have to make each zealot count (& be kinda lucky) if you try to apply pressure. I'm not gonna say 1 base PvZ is terrible or impossible, but it puts a lot more of the work on you than on your opponent. There are easier options for having a map presence/threat in the early/mid game as a 2 base P.
No offense but i wanted my question answered not some generalized complaint about my strategical choices.
Never say Die! ||| Fight you? No, I want to kill you.
evilfatsh1t
Profile Joined October 2010
Australia8921 Posts
June 29 2018 02:37 GMT
#7819
the latter. you dont have the gas for the former. no such timing exists
ortseam
Profile Joined April 2015
996 Posts
June 29 2018 10:01 GMT
#7820
Bonyth used a lot of 1 base goon/reaver when he was active, and he has some reppacks uploaded on TL if you are interested
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